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Characters: Spiritual Lifeforms

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Chinoka
The Mysterious Stranger
Bastet
Neicel
Chiharu
Hijiko
Darkstorm Zero
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Characters: Spiritual Lifeforms Empty Characters: Spiritual Lifeforms

Post  Darkstorm Zero Tue Nov 29, 2016 5:25 am

For the creation of spiritual entities, not the undead kind but natural spirits
Darkstorm Zero
Darkstorm Zero
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Senior Administrator

Posts : 177
Join date : 2016-10-07
Age : 43

Character Inventory and Stats
Weapons On Hand :
Items & Equipment (Potions, Special Ammo, Poisons, etc):
Currency (in Gilex [gX]): 10000

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Post  Hijiko Sat Mar 04, 2017 11:27 pm

Name: Hijiko  
Nick Name: Hiji?

Physical Description-
Age: Unknown
Sex: Female
Height: 6'1”
Weight: 130 lbs.
Species: Myobu Kitsune
Eyes: Gold
Hair: Silver
Body: Voluptuous, yet tall and slender, she has her long silver hair held back into a high ponytail, with asymmetric bangs at either side of her head. Her tall fox ears set high above her head, and her eight tails flow behind her in a sophisticated manner, which keeps them from getting in the way. She has red isometric tattoos under her eyes and one in the shape of a sacred flame upon her chest, between her neck and shoulder blades. Her body is toned, shiny in appearance, with plush pink painted lips and pink painted finger & toe nails. He eyes are large and golden, and definitely appear more fox-like than human.

Clothes:
She wears cropped asymmetric robes, with only her left sleeve in tact while leaving her right arm exposed. She wears the robes of the Beijionese Priestess', though highly modified to appear even more skimpier than their attire (which can be saying something...). She wears toe and heelless foot wrappings, and wears a black bikini top and black high leg thong underneath. She wears her skirt in such a manner that leaves nearly her entire right leg up to her upper thigh exposed; and her breasts cleavage and her naval are clearly visible, along with the strings of her bikini and thong.

Characters: Spiritual Lifeforms Original_pffk_by_kazakami_d7d4n2i_by_akiyamamoto77-daz833j

Background-
Hometown: Ryunoshi Island
Alliance: Unknown
Alignment: Neutral

Employment: Lady of Ryunoshi's Bamboo Forests ("So...naturally, Kitsune leader of all of Ryunoshi Wink")
Rank: 9-Tailed Kitsune
Trained In: magic, swordplay, illusion, slyness, alcohol & tobacco tolerance, breaking the forth wall...at times silly reader Wink, archery, guns and some vehicles... well, I'll say I can fly the airship...but no guarantee that I can make it land the way others would like to...
Sensei/Instructor: Ancestors, self-taught.
Instructed: "Hmm?"

Relationship Status: Single? "Should this concept apply to that of the Kitsune race~?"
Medications: None
Allergies: Wolves, Dogs, and their respected Beast-Kin equivalents.
Health Background:
-She smokes pipe tobacco occasionally and drinks Alcohol which has no effect on her body, mind or vision.

History:
Playful, yet mysterious. Hijiko, The Lady of the Wood is the spiritual leader and guardian of Ryunoshi Island in the Beijio Scardia Island chain. Of the highest rank possible aside from an Inari, she is one of a few powerful Kitsunes on Galiavan's soil. The mischievous fox usually assumes the form of a lovely nubile woman with fox-like features as her preferred form of manifestation. With this form, she gets the most pleasure and mischief from both mortals and immortals alike, using her 'obvious traits' to help emphasize her gags. Though highly mischievous, for most Kitsune are, she is generally a neutral individual when it comes to politics, no matter the plane of existence. However, she tends to extort mortals for her own pleasure, reveling in both their misfortunes due to her machinations while on another side, sometimes siphons their spiritual energy via means of the more...carnal nature Wink

She is not above delivering her lecherous needs to unsuspecting men of her fancy, be them mortal, spirit, demon or Youkai, her lust sometimes get the best of her, similar to how Succubi in the Demon Realms must behave on a daily basis. Besides being a pervert, as the leader of her 'neck of the woods' she is responsible for the protection of Ryunoshi, and of the prosperous, hidden country of Kitsune and mystical creatures which lay within its sacred bamboo woodland...

Inventory-

Weapons: Her magic, and physical capabilities; as she does not rely on one specific physical weapon, and usually employs her physical and magical prowess in combat; often becoming a mix of burlesque and comedy at a first glance, but once warmed up her fighting style becomes less mischievous and can turn, on a dime, deadly.

Possessions:
Platinum Flask- Contains incredibly strong alcohol of Lamia make.
Kiseru- A Beijionese Tobacco Pipe.
Gold Tobacco Inero- A Gold Plated oval shaped box usually made for carrying money; converted to carry tobacco instead.
Red Silk Fan- A Beijionese decorated red silk fan with gold designs upon it. She often uses this to enhance her beauty and charm...or to simply cheat when playing certain card games, or to hide her disgust, or to fan herself when its very-VERY HOT. Its an essential item to have.
Misc.-
Special Abilities*:

Highly acrobatically inclined with a decent level of skill in both physical and magic based combat. Some may think she is a demon, others may think she is a Beast-Kin. As a Yokai, she is technically leaning towards the side of demons, but in a more spiritual light; creatures such as she are based through the nature of the land, tied to it even. As one of these Guardians, she can fend her own and those under her protection with extreme, albeit, mischievous prejudice. To fight a Kitsune of 9 tails unprepared, is a great way to make yourself disappear and never be seen again... or... at least, perhaps not in the next three weeks, to a half hour, or three centuries... Kitsunes have their uses of such stupid people ;3  

Kitsune MagiK

Fox-Fire- An ability granted to all Kitsune. She can conjure a ball of reddish fire from up to 6 feet away from her body. The flame is searing hot and can burn on contact.

Tail Fire- As it is possible for some Kitsune, she can shoot fire from each of her tails, in various directions.

Illusion- To a kitsune, their illusions are reality. What they make, for them, and for others, is as real as anything found or crafted in nature. Anything that a kitsune builds or transforms, becomes what the kitsune desired. A kitsune can make people, animals, and objects, which can't be distinguished from the real thing. The more kitsune team up to make things, the more can be made. A handful of kitsune can build a city if they desired. For a quick escape, she often likes to blow her Kiseru, which causes a sudden explosion of acrid tobacco smoke, then seemingly she vanishes from the murk...

Realms- Kitsune, as spirits, have abilities that are hard to explain. One is the kitsune's domain. Kitsune are able to make small pockets in reality, folding space and time to suit their needs. They can turn a hole under a floorboard into a small estate, and turn a small field into a kingdom, complete with people, animals, and weather. Time seems to flow faster inside these realms. For every day in the real world, up to seven years can pass in the realm, for those who are in it. She has a servant fox named "Genji" and various clones of herself in goofy or odd looking forms.

Skulker- Kitsune are able to hide undetected from others with ease, given the appropriate cover.

Low-Light Vision- Kitsune can see twice as far as humans in conditions of dim light.

Spirit Qualities- A character with Spirit Qualities is immune to all charm effects except for those of other spirits. She is hedged out by effects that hedge out outsiders.

Swift- A creature which is Swift moves at a faster speed than its physical abilities would seem to permit.

Support Magic

Kitsune Seduction- A form of mind control, the kitsune ability of 'seduction' is one of the most commonly-mentioned skills in legends. By using her tail or tails in a swaying manner, or by meeting the gaze of a target, the kitsune is capable of taking over their mind. While under the control of the kitsune, the victim sees, thinks, and lives in a world designed by the kitsune, all inside the target's mind. The target is controlled until someone breaks the magic the kitsune's using. This mind control is purely by magic, mind you, and can be broken by certain magics, or wards. Hijiko likes to employ this technique towards mortal or kitsune men of her fancy, though the latter isn't usually susceptible to her full powers of seduction, being a Kit themselves.

Kitsune Void Pocket- A small space which can be easily accessed by Hijiko or a Kitsune of similar rank. This particular space is accessed via the intimate space between her robes, that is, bluntly, between the cleavage of her breasts. She can store various items, like weapons, pouches and what not into this pocket of nearly limitless space. The only limit is an entire person, though this has never been attempted, the chance is highly unlikely since the 'opening' into this pocket is roughly about the diameter of her arm, but she could always shrink them Wink *squish squish* O w O  

Fox Lantern- summons 'fox lanterns', which are floating dancing lanterns that can light her path.

Shapeshifting- She can shape shift her body to any way she likes.

Shifting Mind- A kitsune's shapeshifting abilities make her resistant to mental attacks.

Giant Fox Shape (Kitsune)- She can take the form of a giant fox of 25 feet in length. While transforming, her body erupts in flames, her appearance becoming more feral and ferocious. Once complete, her fur becomes almost as tough as iron, and is engulfed in crimson flame, her clothes burning away as she transforms into the beast. While in this form, her size also becomes an asset, as well as natural weapons and magic becoming vastly enhanced, and incredibly deadly.

Fast Shifter- She was born with an innate talent for switching between her natural and mortal forms, and can do so almost instantaneously.

Shrink-Spell- She can shrink people down, including herself to various sizes. Mostly as a spot of fun, or to undermine a fool hearty enemy whom she then punishes...usually in a perverted fashion but not always the case. Just be sure to not piss her off, you do not want to feel several tonnes of a kitsune fall upon you with a single stomp. *wet squish* Twisted Evil
Hijiko
Hijiko
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Join date : 2017-03-04

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Post  Chiharu Tue Mar 14, 2017 9:24 pm

Name: Chiharu
Nickname: Cheehee (Chesluk), Tomoe, and various other aliases

Physical Description-
Species: Kitsune (Standard Variety)
Age: 150 years old
Sex: Female
Height: 5’3
Weight: 115
Eyes: Light Amber/Gold eyes
Hair: Usually Pinkish Red
Body/Physical Appearance: She is depicted as a beautiful, nubile woman in her 20s, that is short in height with toned yet supple features; she has long pinkish hair that is either worn down or in a pair of side tails/twintails. She has fuzzy red and white ears atop her head with a matching fuzzy tail which extends from the base of her spine down her lower back which is similar in coloration and pattern to a red fox.

Clothes:  
-Courtly Geisha: Her favorite of her outfits, it is a mix of Scardian/Feniran Ball Gown and Beijionese Kimono in style with deep blue, black, gold and white influences in the color scheme. It consists of a strapless corset like kimono which shows off her breasts like a ball gown, with ventilated hips, simple tabard like flaps falling between her thighs down to her knees, and a black and gold silk obi sash tied under her large breasts, tied into a bow behind her with the excess ribbon falling at her sides behind her thighs. Dark blue thigh high tabi socks, detached sleeves with black and gold silk frill, and a blue ribbon in her hair which holds her hair back and side tails in place. She has a detached collar, and black elevated sandals. She wears either a black or white strappy thong under it all.

Characters: Spiritual Lifeforms 2c21b22c743e2d2f6605a865d8bed0cb_by_tamamonomae1112-db27vvb

other images:

-T.I.R.S. Uniform: Unlike most other uniforms, Chiharu’s didn’t consist of a suit, rather a ribbed black turtleneck sweater, a navy businessy looking skort and corset with suspenders, black thigh high socks and mary janes. She carried her holster for her side arm above her tail.
Characters: Spiritual Lifeforms Eca613a536189a7cad736ae4c98abba2_by_tamamonomae1112-db27r9a

Background-
Hometown: Ryunoshi Island
Alignment: Chaotic Good

Employment: Exorcist, Informant, Priestess (Frmerly), T.I.R.S. Agent (Frmerly)
Rank: T.I.R.S. Jr. Agent. (Frmerly)

Trained In: Beijionese Priestess training, T.I.R.S. Training, Kitsune Magic.
Sensei/Instructor: Steven Chesluk & T.I.R.S. Program, Beijio City Shrine to Freyd the Wise
Instructed: None.

Relationship Status: None (lol)
Medications: None
Allergies: None; but she can say she has a disinterest in wolves and dogs and associated Beast-Kin, for they are easily able to see through the Kitsune’s illusions.
Health Background:
-She overindulges herself when it comes to food and liquor, and through this misuse and mischief often pays for it in the long run.

History:

A charming, clever, food and alcohol loving Kitsune who has been in the service of humans for much of her adult kitsune life. She was one of the initial T.I.R.S. Members under Rufus-Alexander’s Leadership due to her Kitsune skills seventy years ago, when she was still young and mischievous (not that she has grown out of that personality). She protected both the President and Steven Chesluk, who was one of her first mortal friends and the reason she joined the T.I.R.S. in the first place. However, she decided to leave in 2240, feeling it was best not to put further damage to her soul after some of the things she committed and with new blood being against her for being a Yokai. She left for Beijio, disguising herself as a mortal woman and join the priesthood as a Shrine Maiden. She learned how to exorcise foul spirits through Frey’d the Wise’s will, and ceremonial practices and was accepted by the Shrine till they discovered her origins. Chased out from another organization, she met up with Steven Chesluk again who encouraged her to be an informant for the T.I.R.S. if she still didn’t want to return to her previous life. So she took him up on that offer, and while travelling about acting as an aide or exorcist she gathers intelligence like she used to and sends word to Steven Chesluk via mobile.

Lately, she has been accused by zealots of the former king within the Kingdom of Lux as a dark witch who cursed the King of Lux, and because of such is trying to flee the country with her life intact.


