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Characters: Goblin races

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Characters: Goblin races Empty Characters: Goblin races

Post  Hinki Naagriol Sat Aug 19, 2023 7:48 pm

Crisis Rocan on galiavan2657 wrote:Goblins,


Characters: Goblin races Goblin13


Characters: Goblin races Goblin11


Characters: Goblin races Goblin12


Characters: Goblin races Goblin14



in general are smaller in stature and agile by nature.  "Goblins, thievious, mischievous, completely greedious," a self description of an ancient Goblin Queen.  They speak in weird rhymes occasionally, in general they use a shorthand styled verbal language.  Rude by nature but that is mostly due to their desire to not waste time, often sounding rude because of the content of their speech, but never with purposeful intent this is due to being short and abrupt of speech at all times.  

Primarily the Goblins are a matriarchal society, though males re just as often around and about in the world, it is the females who take the forefront of their society.

Orcs are actually just over sized goblins, after a certain point in time in the growth of most male goblins they become too large for the traditional Goblin Socialite society and become known as Orcs.  They maintain all of their status and standing inside the  goblin society, but are not normal goblins.

At one point in the prerecorded history of the world they were as a long dead Goblin historian once said "Almost extincted by lizardmen."  

Goblins are one of if not the most intelligent species on the planet but frugal in every way, minimalist in all aspects of their life.  They do not waste time or words or effort, in anything they do.  "Efficiency is the key to greater wealth"

Sometimes non-goblins mistake them for green elves…. "Whatever those are."

All Goblins are required to register themselves when entering and exiting foreign lands as well as give as detailed of an itinerary as possible  Registration in foreign countries under penalty of death, due to their natural instincts foreign countries require goblins to register and have their every movement tracked and monitored while visiting, failure to comply results in immediate deportation to their homeland.

Goblins of all shapes and sizes like valuables shiny or not if it has worth it has more worth to a goblin you can be sure of that.  They live to gain wealth, within their society wealth is power, the wealthier a goblin is the better their life is the more influence and power they have.

Originally goblins were a friendly race who believed in the good of all Goblinhood.  Mutual preservation and the good of "the people”.  That all changed after the war of the Greenskins and their subsequent near extinction.

Some goblins are nomadic wanderers; these are considered Goblin Dissidents by the Goblin Socialites.  They wander and live wherever they can including caves and abandoned towns and villages.  

They invented airship technology shortly after the arrival of the Forerunners on Galiavan.  A Goblin Socialite gathering witnessed the crash of the Forerunner’s spaceship, the group spent all their time and wealth in the pursuit of airships as they dubbed the crashing metal bird.  Eventually sparking a mutual friendship with the alien race in the years to come.

Mu-Irzik Arena- at some point in history a bold and ballsy goblin, was sought out by the Wargod Stratus looking for cheap labor.  He struck a Situational Contract with this Goblin for laborers.  The goblin worked out the details and in return for supplying year round facility labor the goblins as a whole gained a new homeland.  The wealthiest goblins live here year round including their Queen.  A lottery is held regularly throughout the year for less fortunate goblins to win a chance to work their Bo-e’s Magic Daionce day at the arena.

Bo-E (Bo-ah) Goblin god of abundance and prosperity, who may or may not have died tragically of heart break when his people inverted his teachings, becoming the goblin society of the modern ages.  

The sacred custom of Bo-E’s Magic Daionce (Day-on-sa) Day.  One day a year they have to give any amount of their wealth to someone they encounter, alternatively they can perform a great act of charity or good will instead of giving up their wealth.  This can be done on any day of the year for each individual goblin.

Goblins are world renowned for their luck in gambling.  So much so that nearly 99% of the gambling establishment on Galiavan are owned, operated, in debt to the Goblin Socialites, with only one "minor insignificant" exception Silvercraft Casino.

The leader of the Goblin Socialite is the Goblin Queen, the wealthiest Goblin in the land.  As a mark of her extreme wealth she bears the Wings of the Goblin Queen upon her back.

