Characters: Human

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Re: Characters: Human

Post  Rhorke Graywatch on Mon Oct 23, 2017 10:05 pm

Name: Rhorke Graywatch

Physical Description-
Age: 23
Sex: Male
Height: 6’3
Weight: 188 lbs
Eyes: Brown
Hair: Blond
Body/Physical Appearance: Tall, muscular, athletic. He is a typical Southern Scardian in build with a chiseled yet stocky mass of pure muscle and long blond hair. His unkempt hair is blown back, and has a scar that runs across his left eye. He has a handsome face, a charming and confident smile that makes him quite the bachelor from Kilwood.

Clothes: A white and brown leather long coat cut off at the shoulders, a sleeveless striped button down shirt, a sleeveless black v-neck shirt, a white sleeveless undershirt, brown fatigues, a single suspender hanging off right thigh, a leather side satchel on left thigh, brown leather combat boots, black leather fingerless gloves and arm bands. He likes to show off his arms.



Background-
Hometown: Kilwood, Scardia
Alliance: Kingdom of Scardia, Kilwood Village
Alignment: Chaotic Neutral


Employment: Hunter
Rank: Unknown

Trained In: Water Magic, Air Magic, Stealth, Spearmanship, Swordsmanship, Equestrianism, Scardian Chivalry, Scardian Warfare, Scardian Combat Training, Ranged Weaponry, Improvised Weapon Use, Fencing, Long Jumping, Dancing, Wrestling, Climbing, Swimming & Diving, Tournament Fighting, Armor Training (while paired with all above skills), Navigating.
Sensei/Instructor:  Hrothor the Honored, The White Tower, his family.
Instructed: ‘Umbra’



Relationship Status: Single
Medications: None
Allergies: None
Likes: Scardian Chivalry, Eating Hearty or Spicy Food, showing off, sex and wine, hunting and combat practice.
Dislikes: Taking orders, anything that ignores him, general disrespect.
Health Background: Healthy.


History:
He is the second son of the Chief of Kilwood. As the youngest, he has been given a bit more freedom when it comes to the politics of Kilwood, meaning he generally ignores his duties unless countlessly hassled by his father. He seeks enjoyment in showing off, and it’s hard to ignore being a handsome and athletic young man in a village of worthy female suitors. He also is the primary hunter for the village, and hunts alongside his massive dark furred Dire-Cat, ‘Umbra’. He has trained Umbra since she was a cub, having found her on his first hunting expedition with his father and older brother. Umbra has become a loyal, steadfast companion and mount for Rhorke, who also shelters him when on the road.

Rhorke is a cocky, somewhat entitled young man who does what he likes, but generally has good intentions when it comes to people. He shows mercy to enemies, giving them a choice to do things ‘his way’ before he will force ‘his way’ on them in a merciless and oftentimes savage manner.

Inventory-

Weapons: Quicksilver Mod 1, Scardian Hunting Spear, Mythgarde forged Battleaxe, and a Mythgarde forged cavalry broadsword.


Equipment: Small backpack, Tenik Mobile Phone, 2x Tenik Stims, rope, cape, electric lantern, flashlight.


Possessions: 3x Galideno Stick Grenades

Prized Possessions/Personal Items: Unknown

Misc.-
Special Abilities:
Scardian Abilities: Like any true Scardian and those born within her borders, Scardians by their very nature have the following stats, thanks to the will of the High King Scar’d upon his ascension into the War God Ranks, centuries ago. It's also these abilities which disqualify many Scardians from world sporting events such as the Mu-Irzik arena, unless specified otherwise.

-Scardian Speed/Agility: All Scardians (those born in her borders), are given unsurpassed speed and agility, much like the War God himself. No matter body type or size, as long as they are still able to use their legs, after the age of thirteen Scardians will feel as though they are the very winds themselves.
-Scardian Healing/Frost & Water Discipline: All Scardians can heal shallow to moderately deep wounds with snow, frost, and water; much like Scar’d had when he was a lad. They are also immune to the cold pinch of the frozen landscapes, the tundras to the north a non-existent obstacle for the average Scardian who can take the cold, and not feel it’s icy bite. Heavier wounds become shallower when ice/water is applied, but will need further medical attention to effectively stop bleeding.
-Scardian Strength: All Scardian born also show an extreme strength that is unlike other races of man or beast-kin. Even beast-kin of Scardian born are given this trait, making them appear like monsters with the ability to lift more than the average human.
-Animal Affinity: He is able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). He has a very close connection with his Dire-cat, Umbra, but since he is not Feniran, cannot communicate mentally with her; however she seems to understand his mannerisms to a tee regardless.

Skills:
-Impale: He can pierce just about anything with a melee weapon; a skill he learned from his Scardian bloodline.
-Enhanced Spearmanship: He demonstrates a natural aptitude in the way of polearms. He is able to wield any kind of polearm with great speed, power, and skill. As one of the largest (or at least longest) classes of weapon that can be carried by normal humans, users of this ability excel in keeping enemies at bay and maintaining a superior position in combat, having a great advantage, at a distance, over opponents wielding smaller melée weapons.
-Stealth Mater: His hunting expertise in Kilwood village made him a master of stealth, able to sneak up on unsuspecting enemies in dense woodland with the finesse of an Elf.
-Herbalogist: He knows medicinal flora well and how to apply it in a survival situation.

Magic Abilities:
-Hydrokinesis: Rhorke can create/generate, shape and manipulate water.

  • Create Water: Creates water. He can move, shape and animate water; including compress and manipulate its properties.
  • Steam Blast: He can cause water to explode into volatile steam.
  • Freeze: He can make the water he animates freeze solid.
  • Healing Waters: He can gather water upon the surface of his hands, and apply it easily to wounds, making the water glow with a bright blue as it mends injuries on an almost surgical level.


-Aerokinesis: He wields magical wind and has an affinity for the element of wind.

  • High Jump: He can jump to an alarming height with a conjured compressed air around his body which produces an insane amount of lift.
  • Double Jump: He can jump in mid air, using magically produced air to form a barrier at his feet to help produce more lift.
  • Air Blast: Can send a blast of air like a barrier at his opponents to knock them onto their backs. Can also use this to increase the velocity of his arrows.
  • Air Explosion: Can cause the air to ‘explode’ in a non-lethal concussive blast which ‘pops’ the hearing of his targets.  
  • Healing Wind: Flows a cool breeze which is condensed with a healing aura and helps regenerate wounds to him and/or his allies.

Rhorke Graywatch
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Re: Characters: Human

Post  Felicia Onozuka on Tue Oct 24, 2017 9:40 pm

Name: Felicia Onozuka
Nickname: ‘Charon’, ‘The Ferryman’



Physical Description-
Age: 17
Sex: Female
Height: 5’9
Weight: 125 lbs
Eyes: Glowing Crimson
Hair: Red
Body/Physical Appearance: A tall, curvaceous redhead with large glowing red eyes. She is of mixed Feniran and Beijionese descent, with a semi-pale complexion. She doesn’t appear Beijionese at a glance, but she is proud of her Beijionese heritage. She has medium long red hair that is unruly with fringe and long locks splayed about without apparent order, but is managed somewhat by being placed into a pair of side ponytails at either side of her head with a pair of red cherry looking hair bobbles. She supports a generously nubile body with rather large breasts that can be a bit too much to handle for her at times. Though she was born in Fenira, she was raised all over, before her parents decided to become Teronian, and she did as well, hence her glowing red eyes.



Clothes:

Teronian Shadow Robes: It varies, but generally wears a short sleeved blue kimono with a traditional Beijionese Obi (sash) fastened in place with tight rope and a Beijionese Okane Tsuba coin. The sash rarely keeps her large bust from parting her kimono, so generally her cleavage escapes and is shown off. She wears a blue and white skirt or hakama with her outfit, white tabi socks and sandals. She wears Beijionese vambrace. She wears to conceal herself a long hooded cloak with a brown velveteen outside and red silk lining. She wears sarashi wrappings and a traditional fundoshi Beijionese thong.

(with cloak)





(without cloak)








Teronian Master Shadow Robes: Consists of a black fur lined kimono with a brown obi sash fastened with pearls and an ornamental skull. White fur lines the neck and shoulders, while black bear fur lines the edges of the sleeves. It shows off her cleavage and exposes her entire right leg up to the hip when worn. She wears white foot wrappings and black sandals. Her underwear is a fundoshi.



Sakura Kimono: A mini pink kimono without sleeves with double side slits and with a sakura petal design. A yellow obi is tied around her waist and fastened by sakura petal accessory. She wears white thigh highs and sandals and a white fundoshi.


Inconspicuous: A white and red kimono with red flames as a design on the left sleeve (shows off cleavage), a black sleeveless haori jacket, a red obi tied over both, a pleated blue long skirt, white tabi socks and sandals. Wears a Fundoshi underneath.


Beijio City Downtown: A blue and white frilled mini-kimono, an obi sash, a sleeveless black spandex turtleneck belly top, black fingerless gloves, white fundoshi, blue leg guards with white tabi socks, sandals. Used in the Market districts when she wants to draw further attention.


Blue Yukata: A beautiful and ornate blue yukata for special events.



Revealing Bathing Thong: Not very shy about her curvaceous body, this faded violet bikini and side tied high leg bathing thong leave almost nothing to imagination. Used at the Bliss.



Background-
Hometown: Teronia  
Alliance: The Shadow Council of Teronia
Alignment: Chaotic Neutral


Employment: Shadowblade Master

Rank: Master Shadowblade
Trained In: Picking Locks (if magic is ever canceled out for some reason), Dark Magic, Stealth, Close Quarters Combat (advanced), Ranged Weaponry, Dagger Throwing, Knife Play, Sword Play, sleight of hand, assassination.
Sensei/Instructor: The Shadow Council of Terroronia
Instructed: None yet.