Inventory-

Weapons: A dusty Snub-Nosed Sidewinder .454 revolver, mostly her magic.

Equipment: Spirit Mirror, Sacred Bells, Sacred Sutra Talismans,

Possessions: 10,000 Gilex Coins; A Tenik Cellular Phone.

Prized Possessions/Personal Items: None yet

Misc.-

Special Abilities:

-Yokai:  As a Yokai, she is technically leaning towards the side of demons, but in a more spiritual light; creatures such as she are based through the nature of the land, tied to it even. These halflings are blessed and cursed, not accepted by either humanity who sees them as witches of evil intent (though many Kitsune are actually closet priests/priestess’), or demonic realms who are jealous of them, because like humans, they have the ability to choose where demons have no choice but be damned when they are born. As spirits in a sense, they can chose to be supportive of man and beast or of demonic influence, regardless of how the latter may initially perceive them.

-Enhanced Natural Regeneration- She can regenerate her wounds, no matter how fatal they can potentially be, given time or safety.

-Enhanced Durability- She can take quite a beating before being too weak to carry on. She can even take an arrow to the throat and survive it’s lethal potential.

-Enhanced Strength- A kitsune is a being of supernatural manifestation and are generally imbued with greater strength than most humans, mostly comparable to that of a beast kin mind you, but more so than a human; however this doesn’t mean they can easily outmatch a human in a feat of strength.

-Enhanced Agility/Speed- If anything, Kistune are quite agile, and fast on their feet. They can bound quicker than most mortals, perhaps save for Scardians, and are slippery to catch if one is chasing a Kitsune, given she or he hasn’t used illusions to aid in their escape, a physical feat of their own which they are generally quite proud of.

-Supernatural Acrobatics- She is inclined with superb acrobatic abilities, showing extreme flexibility, speed and grace as she moves from tree to tree with a grace of a dancer or a leaf that is carried by the wind.

-Enhanced Senses- Her ability of hearing, tasting, seeing, smelling, and touch are greatly enhanced; she can sense a person’s intent or will by touching someone and reading their heart beat/anxiety levels, an ability to taste contaminated food or drink by dabbing her tongue and without having to risk swishing a mouthful of poison, the ability to see farther than most humans are capable of in even the worse of conditions, an ability to smell particular scents be it food, poison, a potential mate or friend in a sense that a dog or beast-kin may, and the ability to pick up sounds a great distance away, or determine if the voice of person also carries ill intent. An old Beijionese warning to travelers goes like this: “It is unwise to lie to a Kitsune, being creatures of deceit. Before you even meet their gaze, they will have already seen through your machinations, and will lay your plan bare as you fall into their own clever plot.”  

-Low Light Vision- Kitsune can see twice as better than humans in conditions of dim light.

-Telepathic Communication- She has the capacity to commune with someone via thoughts, if she is particularly bonded with them. However, she is also able to speak to beings of spiritual or demonic superiority as well via thoughts, regardless of bond.

-Spirit Qualities- A character with Spirit Qualities is immune to all charm effects except for those of other spirits. She is hedged out by effects that hedge out outsiders.

-Shifting Mind- A kitsune's shapeshifting abilities make her resistant to mental attacks, particularly false illusions.

-Skulker- Kitsune are able to hide undetected from others with ease, given the appropriate cover.

-Shapeshifting- She can shape shift her body (or any part of it) to any way she likes.
-Fast Shifter- She was born with an innate talent for switching between her natural and mortal forms, and can do so almost instantaneously.

-Kitsune Seduction- A form of mind control, the kitsune ability of 'seduction' is one of the most commonly-mentioned skills in legends. By using her tail or tails in a swaying manner, or by meeting the gaze of a target, the kitsune is capable of taking over their mind. While under the control of the kitsune, the victim sees, thinks, and lives in a world designed by the kitsune, all inside the target's mind. The target is controlled until someone breaks the magic the kitsune's using. This mind control is purely by magic, mind you, and can be broken by certain magics, or wards.

Kitsune MagiK

-Fox-Fire- An ability granted to all Kitsune. She can conjure a ball of bluish green fire from up to 6 feet away from her body. The flame is searing hot and can burn on contact.

-Tail Fire- As it is possible for some Kitsune, she can shoot fire from each of her tails, in various directions.

-Illusion- To a kitsune, their illusions are reality. What they make, for them, and for others, is as real as anything found or crafted in nature. Anything that a kitsune builds or transforms, becomes what the kitsune desired. A kitsune can make people, animals, and objects, which can't be distinguished from the real thing.

-Fox Lantern- summons 'fox lanterns', which are floating dancing lanterns that can light her path.

-Kitsune Void Pocket- A space devoted to carrying objects and personal effects, but unlike a bag of holding it is accessed via magic.

Characters: Spiritual Lifeforms C39f8004b30f24d69491deb08bf99009_by_tamamonomae1112-db27s0s

Support Magic

-Shrink-Spell- She can shrink people down, including herself to various sizes.
Chiharu
Chiharu
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Posts : 24
Join date : 2017-03-14

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Post  Neicel Wed Apr 05, 2017 1:44 pm

Name: Neicel
Nick Name: None
Titles: Holy Beast

Physical Description-
Age: Unknown, likely measured in the billions.
Sex: Male
Height: 1'8
Weight: 32 lbs
Species: Holy Beast
Eyes: Black
Hair: White Fur
Body/Physical Appearance: A small creature with unnaturally beautiful and pure white fur. He is comfortable on both two and four legs, but tends to move like a quadraped, but as he usually keeps to the air, it doesn't much matter. His eyes are large, black, and somewhat alien, but also have an enduring curious quality to them.

Clothes: None

Characters: Spiritual Lifeforms 2ex94s7

Background-
Hometown: Spirit World, most commonly seen around Renoa Forest.
Alliance: None
Alignment: Neutral (Will protect the balance of nature at any cost.)

Employment: None

Trained In: None
Sensei/Instructor: None
Instructed: None

Relationship Status: None; he doesn't believe in relationships... let's just say that he has over 100,000 half-spirit children and leave it at that.
Medications: None
Allergies: None
Health Background: Perfect; in fact nature itself designed him to be immune to any sort of health decline.

History: A powerful spirit of nature known as the "Holy Beast", he originates in the spirit world and was created as a guardian and embodiment of nature and it's laws. He mostly appears on the mortal plane when there is some great threat to nature, or something truly evil or destructive needs divine attention. While he is generally friendly he considers the protection and enrichment of nature and it's balance to be the only thing that truly matters. He's nice, make no mistake, but he would still happily wipe out all intelligent life if he felt it was too great a threat to the planet. Fortunately it hasn't come to that, and he still believes that things can look up, and those who respect nature and treat him with proper reverence will find that he's generally good company. Despite his impossibly ancient age, he tends to be very curious and excitable at times. He's very fond of food and tends to be bribable with it, and when he has nothing else to do he will sample local delicasies. He's also fond of females of all species, hence his over 100,000 kids though he doesn't pay any real attention to them, and can be quite a flirt at times. If summoning or dealing with him, incidentally, cute shrine maidens will always enhance your odds. Just be sure that she's wearing a silver necklace or hairpin. There are old laws to these rituals, and mikos without an item of silver will be considered a welcome feast for the spirit. Unfortunately the instructions often tend to forget this. But you live, you learn, right?

Inventory-

Weapons: None

Possessions: None

Prized Possessions/Personal Items: None

Misc.-

Special Abilities:

Flight: Neicel is capable of flying at will, usually levitating around close to the ground. While he can fly up high, he does so rarely and prefers land scenery. He usually sticks to tree tops at the highest.

Perfect Health: Neicel is an embodiment of nature and blessed with incorruptable health. He of course never gets sick, but beyond that he has a total immunity to ailments and debuffs. In fact trying a magical one will cause him to breath it out as a purple mist that inflicts the ailment back on YOU instead! And yes, this does indeed include shrinking magic.

Variable Density: Neicel is quite small and light, but is able to increase his weight and density as necesarry. This can add some extra oomph to his melee attacks, or give him that little bit of extra tankiness to stay in a fight. It also allows him to soften and harden certain parts of his body; enabling him to swallow much larger creatures whole.

Holy Beast: Neicel is a sacred lifeform, treated with all of the privaleges and honors befitting a high-ranked angel or lesser deity. He generally isn't worshiped, but is treated with considerable respect, and is permitted within any spirit or holy space and is capable of shifting realms at will. This can be a great benefit if he likes you; as a simple "they're with me" could allow you entrance to places mortals aren't usually allowed.

Magic Abilities:

Divine Light: Neicel's magic is light based, but it is not light element. It instead registers as Non-Elemental and has no real strengths or weaknesses.

Shining Bolt: A blast of light which can curve or change direction as Neicel wishes. It only lasts about 7 seconds though, so he can't just chase you with it indefinitely.

Holy Barrier: A shield of light that protects Neicel and his companions. It can block physical and magical damage, but does not do any in return.

All-Consuming Light: The other barrier that Neicel uses. This one converts whatever it touches into light which is then absorbed by Neicel. He can use this to "eat" projectiles, block attacks, or absorb weak enemies, boosting his magic power temporarily. It's much stronger then his Holy Barrier, but is limited to his immediate person. Any allies he tried to shield would be consumed, and so it's useless to protect his group.

Nature Aide: Neicel can stimulate nature in an area, increasing the health and growth rate of plantlife. The boost is only temporary, but can help kickstart an area that is mostly barren.

Lightspeed Lunch: Neicel transforms the target into light, absorbs it into his body, and then reforms them inside his belly at a shrunken size. The opponent generally needs to be on their last legs before he can do this, but it's extremely effective as it both shrinks and eats the enemy in one attack. He can chose to simply shrink them, but usually sends them to his stomach.

Glittering Apocalypse: A barrage of homing light shots fired in every direction, which then all converge on a single target. It's powerful and incredibly destructive, but also has a bit of startup while the shots are preparing to home in, allowing time to avoid the move.

Celestial Bomb: Neicel's ultimate attack, a massive explosion of light that leaves plants and most natural materials untouched or even enhanced, but deals catastrophic damage to other lifeforms and anything made of metal or most synthetic materials. It's intended to both destroy his enemies, and to burn away out of control civilizations and restore nature in one fell swoop.

Neicel
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Posts : 1
Join date : 2017-04-05

Character Inventory and Stats
Weapons On Hand :
Items & Equipment (Potions, Special Ammo, Poisons, etc):
Currency (in Gilex [gX]): 10000

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Post  Bastet Thu Apr 06, 2017 2:58 am

Name: Khata-Zalik a Damina Bastet  
Nick Name: Bast
Title: Gazatine High Commander (formerly)

Characters: Spiritual Lifeforms 47506b4d5a0ca724151e25d47c3fade9_by_rachelrenston-db30qyb

Physical Description-
Age: ??
Sex: Female
Height: 5'8''
Weight: ???
Species: Domescan/Nekomimi/War Goddess  
Eyes: Garnet Red
Hair: Short, dark brown  
Body: Physique of a War Goddess, tanned, athletically toned, seductive and sexy legs (I won't lie  :winkrazz:), as well as other lovely features. Cat ears adorn her head of dark brown hair. She has a couple earrings on her upper left ear. She has a set of sharp fangs and regular mortal like teeth as well. Her large, rounded eyes are a deep garnet red, and she has plush, shiny lips that almost naturally curl into a feline grin.

Characters: Spiritual Lifeforms B06f5fb3d97f7b6bc8dd6e0315f39065_by_rachelrenston-db30quy

Clothes:

Characters: Spiritual Lifeforms 5ec053266a52c1953f3d029b80d74526_by_rachelrenston-db30qyj

-Default: As shown above, she wears a white bikini like outfit that is adorned with gold and jewels, bridal gauntlets made of a thin black material that go up to mid forearm where they are fastened by gold and turquoise fitted arm bands, gold intricate bracers, necklace and earrings, a long sheer white silk loincloth that is fastened by a gilded buckle in the shape of an "Eye of Ra", and gold silk shoes fastened by polished ruby jewels. Black straps which hold the entire outfit together, while also doubling as a 'thong' and 'leg straps' of sorts; the straps fasten against the white cloth undergarment behind the loincloth she wears.  

Characters: Spiritual Lifeforms 714ed2d004f7a1629e16dd8adf0617e8_by_rachelrenston-db30ox6
Characters: Spiritual Lifeforms 54b019b975214fa8b54771f588ca5a22_by_rachelrenston-db30qwm

-Nightie: An entity who is amused and curious about modern clothing, she herself has purchased, and customized, her very own nightwear consisting of: a loose but comfortably snug white babydoll, with a matching pair of tiny thin strap panties (thong), and a choker with a hanging gilded coin hanging from it.

Characters: Spiritual Lifeforms 59167142cdd476f32290dc8ed3c5bd9b_by_rachelrenston-db30qfp

Characters: Spiritual Lifeforms 4400dc2a36a663d6fe21c2272f105429_by_rachelrenston-db30qtf

-Anubian Wear: An outfit similar to her counterpart, just lacking the number of jewelry and the loincloth. She will also wear a long body covering silk robe to cover herself once she is done, for she uses this outfit to casually bathe or sleep.