The Goblin homeland is a special place.  A magical place.  Once a man named Tea Nick made a contractual magic deal with a Goblin Queen for some useless land and further assistance.  A deal to last a hundred years, where the land would pass completely into his ownership and the May Koo Reoctor which they helped to build.  Unfortunately Mr Tea Nick defaulted on his contract via premature death.  Leaving the Goblins the sole owners of the unique May Koo Reoctor and the now prosperous and vibrant land.  There are legends about this paradise in the lands of the world above.  Though the Goblins alone know its name. Zeegay Stor Dewst


Characters: Goblin races Goblin10



Basic traits and skills of the Goblin race:

Leprechaun hate- an instinctive hatred for all leprechauns, but their shillelagh’s on the other hand…

Sense of Wealth- The ability to recall the exact amount of wealth they possess.  To the exact minutest measurement possible and the exact value of any currency on hand.

Natural blind spot- Other races seem to look past goblins, unless something draws their attention to them including those with "enhanced seers and smellers."  They are so very normal looking and smelling that a being could miss them passing right in front of them if they could remain simply silent.  

Goblin Positional Syndrome (GPS)-part of their naturally enhanced intellect they are able to perceive directions and location both in a general sense and a world wide sense relative to their location.  This includes in darkness and places such as caves or artificial constructs of mass proportion.  In short in a matter of a few moments they can find where they want to go even in unfamiliar locations, being able to chose the correct direction to go in order to reach their chosen destinations in the least problematic ways.


Magic:  

Situational Contract Magic-They have magic but it requires a willing victi… supplicant.
Genie like in nature with their magic, they do not have to require something in return they can willingly use it freely for someone who asks but more often than not they seek to build upon their wealth at the expense of those who take advantage of their magic.


The Sacred Goblin Martial Arts:  Gabowleegooke-

Though not every Goblin practices the martial art of Gabowleegooke, every Goblin can Gabowleegooke with the best of them.  What is Gabowleegooke?  It's magic, but not magic, but MAGIC...  It is a world renowned martial art unknown to the world as a whole, practiced exclusively by the Goblin race, perfected by those many mighty Gabowleegookers who are among the few and proud masters of Gabowleegooke.


Natural predator:

The Slayer of Goblins-


Characters: Goblin races Slayer10


A man with few memories but those which he does have are bound tightly around the desire to hunt and remove all goblins from the face of Galiavan, but primarily he works as the main tracker of illegal Goblin board crossers and those with bounties when he is not in pursuit of illegals.  He is highly skilled in combat and what seems to be alien fighting styles closely related to if not almost nearly identical to the Valour Family combats arts.  His history spans generations if not longer but his identity has never been clearly confirmed as he never seems to remove his helmet.  

One obscene fan theory is that it is not just one man but an entire bloodline devoted to the legend and cause of the Slayer of Goblins commonly called Kuryida be Bumutnr.  That this bloodline exists while always maintaining the memory loss and skill set which are the mythical components of this fully armored warrior.  Some even believe that beneath that dingy armor women and men alike have hidden throughout the history of the Slayer of Goblins.

Another theory that certain circles of Goblin Socialites like to toss about safely behind their walls is that a drunken leprechaun is under the helmet hunting them for revenge.
Hinki Naagriol
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Characters: Goblin races Empty The Queen of Gambles~

Post  Hinki Naagriol Sun Aug 20, 2023 9:54 pm

Name: Hinki Yhi Naagriol
Nickname: Hink
Title: Queen of Gambles
Characters: Goblin races HinkiAva

Physical Description-
Age: 21
Sex: Female
Height: 5'even
Weight: 124 lbs
Eyes: Yellow
Hair: Red
Body/Physical Appearance: A goblin with green skin, large yellow eyes and with plush lips. She has shoulder length crimson red hair with long sidelocks and angled bangs across her forehead. She has long, thick, floppy dagger-like ears with a nick on the lower left lobe, with a gold pair of triangular shaped earrings called 'Dori-tohz' which are traditional goblin earrings/ear clips on her right ear, and a single 'Dori-tohz' on her left. Physically short, she is also quite attractive to the human eye; possessing an hourglass frame, a pair of huge breasts, a wide hips, a huge ass and big thighs with shapely legs! She has dark green 'spots' almost like freckles across her ears, shoulders as well as parts of her back. She has feral, claw-like toenails and fingernails painted a deep red, a mouth full of sharp, shark-like teeth and long, fluffy black lashes that are ringed with a dark inky mask that runs down her face in six, dagger-like lines.