Relationship Status: Single
Medications: Unknown
Allergies: Unknown
Likes: Training, drinking, eating, sleeping, Shadowbanish Wine, Pure Beijionese Sake, being playful, killing her enemies.
Dislikes: Working.
Health Background: Healthy, but due to Teroronian Heritage:

-Resistance to Darkness based Magics
-Resistance to some Poison/Toxins
-Minor Physical Damage Resistances



History: A red headed Teronian Shadowblade that is of Feniran and Beijionese descent. Her father, hailing from Beijio, met her mother while shipping goods to Fenira. She has mixed traits because of this, and doesn’t appear Beijiones at a glance. At some point, her parents decided to live in Teronia, and become part of the population there. Felicia’s glowing red eyes were a gift given to her by the War God Sirius, and was later allowed to become a Shadowblade Assassin.

After becoming a Master Shadowblade by completing her trials, she has since been sent about Galiavan completing contracts sent to the Shadow Council which are in turn, sent to her. She grew up knowing Vern Silverfallow who occasionally crossed paths with her in the times before she became a Shadowblade.

She is a carefree individual who likes to be laid back with a jug of sake or shadowbanish wine when she can. Though she gripes about having to work, ultimately she enjoys the killing aspect, which may have to do with both the Beijionese and Terronian upbringings. She is skilled in shadow projection and flame spells, with her primary weapon of choice being that of a large Scythe; which is uncommon for Shadowblade Assassins. As such, she is sometimes referred to as ‘Charon’ or ‘The Ferryman’.

Inventory-

Weapons: 2x Standard Teronian Shadowblade Kukris, 1x Teronian one-handed double edged blade, Great Scythe.

Equipment: Teronian ‘Fangs’, 3x M24 Galideno Stick Grenades, 1x Tenik Revive, 3x Tenik Stims

Possessions: Travel supplies, rations, Kiseru, Tobacco, Sake Jug.

Prized Possessions/Personal Items: Hair Bobbles: An accessory she always wears or has in her possession.

Misc.-
Special Abilities:
-Animal Affinity: Due to Feniran traits, she is able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). She can also communicate with them mentally (NPC and Player based)
-Enhanced and Powerful Magic: Due to Feniran traits, her ability to pull off magic is not only easier, but the conjured magic is considerably more powerful in effect than someone not of Feniran birth.
-Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
-Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
-Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Culture.
-Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
-Prestidigitation: Is able to pull off her illusions and sleight of hand with relative ease, pulling off her feats with professional finesse.
-Shadow Warp: She can warp herself or other individuals with her physical or magically conjured shadows to almost anywhere. Apprentices can warp anywhere in the same location (a city, town, etc.), Masters, like herself, can warp anywhere in the same region (a Country). The darkness from which they form generally appears as a fog or smoke of black coloration with deep blue electrifying sparks riddled throughout the cloud. They can also warp people or objects into other creatures or objects if they are of Master level.
-Shadowblade Conjuration: They can summon and forge hardened blades made of shadow, and can summon endless supplies of them.
-Shadow Pocket: They can hold items in ‘hammer space’ created from their darkness. Pulling blades or other useful items from this space whenever they need it.
-Warp Strike: They can throw weapons and then warp to the location of the weapon that was thrown.
-Cat-Like Acrobatics: Many are gifted with the grace and movement of a cat, able to balance themselves should they need to.
-Shadow Breathing: Should they be in an environment where they cannot breathe, they can cover their nose and mouth with their shadows and open a pocket of air closeby in order to breathe.
-Redirecting Shadows: When trained well enough, Shadowblades can redirect projectiles of varying speeds with a mixture of Shadow Pocket and Shadow Warping abilities; objects that travel through their smoke maintain their velocity as they had when entering the void space, allowing the Shadowblade to ‘redirect’ the projectiles by placing shadows tactically close to offending party, releasing their own projectiles upon them.
-Shadow Gate: They can fully, or partially appear from any form of shadow they themselves conjure or from preexisting shadows.
-Dark Vision: a Shadowblade’s eyes are so well enhanced that they can see farther than most mortals or even demonic creatures. They can also see in total absence of light, and make out shapes just as easily had there been a light on in such an environment.

Skills:
-Sexy Clothing: Due to the nature of her clothing, she can easily distract foes attracted to her.
-Seduction: She uses the power of sex and provocation to lull some of her enemies into a false sense of security.
-Death’s Scythe: She can send an arc of Teronian shadow energy at her opponents from a distance with her scythe, cutting down anything that obstructs its path.
-Shadow Sickle: She make copies of her scythes, and use them as ranged weapons.
-Boomerang Scythe: She throws her scythe out and it will return like a boomerang.
-Free-Running: She can climb and perform daring acrobatics without any issues.
-Acid Resistance: She has a mild resistance to caustic damage.


Magic Abilities:
-Pyrokinesis: Felicia is able to create and control fire. She cannot control flames she didn't create however and is not immune to other types of fire.

  • Create Fire: Felicia can create fire.
  • Fire Attacks: Felicia can infuse her attacks with fire. She can also completely cloak herself with her flames.
  • Fire Channel: Felicia can channel fire through her clothes, weapon and anything she touches.
  • Fire Burst: Felicia can cause explosions and eruptions of fire.
  • Fire Tornado: Felicia can create a torrent of flame that spirals from the ground like a tornado and draws everything in, increasing its size with the more oxigen that is consumed.
  • Flame Thrower(s): Felicia can shoot a concentrated spurt of fire from her open palms, shooting out a constant flame up to 35 feet.
  • Fire Ball: Felicia can create a malleable ball of flame which she can throw at her enemies like a softball. The fire remains after hitting its target, and will burn the environment if there is enough fuel to feed it’s flame.

-Eldritch Blast: She can perform, non-elemental mystical attacks by manipulating energy, and use it to blast her enemies. Can also imbue physical weapons for an ‘added effect’.
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Felicia Onozuka
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Re: Characters: Human

Post  Ursa Deltora on Mon Oct 30, 2017 11:25 pm

Name: Ursa Francesca Deltora
Nickname: ‘Gun Mage Deltora’
Titles: Madam Gunslinger (no longer revered), Rogue Gunslinger



Physical Description-
Age: 31
Sex: Female
Height: 6’1
Weight: 130 lbs
Eyes: Brown
Hair: Black
Body/Physical Appearance: A Feniran woman of tall stature, with short dark hair in a styled bob, large brown eyes accentuated by dark glittery eyeshadow and dark eyeliner along her fluffy long lashes, a plush pair of lips painted a glossy light pink. She has medium large breasts accentuated by her revealing dark outfit, showing off plenty of cleavage. Her hips are wide, thighs are thick and legs are long and shapely. She has a toned body of a woman in her early twenties yet, and appears beautiful and refined like all women who hail from Castilia Reo.

Clothes: A Beijionese black silk Gi with a Feniran flair. A sleeveless, backless Gi combined with a hakama with double leg ventilated slots and a v-plunge neckline (showing off her cleavage tightly packed) and a v-plunge that stops mid crotch; the gi and hakama are fastened by an iron wolf head shaped buckle. She wears a cropped high collared jacket with ventilated juliet sleeves and the ‘badge’ of the Gunslinger Association’s Enforcers on her upper left shoulder with her full name engraved upon it. She wears knee high black leather high heeled boots. She has a knife sheath above her ass (for her Teronian Double-Edged Dagger), and a double looped black leather pair of holsters with cartridge bandoliers on them (for .44) with silver buttons and engravings in the leather. She carries a fanny style small pack which conceals her aforementioned dagger; another dagger is hidden in one of her boots.



Background-
Hometown: Castilia Reo, Castilia Reo Empire (Separatist Fenira)
Alliance: Unknown, her Family
Alignment: Chaotic

Employment: Rogue Gunslinger Master

Rank: Madam De Gunslinair (Master)
Trained In: Picking Locks, Magic, Stealth, Close Quarters Combat (advanced), Ranged Weaponry, Dagger Throwing, Knife Play, Sword Play, sleight of hand, mounted combat.
Sensei/Instructor: The Gunslinger Academy of the Gunslinger Association, Fenira’s School of the Magi.
Instructed: None yet.


Relationship Status: Married to Hiram Julio Deltora (separated), Mother of two children: her son Vicent Deltora (10) and her daughter Francesca Deltora (6).
Medications: Tenik Stims
Allergies: None
Likes: Her children, drinking a pleasant Feniran Red, eating good food, Ancient History, killing her enemies.
Dislikes: Threats made about her children, her husband, eldritch monsters, evil natured actions (save if it occurs to the ‘evil’ individuals), Tenik Industrial.
Health Background:
-Magic Circuit Conductor: She has a unique and rare Feniran trait which allows those who possess this trait the ability to absorb and ‘charge’ stored offensive casted magic within their bodies at the cost of enduring pain. They can release the absorbed magic at double the intensity at their opponents at will. Keeping stored energy constantly damages the user till it is released, but becomes more powerful the more one absorbs the volatile energy.


History:
A beautiful Feniran Mage and Gunslinger, who originally hailed from the Reo Castilia Empire that separated itself from Fenira as a whole. From a young age, she trained in various arts of magic in the Capital of Fenira, before the separation of Reo Castilia forced her to drop out. By then she was already married and with child, and finding a new source of income was tough for the couple. It was by fate a travelling Gunslinger witnessed the couple being accosted by Soldiers from Gilded Tree. He witnessed Ursa’s handling of a firearm and knew she was capable of the craft.
Ursa was thrilled to have found a new calling, but her husband became increasingly jealous of her skills and developing closeness with the Gunslinger Association.

She soared through her training as a Gunslinger, being known around the Academy as the ‘Gun Mage’ as she mixed both her magic with her gunplay. Even during her pregnancy for both her children she would train and make a name for herself within the association. However, time away made her family life unstable, which eventually lead to her separating from her husband. However, she was denied full custody of her children due to the Academy’s strict rules of non-Gunslingers having permanent residents on the campus.

By twenty seven, she became a full fledged Master Gunslinger, and was able to leave the Academy’s dorms. She acted mostly as an ‘Enforcer’, those tasked with keeping peace on a police level rather than as a military dog that most Gunslingers ultimately become over time.