Characters: Spiritual Lifeforms 6526b308f53747f09b1d23c048eb99d1_by_rachelrenston-db30qg8

Characters: Spiritual Lifeforms Af9e4dae9b5ba1b177036dfb56db928a_by_rachelrenston-db30qby

Characters: Spiritual Lifeforms D9636c3058055eec201615da0f4c7b48_by_rachelrenston-db30qbh

Characters: Spiritual Lifeforms 1327b8a88c3d805708b0731e48c4440b_by_rachelrenston-db30qgp

Background-
Hometown: Domescadia  
Alliance: Domescadia, Beastkin (especially Nekomimi and feline based subspecies with slightly higher regard), Cats.
Alignment: Lawful Neutral

Employment: Self Employed (Unemployed), Former Famous Domescadian General
Rank: War Lord

Trained In: Ancient Swordsmanship, Earth Manipulation, Salt Manipulation, Sand Manipulation, Energy Transfer Abilities, Desalination, Sling and Bowmanship.
Sensei/Instructor: ???
Instructed: ???

Relationship Status: Single; but in her time had many lovers. She wouldn’t be surprised if her descendants are still about, she had about twenty children during her time as a conqueror.

Characters: Spiritual Lifeforms F1ce5ef24f2135e40eb300dc95ea4b61_by_rachelrenston-db30qb8
   
Likes: Bananas, Wine, Cute Things, Prepared Salmon, Fried Herring, Bold Qualities, Gold and Jewels (Wealth in General), Individuals with Skill, being playful, and lustful pursuits.
Dislikes: Moralizing (if it is preachy), Rivals, Cold Climates, Snakes/Lamia, Sand in her panties/bra.

Characters: Spiritual Lifeforms Adac2616eee49616219987217f612af3_by_rachelrenston-db30qc8

Medications: None
Allergies: None
Health Background:
-Physique of a War Goddess: She is incredibly tone and despite her appearance hides a the hidden power of the War God’s themselves. Because of this she no longer physically ages, she is immune to diseases and harmful vices, doesn’t necessarily need to eat or sleep. She is immune to most forms of poison, but not the immediate effects; meaning she’ll survive venom, but its symptoms are still suffered. She can also regenerate wounds and even in some cases severed limbs. If defeated fully, she returns to the Alabaster Palace with no memory of how she ‘perished’.

-Resistant to Heat and Humidity: She is immune to the effects of intense heat and fire, as such she isn’t affected by flame or intense humidity, and is in fact very at home in such environments. This extends to her clothing, which seem to be unphased by fire as well.

-Weak to Cold: She has a weakness to colder climates and magic. Also given her skimpy attire, it only makes sense. Nights in the desert she is generally curled up beside a fire or will find other means to keep herself warm.

-Weak to Nagisane Weed: Should she or any feline beast-kin catch a whiff of the smoke or taste the fruit of a plant called “Nagisane Weed”, they'll fall into a state of intoxication, their sense of reason will be diminished, and for a while, they'll enter a state that's even more ferocious than when they're in heat. The capricious nature of a Nekomimi or Cat Family Beast-Kin will abruptly change; during this period, their delirious head will become full of thoughts of fawning on a man/woman and having sex, eating, sleeping or being extremely playful in an even more exaggerated whimsical display. In a state of maximum arousal, they'll rub their hot body against a man/woman, seeking intercourse; and can very in attitude shall it be denied or receptive. Bastet is immune to the effects of addiction, because this plant is addictive to many feline beast-kin; but she’s not immune to its inebriating effects on her mind. She, like many other felines before her, will ‘wake up’ sooner or later, usually with a massive headache and memory loss. During her time as a mortal, she wasn’t immune to its effects or addictive properties.


History:
Formerly addressed as Bastet (or Bast), she was a heroic General of the Gazatine Empire centuries ago, around the late 1400’s during the Era of Scar’d when he was uniting Scardia under his banner. In Domescadia during that era,  military feats were legendary, quickly becoming a War Hero and not too long after, a War Lord. As a War Lord she called upon the War Deities to be judged, to be given their power that is required to become a full fledged War Goddess, like they had with Fenira. To become which she so desperately wanted, she had to perform 75 tedious and dangerous tasks called Pillars. These Pillars would not only raise her popularity, but would ultimately help her learn and understand the strength and responsibility that is required to ascend to the level of the War Gods.

She has accomplished the pillars, or at least believes she had. She has some memory of doing such, but has only recently awoke to find herself in a world where her empire had fallen to the lesser Adham house of her time, and a rather strange, industrialized world. The Alabaster Palace, her personal home is in ruins, having woken up as the Domescan Army excavated it.



Inventory-
Weapons: Bastet's Khopesh (Bubastis) (click), Bastet's Feral/Knuckles (Ra's Hand) (click), Bastet's Ancient Gazatine Dagger (Scorpio) (click)

Possessions: The Alabaster Palace, Bubastis (Khopesh), wealth.

Misc.-

Special Abilities Due to Race: Extrasensory Detail, Feather Fall, Controlled landings, Parkour, and unsurpassed superior agility and speed when compared to a human's best effort.

Misc.-
Special Abilities:
-Domescadian trait: Athletic and acrobatic - Bastet is quite nimble and agile thanks in part to her Domescadian heritage.
-Domescadian trait: Blade Dancer - Bast is quite proficient in the use of bladework. Her own personal fighting style allows her to emulate sword techniques with her cutting aura
-Domescadian trait: Heat resistance: because of her heritage, Bastet is highly resistant to both extreme heat and humid environments. This also translates to sudden changes caused by spells or elemental attacks. This leaves her more susceptible to colder attacks.
-Enhanced Scent Tracking: She can catch a scent, blood, sweat, what have you, and be able to track it with her nose. Common Beast-Kin trait for Beasts with scent tracking capabilities.
-Natural Weapons: She has traits similar to the beast she is based upon, (ex. fangs, claws). Common Beast Kin trait.
-Enhanced Strength: She is physically more stronger than most mortals without physical training. Common Beast-Kin trait.
-Lowlight Vision: She can see in the dark as if it was full twin moons, all the time, in even the darkest of places. Only disabled if there is a true absence of light. Common Beast-Kin trait.
-Enhanced Speed: She moves quickly, unhindered and with more grace than a human, but isn't as fast as a Scardian. Common Beast-Kin trait.
-Enhanced Jump: She can leap and jump higher than most other beast kin and humans. A common trait between Nekomimi & Usagimimi (Cat-Kin and Rabbit-Kin).
-Enhanced Balance: She has the ability to balance her entire weight upon a narrow wire with one leg up in the air and bent over. Such traits are famous for Nekomimi.
-Enhanced Reflexes: She can change her movement and the position of her body in a blink of an eye. A common trait of Nekomimi.
-Feather Fall: While falling, her body which is lighter than it appears thanks to her lighter skeleton, causes her body to drop slower than any other beast kin or mortal when from afar height, increasing her capability of survival when she lands. A common Nekomimi trait.
-Enhanced Hearing: She can rotate her ears to pick up the slightest of noises and channel another octave higher than most mortals are allowed to hear. She can even rotate her ears individually to pick up on the sound. A common trait for Nekomimi and Usagimimi.
-Hide Tail: Normally hidden from view, she can have her jewel adorned tail appear or vanish at will. Even when ‘not present’ her superior balance remains the same.
-Boomerang Khopesh: She can use her Khopesh like a boomerang, which either returns once it hits something, whether it be her target or not.
-Weapon Healing: Her personal weapons can be broken, but will ‘regenerate’ over time. They explode into fragments of light shall they break.
-Teleport Weapon: She can have certain weapons of her personal use ‘return’ to her hands.
-Ancient Technique: Kiss of Death: A move once common to all feline-kin, but rarely used by the modern Neko. Bast will use her sharp fangs and lips to bite down over the victim’s lips to seal off the victims airways. Bast can also use her dehydration powers in this state, and absorb the ‘moisture’ for herself.

Magic Abilities:

-Earth Manipulation: Bast can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.

  • Cause Avalanches, Earthquakes, Mudslides or Quicksand.
  • Earth Attacks
  • Ground Liquification
  • Seismic Sense: sense/perceive vibrations in the earth.
  • Seismic Impact: Bast empowers her throws by triggering this power. When her opponent reaches the floor after being thrown, Bastet creates small bursts of energy from the earth beneath them, causing even more damage to her opponent.
  • Ground Rupturing
  • Petrification: Can transform enemies into statues made of stone.

-Salt Manipulation: A variation of Earth Manipulation, Bast can create, shape and manipulate salt

  • Shape, compress, and/or otherwise manipulate salt.
  • Efficacy Manipulation including speed, density, hardness and/or sharpness.
  • Crystal Attacks: using salt.
  • Move/lift salt at nearly any speed whether in/on surface, air or water. One could even do this on vacuum of space if one has way to survive the experience.
  • Geokinetic Flight: using salt.
  • Matter Surfing by riding a mass of salt.
  • Elemental Constructs using salt, including weapons, walls, armor or allies/servants.
  • Dehydration: She can increase the salt content in organic matter, robbing them of their moisture.
  • Rehydration: She can decrease the salt content in organic and inorganic material, make seawater drinkable and to allow dehydrated elements.

-Sand Manipulation: Bast can create, shape and manipulate sand, a naturally occurring loose, fragmented/granular sedimentary material composed of finely divided rock and mineral particles

  • Create/generate/increase sand of any grain-side or shape (rough/smooth, dust-like/coarse).
  • Shape, compress, and/or otherwise manipulate sand; this includes compacted sand in the form of sandstone.
  • Efficacy Manipulation: including speed, density, hardness and/or sharpness.
  • Generate pits of quicksand.
  • Burrowing with choice between simply gliding through sand or leaving tunnel.
  • Sand Attacks
  • Ground Liquefaction: Can cause the ground to liquefy and cause structures above it to fall.
  • Move/lift sand at nearly any speed whether in/on surface, air or water.
  • Geokinetic Flight: using sand.
  • Matter Surfing: by riding a mass/wave of sand.
  • Create Sand Constructs, including weapons, walls, armor or allies/servants.
  • Seismic Sense sense/perceive vibrations in the sand.
  • Sand Shield Construction: The user can create shields of varying shapes and sizes out of the sand.
  • Sandstorm: Creates an artificial sandstorm of varying sizes.

-Syphon: Bastet can channel energy from her foes or organic material and then transfer it to herself.
Bastet
Bastet
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Characters: Spiritual Lifeforms Empty Re: Characters: Spiritual Lifeforms

Post  The Mysterious Stranger Fri Apr 14, 2017 4:37 pm

Name: Unknown (Gabriel)
Nick Name: The Stranger
Title: Arch Seraphim of Water

Characters: Spiritual Lifeforms Gabriel8_by_darkstormzero-db5r3k5

Physical Description-
Age: Timeless
Sex: Female
Height: 6'0''
Weight: 150 lb
Species: Arch Seraphim
Eyes: Bright Sky Blue
Hair: Long Silver  
Body: Statuesque. Powerful, but lithe.

Clothes:

Characters: Spiritual Lifeforms Gabrielpose_by_darkstormzero-db5r3pq
Spoiler:

Default: The stranger wears ornate white robes that flow and ripple like the purest waters. She wears the amulet of water, as well as a winged headdress, each made of bright sapphire.

Background-
Hometown: The Silver Spire, High Heavens
Alliance: The One Above All, High Heavens
Alignment: Lawful Good, Higher Plane

Employment: Arch Seraphim of Water
Rank: Arch Seraphim

Trained In: The powers given to her at the Dawn of All Creation by The One Above All
Sensei/Instructor: The One Above All
Instructed: Many lesser Seraphim, and others throughout all existence.

Relationship Status: Single

Likes: Water, Good people, The Light of the Heavens, Waterfalls, The sea.
Dislikes: Being angry, fighting, blood in her fountain, evil people, the Hell Horde.

Medications: None
Allergies: None

History: (Unknown to the people of Galiavan at this time)

Inventory-
Possessions: The Amulet of Water - The original amulet of the element Water granted by The one is the sigil of the Seraphim of Water, and Grants her absolute command over this element. This control breaches all borders and boundaries, all dimensions and universes, and overrides any others command of the element.

Misc.-


Skills: (NOTES: These are the list of powers and abilities when limited in the mortal realms. The Strangers powers are much expanded when her limiters are removed by order of the Angiris Council or The One Above All himself. Those marked by THIS COLOR are powers that are limited, only to be used when the limiters are off.)

Fast Attacks - The Stranger can attack with high speed.
Superhuman Strength - The Stranger has superhuman strength.
Great Strength and Resistance - The Stranger is shown being very strong and sturdy.
The Light Arts - The Stranger has several powers related to Light.
Archangel Physiology
Angel Mistress Physiology

  • Divine Force Manipulation
  • Angel Manipulation
  • Angel Creation/Summoning
  • Divine Magic
  • White Arts
  • Angel Physiology
  • Light Element Manipulation
  • Holy Fire Manipulation
  • Ethereal Angel Physiology
  • Transcendent Angel Physiology
  • Supernatural Condition


Magic Abilities: (NOTES: These are the list of powers and abilities when limited in the mortal realms. The Strangers powers are much expanded when her limiters are removed by order of the Angiris Council or The One Above All himself. Those marked by THIS COLOR are powers that are limited, only to be used when the limiters are off.)

Psychokinesis - The Stranger has a vast array of psychic abilities.