Clothes:
Queen of Gambles: Hink wears a patchwork top hat that has seen better days, with the top being hastily laced together and pinstripe patches on the column, with the rim of her hat slightly tattered and worn. A pair of brass plated goggles act as the hat’s band. Her jacket is just as distressed, being a re-fitted and tattered cropped tailcoat with the tails falling only to the waist instead of past the legs with a red and pink polka-dot patch on her left elbow and holes in her upper left arm and right elbow. The jacket has brown leather lapels and white silk cuffs with a gold claw pinning the cuff together on her left wrist, and a bit of tied brown cord on the right.
Underneath she wears a brown leather and pinstripe waistcoat with a pair of crimson buttons, and a dented gold pocket watch hanging out of the holy vest’s right waist pocket. Underneath she wears a sleeveless bleached, white satin Bunny Suit dress shirt with a cleavage cutout showing off her side, inner, under and freespace cleavage before coming together again around her neck with a collar. A blue satin bow tie with a gold skull charm hangs off her neck.
She wears a floppy, navy blue, high leg thong that shows off her hips and full thighs.    
For her legs, Hinki wears brown leather stirrup style (toeless and heel less) thigh high leggings with brass buttons (two of which missing on the right leg), and brown leather belt fasteners with a single garter on her left leg/upper thigh. She also wears a leather anklet on her right leg, and a pair of ratty white quarter chaps off her ankles with brass fasteners. To round things off she has a pair of tattered white silk gloves, with holes in her thumb, index and pinky fingers for her right hand and index and ring finger on her left.


Like all Goblinkin, she forgoes the traditional use of panties/undergarments. She doesn’t realize her thong is technically an undergarment…

Characters: Goblin races Hinki_Yhi_Naagriol_no_bg2


Background-
Hometown: Goblin City, Domescadia (destroyed)
Alignment: Chaotic Neutral


Employment: Gambler, Formerly of the Goblin Queen’s Court, also her half sister
Rank: Bigjuggz
Sensei/Instructor: Family trade secrets, mostly self taught.
Instructed: None


Relationship Status: Single
Medications: None
Allergies: None
Likes: Wealth, playing games, adventuring, collecting unique items for her private collection, drinking wine, rare items, having fun.
Dislikes: Thieves, rude people, Elves (sometimes), Leprechauns (sometimes), being denied something she wants, overeating, Humans (sometimes), Abdel Adham and his armies.

Health Background: Healthy

History:
A bodacious Goblin gambler and self proclaimed ‘Queen of Gambles’, hoping to one day be known by that title by all Goblinkind if not beyond. She’s a well spoken, well worded, and rather socialized Goblin, speaking full sentences which is an oddity in lower Goblin social norms. She was a Goblin City Socialite and member of the Goblin Queen’s Court- after all, the big busty bitch was her half sister! However, Hinki and other Goblins fled Goblin City when it became under siege by Abdel Adham and his legionnaires who wanted the Tenik Reactor within. The city fell and the Queen was captured, toyed with by Abdel for weeks before being fed to his pet Apophis Belly Dancer…

Given the now chaotic state of the Gobbie world, Hinki Yhi Naagriol has begun a journey to allocate funds and land to form a new homeland for Goblinkind! A land of alcohol, hookers and blackjack among other gambling mechanics and depravity, a better, newer and well guarded funland for the Goblins! Inquiring help she was forwarded to an upstanding businessman from Rolan who had some diplomatic dealings with Goblins in the past, one Lucien Bartholomew Lockheed ⛈ (maniacal laughter). However, at present she is stuck in Beijio trying to make some cash so she can head to Rolan after being kicked out of Galideno City’s Bliss Casino for being a Goblin! Racist pricks!!  