For reasons (OOC: that I don’t know lol) unknown, Ursa abandons the Gunslinger Association in early 2282, becoming ‘Rogue’. This meant she betrayed the Gunslinger Association’s codes, and for her betrayal, she is sentenced to be hunted down by the Association's active members and brought back to answer for her crimes at any nearby G.A. Headquarters. If she becomes hostile or refuses to be taken in by said G.A. Enforcers, she is to be handled by said Enforcers ‘however is appropriate and applicable’.

Inventory-

Weapons: A pair of Galideno Model 2208 (M2208A .44 vers), a Grey Arms 'Scorpio' .44 Magnum Lever-Rifle, a Basic Glass Dagger (boot knife), a Teronian Dagger.

Equipment: 5x M24 Galideno Stick Grenades, 3x Tenik Stims, 30x .44 silver bullets.

Possessions: Travel supplies, Diary.

Prized Possessions/Personal Items: Photo of Family: A photo of her family, her son Vicent and daughter Francesca are smiling; the older gentleman’s face has been rubbed away.

Misc.-
Special Abilities:
-Animal Affinity: Due to Feniran traits, she is able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). She can also communicate with them mentally (NPC and Player based)
-Enhanced and Powerful Magic: Due to Feniran traits, her ability to pull off magic is not only easier, but the conjured magic is considerably more powerful in effect than someone not of Feniran birth.
-Absorb Magic: She can absorb elements and offensive magic into her body, channeling the energy while taking some of the damage.
-Redirect Magic: She can redirect absorbed magic (see above) cast at her, and send it back at her enemy with double the effect!
-Spiritual Shot: transforms the bullets one's using into a shard of purified light, causing severe damage to enemies made of darkness..(demons).
-Dead Eye: Move only Gunslingers have that allow them to see oncoming bullets.
-True Grit: A magical like skill that physically toughens the Gunslinger's body, allowing them to take more damage that would be considered 'fatal' to non gunslingers.
-The Sight: a telepathic and supernatural form of vision which is only inherited by true born Gunslingers. This allows the user's Godlike keen eyesight to accurately measure distance, length, height, weight, age, and even can read minds sometimes.


Skills:
-Sexy Clothing: Due to the nature of her clothing, she can easily distract foes attracted to her.
-Seduction: She uses the power of sex and provocation to lull some of her enemies into a false sense of security.
-Rain of Lead: Leaping several of feet into the air, guns aimed down upon the enemy and while spinning and firing at once. Gunslingers seem to 'hang' in the air longer than untrained individuals. This is a Gunslinger Trait through and through.
-Spiral Rain/Shot: A horizontal version of 'Rain of lead', in which the Gunslinger charges at the enemy and torpedoes into them firing their weapons.
-Ocelot's Game: A technique used to ricochet bullets off of walls/barriers/the environment in general and still allows to hit the target at the cost of reduced damage to the target.
-First Drawl: When in a gunfight, has the right to draw first
-Rapid Reload: Reloads Guns almost instantly, no matter the capacity
-Super Sonic Rapid-Fire: fires guns at rates which they are not accustomed to. Example: Bolt action weapons, or single action weapons become automatic.
-Twosome Tyme: rapid fire in all directions with both hands equipped with a gun
-Free-Running: She can climb and perform daring acrobatics without any issues.
-Acid Resistance: She has a mild resistance to caustic damage.
-Resist Magic: She can concentrate and shield herself with protective rights to help reduce the effect of offensive magic attacks targeting her.


Magic Abilities:
-Pyrokinesis: Ursa is able to create and control fire. She cannot control flames she didn't create however and is not immune to other types of fire.

  • Create Fire: Ursa can create fire.
  • Fire Attacks: Ursa can infuse her attacks with fire. She can also completely cloak herself with her flames.
  • Fire Channel: Ursa can channel fire through her clothes, weapon and anything she touches.
  • Fire Burst: Ursa can cause explosions and eruptions of fire.
  • Fire Tornado: Ursa can create a torrent of flame that spirals from the ground like a tornado and draws everything in, increasing its size with the more oxygen that is consumed.
  • Flame Thrower(s): Ursa can shoot a concentrated spurt of fire from her open palms, shooting out a constant flame up to 35 feet.
  • Fire Ball: Ursa can create a malleable ball of flame which she can throw at her enemies like a softball. The fire remains after hitting its target, and will burn the environment if there is enough fuel to feed it’s flame.
  • Flame Whip: Ursa can channel fire into a bullwhip like shape, manipulating it with a tangible elasticity that burns and entangles enemies upon contact.

-Hydrokinesis: Ursa can create/generate, shape and manipulate water.

  • Create Water: Creates water. She can move, shape and animate water; including compress and manipulate its properties.
  • Steam Blast: She can cause water to explode into volatile steam.
  • Freeze: She can make the water she animates freeze solid.
  • Healing Waters: She can gather water upon the surface of her hands, and apply it easily to wounds, making the water glow with a bright blue as it mends injuries on an almost surgical level.

-Cryokinesis: Ursa has the power to control frost, ice and snow to a limited extent.

  • Create Ice: She can create ice out of thin air.
  • Ice Blast: She can blow freezing cold air out of her palms.
  • Ice Shield: She can create a shield of ice. The shield is hard enough to withstand superhuman strength.
  • Freeze: She can completely but temporarily encase her opponent in ice.
  • Ice Spikes: She can create large, dangerous, pointed spikes made of ice.

-Electrokinesis: Ursa is able to create and control electricity and lightning.

  • Static: Ursa can create static around her body.
  • Create Electricity: Ursa can create electricity. Even from the air.
  • Electrical Energy Channel: Ursa can channel lightning, magical or man-made electricity through her clothes, weapon and anything she touches.
  • Electric Projectile: Ursa can fire a very small ball of condensed electricity that blows towards the opponent. When it reaches a specific point in space, the ball expands, causing damage to any creature nearby. Ursa can also fire a projectile of electric energy through the ground.
  • Electric Attacks: Ursa can infuse her attacks with electricity. Her most powerful attack is a variation of this power. She concentrates all of her electric energy on her hand, which creates a powerful electric sphere discharge.
  • Discharge: Ursa can release an electric discharge by touching her enemy.
  • Thunder Burst: Ursa can cause explosions and eruptions of electricity in the form of a thunderbolt apparently appearing from nowhere.
  • Thunder Whip: Ursa can channel electricity into a bullwhip like shape, manipulating it with a tangible elasticity that stuns, electrocutes and entangles enemies upon contact.

-Geokinesis: Ursa has the power to control earth to a limited extent.

  • Petrification: By touching her foe, Ursa can petrify organic beings, turning them to stone, of various types (ie. Marble, Sandstone, etc).
  • Petrifying Blast: Ursa can fire a blast of gray energy through the air. If this blast touches anyone that is not her, that person will be petrified.
  • Rock Body: Ursa can cover her entire body with rock like armor.
  • Rock Spikes: Ursa can create stony pillars to jut from the earth when on solid ground.
  • Fissure: Ursa can split the earth beneath enemies, when applying her palms to the solid ground or earthly properties.
  • Vine Whip: Ursa can transmute any stick, vine or branch into a bullwhip like shape, manipulating it with a tangible elasticity that snags and entangles enemies upon contact.

-Aerokinesis: She wields magical wind and can conjure elemental wind.

  • High Jump: She can jump to an alarming height with a conjured compressed air around her body which produces an insane amount of lift.
  • Double Jump: She can jump in mid air, using magically produced air to form a barrier at her feet to help produce more lift.
  • Air Blast: She can send a blast of air like a barrier at her opponents to knock them onto their backs.
  • Air Explosion: She can cause the air to ‘explode’ in a non-lethal concussive blast which ‘pops’ the hearing of her targets.  
  • Healing Wind: She conjures a cool breeze which is condensed with a healing aura and helps regenerate wounds to herself and/or her allies.
  • Air Whip: Ursa can channel the air around her hands into a bullwhip like shape, manipulating it with a tangible elasticity that pushes back or entangles enemies (via a vacuum) upon contact.

-Eleokinesis: Ursa can create/generate, shape and manipulate oils and substances refined from them, which are defined as substances that are liquids at ambient temperatures and do not mix with water but may mix with other oils and organic solvents..

  • Shape Oil: She can move, shape and animate oil; including compress and manipulate its properties.
  • Transmute Oil: She can transmute oil into both the flammable Napalm, or a poisonous kerosine.
  • Detection: She can detect oil.
  • Oleoportation: She can transport oil, merge it, and turn it into tar. Effective at slowing her enemies movements.
  • Adhesive Manipulation: She can create, shape and manipulate any/all types of adhesives, substance that is applied to the surfaces of materials that binds them together and resists separation, including glue, cement, mucilage, or paste.

-Dark Energy Manipulation: Ursa has the power to control a special dark energy.

  • Dark Energy Attacks: She can can infuse her basic attacks (punches, kicks...) with dark energy for increased damage.
  • Dark Energy Projectile: She can can create waves of dark energy to attack distant enemies.
  • Dark Paralysis: She can imbue her projectiles, that when they strike they can cover and paralyze opponents with darkness, leaving them open to her other attacks.
  • Absorb powers: She can has the ability to absorb the powers from other people to increase her strength.
  • Dark Flames: She can create & control dark flames.
  • Possession: She has the ability to merge with and possess other individuals. Her influence varies.
  • Dark Flame Whip: Ursa can channel dark flames into a bullwhip like shape, manipulating it with a tangible elasticity that burns and entangles enemies upon contact.

-Eldritch Blast: She can perform, non-elemental mystical attacks by manipulating energy, and use it to blast her enemies. Can also imbue physical weapons for an ‘added effect’.
-Eldritch Whip: Ursa can summon a freaky tentacle appendage that whips enemies with its slithering barbed appendages via illusion magic.
-Fireworks: A magic like ability which causes single bullets to become multiple, wide shot firing projectiles that leave the barrel of the weapon in a cone shaped pattern.
-Artillery Shot: A magic like ability that causes the projectile one's using to become armour piercing.
-Elemental Shot: She can channel her learned and studied magics of elemental value into her projectiles (fire, ice, electricity, wind, earth, etc.)
-Astral Map: She can conjure a map of the world and project it from her palms.
-Magic Lantern: She can conjure small glowing orbs that produce luminescence in the absence of light.