  • Telepathy - The Stranger can project thoughts and talk to people with her mind. She can freely read the minds of her enemies, with no hindrances.
  • Telekinesis - The Stranger can move objects with her mind.
  • Sentience Inducement - The Stranger can grant non sentient matter with sentience of their own.
  • Reflect Projectiles - Her robes can reflect projectiles.
  • Force Fields - The Stranger can create force fields, which act as shields or projectile reflectors.
  • Flight - The Stranger is capable of flight.


Hydrokinesis - The Stranger is the master of water and has the ability to create and control water at will. She is able to appear suddenly in a stream of water, create small bullets of hardened water, create bubbles of water, deliver attacks with water, summon great bodies of water and release them at her enemy as a powerful stream of water, project balls of water, encase herself in water, deliver slashes with water, create geysers of water, and create whirlpools around her that can be used as barriers to deflect attacks. Essentially, she is the goddess and master of this element.

  • Water Goddess Mode: The Stranger engulfs herself in water, and changes her body to resemble Water.
  • Water Attacks - By spinning around, The Stranger can infuse her attacks with watery energy, causing more damage to her opponents.
  • Water Teleportation - The Stranger can disappear into a puddle of water and reappear somewhere else.
  • Water Vortex - Focusing her power, The Stranger can spin around and create a powerful vortex of water around herself, strong enough to have her opponent locked inside it, causing severe damage.


Cryokinesis  - The Stranger also has control over ice. As an extension to her Hydrokinesis, the Stranger is able to manipulate its temperature to any she chooses. The Stranger has an impressive control over ice. When her powers are active, she is surrounded by an aura of cold air that constantly swirls around her. Thus far, her ice powers are strong enough to freeze and shatter a space station made of steel, which means she can lower down the temperature around her as low as minus 200°F, though the limits of her cryokinesis are still unknown.

  • Create ice - The Stranger can create ice out of thin air.
  • Cold Aura - The Stranger can create an aura of cold energy around her with varying degrees of intensity.
  • Ice breath - The Stranger can blow freezing cold air out of her mouth.
  • Crystals - The Stranger can create crystals of ice in her hand that could momentarily freeze her opponent, but its main use is to absorb incoming projectiles.
  • Ice strikes - The Stranger can create ice spikes around her hands and freeze her hair, making it become dangerous pointed spikes. She can also embed her attacks with freezing cold air instead of ice.
  • Slippery floor - The Stranger can freeze the floor, using it to slide and possibly trip her opponents.
  • Ice shield - The Stranger can create a shield of ice. The shield is hard enough to withstand superhuman strength.
  • Ice projectile - The Stranger can fire a projectile made of ice with a kick.
  • Snowflake Projectile - Aside from her ice projectile, The Stranger can fire snowflake-shaped projectiles that are larger in size than her normal ice projectiles.
  • Body of ice - The Stranger can transform her entire body into ice.
  • Freeze - The Stranger can completely but temporarily encase her opponent in ice.
  • Ice Spikes - The Stranger can create large, dangerous, pointed spikes made of ice.
  • Freeze air - The Stranger can transform the air around her into ice, damaging anyone except herself, in range.
  • Snowman - The Stranger can create a snowman and drop it on her enemy.
  • Ice control - The Stranger has control over her ice even when she has already used it on her opponent. She can completely freeze her opponent from quite a distance by encasing him/her in huge crystal of ice then shatters her ice crystal from a distance, dealing huge amount of damage to her opponent.


Ergokinesis - The Stranger can channel energy, naturally or through her amulet.

  • Energy Projectile - The Stranger can release a holy white projectile of energy from her hands.
  • Energy Pillar - The Stranger can create a pillar of holy white energy from the ground, or several of them simultaneously.
  • Energy Ball - The Stranger can create a powerful ball of holy white energy.
  • Energy Blast - Through her robes and her hydrokinesis, The Stranger can fire a blast of holy white energy from anywhere her waters reach.
  • Asterokinesis - The Stranger's Ergokinesis can take the form of Cosmic Manipulation, gathering energy from the universe and beyond as a source of her power.
  • Energy Absorption - The Stranger's amulet can absorb the energy of the galaxy she is currently in to destroy her opponent.
  • Divine Power - The Stranger's powers are divine, heavenly-like.
  • Divine Empowerment - The Stranger can use her divine powers to empower herself.
  • Divine Energy - The Stranger manipulates holy energy, using it either through herself or her special amulet. It takes the form of white energy.

Magic - The Stranger can use mystical abilities. There are theories that she uses this ability invoking the crystal ball that holds the opponent, a mystical symbol can be seen on the ground when The Stranger uses this ability. Theorised to entrap foes who enrage her, where she sends them to be judged by the council in the High Heavens.
Possession - The Stranger has the ability to possess any mortal being.
Translocation - The Stranger can translocate herself.
Light - The Stranger can create a powerful light that damages the enemy.
Regeneration - The Stranger can regenerate and heal herself.
Damage Soul - The Stranger can penetrate the enemy's soul, take a part of it and crush it.
Destroy Souls - The Stranger can penetrate the enemy's soul and destroy it.
Cutting Powers - The Stranger has cutting powers (slashing hands, cutting aura, slashing projectile).
Give Powers - The Stranger can grant great powers to any she deems worthy.

Nigh Omnipotence

  • Nigh-Complete Arsenal
  • Absolute Will
  • Biological Manipulation
  • Cosmic Manipulation
  • Creation
  • Cosmic Creation
  • Life Creation
  • Destruction
  • Flawless Restoration
  • Resurrection
  • Meta Matter Manipulation
  • Meta Space-Time Manipulation
  • Nigh Invulnerability
  • Nigh Omnipresence
  • Nigh Omniscience
  • Nothingness Manipulation
  • Magic Transcendence
  • Omnilingualism
  • Omni-Element Manipulation
  • Omni-Energy Manipulation
  • Oneiric Reality Manipulation
  • Psionic Manipulation
  • Reality Warping
  • Science-Magic Ascendancy
  • Shapeshifting/Omnifarious
  • Spatial-Temporal Lock
  • Supernatural Condition/Absolute Condition
  • Superpower Manipulation
  • Transmutation
  • Unfettered Body
  • Create Vortexes or wormholes to other planets, worlds, and any realms the user desires.
  • Some have Nigh Powers or even almost all Omni Powers.
  • Absolute Psionic Power
  • Almighty Object Fusion
  • Answer Manipulation
  • Cyberpotence
  • Existence Manipulation
  • Illusory Omnipotence
  • Multiversal Manipulation
  • Nigh Omnipotence Bestowal
  • Omni-Magic
  • Omniverse Manipulation
  • Physical Godhood
  • Power Embodiment
  • Psychopotence
  • Quantum Manipulation
  • Reality Embodiment
  • Reality Warping
  • Subjective Reality
  • Supernatural Manipulation
  • Tetralogy
  • Transcendent Science
  • Truth Manipulation
  • Unimind
  • Universal Embodiment
  • Universal Manipulation
  • Zenith
The Mysterious Stranger
The Mysterious Stranger
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Join date : 2017-04-14
Age : 43

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Characters: Spiritual Lifeforms Empty Re: Characters: Spiritual Lifeforms

Post  Chinoka Mon Jul 03, 2017 5:30 pm

Name: Chinoka
Title: Lady Chinoka

Physical Description-
Species: Kitsune (Standard Variety)
Age: 950 years old
Sex: Female
Height: 5’7
Weight: 115
Eyes: Green, almost emerald
Hair: A blondish red like that of fox fur
Body/Physical Appearance: She is depicted as a beautiful, nubile woman in her 20s, that is average in height with toned yet supple features; she has long reddish blond hair that is usually worn in a high samurai like ponytail and is styled with fringe and long sidelocks. She has tall, fuzzy red and white ears atop her head with nine matching fuzzy tails that extend from the base of her spine down her lower back in the similar coloration and pattern to a red fox. She supports a massive (constantly jiggly) bust and has an isometric red tattoo under her left eye and upper shoulder. Her large green eyes glimmer occasionally with the color of red.

NSFW~:


Clothes:
-Courtly Geisha: A nylon bodysuit (tight enough to show off her navel and abdomen) with a low neckline and cleavage plunge and long sleeves, exposing her bountiful cleavage, long neck, hands and toes. She wears a sleeveless, high collared black zip-up waistcoat with white frill lining over her bodysuit. She wears a black and gold mini kimono over the jacket and bodysuit, worn low for her cleavage window, and held in place by a decorative floral obi and white rope tied into a bow (which helps support her massive breasts). She has wide, detached kimono sleeves that are crimson in color with a Beijionese camellia flower on each sleeve; the sleeves are lined in gold and black silk, and are tied off at mid bicep. She wears a red pelvic curtain with a black pouch on her right hip and a red pouch on her left. Her left hip pouch has a large green gem which has some sentimental value for Chinoka, though hidden. She wears a red knee high leg covering on her left leg, armored sandals. She wears her hair into a high ponytail via a gold hair ornament with a red ribbon tied around it.

Characters: Spiritual Lifeforms 42d8cd45c18a8059574b9f20318bec3d79427441876d2_l7ze_by_rachelrenston-dbcwjln


Background-
Hometown: Ryunoshi Island
Alignment: Chaotic Neutral

Employment: Unknown (appears like a Geisha)
Rank: 9 Tails

Trained In: Kitsune Magic, self defense, double kodachi style.
Sensei/Instructor: Herself
Instructed: Chiharu.
Family: Chiharu (Daughter)

Relationship Status: None (lol)
Medications: None
Allergies: None; but she can say she has a disinterest in wolves and dogs and associated Beast-Kin, for they are easily able to see through the Kitsune’s illusions.
Health Background:
-She overindulges herself when it comes to food and liquor, and through this misuse and mischief often pays for it in the long run.

History:

A seductress who is the likely culprit behind numerous disappearances of ideally attractive men, handsome battle hardened warriors, and cute youths throughout the last 900 years. She’s also credited as having almost caused the vanishing of Scar’d and his soldiers heading into Beijio in the late 1400’s, but that is rumor only in the world of the Kitsune, as Chinoka is a woman hardly known by outsiders of their existence.

To them, Chinoka is merely another Kitsune. Playful, mischievous, with a seducing, deadly charm. She is a powerful nine tailed fox of the standard kitsune variety, lacking the ‘purity’ to become a Miyobu, aka Inari servant. She collected each of her additional 8 tails by the age of 500, increasing her power by misleading attractive men and using them till she was satisfied. It just so happens those men become so deeply in love with her they never want to leave her little realm of existence she’s created for her salacious activities: Lilylake Chateau

Inventory-

Weapons: Kusari-fundo (Chain Weights), Double Kodachi (hidden in each of her sleeves), Beijionese Silk Fan.

Equipment: Unknown

Possessions: 10,000 Gilex Coins; A Tenik Cellular Phone.

Prized Possessions/Personal Items: Gate Orb: It allows her to pass between the real world, and her illusionary home of Lilylake Chateu.

Misc.-

Special Abilities:

-Yokai: As a Yokai, she is technically leaning towards the side of demons, but in a more spiritual light; creatures such as she are based through the nature of the land, tied to it even. These halflings are blessed and cursed, not accepted by either humanity who sees them as witches of evil intent (though many Kitsune are actually closet priests/priestess’), or demonic realms who are jealous of them, because like humans, they have the ability to choose where demons have no choice but be damned when they are born. As spirits in a sense, they can chose to be supportive of man and beast or of demonic influence, regardless of how the latter may initially perceive them.

-Enhanced Natural Regeneration- She can regenerate her wounds, no matter how fatal they can potentially be, given time or safety.

-Enhanced Durability- She can take quite a beating before being too weak to carry on. She can even take an arrow to the throat and survive it’s lethal potential.

-Enhanced Strength- A kitsune is a being of supernatural manifestation and are generally imbued with greater strength than most humans, mostly comparable to that of a beast kin mind you, but more so than a human; however this doesn’t mean they can easily outmatch a human in a feat of strength.

-Enhanced Agility/Speed- If anything, Kistune are quite agile, and fast on their feet. They can bound quicker than most mortals, perhaps save for Scardians, and are slippery to catch if one is chasing a Kitsune, given she or he hasn’t used illusions to aid in their escape, a physical feat of their own which they are generally quite proud of.

-Supernatural Acrobatics- She is inclined with superb acrobatic abilities, showing extreme flexibility, speed and grace as she moves from tree to tree with a grace of a dancer or a leaf that is carried by the wind.

-Enhanced Senses- Her ability of hearing, tasting, seeing, smelling, and touch are greatly enhanced; she can sense a person’s intent or will by touching someone and reading their heart beat/anxiety levels, an ability to taste contaminated food or drink by dabbing her tongue and without having to risk swishing a mouthful of poison, the ability to see farther than most humans are capable of in even the worse of conditions, an ability to smell particular scents be it food, poison, a potential mate or friend in a sense that a dog or beast-kin may, and the ability to pick up sounds a great distance away, or determine if the voice of person also carries ill intent. An old Beijionese warning to travelers goes like this: “It is unwise to lie to a Kitsune, being creatures of deceit. Before you even meet their gaze, they will have already seen through your machinations, and will lay your plan bare as you fall into their own clever plot.”

-Low Light Vision- Kitsune can see twice as better than humans in conditions of dim light.

-Telepathic Communication- She has the capacity to commune with someone via thoughts, if she is particularly bonded with them. However, she is also able to speak to beings of spiritual or demonic superiority as well via thoughts, regardless of bond.

-Spirit Qualities- A character with Spirit Qualities is immune to all charm effects except for those of other spirits. She is hedged out by effects that hedge out outsiders.