Inventory-

Weapons: A decorated ivory gripped Kard* with a bejeweled silver sheath, a M2212 Hornet Handgun**

*Characters: Goblin races 1200px-Kard_dagger_Ottoman
**Characters: Goblin races Quicksilver_7

Equipment: Travel supplies, a bag of treasure (including gold, jewels, pearls, Orichalcum ingots and raw Bavarium ore found in their main underground outpost cities), rope, tinker tools (screwdriver, hammers, wrenches, etc) and a lantern.

Prized Possessions/Personal Items: Top Hat, Pocket Watch, Her Cards

Misc.-
Special Abilities:
Leprechaun hate- An instinctive hatred for all leprechauns, but their shillelagh’s on the other hand… are quite valuable. But this is only sometimes. She's more open than most goblins, which is odd, even for their kind, thus she's treated as an annoyance at times and an outsider by those not from Goblin City.

Sense of Wealth- The ability to recall the exact amount of wealth they possess. To the exact minutest measurement possible and the exact value of any currency on hand.

Natural blind spot- Other races seem to look past goblins, unless something draws their attention to them including those with "enhanced seers and smellers." They are so very normal looking and smelling that a being could miss them passing right in front of them if they could remain simply silent.  

Goblin Positional Syndrome (GPS)- Part of their naturally enhanced intellect they are able to perceive directions and location both in a general sense and a world wide sense relative to their location. This includes in darkness and places such as caves or artificial constructs of mass proportion. In short, in a matter of a few moments they can find where they want to go even in unfamiliar locations, being able to choose the correct direction to go in order to reach their chosen destinations in the least problematic ways.

Quick-footed- In spite of her curvaceous frame, the gobbie is very agile and quick on her feet! She can easily steal someone's belongings before they have a chance to know what hit them!

Magic:  
Situational Contract Magic- Genie like in nature with their magic, they do not have to require something in return they can willingly use it freely for someone who asks but more often than not they seek to build upon their wealth at the expense of those who take advantage of their magic

Goblin Punch- She winds up for several seconds before unleashing a powerful attack. Doesn't expend magic nor is magic, but its... 'magic'.

Iron Fist- A slightly stronger Goblin Punch.

Magical Punch- Used to hit magical creatures

Hammer Punch- Very strong punch. Breaks boulders easily if they are double her size.

Costly Punch- Punch strongest when close to death

Kártakinesis- The user can create, shape and manipulate cards of all kinds, including playing cards, tarot cards, trading cards/Trading Card Game (TCG) cards, etc., shaping and combining them as needed, or moving them with telekinesis.

  • Card "Tricks"- The user can utilize a form of magic dealing with cards. They can use cards to achieve a variety of effects from summoning weapons, placing traps and using other forms of magic through cards. They can predict the future through cards and even trap people or creatures inside of cards.
  • Card Detection- She can detect concealed cards on someone’s person, including the God of Gambling himself, Corveyus.
  • Magicians Mastery- She, either innately or through training, is a master of performing stage magic. They can master the art of deception through props or small-scale magic spells. Regardless of whoever is watching the performer, there isn't a non-magician that can see through the user's tricks. They can also incorporate their magic tricks in battle for a fun and deadly performance.
  • Card Imprisonment- She can imprison a soul of a beast, or maybe even a mortal into her cards as well as:
  • Card Summons- She can summon forth beasts who become entrapped in her cards who are sworn to her allegiance till she removes them from their prison. Summoned creatures who fall vanish, returning to their card till they recharge again.
  • Spells- She can instantly cast spells absorbed by her cards without any incantation or using her body’s mana. These cards burn up upon use and have to be replaced.
  • Telekinesis- She can move and shift the cards about with her mind, creating shields, bridges and distractions.
  • Weaponized- She can also alter the physical properties of the cards, allowing her to weaponize them in conjunction with casting spells with them as mentioned before.
  • Cartomancy- She can employ cartomancy, the use of normal deck of cards or tarot cards to gain insight into the past, current and possible future situations of the subject.
Hinki Naagriol
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