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still editing somewhat but its pretty much finalized in this state :)

Post  Cyrus Valor on Sun Nov 05, 2017 3:03 pm

Name: Cyrus Jebediah Valor
Nicknames: Cy

Physical Description-
Age: 55
Sex: Male
Height: 6’5
Weight: 193 lbs
Eyes: Blue
Hair: Brown
Body/Physical Appearance: Tall, muscular, athletic. Though his face is haggard somewhat with age, he is still very much the hunter renowned in his youth. He has long, unkempt brown hair held back into a ponytail, a scraggy brown beard and tired, wise blue eyes.

Clothes:
A brown leather duster, a red cotton button down, a brown leather vest, a red bandanna around his neck, brown leather gauntlets with gloves, denim pants, leather chaps, brown leather cuffed boots, bandoliers.



Background-
Hometown: Guardian Mountains, Gailden
Alliance: ‘The common man’
Alignment: Neutral


Employment: Demon Hunter
Rank: World Renowned

Trained In: Stealth, Spearmanship, Swordsmanship, Equestrianism, Enhanced Combat Training, Ranged Weaponry, Improvised Weapon Use, Fencing, Long Jumping, Wrestling, Climbing, Swimming & Diving, Navigating, Tracking and Hunting monsters and vampires.
Sensei/Instructor: His grandfather and father.
Instructed: His family, mostly his sons and grandson.



Relationship Status: Widower
Medications: None
Allergies: None
Likes: Unknown.
Dislikes: Vampires, Monsters, all other supernatural creatures; idiots and green horns messing with stuff they shouldn’t.
Health Background: Healthy.


History: The Valor family is world renowned for being a family that hunts the darkness that populate Galiavan’s surface. They are those who hunt demons, and the vile creatures of the night. Cyrus Jebediah Valor is the 55 year old patriarch of the family, who in his youth held somewhat of a hero status among most populated areas. Tales of his legendary feats spread wide, and he was and somewhat still is the number one cited source for the Demon Hunting lifestyle; being the author of 50+ Demon Hunting Manuals used by many novice hunters in our current day.


(Cyrus Valor, age 29. His eldest son looking much like him)

Though the times seem to be changing, as many become preoccupied with the war over what is clearly in the air around them. Cyrus could sense, could taste the evil in the air around Galideno, but no one seems to pay him any mind. He has found proof of a large Vampire Coven in the area of the Metropolis, but he is simply brushed off. He can sense dark forces conspiring in Galideno, yet again… everyone ignores the grizzled master hunter’s advice. He is a man who is tired of repeating himself, of working with imbeciles... but is doing what he can to get the word out.

Inventory-

Weapons: 10x Silver Throwing Daggers, 1x Feniran MKVII Lever Action Service Rifle, 1x Tenik 'Goliath' Anti-Tank Rifle, 1x Izheveskian 44 Chevalier, 2x Quicksilver Mod 1, 1x Izhevesk SG82 Combat Shotgun (SG-82/'Combat Shotgun'), 1x Teronian Kukri, Valor Family Double-Fordsia, Valor Whip: a dragon leather whip with a Mythgarde mythril forged interwoven chain with barbed ends.


Equipment: Small backpack, Tenik Mobile Phone, 5x Tenik Stims, Reinforced Rope, Duster Cape, phosphorous lantern, torches, ammunition.


Possessions: 5x Galideno Stick Grenades

Prized Possessions/Personal Items: Valor Family Double-Fordsia (Also known as Valor Fordsia), Valor Whip



Misc.-
Special Abilities:
-Animal Affinity: He is able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). He cannot mentally speak to them like most Feniran’s can, however.
-Enhanced Strength
-Enhanced Dexterity
-Enhanced Agility
-Enhanced Hearing and Sight

Skills:
-Stealth Master: His hunting expertise made him a master of stealth, able to sneak up on unsuspecting enemies in dense woodland with the finesse of an Elf.
-Herbalogist: He knows medicinal flora well and how to apply it in a survival situation.
-Phosphorous Ammunition: He can coat his ammunition with bluish green phosphorous flame made with silver nitrate and other mysterious compounds. They burn enemies upon contact, and are effective against supernatural enemies.
-Weapon Mastery: He is skilled in the use of various weapon styles from firearms to melee weapons. He is rather skilled with the use of the whip.

Magic Abilities:
-None

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Re: Characters: Human

Post  Esther Ainsworth on Sun Nov 05, 2017 7:33 pm

Name: Esther Ainsworth

Physical Description-
Age: 24
Sex: Female
Height: 5’1
Weight: 124 lbs
Eyes: Amber Gold (sometimes Blue when conjuring powers)
Hair: Blonde
Body/Physical Appearance: A Hazorian girl with long curly blonde hair, with low side tied ringlets/ringtails/twin drills. She has large golden eyes that turn blue when she uses her powers, and creme colored skin. She has a shapely figure, sporting large breasts, wide hips and shapely legs. She carries the scent of peppermint perfume.





Clothes:
Signature Outfit: She has beige skirt with black tips, her top is a white shirt with Juliet sleeves. In between her skirt and her top, she has a brown leather corset. She also has a small brown hat with white fur coming out of it, as well as brown and gold striped leggings. She wears black and gold, knee-high boots. Brown leather fingerless gloves. She wears pink lace panties, but her undergarments vary.






Background-
Hometown: Galideno City, Gailden
Alliance: The War Goddess Hazoria
Alignment: Neutral

Employment: Demon Huntress

Trained In: Picking Locks, Magic, Stealth, Close Quarters Combat (advanced), Ranged Weaponry, Dagger Throwing, Knife Play, Sword Play, sleight of hand, mounted combat.
Sensei/Instructor: Unknown
Instructed: None yet.



Relationship Status: Single
Medications: None
Allergies: None
Likes: Killing demons, cooking, sweets, cute things, showing off.
Dislikes: Demons, not being number one, disgusting things.

Health Background:
-Hazorian

History: A young and cocky Demon Huntress hailing from Galideno City. She makes her living killing the denizens of the Demon Realm, including vampires, werewolves and other supernatural creatures without mercy. She claims to be the best in the field, and that someday her exploits will take precedence over the current standard. She is Hazorian, given blessings by the War Goddess Hazoria to slay evil and use her powers to fight demons.

She is very competitive in her field, making it a point to other Hunters that ‘it is a shame they were born in the same era as herself, for they won’t be remembered by its end’. However, she is seen to be nicer to non hunters.

Inventory-

Weapons: 2x Galideno Double Pistols, several Enchanted Muskets, a Grey Arms 'Scorpio' .44 Magnum Lever-Rifle

Equipment: 5x M24 Galideno Stick Grenades, 3x Tenik Stims, 30x .44 silver bullets.

Possessions: 5x Bottles of Holy Water

Prized Possessions/Personal Items: Gold Floral Hair Pin

Misc.-
Special Abilities:
-Demonic Banishment: Hazorian natural skill at banishing demons and unholy entities.
-Healing and Purification: Hazorians are capable of healing themselves and others naturally, and can also sanctify the undead, putting them to rest.
-Enhanced and Powerful Magic: Due to Feniran traits, her ability to pull off magic is not only easier, but the conjured magic is considerably more powerful in effect than someone not of Feniran birth.
-Spiritual Shot: transforms the bullets one's using into a shard of purified light, causing severe damage to enemies made of darkness..(demons).
-True Grit: A magical like skill that physically toughens the Gunslinger's body, allowing them to take more damage that would be considered 'fatal' to non gunslingers.

Skills:
-Sexy Clothing: Due to the nature of her clothing, she can easily distract foes attracted to her.
-Seduction: She uses the power of sex and provocation to lull some of her enemies into a false sense of security.
-Rain of Lead: Leaping several of feet into the air, guns aimed down upon the enemy and while spinning and firing at once. Gunslingers seem to 'hang' in the air longer than untrained individuals. This is a Gunslinger Trait through and through.
-Spiral Rain/Shot: A horizontal version of 'Rain of lead', in which the Gunslinger charges at the enemy and torpedoes into them firing their weapons.
-Ocelot's Game: A technique used to ricochet bullets off of walls/barriers/the environment in general and still allows to hit the target at the cost of reduced damage to the target.
-Rapid Reload: Reloads Guns almost instantly, no matter the capacity
-Super Sonic Rapid-Fire: fires guns at rates which they are not accustomed to. Example: Bolt action weapons, or single action weapons become automatic.
-Twosome Tyme: rapid fire in all directions with both hands equipped with a gun
-Free-Running: She can climb and perform daring acrobatics without any issues.


Magic Abilities:

-Aerokinesis: She wields magical wind and can conjure elemental wind.

  • High Jump: She can jump to an alarming height with a conjured compressed air around her body which produces an insane amount of lift.
  • Double Jump: She can jump in mid air, using magically produced air to form a barrier at her feet to help produce more lift.
  • Air Blast: She can send a blast of air like a barrier at her opponents to knock them onto their backs.
  • Air Explosion: She can cause the air to ‘explode’ in a non-lethal concussive blast which ‘pops’ the hearing of her targets.  
  • Healing Wind: She conjures a cool breeze which is condensed with a healing aura and helps regenerate wounds to herself and/or her allies.