-Shifting Mind- A kitsune's shapeshifting abilities make her resistant to mental attacks, particularly false illusions.

-Skulker- Kitsune are able to hide undetected from others with ease, given the appropriate cover.

-Shapeshifting- She can shape shift her body (or any part of it) to any way she likes.
-Fast Shifter- She was born with an innate talent for switching between her natural and mortal forms, and can do so almost instantaneously.

-Kitsune Seduction- A form of mind control, the kitsune ability of 'seduction' is one of the most commonly-mentioned skills in legends. By using her tail or tails in a swaying manner, or by meeting the gaze of a target, the kitsune is capable of taking over their mind. While under the control of the kitsune, the victim sees, thinks, and lives in a world designed by the kitsune, all inside the target's mind. The target is controlled until someone breaks the magic the kitsune's using. This mind control is purely by magic, mind you, and can be broken by certain magics, or wards.

Kitsune Self Defense
-Tail Spike- Hair stiffens on tails like that of dense metal, striking with the rigidness of steel while retaining a measure of flexibility.
-Compact Tail- She can fold her tails, making them one or even make them vanish in order to avoid losing them.
-Venom Nails- She magically coats her nails with a potent venom that eats at the enemies Ki.
-Blades of Blood- She can transform her blood into blades which she throws at her enemies as projectiles. The blood manifests into arcs of iron, which vaporizes after striking anything.
-Nature to Weapon- She can turn ordinary leaves, blades of grass and reeds into deadly weapons and throwing knives, usually into a kunai of sorts.

Kitsune MagiK

-Fox-Fire- An ability granted to all Kitsune. She can conjure a ball of bluish green fire from up to 6 feet away from her body. The flame is searing hot and can burn on contact.

-Tail Fire- As it is possible for some Kitsune, she can shoot fire from each of her tails, in various directions.

-Illusion- To a kitsune, their illusions are reality. What they make, for them, and for others, is as real as anything found or crafted in nature. Anything that a kitsune builds or transforms, becomes what the kitsune desired. A kitsune can make people, animals, and objects, which can't be distinguished from the real thing.

-Fox Lantern- summons 'fox lanterns', which are floating dancing lanterns that can light her path.

-Kitsune Void Pocket- A space devoted to carrying objects and personal effects, but unlike a bag of holding it is accessed via magic.

-Change into Yokai Form- She transforms into a massive monster fox, and all the strength, speed, and ferocity that comes with it!

Support Magic

-Shrink-Spell- She can shrink people down, including herself to various sizes.

Chinoka
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Post  Yukikaze Tue Jan 16, 2018 10:21 pm

Name: Yukikaze
Nickname: Yukki
Characters: Spiritual Lifeforms __yukikaze_panettone_dog_days_drawn_by_guatemala___by_makothesquirrel-dbxx77r
Physical Description-
Species: Kitsune (Standard Variety)
Age: 150 years old (looks to be in late teens)
Sex: Female
Height: 5’5
Weight: 145
Eyes: Green
Hair: Blonde/Gold
Body/Physical Appearance: Her humanoid appearance is depicted as a beautiful, nubile young woman in her late teens or early 20s, who is average in height with well rounded and supple features. She has shoulder long golden blonde hair that is generally worn in a high ponytail. She has fuzzy blonde and white ears atop her head with a matching fuzzy blond tail which extends from the base of her spine down her lower back. She has large, salient green eyes, shiny pink lips and four sharp fangs amidst human looking teeth. In her ‘true form’ she possesses the same physical features, though is slightly taller and more ‘volpine’ in appearance with blonde fur covering her entire body, a small muzzle like nose and dark fur appearing from her elbows down to her fingers, and her knees to her toes.
Characters: Spiritual Lifeforms __yukikaze_panettone_dog_days_drawn_by_youkan__39a_by_makothesquirrel-dbxx76y
Characters: Spiritual Lifeforms Giphy__4__by_makothesquirrel-dc08mui

Clothes:  
-Busujima Clan Gi: A ninja garb fashioned with the colors of the Busujima Clan. It consists of a dark black/purple taut turtleneck sleeveless high leg leotard made of a spandex like material. She has matching thigh high spandex tabi socks, and fingerless arm gloves. She wears kote/kurokote, armor pieces, a sleeveless floral haori coat that is purple in color with gold silk embroidery & lining, a matching ‘kimono mini skirt’ of sorts is worn around her pelvis to provide modesty to her nethers and is not at all a part of the haori she wears over it. A leather obi and dark purple belt wrap around her abdomen, and have hidden compartments beneath. She has red rope tied as a ribbon to hold her hair up with a hair ornamental rod to keep it in place. She wears black and red sandals, and wears a mysterious red orb like gem around her neck…
Her underwear consists of a traditional Beijionese ‘thong’, the fundoshi; which is white in color, and has high leg straps.
Characters: Spiritual Lifeforms __yukikaze_panettone_dog_days_drawn_by_setomi_sora_by_makothesquirrel-dbxx6v7
Characters: Spiritual Lifeforms __yukikaze_panettone_dog_days__e4bcf8ebe50706ff7ac_by_makothesquirrel-dbxv0ff
Characters: Spiritual Lifeforms __yukikaze_panettone_dog_days_drawn_by_uni8__1de18_by_makothesquirrel-dbxv0gf
Characters: Spiritual Lifeforms __yukikaze_panettone_dog_days_drawn_by_kazuma_mura_by_makothesquirrel-dbxv0g6

-Pink Yukata: A short hemmed silk yukata for ‘steamy’ nights. Has a purple silk lining, and floral design, with a black obi around her abdomen. She wears thigh high black spandex tabi socks and sandals.
Characters: Spiritual Lifeforms __yukikaze_panettone_dog_days_drawn_by_hlz__35b224_by_makothesquirrel-dbxuz3u

-Casual Sexy: When not at work, Yukikaze wears this short, sleeveless floral white and black kimono. A purple fuzzy obi belt is used to hold it in place, and she wears short spandex fingerless gloves, and short white tabi socks along with her sandals. She wears this primarily to draw in potential mates.
Characters: Spiritual Lifeforms __brioche_d_arquien_and_yukikaze_panettone_dog_day_by_makothesquirrel-dbxv0pe
Characters: Spiritual Lifeforms __yukikaze_panettone_dog_days_drawn_by_re_n_ne__3a_by_makothesquirrel-dbxv0m4

-Casual Colorful: Another traditional kimono that is short in height with long billowing sleeves at the elbows while longer purple sleeves prevail past the orange billowing sleeves. It is colored hot pink and burnt orange, with a white stripe which runs across at about mid breast. A forest green obi belt wraps around her abdomen, and she wears a pair of thigh high dark purple stockings and sandals.
Characters: Spiritual Lifeforms __yukikaze_panettone_dog_days_drawn_by_mimelex__83_by_makothesquirrel-dbxv0gp
Characters: Spiritual Lifeforms __yukikaze_panettone_dog_days_drawn_by_ichi_makoto_by_makothesquirrel-dbxv0d3
Characters: Spiritual Lifeforms 2vzno9n_by_makothesquirrel-dc08mr1

-Busujima Formal Yukata: A lavender traditional silk kimono dress with long billowing light purple sleeves, and green lining. An ornate obi of red and blue woven silk with gold accents and tassels are affixed around her abdomen from her upper hips to her under breast for support. She wears short white tabi socks, and sandals. Used for special occasions within the Busujima Clan.
Characters: Spiritual Lifeforms __yukikaze_panettone_dog_days_drawn_by_mimelex__ab_by_makothesquirrel-dbxv0ft

-Modern: A taut orange sports bra, and a pair of green short shorts.
Characters: Spiritual Lifeforms Snapshot20120730074855_by_makothesquirrel-dc08rv9
Characters: Spiritual Lifeforms __yukikaze_panettone_dog_days_drawn_by_yosuzu__83b_by_makothesquirrel-dbxv0ms


Background-
Hometown: Ryunoshi Island
Alignment: Chaotic Neutral
Employment: Busujima Clan Soldier/Ninja (Vanguard Troops)
Trained In: Ninjutsu, swordplay, advanced CQC, Kitsune Magic. Is well trained in the use of double daggers, her fists, and the bow.
Sensei/Instructor: Her parents, older sister, self teachings.
Instructed: None

Relationship Status: Single
Medications: None
Allergies: None; but she can say she has a disinterest in wolves and associated Beast-Kin, for they are easily able to see through the Kitsune’s illusions.
Likes: The color orange, flowers, serving Lady Hiyori, Warm Beijionese Sake, humid nights, human males, bathing in hot springs, being mischievous and playing tricks.
Dislikes: Wolves, demons, any who threaten the Busujima Clan or Lady Hiyori’s life, bugs, her older sister’s bragging. Characters: Spiritual Lifeforms Tumblr_inline_nnbiyy3dlx1r6j0pt_500_by_makothesquirrel-dc08muw

Health Background:
-She overindulges herself when it comes to food and liquor, and through this misuse and mischief often pays for it in the long run.

History:
A kitsune of Ryunoshi, this foxy ninja is a member of the Busujima Clan’s Vanguard. She has become a loyal ally to Lady Busujima, the current head of the immense clan based in Ryunoshi which has pledged its service to the Great Beijio Empire and her Islands. Yukikaze owes her loyalty to the Busujima’s for rescuing her when she was younger, and a greater debt to Lady Hiyori herself who saved her from the clutches of a hungry Jellmock. Thus she treats her with the upmost respect.
She addresses her lord as Lady Hiyori or in the traditional Beijionese tongue as ‘oyakata-sama’ (which means ‘my Lady’)

Inventory-
Weapons: A pair of Scardian Steel Tanto Daggers, a Scardian Moonstone Hunting Bow.
Equipment: Ninja Gear, 30x Glass Arrows.
Possessions: 10,000 Gilex Coins; A Tenik Cellular Phone.
Prized Possessions/Personal Items: Red Orb Necklace: (Unknown history will update)

Misc.-
Special Abilities:
-Yokai:  As a Yokai, she is technically leaning towards the side of demons, but in a more spiritual light; creatures such as she are based through the nature of the land, tied to it even. These halflings are blessed and cursed, not accepted by either humanity who sees them as witches of evil intent (though many Kitsune are actually closet priests/priestess’), or demonic realms who are jealous of them, because like humans, they have the ability to choose where demons have no choice but be damned when they are born. As spirits in a sense, they can chose to be supportive of man and beast or of demonic influence, regardless of how the latter may initially perceive them.
-Enhanced Natural Regeneration- She can regenerate her wounds, no matter how fatal they can potentially be, given time or safety.
-Enhanced Durability- She can take quite a beating before being too weak to carry on. She can even take an arrow to the throat and survive it’s lethal potential.
-Enhanced Strength- A kitsune is a being of supernatural manifestation and are generally imbued with greater strength than most humans, mostly comparable to that of a beast kin mind you, but more so than a human; however this doesn’t mean they can easily outmatch a human in a feat of strength.
-Enhanced Agility/Speed- If anything, Kistune are quite agile, and fast on their feet. They can bound quicker than most mortals, perhaps save for Scardians, and are slippery to catch if one is chasing a Kitsune, given she or he hasn’t used illusions to aid in their escape, a physical feat of their own which they are generally quite proud of.
-Supernatural Acrobatics- She is inclined with superb acrobatic abilities, showing extreme flexibility, speed and grace as she moves from tree to tree with a grace of a dancer or a leaf that is carried by the wind.
-Enhanced Senses- Her ability of hearing, tasting, seeing, smelling, and touch are greatly enhanced; she can sense a person’s intent or will by touching someone and reading their heart beat/anxiety levels, an ability to taste contaminated food or drink by dabbing her tongue and without having to risk swishing a mouthful of poison, the ability to see farther than most humans are capable of in even the worst of conditions, an ability to smell particular scents be it food, poison, a potential mate or friend in a sense that a dog or beast-kin may, and the ability to pick up sounds a great distance away, or determine if the voice of person also carries ill intent. An old Beijionese warning to travelers goes like this: “It is unwise to lie to a Kitsune, being creatures of deceit. Before you even meet their gaze, they will have already seen through your machinations, and will lay your plan bare as you fall into their own clever plot.”  
-Low Light Vision- Kitsune can see twice as better than humans in conditions of dim light.
-Telepathic Communication- She has the capacity to commune with someone via thoughts, if she is particularly bonded with them. However, she is also able to speak to beings of spiritual or demonic superiority as well via thoughts, regardless of bond.
-Spirit Qualities- A character with Spirit Qualities is immune to all charm effects except for those of other spirits. She is hedged out by effects that hedge out outsiders.
-Shifting Mind- A kitsune's shapeshifting abilities make her resistant to mental attacks, particularly false illusions.
-Skulker- Kitsune are able to hide undetected from others with ease, given the appropriate cover.
-Shapeshifting- She can shape shift her body (or any part of it) to any way she likes.
-Fast Shifter- She was born with an innate talent for switching between her natural and mortal forms, and can do so almost instantaneously.
-Kitsune Seduction- A form of mind control, the kitsune ability of 'seduction' is one of the most commonly-mentioned skills in legends. By using her tail or tails in a swaying manner, or by meeting the gaze of a target, the kitsune is capable of taking over their mind. While under the control of the kitsune, the victim sees, thinks, and lives in a world designed by the kitsune, all inside the target's mind. The target is controlled until someone breaks the magic the kitsune's using. This mind control is purely by magic, mind you, and can be broken by certain magics, or wards.