-Fireworks: A magic like ability which causes single bullets to become multiple, wide shot firing projectiles that leave the barrel of the weapon in a cone shaped pattern.
-Artillery Shot: A magic like ability that causes the projectile one's using to become armour piercing.
-Elemental Shot: She can channel her learned and studied magics of elemental value into her projectiles (fire, ice, electricity, wind, earth, etc.)
-Magic Lantern: She can conjure small glowing orbs that produce luminescence in the absence of light.
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Re: Characters: Human

Post  Lorena Titanborn on Wed Nov 29, 2017 2:35 am

Name: Lorena Titanborn
Nicknames: Loren, Lori
Titles: Lady Knight Titanborn



Physical Description-
Age: 28
Sex: Female
Height: 6’3
Weight: 188 lbs
Eyes: Dark Blue
Hair: Dark, bluish tint.
Body/Physical Appearance: Tall, muscular, curvy. She is a typical Southern Scardian in build with a more feminine frame. Her hair is medium length, messy, but with a part over her left eye, and tied back and held in place via feather hair pins. She has a leather eyepatch covering her left eye, and a beauty mark on her lower right chin. She has plush lips, large eyes with long dark lashes, and thanks to her curvy form, huge breasts, wide hips, thick thighs, long and shapely legs.  

Clothes: A taut uniform of the Scardian Knights. She wears Mythgardian bracers, gauntlets, pauldrons and knee high greeves. She wears a blue high collared vest and a blue skirt, a double looped brown leather belt with a holster on her right hip, a cotton button up collar shirt (with her cleavage exposed via missing button thanks to her… assets) with an ascot tie around her neck, her midriff is exposed. She wears a taut pair of cotton pants which are tight enough to show off cameltoe.  


Background-
Hometown: Kilwood, Scardia
Alliance: Kingdom of Scardia, Kilwood Village
Alignment: Neutral


Employment: Knight of the Scardian Royal Army  
Rank: Knight

Trained In: Stealth, Spearmanship, Swordsmanship, Equestrianism, Scardian Chivalry, Scardian Warfare, Scardian Combat Training, Ranged Weaponry, Improvised Weapon Use, Fencing, Long Jumping, Dancing, Wrestling, Climbing, Swimming & Diving, Tournament Fighting, Armor Training (while paired with all above skills), Navigating.
Sensei/Instructor:  Hrothor the Honored, The White Tower.
Instructed: None



Relationship Status: Single
Medications: None
Allergies: None
Likes: Scardian Chivalry, Eating Hearty or Spicy Food, showing off, mead and wine, hunting and combat practice.
Dislikes: General disrespect.
Health Background: Healthy.


History:
(OOC: Will delve into it after, I’m setting up lol)


Inventory-

Weapons: Mythgarde ‘Expanding Lance’, Scardian .50 Dueling Pistol


Equipment: Small backpack, Tenik Mobile Phone, 2x Tenik Stims, rope, cape, electric lantern, flashlight.


Possessions: 3x Galideno Stick Grenades, 20x .50 Minie Balls, powder, percussion caps.

Prized Possessions/Personal Items: Unknown

Misc.-
Special Abilities:
Scardian Abilities: Like any true Scardian and those born within her borders, Scardians by their very nature have the following stats, thanks to the will of the High King Scar’d upon his ascension into the War God Ranks, centuries ago. It's also these abilities which disqualify many Scardians from world sporting events such as the Mu-Irzik arena, unless specified otherwise.

-Scardian Speed/Agility: All Scardians (those born in her borders), are given unsurpassed speed and agility, much like the War God himself. No matter body type or size, as long as they are still able to use their legs, after the age of thirteen Scardians will feel as though they are the very winds themselves.
-Scardian Healing/Frost & Water Discipline: All Scardians can heal shallow to moderately deep wounds with snow, frost, and water; much like Scar’d had when he was a lad. They are also immune to the cold pinch of the frozen landscapes, the tundras to the north a non-existent obstacle for the average Scardian who can take the cold, and not feel it’s icy bite. Heavier wounds become shallower when ice/water is applied, but will need further medical attention to effectively stop bleeding.
-Scardian Strength: All Scardian born also show an extreme strength that is unlike other races of man or beast-kin. Even beast-kin of Scardian born are given this trait, making them appear like monsters with the ability to lift more than the average human.

Skills:
-Impale: She can pierce just about anything with a melee weapon; a skill she learned from her Scardian bloodline.
-Enhanced Spearmanship: She demonstrates a natural aptitude in the way of polearms. She is able to wield any kind of polearm with great speed, power, and skill. As one of the largest (or at least longest) classes of weapon that can be carried by normal humans, users of this ability excel in keeping enemies at bay and maintaining a superior position in combat, having a great advantage, at a distance, over opponents wielding smaller melée weapons.
-Stealth Mater: Her hunting expertise in Kilwood village made her a master of stealth, able to sneak up on unsuspecting enemies in dense woodland with the finesse of an Elf.
-Herbalogist: She knows medicinal flora well and how to apply it in a survival situation.

Magic Abilities:
TBA
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Re: Characters: Human

Post  Rin Tachibana on Wed Dec 06, 2017 12:50 pm

Name: Rin Tachibana
Nicknames: Rin-Rin, Rin the Thief

Physical Description-
Age: 18
Sex: Female
Height: 5'7
Weight: 118 lbs
Eyes: Brown
Hair: Black
Body/Physical Appearance: A Beijionese woman with pale skin, a slight hourglass body that is toned in her back, shoulders, arms and torso. She has medium breasts, slightly wide hips, and a well rounded bottom. Her thighs are generously sized, leading down to slender legs with a noticeable thigh gap in her posture. She has large brown eyes accentuated by long dark painted lashes, black painted lipstick is applied to her plush lips. She has shaggy black hair with long sidelocks.


Clothes:
Ratty Rags: She wears a ratty, faded orange sleeveless kimono with frayed edges and high double side slit with the front flap longer than the one which covers her ass, a faded yellow obi sash, a ratty purple scarf, old samurai vambrace, a white loincloth/fundoshi, old sandals.



Background-
Hometown: Beijio City, The Grand Empire of Beijio
Alliance: None
Alignment: Chaotic Neutral

Employment: Bandit/Thief.

Trained In: Battojutsu, Iaijutsu, Iaido, many mixed martial arts, Archery, Fire Magic, Wrestling.
Sensei/Instructor: Self Taught, her brother.
Instructed: None yet.

Relationship Status: Single.  
Medications: None
Allergies: None
Likes: Eating (Spicy things are a plus), her brother.
Dislikes: Authority, nobility, the Busujima Clan, going hungry.


History: A descendant of an esteemed samurai family that was defeated by the Busujima Clan, she and her brother Ryu had been cast out from their fame and have been living on the streets of Beijio since their father’s defeat. Her brother joined Lord Beijiosaki’s army as a grunt soldier to make some ends meat, but was killed in a skirmish in the Beiji-Scardia Islands. Rin has since turned to a life of thievery, and has a distaste for authority, nobility as well as the Busujima Clan.


Inventory-

Weapons:
-Weathered Beijionese Katana: A curved long blade katana of Beijionese make. Its made of iron, and has some rust spots from weathering here and there.
-Kunai (6): Large triangular shaped blades which almost resemble large arrowheads. Razor sharp and balanced, they can be used for either defense and melee or as medium range projectiles.
-Beiji Nuts (3): A strange hard nut common in the Beijio area. Only usable before they become dried out, once cracked open, it emits an incredibly loud 'snap' like sound which stings the ears, followed by an intense bright light which can blind those exposed to it for a few seconds. Perfect for those who are too cheap to buy flash bangs.

Equipment: None.

Possessions: 12x Rice Balls, Gilex and Okane-Tsuba (Beijionese Currency).

Prized Possessions/Personal Items: None

Misc.-
Special Abilities:
Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Culture.
Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.

  • Swordsmanship: She has an adept level of Swordsmanship, capable of using the sword like a warrior.

    • Strength: She has hidden strength not clearly visible from her otherwise slender body. She can lift something three times her own weight with little strain, and mixed with her physical conditioning, can even cause fissures into surfaces she strikes.  
    • Durability: She has remarkable physical durability, combined with her physical conditioning she has shown the ability to last several rounds against both people and monsters three times her size, and can take a beating only to come back for more.
    • Stamina: She has been shown to have endurance for harsh treatment in many forms, in conjunction with her high durability.
    • Agility: Her conditioned agility allows her to dexterously slip between her environment and foes, trained daily with her rough life on the streets and being a thief.
    • Accuracy: Rin-Rin is skilled using kunai knives, muskets and arrows. She has limited knowledge on the operation of more modern firearms.  
    • Acrobatics: Rin-Rin in part of her training as a thief, is a remarkable acrobat, in and out of combat. She can leap from environment, to her foe to the environment again, allowing the world around her to be manipulated in order for her to get to where she needs to be unhindered. Due to this, she can dodge powerful, fast paced attacks as well in rapid succession.


    Skills:
    Climbing: Due to her training, Rin-Rin is an expert with climbing surfaces, and is skilled at free running.
    Wall Run: Rin-Rin can run across the flat surfaces of walls for a short period of time, tied in with her climbing abilities.
    Rapid Blows: She can punch her enemies multiple times in a blinding succession, her form is quick and reserved.
    Pyrotechnical Attacks: She can explode a bomb to fend off her opponent.
    Bone Breaking Taijutsu: Rin-Rin can use specific hand-to-hand fighting skills, grabs and acrobatic moves to break the bones of her opponents.

    Magic Abilities:
    Chi Mending: An ability which she channels the chakra, or chi, of her body to mend the wounds of allies or herself. However, the constant practice is physically demanding and eats at her body, causing fatigue and hunger when in prolonged use.

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Re: Characters: Human

Post  Kagura Imai on Wed Dec 06, 2017 5:37 pm

Name: Kagura Imai
Nicknames: The ‘Dark Priestess’, 'Xilong's Witch'



Physical Description-
Age: 27
Sex: Female
Height: 5'9
Weight: 138 lbs
Eyes: Reddish Brown
Hair: Brunette
Body/Physical Appearance: A tall Beijionese woman with pale skin, a curvaceous hourglass body. She has large breasts, wide hips, and a well rounded bottom. Her thighs are thick and muscular, leading down to shapely legs with a noticeable thigh gap in her posture. She has large brown eyes accentuated by long dark lashes. Her hair is a deep brown and flowing in low hanging twin tails with large ornamental bells tied into them. Her hair is parted over her right eye with angled bangs.

Clothes:
Converted Miko Attire: She wears a modified Shrine Maiden (Priestess) attire, with a red and white hemp kimono tied with a black obi and with a tied red ribbon around her back. She has black knee high toeless and heel less socks with sandals. She wears black fingerless gloves, and her hands are hidden by long billowing kimono sleeves. She wears ornamental bells in her long flowing hair. She wears sarashi wraps and a traditional loincloth/thong under her robes.


Background-
Hometown: Ryunoshi Island, The Grand Empire of Beijio
Alliance: Beijio Empire (Lord Xilong, Lord Beijiosaki)
Alignment: Neutral

Employment: Shrine Maiden, Sorceress.

Trained In: Battojutsu, Iaijutsu, Iaido, many mixed martial arts, archery, sealing magic and spiritual training, Black Magic.
Sensei/Instructor: Unknown.
Instructed: None yet.

Relationship Status: Single.  
Medications: None
Allergies: None
Likes: Eating Beijionese Cuisine, taunting her enemies, killing her enemies (for enjoyment), studying the supernatural black arts, supernatural creatures, gloating when concerning her abilities.
Dislikes: Ninjas, being mocked and judged, being accused of failure.


History:
Kagura Imai is a Shrine Maiden, a Miko (priestess) in charge of the Shrine of Xilong, dedicated to the Beijionese Dragon Xilong, one of the seven guardian dragons of the Grand Beijio Empire. She serves as a guardian of the shrine, and servant to Xilong to whom her life is entirely His to decide. This makes their partnership potentially torrential and dangerous, but she serves the dragon loyally and is driven to protecting His Shrine. This is partly out of duty to Xilong and the Empire which has her honor bound to perform such services, but it actually runs deeper.

Before becoming a Miko, Kagura was a witch who practiced the black arts she learned from Yokai, most notably the Kitsunes. She had a penchant for killing anyone she felt necessary, and took immense pleasure in doing so. She carries a strong, affinity for darkness and is very adept in black magic and hexes. However, she also possessed a strong spirit and keen use of spiritual abilities that lend themselves well to the occupation of a Miko. She was found by Lord Beijiosaki, to whom she feels a hidden lust towards, who offered her a place in the Beijio Court. Though flattered, she refused, till she learned they required an individual with a strong spiritual presence and power to handle Xilong’s offering of spiritual strength, she immediately reconsidered; having a fondness for the supernatural and powerful magic.



Though Kagura appears subdued during daily life and meager activities, her extreme confidence in her abilities shows through when ordered to perform her skills offensively. She enjoys taunting her enemies, regardless of her Miko attire declaring her ‘spiritually clean’, and shows no mercy unless physically stopped or order to by either Lord Beijiosaki or Xilong.

She has a lustful crush toward Lord Beijiosaki, but is also attracted to whomever suits her needs, for constantly using her spiritual energy can be taxing.

Inventory-

Weapons:
-Ofuda (∞): Sacred charms used by Miko and Monks to suppress evil. Kagura can utilize them as weapons of distraction against mortals.
-Kunai (∞): Large triangular shaped blades which almost resemble large arrowheads. Razor sharp and balanced, they can be used for either defense and melee or as medium range projectiles.
-Beiji Nuts (3): A strange hard nut common in the Beijio area. Only usable before they become dried out, once cracked open, it emits an incredibly loud 'snap' like sound which stings the ears, followed by an intense bright light which can blind those exposed to it for a few seconds. Perfect for those who are too cheap to buy flash bangs.
-Beijionese Flintlock Pistol: A musket pistol she keeps hidden in her robes.
-Feniran 7.62 Semi-Auto Handgun Ninety-Third Attempt' (F-93 Handgun): A modern firearm she collected off a foreign thief she murdered.
-A pair of Scardian Scimitars.
-A Scardian Hunting Bow.

Equipment: TBA.

Possessions: Gilex and Okane-Tsuba (Beijionese Currency).

Prized Possessions/Personal Items: Mark of the Kitsune: She can call upon a Kitsune at any time, and is given some abilities similar to them.

Misc.-
Special Abilities:
Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Culture.
Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.

  • Swordsmanship: She has an adept level of Swordsmanship, capable of using the sword like a warrior.

    • Strength: She carries with her blows a great strength provided by spiritual means, but as well as the result of countless hours of rigorous training. She is toned as an athlete, despite her curvaceous appearance.  
    • Durability: She has remarkable physical durability, combined with her physical conditioning she has shown the ability to last several rounds against both people and monsters three times her size, and can take a beating only to come back for more.
    • Stamina: She has a high endurance in physical labor as well as enduring harsh treatment in many forms.
    • Agility: Her conditioned agility allows her to dexterously slip between her environment and foes.
    • Accuracy: Kagura is skilled using kunai knives, muskets and arrows. She has modest knowledge on the operation of more modern firearms.  
    • Acrobatics: Kagura is highly acrobatic and flexible, capable of performing dazzling feats while in or out of combat. Comes with the training of taking on Yokai as well as armed thugs.




Skills:
Climbing: Due to her training, Kagura is an expert with climbing surfaces, and is skilled at free running.
Wall Run: Kagura can run across the flat surfaces of walls for a short period of time, tied in with her climbing abilities.
Rapid Blows: She can punch her enemies multiple times in a blinding succession, her form is quick and reserved.
Pyrotechnical Attacks: She can explode a bomb to fend off her opponent.
Bone Breaking Taijutsu: Kagura can use specific hand-to-hand fighting skills, grabs and acrobatic moves to break the bones of her opponents.
Spiritual Shot: She can charge her ranged attacks with spirit energy, to aid in the effective battle and banishing of demonic entities; but how well that works isn’t fully explored.
Quick Draw: Kagura can draw and sheath her weapons at a quick rate, but less than the speed of a skilled warrior like a samurai or ninja.
Multiple Attacks: Kagura can deliver several slashes at once.
Deflection: Kagura’s blade can be used to deflect projectiles of all sorts with proper timing.


Magic Abilities: Through the use of various ofuda charms, Kagura is able to cast offensive spells, teleport, endow allies with superhuman abilities and summon Shikigami spirits.

Chi Mending: An ability which she channels the chakra, or chi, of her body to mend the wounds of allies or herself. However, the constant practice is physically demanding and eats at her body, causing fatigue and hunger when in prolonged use.
Sacred Mending: She can use her ofuda to heal targets from a distance.
Banishing Blade/Seal: She can coat her blade/ofuda with purifying light which strikes weak demonic entities with a cutting aura. These enemies are quickly ‘banished’ and removed from the mortal plane, sent back to the Demon Realm in one quick swipe.
Sacred Sutras: She can lay down a trap of purification talismans which will then react, glow and explode in paranormal flame when in contact with the undead/demonic.
Spirit Barrier: She can erect a spirit barrier that will project a healing light to herself or her allies as long as the barrier is active, however it slowly puts strain on her body as well due to the continuous use of ki.
Summon Shikigami: She can summon Shikigami (death spirits) via her ofuda, and take form as paper dolls. They are far stronger than they physically appear, but are weak to fire.
Teleport: She can teleport via her ofuda charms.
Kitsune Void Pocket/Hammerspace: She has access to the Kitsune Void Pocket, which allows her to store and hide items within a magical field and pull said items, regardless of size, from seemingly nowhere.
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Re: Characters: Human

Post  Nene Hinomoto on Sat Dec 16, 2017 3:04 pm

Name: Nene Yoko Hinomoto



Physical Description-
Age: 21
Sex: Female
Height: 5'5 (165 cm)
Weight: ??? lbs
Eyes: Dark blue
Hair: Red
Body/Physical Appearance: She is an attractive young woman with large breasts, large dark blue eyes and long red parted hair usually fashioned in a high ponytail that extends past her shoulders. Her ponytail is done with a blue hair tie, and she has two thin sidelocks framing her face with beads on them. She also wears large gold hoop earrings. She has tanned skin, and mix Beijionese/Scardian features with a curvy yet toned figure. (Bust: 90cm - Waist: 61cm - Hips: 84cm)



Clothes:
Casual: Her attire consists of a short orange crop top with red shoulder straps and a yellow frill at the bottom that exposes her midriff, green short-shorts, long white thigh high stockings connected to her utility belt via side garters, and red thong panties with straps that are partially visible above her shorts, resting on her hips. She wears a pair of cuffed brown and green leather boots, brown leather work gloves, and an ornamental arm band on her left upper arm.




Bikini: Usually worn when working out at sea or slacking off. A simple orange bikini.




Belly Dancer: She wears a revealing bikini style outfit of a Domescadian Belly-Dancer colored in orange and gold with adornments, a jewelled tiara, and pink sheer cloth. She wears traditional Domescan heeled shoes with this attire.



Deep Dive Suit: A specialized suit allowing her to descend to great ocean depths and pressures.



Background-
Hometown: Yakamoto Island, Beijio Empire
Current Residence: Galideno City
Alliance: Galideno City Concordat, Beijio Empire
Alignment: Good

Employment: Salvage Retrieval and Treasure Hunter, part time exotic dancer for the Bliss’ East Tower - the Carnal Pleasure Palace.
Rank: N/A

Trained In: Firearms, Chesluk & Tenik Technologies, Piloting, Swimming, Mechanical Engineering, Basic Survival Skills, Hand to Hand Self Defense, Domescan Belly Dancing.
Instructor: Galideno City Institute of Technology and Sciences, a room mate.

Relationship Status: Single
Medications: None
Allergies: None
Likes: Treasure, Coffee, Dancing, Rock Music, Cute Things, Technology, Swimming, Driving/Piloting Vehicles.
Dislikes: Pirates, Cigarettes & Cigar Smoke, Drunks, Perverts.

Health Background:
-Possible Gunslinger Genetics






History:
Tough and no nonsense, but still kind, Nene Hinomoto is the leader of a small group of salvagers and part time treasure hunters as well as the eldest sister of Kisaragi Hinomoto, who is an associate of the T.I.R.S.. Like her bubbly sister, she is also a graduate of Galideno City Institute of Technology and Sciences. She cares for her fellow crew members and acts like an older sister to the younger members of the crew. Given how slow paced the job can be, she also works part time at the Bliss as an exotic dancer.