Kitsune MagiK
-Fox-Fire- An ability granted to all Kitsune. She can conjure a ball of bluish green fire from up to 6 feet away from her body. The flame is searing hot and can burn on contact.
-Tail Fire- As it is possible for some Kitsune, she can shoot fire from each of her tails, in various directions.
-Illusion- To a kitsune, their illusions are reality. What they make, for them, and for others, is as real as anything found or crafted in nature. Anything that a kitsune builds or transforms, becomes what the kitsune desired. A kitsune can make people, animals, and objects, which can't be distinguished from the real thing.
-Fox Lantern- summons 'fox lanterns', which are floating dancing lanterns that can light her path.
-Kitsune Void Pocket- A space devoted to carrying objects and personal effects, but unlike a bag of holding it is accessed via magic.

Support Magic
-Shrink-Spell- She can shrink people down, including herself to various sizes.

Offense Magic
-Gaia’s Calling: Her parents were pureblood kitsunes with strong connections to the earth, which was passed down to Kayou and Yukikaze respectively before they passed on. A golden yellow aura flows around them in the form of floating glowing sakura petals or in the shape of an ancient emblem that glows at the base of their feet. Their actions are doubled the intensity and imbued with the power of the earth, allowing the agile Kits to ‘literally’ launch their foes in combat. It enhances their movements as well, allowing them to even perform great jumps and bounds with little effort.


Characters: Spiritual Lifeforms __yukikaze_panettone_dog_days_drawn_by_shinohara_s_by_makothesquirrel-dbxx7ht
Characters: Spiritual Lifeforms __yukikaze_panettone_dog_days_drawn_by_rokunashi_h_by_makothesquirrel-dbxx6ux
Characters: Spiritual Lifeforms 3_by_makothesquirrel-dbzq3zf" />
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Post  Fydis Fri May 11, 2018 3:58 am

Name: Fydis  
Nick Name:  Fy

Physical Description-
Age:  Unknown
Sex:  Male
Height:  Varies on form
Weight:  Varies on form
Species:  Yokai, Defiled Kitsune
Eyes:  Blood Red
Hair:  Fiery Orange
Body:  As detailed, it varies on form, but all have bright red/orange hair, with large, blood red eyes.

Clothes:  

He only wears clothes in his ‘Docile/Child Form’, the clothing of a Beijionese child which includes a hakama of deep blue, a lighter blue Do, and a fur vest. He wears his long, red hair in a ponytail with a blue ribbon.

When in his other forms, he’s naked, with his ‘Giant Form’ showing off his muscular frame and wearing his hair down; the other two forms being more animalistic.

Characters: Spiritual Lifeforms Fydis_by_biancaneko23-dcb4mic

Background-
Hometown: Beijio Area
Alliance: Himself
Alignment: Chaotic to Neutral Evil

Employment: “Self-Employed”
Rank:  9-Tailed Kitsune

Relationship Status:  Single? "Should this concept apply to that of the Kitsune race~?"
Medications:  None
Allergies: Unknown
Health Background:
No background health given or recorded, but like other Kitsunes, is immune to most earthly vices.


History:
Fydis, a kitsune of malicious intent has been around for many a century, with some accounts dating before the founding of the Beijio Empire itself. The Yokai is known by his other names, but prefers the name he was ‘given’ upon birth on the wretched planet. Some of the legends surrounding him are false, others more truer to the facts, others depict him as nothing more than a ‘cautionary tale’ about venturing too deep in the woodlands. His exact origins are unknown, but he is a mischievous fox spirit that preys upon the mortals of the land, and revels in the chaos of bloodshed and war. He obtained his nine tails by force, through the defilement of virgin women and slaying of fellow Kitsune, his hunger for power is fueled by his untempered emotions. Most kitsune of the nine tailed variety do not have blood red eyes, but his eyes are as red as the flowing icor that pools among battlefields, with a subtle maddening spark.

Fydis’ past time is mischief, much like other kitsune, but his games tend to end poorly for his victims. His favorite is lulling beautiful women into a false sense of security before gobbling them up, their soul entering his personal ‘hell’, forcing them to work within his ‘harem’ he adapted with his illusions. Other times, its simply in the act of slaying foolish mortals as they run blindly about; purposely getting them lost in the woodlands, killing them when he gets bored of their terror and then depositing their mangled corpses at the entrance of their ‘destination’ as a sick insult to injury.

Whether by personal motivation, or by design, Fydis is drawn to chaos, suffering, hatred and death, even if he is not the cause of it. More recent years, as the precursor to the Hellish influence grows stronger and more pervasive, Fydis stirrs more to wakefulness than ever before, and has begun hunting more actively in the wider world. He knows not what has drawn him from his usual lazy slumber, and yet it feels... familiar.

Inventory-

Weapons: Varies on the form he takes, but doesn’t use any physical weapons such as a sword, bow, or gun.

Possessions: Sake Jug, the collected souls he’s gathered within him.

Misc.-
Special Abilities*:

Highly acrobatically inclined with a decent level of skill in both physical and magic based combat, regardless of the form or ‘illusion’ he takes, making any of his forms potentially dangerous for mortal life, and is of course one of his greater advantages. Such is the human folly to judge what something is, that they themselves, cannot grasp. As a Yokai, he is technically leaning towards the side of demons, but in a more spiritual light; creatures such as he are based through the nature of the land, tied to it even. However, this one has turned his back on other Kitsune, and is, a threat even to his own kind. He still employs similar acts of mischief, but with a mix of sadism and coldness, even outright murderous. He tricks mortals into taking the darker path, or lulls them into a false sense of security before devouring them, body and soul. He is a predatory creature, with an insatiable appetite for chaos and bloodshed. He retrieved his nine tails by force, and stealing the souls of many a virgin woman after defiling them and of course devouring them.

Kitsune MagiK

Fox-Fire- An ability granted to all Kitsune. He can conjure a ball of reddish fire from up to 6 feet away from his body. The flame is searing hot and can burn on contact.

Tail Fire- As it is possible for some Kitsune, he can shoot fire from each of his tails, in various directions.

Illusion- To a kitsune, their illusions are reality. What they make, for them, and for others, is as real as anything found or crafted in nature. Anything that a kitsune builds or transforms, becomes what the kitsune desired. A kitsune can make people, animals, and objects, which can't be distinguished from the real thing. The more kitsune team up to make things, the more can be made. A handful of kitsune can build a city if they desired.

Realms- Kitsune, as spirits, have abilities that are hard to explain. One is the kitsune's domain. Kitsune are able to make small pockets in reality, folding space and time to suit their needs. They can turn a hole under a floorboard into a small estate, and turn a small field into a kingdom, complete with people, animals, and weather. Time seems to flow faster inside these realms. For every day in the real world, up to seven years can pass in the realm, for those who are in it. The personal ‘hell’ for his trapped, female souls is similar to this.

Skulker- Kitsune are able to hide undetected from others with ease, given the appropriate cover.

Low-Light Vision- Kitsune can see twice as far as humans in conditions of dim light.

Spirit Qualities- A character with Spirit Qualities is immune to all charm effects except for those of other spirits. He is hedged out by effects that hedge out outsiders.

Swift- A creature which is Swift moves at a faster speed than its physical abilities would seem to permit.

Support Magic

Kitsune Seduction- A form of mind control, the kitsune ability of 'seduction' is one of the most commonly-mentioned skills in legends. By using his tail or tails in a swaying manner, or by meeting the gaze of a target, the kitsune is capable of taking over their mind. While under the control of the kitsune, the victim sees, thinks, and lives in a world designed by the kitsune, all inside the target's mind. The target is controlled until someone breaks the magic the kitsune's using. This mind control is purely by magic, mind you, and can be broken by certain magics, or wards.

Kitsune Void Pocket- A small space which can be easily accessed by Fy or a Kitsune of similar rank. He can store various items, like weapons, pouches and what not into this pocket of nearly limitless space.  

Fox Lantern- summons 'fox lanterns', which are floating dancing lanterns that can light his path.

Shapeshifting- He is a master of shapeshifting, and conceals his ‘true form’ with his power all the time. He has three distinct personal looks he likes to wear:

-Docile: At a height of about two and a half feet or so, the appearance is a small, half-animal half mortal creature with fox-like feet, and fangs, and child-like features such as a big head, big eyes and smaller limbs. He uses this form primarily for most women (and some men unfortunately for him) find his appearance adorable. He tends to snuggle up to the fleshy valleys of his victims before he destroys them. He has no morals, and will do ‘immoral’ things regardless of his size, or the size of his victims.
Characters: Spiritual Lifeforms Fydis_voracious_by_biancaneko23-dcb4mtr


-Foxtaur: Seen a Centaur? This is a fox version, and a bastardization of his ‘true appearance’, but softer features. Standing at a taller height, he is roughly the size of a large horse, with his upper body adding with his height of about nine or ten feet in height. He becomes a tad more physical in this form.
Characters: Spiritual Lifeforms Fydis_foxtaur_by_biancaneko23-dcb4mio

-Giant/’Human’: He appears more ‘human’, but… not. Huge, tall, handsome and feral. His ‘preferred form’, showing off his muscular features and sculpted abs. His tails are fully realized, and he stands at a height of almost twenty feet in this form. He ‘wears’ this form when he wants to get physical in ‘various manners’. He has long, talon like claws extending from his fingers, larger sharp teeth, and is generally cloked in flames. All forms are capable of slaying his enemies, and devouring his favorite prey: female mortals; but this one seems to be his preferred choice of laying waste to countless individuals at once.  
Characters: Spiritual Lifeforms Giant_form_berna_1_by_biancaneko23-dcb4mjb

His true form, however… has rarely been seen since before the days of the Empire.

Shifting Mind- A kitsune's shapeshifting abilities make him resistant to mental attacks.

Fast Shifter- He was born with an innate talent for switching between his natural and mortal forms, and can do so almost instantaneously.

Shrink-Spell- He can shrink people down, to about half his child height, or a little smaller. He can only do this to a single target at a time, and not to a group of people as a whole, but then again… he’s never truly tried. His main reason, is if he is having fun in his child form, he can devour women and girls a little more easily without having to switch out to a bigger form. His child form’s belly is sensitive, so he enjoys feeling the poor women writhe within. The spell lasts generally an hour, the illusion wears off by then; but unfortunately for his victims an hour is about all it takes to digest most of his victims. Other uses, are to shrink challengers to the same height, then, unfairly use a larger form to then undermine and squash them.
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Post  Kiriko Kamimura Wed Sep 13, 2023 7:07 pm

Name: Kiriko Kamimura
Nicknames: The Sly Fox, Kiriko the Antiques Dealer
Titles: Lady Kamimura
D.O.B.: Octobris 31, y1100 (year 1 thousand 100; Era of the 11th Benzi Period)

Physical Description-
Species: Half Human-Half Yokai/Kitsune
Age: "25"
Spoiler:
Sex: Female
Height: 6'1 rejuvenated
Weight: 136 lbs
Eyes: Green
Hair: Silver/usually carrot orange
Body/Physical Appearance: Lady Kiriko can be described as a physically attractive, tall and desirable Beijionese woman. She has sirenesque, light green eyes, almost the shade of polished jade, and can be mistaken for blue in certain lighting. Her hair was once red, almost carrot orange in color and stylized with parted long bangs in a center part, with braids wrapped around the back of her head and with a small folded bun atop her head while the rest of it fell past her back down to her thighs. A single strand from her fringe remains loose as it falls across her left eye.
Her skin is flawless, pale in complexion given her origins from Ryunoshi Island where the temperature can fluctuate between frigid and humid, and speaks of a sheltered Noble Life. Her eyelids are adorned with dark, midnight blue eyeshadow, her eyebrows are thin and narrow, and her lips are painted pink and long seducing lashes stylized and amplified with dark eyeliner so that they will draw attention to them.
What cannot be ignored above all (even had she wished for such attention), however, is her toned Beijionese body. She was blessed with both a toned, athletic body as well as a curvaceous and well rounded body honed by the privilege of being a Beijionese Noble.
She has an hourglass frame, with rounded, gently sloped shoulders, wide hips and thick thighs, but she carries more ‘meat’ than she used to, and is slightly more rounded than toned. She has a well rounded derrière and an obvious, rather exceptionally large pair of breasts which would have been the bane of men and women alike, for various reasons.
Characters: Spiritual Lifeforms Granny_Kirko_Kamimura

She adorns both ears with jade pearl earrings.


Clothes: Not many know this, but Lady Busujima’s armor was uniquely designed, and inspired, by both regiments of her specialized training drilled into her by her father, yet also by Kirko Kamimura who was one of her more secretive and humble mentors. The standard armor she wears is designed to be lightweight, durable and aesthetic which comes from her Kunoichi upbringing, with a taut, form fitting bodysuit. The suit was modified to have individual compartments to house each of her jiggling assets to serve as a distraction for her enemies. The bodysuit was woven from supple and extremely flexible Scardian Eel Hide which acts as a leather that is highly resistant to electricity and static charge with a silkweave lining made from Arachne/Dridder Silk, allowing flexible and comfortable movement while also acting as a layer of ballistic and slashing protection, trapping piercing weapons in its layers.