Unlike Kisaragi, Nene carries more of their mother’s traits, who hailed from Scardia, with her dark blue eyes and deep red hair making her stand out from your average Beijionese civilian. Since they were born in Yakamoto, they do not have the Scardian abilities their mother possesses. Both sisters left home to find work in Galideno as well as get themselves a proper education. While attending the college in Galideno, Nene learned how to dance in the Domescadian style via her room mate who hailed from the desert nation.

Combat wise, she possesses a keen eye and has been shown to be a crackshot with a firearm in spite of never receiving formal weapons training, and is gifted with use and operation of such weapons.

Inventory-

Weapons: A Feniran MKVII Lever Action Service Rifle, a Izhevesk 76 (Iz-76) 'Mauser'/'White Wolf', a Scardian Nordic dagger, a Mythgarde forged Cutlass.


Equipment: Utility belt with bandolier, side packs (multiple storage compartments), small fanny mounted tool bag, an armpit holster for her Iz-76, 2x Tenik Stims, 1x Tenik Revive, a canteen and mess kit, a portable radio, a Tenik Mobile Phone, a large pipe wrench and other tools.

Possessions: x35 .458 Tenik Ammunition (x7 Clips), Pocky Sticks, odds and ends in her side packs and pockets.

Prized Possessions/Personal Items: TBA

Misc.-
Special Abilities:
Special Abilities:
Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Culture.
Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent. Though she’s never had proper training in this skill, so she can only receive vague hints of impending and hidden danger.
Fortified Strength: Despite her size, Nene has honed her body in a manner which outwardly hides her fearsome strength. She is capable of lifting and throwing individuals heavier than herself above/over her head as well as push and slide heavy objects. Though she isn’t entirely combat oriented, her strength lends well into her physical hand-to-hand capabilities as well.
Aerial Control: Oddly, she has the ability to temporarily stay airborne and control her movements in the air.
Abundant Stamina: She is a ball of energy that doesn’t back down so easily!

Skills:
Climbing: She is capable of climbing difficult surfaces.
Stealth: She is a skilled in the arts of stealth.
Sexy Clothing: With her revealing outfit and general appearance, it is easy for male enemies to get distracted by her jiggly aspects and bare skin; giving her the opportunity to defeat them in unusual and cruel ways. Baka. However, this also makes her a target for voracious predators.
Artillery Shot: A magic like ability that causes the projectile one's using to become armour piercing.
Ocelot's Game: A technique used to ricochet bullets off of walls/barriers/the environment in general and still allows to hit the target at the cost of reduced damage to the target.
Deadeye: Move only Gunslingers have that allow them to see oncoming bullets.
True Grit: A magic-like skill that physically toughens the Gunslinger's body, allowing them to take more damage that would be considered 'fatal' to non gunslingers.
Rapid Reload: Reloads guns almost instantly, no matter the capacity.
Sonic Reload: An advanced form of rapid reload. The user is so quick with reloading weapons, it's as if the gun was never empty (no reloads)
Recoil Control: She has incredible recoil control, allowing her to handle weapons or machines that tend to kick back a lot.
Technical Savvy: She is incredibly gifted at picking up and understanding complex and advanced technologies after being exposed to them for a short period.
Mechanical Repair: She can repair machines with ease and limited tools on hand to almost brand new.
Computer Savvy: She understands how to hack and workaround computers and other similar interfaces.
Weapon Dismantler: She can dismantle weapons in a short period of time.


Magic Abilities:
None.






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Re: Characters: Human

Post  Kurenai on Tue Dec 26, 2017 4:09 pm

Name: Kurenai
D.O.B.: Unknown, 2260

Physical Description-
Age: 22
Sex: Female
Height: 5’5
Weight: 106 lbs
Eyes: Black
Hair: Black
Body/Physical Appearance: Nubile, and pleasing to the eyes. She is a young, curvaceous Beijionese woman with large breasts, wide hips, thick thighs and legs. She has short black hair styled in a bob cut. Her eyes are large, appearing almost black in color, but are truly a dark brown. She has faint scars across her wrists, and a deep scar around her neck which is usually covered by a ribbon or scarf.



Clothes: She wears various clothing and disguises, but generally falls back to her Ninja Garb, a highly sensual article of clothing which was made with the purpose of distracting her enemies. It consists simply of a low-plunging, subdued red kimono/furisode top, a black thong, tabi socks and sandals. In all of her clothing styles, she usually covers her neck scars with a scarf or red ribbon.








Others:




Background-
Hometown: Beijio Empire, The Grand City of Beijio
Alliance: Unknown
Alignment: Neutral

Employment: Kunoichi/Shinobu

Trained In: Traditional Ninjutsu, Battojutsu, Iaijutsu, Iaido, Naginatajutsu, Gendai budō, some mixed martial arts, firearms, magic and explosives. She is rather skilled with the use of developing tech and machinery.
Sensei/Instructor: Unknown, but mostly self taught
Instructed: No one yet.

Relationship Status: Single
Medications: None
Allergies: None

Health Background:
-Beijionese Tuberculosis Resistant: She received a preventative serum when she was born, and now is resistant from further exposure.



History:
A native of the Beijio Region, Kurenai is a ninja working under the current shogunate. Sometimes referred to as ‘the Crimson/Red Ninja’, due to her name, clothes and habit of killing her enemies brutally, Kurenai’s real name is a mystery. What is known about the mysterious ninja is that she was born to a Beijionese inventor who was developing new weapon systems and machinery to benefit the Beijionese military, but had been assassinated in his workshop/farm. Kurenai was present at the time, and was abducted, assaulted and was bound and hung by a thin length of reinforced mythril wire. She was left to hang for three days before she was found, barely alive and able to speak. Whoever she was before her rescue died with her father, and what survived became ‘Kurenai’ her new identity. She was only seventeen at the time.

In the years since, she has become a brutal kunoichi who slays her enemies with the razor wire which had failed to kill her, rigging it to a motorized winch and grapple system that is concealed under her subdued crimson robes. She uses her seductive body, and intense ninja training to get the edge on her opponents. She is known to preemptively strike at would-be threats to the Beijiosaki Shogunate and the Garamond Imperial Family of Beijio.

She is generally quiet around people, and can take some time opening up to. However, she is very loyal and kind to those she trusts. She is as stated, ruthless towards her enemies, though. She will do everything in her power to eliminate her foe, using every asset available to her to ensure their death or the safety of her charges.  

Inventory-

Weapons: A Tanto Dagger, Kunai, Grapple Hook Head, Bladed Weight, her Tetsugen.

Equipment: 3x Tenik Stims, 3x Tenik Revive, 3x Galideno M24 Stick Grenades, 12x Kunai, 5x Smoke Bombs,

Possessions: Beijionese Makeup Kit, Gilex and Okane-Tsuba (Beijionese Currency), Travel Rations (Food, Refreshments).

Prized Possessions/Personal Items: Tetsugen: A custom made, concealable weapon which Kurenai is proficient in utilizing. Hidden under her right armpit in her short yukata’s sleeve is a motorized grapple winch and wheel containing 50 feet of reinforced mythril wire. As the story goes, this wire was used in a failed attempt to kill Kurenai, who still bears the scars around her wrists and neck from where she had been bound and hung. This flexible wire can be instantly spooled and whipped out at her will. When taut, the wire is easily able to slice through Samurai armor, bone and flesh with ease, and is able to support her weight if used as a grapple or rope swing. She can even reel her opponents in, strangle and/or decapitate them in conjunction with the motorized reel. She supposedly created the device by using scrapped Tenik Industrial climbing gear and the wire which nearly claimed her life.


Misc.-
Special Abilities:
Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
Fortified Strength: Despite her size, Kurenai has honed her body in a manner which outwardly hides her fearsome strength. She is capable of lifting individuals heavier than herself above her head as well as perform powerful blows in the form of elbow thrusts which can penetrate even thick armor and defenses with a micro shock wave delivered from the blow.  
Pyrokinesis: Kurenai is able to create and control fire. She cannot control flames she didn't create however and is not immune to other types of fire.

  • Create Fire: Kurenai can create fire.
  • Fire Attacks: Kurenai can infuse her attacks with fire. She can also completely cloak herself with her flames.
  • Fire Channel: Kurenai can channel fire through her clothes, weapon and anything she touches.
  • Fire Burst: Kurenai can cause explosions and eruptions of fire.

Aerial Control: Kurenai has the ability to temporarily stay airborne and control her movements in the air. This allows her to float, glide, change directions in mid-air or gain temporary flight.

Skills:
Changing: With only one gesture, Kurenai can change clothes within a second.
Climbing: Due to her ninja training, Kurenai is an expert with climbing surfaces and is skilled at free running.
Wall Run: She can run across the flat surfaces of walls for a short period of time, tied in with her climbing abilities.
Stealth: Also because of her training, Kurenai is a master of stealth.
Clothing: with her revealing outfit its easy for her male opponents to get distracted giving her the opportunity to defeat them.
Sword Step: Can support her weight on any blade/pole
Sword Grab: Concentrating her energy, she can catch the blade of an opponent's downward swing without injury.
Boomerang Projectile:  Kurenai can launch a projectile that will fly back towards her after a short distance, hitting her enemies that attempt to jump over it.
Double Jump: can naturally jump higher than a normal human being
Bushin: Kurenai can temporarily project shadow images of herself and her weapon.
Super-speed: Kurenai can move herself at amazing speeds.
Pyrotechnical Attacks: Kurenai can explode a bomb to fend off her opponent.
Bonebreaking Taijutsu: Kurenai can use specific hand-to-hand fighting skills, grabs and acrobatic moves to break the bones of her opponents.
Signature Technique: Dridder’s Web: She can set up a field of near invisible silk strands across certain environments. She will feel for vibrations and disturbances, move to the location and if she is above her enemy will use her Tetsugen to grab them by their neck, using the motor to reel them up.
Signature Technique: Kurenai’s Scythe: She will loop her wire around the enemy’s neck, keeping the line taut as the motor reels the wire back. Eventually, the head of her opponent will be removed.