Lady Kiriko Kamimura’s Shinobi Armor:
Hand crafted to Lady Kiriko’s exact dimensions and painstakingly crafted to perfection to offer both a unique defense as well as to distract her enemies. This ancient ninjutsu armor can only be worn by Kiriko alone, and consists of the materials mentioned above. Her outfit is entirely navy in color scheme, with her body suit being a dark blue in tone with a shiny yet silky appearance given the Eel Skin and Arachne silk weave.
(Interesting to note, is that the Eel skin is almost sharklike and can extrude a static charge when it comes to touch, it feels soft, flexible and smooth to run across in one direction if done gently; but if grabbed in a certainly rough manner it possibly will braise the flesh of the offender with its static charge or chafe their flesh with its sandpaper like touch. Delicate handling must be taken into account if one tries to grope Lady Kiriko, which, without her permission, will not end well for you regardless. I stress this, you will die)
The outfit is meant to be worn with any clothing, allowing its user to quickly ‘switch’ to the attire if necessary. As such, even in her old age, Kirko still adorns her body with the outfit as well as other clothing overtop so none are the wiser. As such, she wears a simple haori coat with a red sacred braided rope tassel with inlaid emerald beads, a faded gold silk kimono with red silk and gold decorative trim lining with a dark gray obi sash around her waist, along with a bright yellow/gold silk scarf around her neck. She also wears simple bloomers, tabi socks and sandals as well as jade prayer beads on her left wrist.
The armor itself also extends to traditional arm guards and built in heeled boots which are not active unless specified. The outfit has an upper back opening, cleavage cut out and side vents above the hips with fish netting.

Characters: Spiritual Lifeforms De3f7795366739f82a4e4c1f98604a2f
Characters: Spiritual Lifeforms Fd3a44629996149d8e5054859b3039c9


Background-
Hometown: Beijio Empire, Ryunoshi Island
Alliance: The Dragon Emperor of Benzi (formerly), Beijio City, her family
Alignment: Neutral

Employment: Benzi Era Noble, Beijionese Noble, Former Member of the Imperial Benzi Court, Mentor of 'Bedroom Arts' 'humble shopkeeper' of Kiriko’s Curios

Trained In: Traditional Ninjutsu, Battojutsu, Iaijutsu, Iaido, Naginatajutsu, Gendai budō, some mixed martial arts, Archery, Fire & Oil Based Magic.
Sensei/Instructor: Father, Self Taught
Instructed: Family, Lady Hiyori Busujima

Relationship Status: ‘Complicated’
Medications: None
Allergies: None

Likes: Warm Sake in winter/cold months, Spring Sake, Smoking, Teaching (only those determined enough), Green Tea, Meditation, Murdering Bandits, Historical Artifacts, Nagauta Busujima, Teasing People/Mischief, Sex/being Lewd

Dislikes: "Hot-headed folk"/reckless people, unnecessary 'noises', general disrespect.

Health Background:
-Half Yokai: She is half yokai, given her father was a Kitsune. She did not develop a tail nor ears of a fox, but she has inherited his cunning, much of his abilities, mischievousness and seduction skills. She is not only immune to fire, but she can conjure fox fire abilities, is able to commune with both overworld animals as well as demonic ones, and an ability to regress her aging and return to her youth.
-Figure of Harmony (Beijionese): Her bust and hips are well balanced with a beautifully defined waist, gently rounded shoulders that align nicely with her hips. Her waist is obvious and gracefully curves out to her hips with a rounded bottom and has a beautiful side as well as front profile. Overall her upper body is proportionate in length to her legs which are shapely; and to the Beijionese from top to bottom, she is a picture of harmony and balance.  
-Hyper Ticklish: Don’t tickle her. Don’t.
-Immune to Flames: She’s immune to fire and explosions of natural and manmade means, as well as most magical flames.

History:

(Oot Potion Shop/MM Curiosity Shop- 10 hours)
Characters: Spiritual Lifeforms Fd4m4TvaMAAprgR
Lady Kiriko Kamimura, a somewhat shrewd and mild mannered elderly woman who seems to have always been in Beijio City’s Poor District for as far back as any one person can remember. The cheery owner of ‘Kiriko’s Curios’ seems to exist in everyone’s minds as far back as any who have lived in Beijio…

Characters: Spiritual Lifeforms Granny_Kirko_Kamimura

In her youth, Lady Kiriko Kamimura was perhaps the most beautiful woman in the land of the Dragon Emperor Benzi. Born in 1100, during the prime of the Dragon Emperor’s near 2000 year reign. Kiriko was one of the Dragon Emperor’s favorite nobles to converse with and had Her ear in many affairs. Initially, politically speaking, she did not enjoy the idea of foreigners visiting Benzi, and was in favor of the isolationist behavior that the Dragon Emperor favored during the long Benzi Period. However, when it was soon revealed that the Dynasty would soon topple, Kiriko fled the Capital City to seek a more ‘humble’ existence in the Mountains. As the flames of war were fanned and the Benzi Empire burned around the Immortal Dragon Emperor, Kiriko escaped relatively unscathed like she always had before.

Characters: Spiritual Lifeforms Latest

The years passed like grains of sand in an hourglass for someone like Kiriko. Given she was born from the union of a Kitsune, a spiritual being and a human her life could have gone one of many ways. Instead of being born a kitsune, however, she was a human with impressive spiritual power and abilities that mere mortals only dream of. Blessed with immortality, she was not aware that it did not extend to her physical being, Kiriko has had to supplement her ‘immortal body’ with the absorption of souls, which not only make her physically younger but powerful as well. These ‘bedroom arts’ are almost succubi in nature, as they take life force from love making and siphon it through one’s body to use as their own.

Characters: Spiritual Lifeforms Dfffoe3-b6a1325a-0994-47ef-9944-d0ce4f895ed5

Kiriko can entice a man with the smoke from her pipe, usher lust into any human being regardless of sex and heighten the pleasure of lewd acts and sexual bliss as well. For a time, she was even an instructor on ‘better love making’ teaching couples how to properly spice up their love lives during the 2200s.

Characters: Spiritual Lifeforms 53522FE7A8B2E6AF9BE5A48F_32303232303932395F3137303932312E6A7067

Beneath the guise of a cheery, loving ‘grandma’ figure, there is a salacious and hungry Silver Fox ready to pounce on any, unsuspecting customer~

She was the mentor of Lady Hiyori Busujima in both the bedroom and assassination arts...

Inventory-

Weapons: Kitsune Kiseru: A gold adorned long Benzi style pipe with a sapphire bead inlaid within its bronze shaft. It is an heirloom, tool and weapon for Kiriko which is nigh indestructible and how she channels much of her abilities through.

Equipment: Higurashi no Murasame: A tachi of Murasame make, that alone gleans on its importance and power. Legend has it that the gloaming opens a door to another world. It's the golden hour when cicadas raise their shrill choirs, singing to a forgotten land. That is why this sword is named for the evening cicada. Like the insect's fleeting life span, so too is a foe's existence when facing down this fiery edge. It was bequeathed to Lady Kamimura when her hair still glowed like embers of a dying flame by the Dragon Emperor Herself.

Characters: Spiritual Lifeforms Weapon_b_1040913400

Possessions: Beijionese Makeup Kit, Gilex and Okane-Tsuba (Beijionese Currency), a platinum mirror, dragon bone ivory comb.

Prized Possessions/Personal Items: Kitsune Kiseru

Misc.-
Special Abilities:
Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.

Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.

Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Blood. It really helps supporting her generously gifted assets as well.

Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.

Chi Weapons: She can summon Chi infused weapons.

Disguise Aura: She can mask her presence, and her energy to that of a non-hostile.
Fortified Strength: Despite her size, Tsuki has honed her body in a manner which outwardly hides her fearsome strength. She is capable of lifting individuals heavier than herself above her head as well as perform powerful blows in the form of elbow thrusts which can penetrate even thick armor and defenses with a micro shock wave delivered from the blow.  

Cutting Energy: Kiriko can envelop her hands with cutting energy.

Energy Reflector: Kiriko can reflect projectiles back towards her opponent.

Wind Projectile: Kiriko can strike the air with enough power that the air pressure damages her target from a distance.

Dark Poisoning: Kiriko casts a spell that can leave her opponents confused or poisoned.

Kamimura Ninja Art: "Soul Art"/"Bedroom Arts" art of "Soul Seduction": Kiriko is a master of the arts, who also is able to teach simple single use techniques to others. This Ninja Art is seen in the form of smoke, is able to suck out the souls and life-energy of other living beings and give that life energy to others. It is able to increase lust, but does so not by chemical means and instead affects the mind/soul of those that inhale the smoke. Resembles smoke and can be used to disorient.
Characters: Spiritual Lifeforms Fd4nH-maEAACz3O
Characters: Spiritual Lifeforms Taimanin-action-character-v0-a4x1ldow1gga1

Rejuvenation: Able to turn oneself young again and increase strength, via stealing the life essence of other beings. She primarily targets wicked and cruel hearted people, as they are less missed than those who are not.
Characters: Spiritual Lifeforms 2216e82961d4794ce846b609e4627bfd

Able to talk to animals: Is able to talk to dogs and demonic beasts.

Taima Particle Control: Taimanin are able to manipulate Taima Particles to enhance their physical strength, speed and defense. The particles are also used to counter demonic influences and strengthen damage to demons.

Bushin: Kiriko can temporarily project shadow images of herself and her weapon.
Teleportation: Kiriko can teleport short distances.

Skills:
Martial Arts Master: Able to counter most elite warriors and ninja without a sweat. Uses pressure points and attacks with her fingers.
Characters: Spiritual Lifeforms 824b82f2
Characters: Spiritual Lifeforms Inage_Natsu_Ultimate

Sword Step: Can support her weight on any blade/pole

Sword Grab: Concentrating her energy, she can catch the blade of an opponent's downward swing without injury.

Catch Projectile/Return to Sender:  Kiriko can catch a projectile swiftly with her fingers without injury and then launch it back towards her opponent with the same speed and velocity if she is quick in her movement; in a sense redirecting the momentum rather than stopping the bullet flat and then sending it back. She can also simply catch it and let it go.

Climbing: Due to her ninja training, Kiriko is an expert with climbing surfaces, and is skilled at free running.

Wall Run: She can run across the flat surfaces of walls for a short period of time, tied in with her climbing abilities.

Double Jump: She can naturally jump higher than a normal human being

Stealth: Also because of her training, Kiriko is a master of stealth.

Sexy Clothing: With her revealing outfit it's easy for her male opponents to get distracted giving her the opportunity to defeat them.

Weapon Mastery: Kiriko is an expert in multiple weapons including various sword styles, axes and polearms, as well as archery.

Translocation: Kiriko can dash herself forward at incredible speeds, able to move herself from one place to another nearby almost instantly.

Quick Draw: Kiriko can draw and sheath her sword at a quicker rate than other characters.

Afterimage: Kiriko can give off afterimages of herself via illusions.

Deflection: Kiriko’s pipe can somehow be used to deflect projectiles of all sorts with proper timing.

Celerity: Kiriko is extremely fast, a feat demonstrated by her Iaijutsu technique. Not only that, but she can also move in bursts of speed, and by doing so, may appear behind an opponent in the blink of an eye. By focusing all her might, she may attack the opponent with a blinding barrage of slashes, all in such high-speed that the opponent can do nothing to react.

Pyrotechnical Attacks: Kiriko can explode a bomb to fend off her opponent.

Bonebreaking Taijutsu: Kiriko can use specific hand-to-hand fighting skills, grabs and acrobatic moves to break the bones of her opponents.

Signature Technique: Smothering Suffocation: One of Kiriko’s favored subjugation and assassination techniques makes use of her rather generous assets, combining her seduction and kunoichi skills. She usually performs the technique by pinning her target beneath her, and simply smothering them between her breasts, suffocating them slowly. There are various iterations of the technique, but among Kiriko’s favorites is to generate her bio electricity while smothering her opponent, thereby rendering the target helpless to her merciless embrace.

Signature Technique: Prison of Death - Suffocation: This technique is one of Kiriko’s more intimate assassination techniques. This has Kiriko pin the victim to the ground, and has her then press her groin or rump directly onto the mouth and nose of the opponent, cutting off their oxygen beneath her weight. This technique can be applied gently, forcefully, or roughly, and leaves the limbs all free to either apply other techniques simultaneously, or even to fend off other opponents as needed. How Kiriko sits or crouches on her target is solely at her discretion as well, making the technique quite variable for what it is. Like the Smothering Suffocation technique, Kiriko is able to generate her bio electricity while smothering her opponent, thereby rendering the target helpless to her merciless embrace.

Signature Technique: Prison of Death - Anaconda Vice: This variation of the Prison of Death is more involved. Kiriko will squeeze the neck and throat of the target between her thighs in vicious leg scissors. This can act as a lethal chokehold, or may lead to a sudden twist of her hips, breaking the target’s neck horribly. Like the Smothering Suffocation technique, Kiriko is able to generate her bio electricity while scissoring her opponent, thereby rendering the target helpless to her merciless embrace.

Signature Technique: Kiss of Death - Poison Fangs: Kiriko routinely practices the infusion of chi into her lips and her teeth for these techniques. Capable of springing the Kiss of Death upon anyone even during regular intimacy if needed, Kiriko immediately locks her teeth and jaws around the lips and mouth of her target. The technique causes immediate paralysis by locking the target's energy in it’s current state, and this variation immediately injects a powerful ki based venom into the target, resulting in continued paralysis along with agonizing pain. This allows Kiriko to move onto any other technique of her choice, or even to leave the target right there until they either die from the powerful toxin, or they survive and the effect wears off.

Signature Technique: Kiss of Death - Soul Consumption: This variation of the Kiss of Death technique is usually reserved for the finale of Kiriko’s tortures if the victim survives the other techniques. Once Kiriko has locked her teeth and jaws onto the mouth of her target, her ki draws in that of the target, creating a type of energy vampire effect. Kiriko can draw on the enemy's energy reserves, and then their life forces, before finally the technique extracts the targets very living soul, which is immediately consumed and used to increase her power. This technique destroys and calcifies the body, rendering them nothing but ash after Kiriko releases the technique and leaves. The consumed souls impart all knowledge and power of the target back to Kiriko. Memories are sorted and shifted to grant her knowledge, while specific powers and techniques are added to her growing repertoire. This kind of power and technique assimilation makes Kiriko seem demonic, but it is merely the logical continuation of her clan’s teachings - she is just the first to take it to this extreme.

Magic Abilities:
Chi Mending: An ability in which she channels the chakra, or chi, of her body to mend the wounds of allies or herself. However, the constant practice is physically demanding and eats at her body, causing fatigue and hunger when in prolonged use.

Eleokinesis: Kirko can create/generate, shape and manipulate oils and substances refined from them, which are defined as substances that are liquids at ambient temperatures and do not mix with water but may mix with other oils and organic solvents..
  • Shape Oil: She can move, shape and animate oil; including compressing and manipulating its properties.
  • Transmute Oil: She can transmute oil into both the flammable Napalm, or a poisonous kerosine.
  • Detection: She can detect the hidden or obscured presence of oil, then again she could with her sense of smell.
  • Oleoportation: She can transport oil, merge it, and turn it into tar. Effective at slowing her enemies movements.
  • Adhesive Manipulation: She creates, shapes and manipulates any/all types of adhesives, substances that are applied to the surfaces of materials that bind them together and resists separation, including glue, cement, mucilage, or paste.


Pyrokinesis: She wields magical flames and is immune to natural flames as well as most magical flames.

Solid Illusion Image: Kiriko can make a copy of herself through ninjutsu.

Seals: Kiriko has an array of seals at her disposal. She can reverse a victim's motor functions to perform the exact opposite motion of what was intended (Example: walking backwards), prevent her enemy's powers for a time, or prevent her opponent from attacking for a time.

Soul of Nue: Kiriko can release a Will-o'-the-wisp (a ghost light) from her chest that tracks her opponents. Nue is a Japanese lightning chimera that causes nightmares.

Shadow Pin: Legendary ninja skill of immobilizing opponent by pinning her shadow to ground by shuriken.
Kiriko Kamimura
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Post  Himeko Mon Sep 25, 2023 5:40 am

Name: Himeko
Titles/Nicknames: High Priestess of Inari

Characters: Spiritual Lifeforms Himeav




Physical Description:
Species: Yokai/Kitsune
Age: Unknown
Sex: Female
Height: 5'9
Weight: 175 Lbs
Eyes: Gold
Hair & Fur: Black & White
Body/Physical Appearance: Himeko is a very alluring and beautiful fox-spirit yokai whom is tall and voluptuous in her standard appearance. She has back length, jet black hair with long sidelocks that fall past her breasts, with blunt bangs across her eyebrows in the Beijionese Himecut style. She has long, dark lashes that accentuate her gleaming golden gaze; her irises similar to that of a canine, a fox. Her eyes are further accented by crimson eye shadow and glossy crimson red lipstick. She possesses a pair of rather endowed breasts (as round as her face) with a narrow waist, wide hips, thick and shapely thighs and long legs. She has painted red claw like nails on her fingers and toes. She has fuzzy, tall ears with white ear fluff and tipped ends, with a long bushy black fox tail with white tip fur at the end.

Clothes:

Priestess Attire- Himeko wears a nontraditional Miko outfit (Priestess garb), with a sleeveless, strapless kimono top and matching white with red trim detached arm sleeves. She wears a black silk obi sash with pink cherry blossoms on it and a high waist, pleated, red skirt with white trim and a white crescent moon on the right hip. She wears white silk, thigh high tabi socks with red and black sandals. She has a pair of black Beijionese gauntlets with yellow wrist cuffs and red trim. She wears no undergarments what-so-ever~
Characters: Spiritual Lifeforms Himeko_2





Background-
Employment: High Priestess (Inari)
Rank: Nine Tailed, Former Samurai

Hometown: Nekoya Village, Ryunoshi Island, Beiji-Scardia Archipelago
Alliance: Fox Goddess Inari and their family
Alignment: Neutral

Sensei/Instructor: Akamatsu Temple Priests
Instructed: None

Relationship Status: Polyamorous
Medications: Unknown
Allergies: Silver, some Beijionese Sealing Techniques
Likes: Yoriko, teasing humans, showing off, purifying corrupt locations, fishing, swimming, gourmet food (seafood, gourmet, sweets), drinking/fine alcohol, exercise, being scritched (in many places 😏), helping & teaching others.

Dislikes: Being cold, being hungry, slime/filth, tail-pulling, back pain, wolves, killing, fighting, slavers and thieves.

Health Background:
-Healthy




Valued possessions: Yokai Umbrella

Weapons: Yokai Umbrella- A friendly Karakasa kozō whom serves Himeko as both a servant, shade, and a weapon. However, given Himeko's divine powers it cannot fight autonomously without the aid of Himeko's powers or being in the vicinity of yokai realm or residue of the yokai realms.

Items/Equipment: Talismans and Seals




History:
Personality:
Himeko is a charming, friendly woman who enjoys the company of humans and yokai alike. She dislikes fighting, and will scold individuals engaged in fighting of any form if she is witness to it; however, she too will fight if push comes to shove. Her reasoning for the distaste of fighting comes from her previous life being a warrior for the Dragon Emperor and no longer wishes to cause harm or kill unless she has to, and never has had the taste for combat nor bloodshed.



Background:
Formerly a samurai in service of the Dragon Emperor Benzi after they took advantage of the Inari Crisis (where the Inari vanished after She was challenged for her power) and was thusly conquered. The weakened Kitsune Clans of Ryunoshi submitted to the Dragon Emperor but turned against them in Benzi Warring States period (roughly early 1500s Galiavan time). With the Beijiosaki successfully overthrowing the Dragon Emperor and dissolving the Benzi Empire, the Kitsune were free to do as they please especially given their sudden aid to the humans. Himeko traded her sword for scripture and became a Priestess of Inari around that time. Centuries later, she is the High Priestess of her sect of Inari worshipers.





Misc:
Traits: Kitsune

-High Magic Resistance: She has a high level of Magic Resistance thanks to her Beijionese blood.

-Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood. Also aids in her steady aim.

-Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Culture.

-Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.

-Enhanced Scent Tracking: She can catch a scent, blood, sweat, what have you, and be able to track it with her nose. Common Beast-Kin trait for Beasts with scent tracking capabilities.

-Natural Weapons: She has traits similar to the beast she is based upon, (ex. fangs, claws). Common Beast Kin trait. Himeko's are more feral in nature, suitable for a Thief, or Warrior.

-Enhanced Strength: She is physically much stronger than most mortals without physical training. Common Beast-Kin trait.

-Lowlight Vision: She can see in the dark as if it were full twin moons, all the time, in even the darkest of places. Only disabled if there is a true absence of light. Common Beast-Kin trait.

-Enhanced Speed: She moves quickly, unhindered and with more grace than a human, but isn't as fast as a Scardian. Common Beast-Kin trait.

-Enhanced Jump: She can leap and jump higher than most other beast kin and humans. A common trait between Nekomimi & Usagimimi (Cat-Kin and Rabbit-Kin).

-Enhanced Balance: She has the ability to balance her entire weight upon a narrow wire with one leg up in the air and bent over. Such traits are famous for Nekomimi.

-Enhanced Reflexes: She can change her movement and the position of her body in a blink of an eye. A common trait of Nekomimi.

-Enhanced Hearing: She can rotate her ears to pick up the slightest of noises and channel another octave higher than most mortals are allowed to hear. She can even rotate her ears individually to pick up on the sound. A common trait for Nekomimi and Usagimimi.

-Nature Sensitive: She is more sensitive to the natural world around her, and to nature spirits.

-Spiritually Sensitive: She is able to sense spirits of the deceased and trapped earth spirits as well as gather their energy to help do her bidding.

-Soft~: Her body is addictively soft to the touch that can even lull unsuspecting enemies into a false sense of security or bewitch them entirely~




Powers:

-Superhuman Endurance and Stamina: Due to her body and conditioning, Himeko has an incredibly high pain threshold as well as stamina and endurance many times higher than average.

-Mild/Full Regenerative Abilities: Himeko possesses massive regenerative abilities, capable of self regenerating and resealing open wounds and bounce back from massive blood loss. Though it can be slow, she can channel her power to heal herself at the cost of temporarily losing other abilities, or even temporarily losing her humanoid appearance in order to heal up.





Skills:
-Animal/Monster Taming, Mounting, Breaking and Raising: She can tame wild animals and ride them, breaking them in as she flops about on their back trying to hurl her off.

-Sleight of Hand: Through the use of trickery, Himeko is capable of taking, placing or replacing objects from or onto her target’s possession without notice.

-Eat raw meat: Traditionally speaking, most Furs and even Beast-Kin can stomach raw meat.

-Prehensile Tails: Each of her nine tails are capable of independent action, and are prehensile and strong enough to perform a number of useful as well as... questionable abilities.




Techniques:

-CQC: Close Quarters Combat; she is very skilled in hand to hand, disarming and unconventional melee combat as well as advanced swordplay. CQC also involves throws and tactical disarming of enemy weapons and or using said weapons against them. Mostly reliable against humanoid enemies, over monsters, but she’s had to deal with both. Her tails can also aid in this task, as she can take on multiple targets at once, with her swift and nimble tails entrapping and disarming her enemies.

-Benzi Swordsmanship & Master Swordsmanship: She uses a mix of the ancient Benzi style of swordsmanship which was common in the Benzi Era of Beijio (Primordial Era- 1500s Galiavan time), which has a more grounded move set that primarily relies on defense, however she mixes it up with the newer Beijionese style of movement which followed after the Benzi Period along with her own signature moves making her quite the professional swordsman.

-Stealth: She has perfected a manner of stealthy movement which allows her to sneak into a sniping position without bringing much notice to herself if any at all.

-Diving: She can dive very deep underwater.

-Body Pin: She'll use her tails, legs, and her soft and plump bottom to halt her enemies movements, as long as they are smaller than herself! There are various methods of pulling off such feats.

Kitsune MagiK:

Fox-Fire- An ability granted to all Kitsune. She can conjure wisps of azure-green fire several feet away from her body. The flames do not have to act like fire would normally, it can be searing hot and can burn on contact, yet not burn down a forest; it can travel through water if it wanted and not extinguish, not be blown away by wind. Her foxfire defies normal logic. She can also launch these fox-fire orbs in repetition or channel them through her weapons. These fox fires also allow her to create illusions and traps as well as easy quick escapes between flames if necessary. In a way, Himeko is one of the few kitsune who can remember how to fight in this manner, so many of the fresh blood Kits have lost their taste of mixing battle with mischievous pranks favored by the kitsune warriors of old.

Tail Fire- As is possible for some Kitsune, she can shoot fire from each of her tails, in various directions.

Master Illusion- To a kitsune, their illusions are reality. What they make, for them, and for others, is as real as anything found or crafted in nature. Anything that a kitsune builds or transforms, becomes what the kitsune desired. A kitsune can make people, animals, and objects, which can't be distinguished from the real thing. The more kitsune team up to make things, the more can be made. A handful of kitsune can build a city if they desire. Her illusions are very hard to snap out of, for you could pinch yourself and still be trapped in the 'dream' so to say when it comes to her illusions.

Skulker- Kitsune are able to hide undetected from others with ease, given the appropriate cover.

Spirit Qualities- A character with Spirit Qualities is immune to all charm effects except for those of other spirits. She is hedged out by effects that hedge out outsiders.

Swift- A creature which is Swift moves at a faster speed than its physical abilities would seem to permit.

Kitsune Support Abilities:

Kitsune Seduction- A form of mind control, the kitsune ability of 'seduction' is one of the most commonly-mentioned skills in legends. By using her tail or tails in a swaying manner, or by meeting the gaze of a target, the kitsune is capable of taking over their mind. While under the control of the kitsune, the victim sees, thinks, and lives in a world designed by the kitsune, all inside the target's mind. The target is controlled until someone breaks the magic the kitsune's using. This mind control is purely by magic, mind you, and can be broken by certain magics, or wards. Himeko likes to employ this technique towards mortal or kitsune men of her fancy, though the latter isn't usually susceptible to her full powers of seduction, being a Kit themselves.

Kitsune's Void Pocket- A small space which can be easily accessed by Himeko, with the only other Kitsune being able to access it being the revered Inari. This particular space is accessed via the intimate space between her robes, that is, bluntly, between the cleavage of her breasts. She can store various items, like weapons, pouches and what not into this pocket of nearly limitless space. She has no limits to what she can store, unlike other kits.

Fox Lantern- Summons 'fox lanterns', which are floating dancing lanterns that can light her path.

Shapeshifting- She can shape shift her body to any way she likes.

Shifting Mind- A kitsune's shapeshifting abilities make her resistant to mental attacks.

Fast Shifter- She was born with an innate talent for switching between her natural and mortal forms, and can do so almost instantaneously.
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