Magic Abilities:
Chi Mending: An ability which she channels the chakra, or chi, of her body to mend the wounds of allies or herself. However, the constant practice is physically demanding and eats at her body, causing fatigue and hunger when in prolonged use.
Solid Illusion Image: Kurenai can make a copy of herself through ninjutsu.
Seals: Kurenai has an array of seals to her disposal. She can reverse a victim's motor functions to perform the exact opposite motion of what was intended (Example: walking backwards), prevent her enemy's powers for a time, or prevent her opponent from attacking for a time.
Shadow Pin: Legendary ninja skill of immobilizing opponent by pinning her shadow to ground by shuriken.
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Re: Characters: Human

Post  Queen Ysolda Bright-Spear on Mon Jan 22, 2018 9:13 pm

Name: Ysolda Cesile Bright-Spear
Nickname: Ysolda the Lioness
Titles: High Queen of Scardia

Physical Description-
Age: 32
Sex: Female
Height: 6’3
Weight: 188 lbs
Eyes: Green
Hair: Blonde
Body/Physical Appearance: She is a tall, capable woman with long blond hair, and sharp, green eyes. She has a curvaceous form, supporting an ample bosom and wide hips and thick thighs leading to shapely legs. She is tonned and scarred from combat, and in spite of that is very beautiful. Her hair is long, with long side locks which run down to mid breast, and is generally held back in a bun behind her head.

Clothes:
-Regal Raiment: “This is nearly the twenty-second century, you don’t expect me to be wearing a dress now, would you?”
A dark blue formal suit decorated from Beijionese silk, gold thread embroidery. Consists of a jacket, a skirt with a high slit on the left thigh, black gloves, and a high collared sleeveless leotard underneath. She wears a white and light blue shoulder cape, and has a sam browne belt holding a dagger under her arm, and a sword belt hanging off her hip. She wears dark blue thigh high stockings, and dark heels.





-Royal Armor of the Lioness: A somewhat revealing, yet still functional battle armor custom fitted for the Queen. It consists of a sleeveless, high collared leotard with a cleavage cut out colored in Scardian royal blue and lined with gold trim. A matching pleated mini skirt with a long skirt like drape is also worn. Matching arm gloves and thigh high leggings are worn as well, with mythgarde steel gauntlets and greaves. She wears a long red flowing royal fur lined cape about her shoulders, and the golden battle crown upon her head.



Extras:
(without cape)
(showing off leotard underneath)
(...another of the same XD)

-Swim Attire: “Due to ‘obvious reasons’ her choice of swimming attire is a rather conservative one piece.” -the writings of a now long exiled reporter of Cretu (who fails to mention he trespassed the Royal Keep to obtain such information).




Background-
Hometown: Scardia
Alliance: Kingdom of Scardia, Kilwood Village
Alignment: Unknown


Employment: High Queen of Scardia, former Military General
Rank: Queen

Trained In: Water Magic, Air Magic, Stealth, Spearmanship, Swordsmanship, Equestrianism, Scardian Chivalry, Scardian Warfare, Scardian Combat Training, Ranged Weaponry, Improvised Weapon Use, Fencing, Long Jumping, Dancing, Wrestling, Climbing, Swimming & Diving, Tournament Fighting, Armor Training (while paired with all above skills), Navigating.
Sensei/Instructor: Her family.
Instructed: “Wind Chaser”, her Highland Scardian Battle Stallion

Relationship Status: Married.
Medications: None
Allergies: None
Likes: Wine, Scardian Mead, Horses, Scardia, walking about freely, kindness.
Dislikes: The nasty accusations & rumors said about her due to her ‘prominent features’, Abdel Adham, the BTB Outbreak discussion, enemies of Scardia in general.
Health Background: Healthy.



History:
She is the High Queen of Scardia, Ysolda Bright-Spear, who was a figure of legend before ascending to the throne with her current husband. Back then, she was known as ‘Ysolda the Lioness’, a fierce warrior dragoon from Clan Bright-Spear whose military prowess and combat expertise helped dissuade the overthrowing of Eastern Scardia by a band of thieves under the rule of the ‘Bandit King’. Her loyalty, expertise, and beauty gained her many admirers, including that of the Prince, now current High King of Scardia.

She is a master horse rider, her clan descending from the horse riding clans of Noweyre, and served as Cavalry for Scar’d in his campaign to unify the land which is known as Scardia today. She is still revered for her skill in mounted combat in the years since she’s sat in a throne instead of a saddle. Many know Ysolda as a warrior, a noble and as their High Queen, but she is a kind, and charming woman that is devoted to all the people within Scardia. No mistaking though, that within this woman still lies the fierce ‘Lioness’ who is ready to defend her homeland and family.  




Inventory-

Weapons: The Spear of Lord Geralt Quicksilver, a steel iron dagger, a Scardian Cutlass.

Equipment: Small backpack, Tenik Mobile Phone, 2x Tenik Stims, rope, cape, electric lantern, flashlight.

Possessions: What she has on her.

Prized Possessions/Personal Items: The Spear of Lord Geralt Quicksilver: A unique magicked quicksilver steel blade which makes an appearance as a common, if not somewhat ornamental rapier in a silvered sheen. However, it has a second function, which the blade unfurls and the shaft extends to a mighty javelin spear! Though metallic, it almost seems the blade is ‘organic’ in nature. It was bequeathed to the Bright-Spear Clan and was later given to the Clan’s champion, Ysolda.

Misc.-
Special Abilities:
Scardian Abilities: Like any true Scardian and those born within her borders, Scardians by their very nature have the following stats, thanks to the will of the High King Scar’d upon his ascension into the War God Ranks, centuries ago. It's also these abilities which disqualify many Scardians from world sporting events such as the Mu-Irzik arena, unless specified otherwise.

-Scardian Speed/Agility: All Scardians (those born in her borders), are given unsurpassed speed and agility, much like the War God himself. No matter body type or size, as long as they are still able to use their legs, after the age of thirteen Scardians will feel as though they are the very winds themselves.
-Scardian Healing/Frost & Water Discipline: All Scardians can heal shallow to moderately deep wounds with snow, frost, and water; much like Scar’d had when he was a lad. They are also immune to the cold pinch of the frozen landscapes, the tundras to the north a non-existent obstacle for the average Scardian who can take the cold, and not feel it’s icy bite. Heavier wounds become shallower when ice/water is applied, but will need further medical attention to effectively stop bleeding.
-Scardian Strength: All Scardian born also show an extreme strength that is unlike other races of man or beast-kin. Even beast-kin of Scardian born are given this trait, making them appear like monsters with the ability to lift more than the average human.
-Animal Affinity: He is able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). He has a very close connection with his Dire-cat, Umbra, but since he is not Feniran, cannot communicate mentally with her; however she seems to understand his mannerisms to a tee regardless.

Skills:
-Impale: She can pierce just about anything with a melee weapon; a skill she learned from her Scardian bloodline.
-Enhanced Spearmanship: She demonstrates a natural aptitude in the way of polearms. She is able to wield any kind of polearm with great speed, power, and skill. As one of the largest (or at least longest) classes of weapon that can be carried by normal humans, users of this ability excel in keeping enemies at bay and maintaining a superior position in combat, having a great advantage, at a distance, over opponents wielding smaller melée weapons.
-Mastered Mounted Combat: She shows exceptional control in her riding skill, and the use of weapons while mounted onto the back of various living/inorganic transports, weapons ranging from spears, swords, bows, guns and heavy guns.  

Magic Abilities:
-Radiant Spear: Her spear is focused with cutting energy, glowing in a bright golden flame.
-Hydrokinesis: Ysolda can create/generate, shape and manipulate water.

  • Create Water: Creates water. She can move, shape and animate water; including compress and manipulate its properties.
  • Steam Blast: She can cause water to explode into volatile steam.
  • Freeze: She can make the water she animates freeze solid.
  • Healing Waters: She can gather water upon the surface of her hands, and apply it easily to wounds, making the water glow with a bright blue as it mends injuries on an almost surgical level.


-Aerokinesis: She wields magical wind and has an affinity for the element of wind.

  • High Jump: She can jump to an alarming height with a conjured compressed air around her body which produces an insane amount of lift.
  • Double Jump: She can jump in mid air, using magically produced air to form a barrier at her feet to help produce more lift.
  • Air Blast: Can send a blast of air like a barrier at her opponents to knock them onto their backs. Can also use this to increase the velocity of her projectiles.
  • Air Explosion: Can cause the air to ‘explode’ in a non-lethal concussive blast which ‘pops’ the hearing of her targets.  
  • Healing Wind: Flows a cool breeze which is condensed with a healing aura and helps regenerate wounds to her and/or her allies.
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Re: Characters: Human

Post  Jeanette Rosecraft on Wed Feb 14, 2018 4:02 am

Name: Jeanette Jessica Rosecraft
Nickname: Jeanne
Titles: Scarlet Magician



Physical Description-
Age: 24
Sex: Female
Height: 5’8
Weight: 141 lbs
Eyes: Brown
Hair: Red
Body/Physical Appearance: A young Feniran woman of curvaceous stature, with long red hair in a pair of twin tails, large brown eyes accentuated by long dark lashes, a plush pair of lips painted a glossy light pink. She has large breasts accentuated by her sexy outfit, showing off plenty of cleavage. Her hips are wide, thighs are thick and legs are long and slender. She appears beautiful and refined like all women who hail from Castilia Reo.



Clothes:
Magician Dress: A ‘dress’ of sorts, made with a low cut long sleeved purple tunic, a yellow front lacing corset, a red silk long skirt with white frilled hem, cuffed leather shoes, nylon stockings, striped panties. A leather belt around her corset holds her whip, sword, and travel bag. She wears her hair up with gold hair clips, and wears darkstone earrings and necklace.


Background-
Hometown: Castilia Reo, Castilia Reo Empire (Separatist Fenira)
Alliance: Unknown, her Family
Alignment: Chaotic

Employment: ‘Scarlet Magician’, a travelling magician and scholar.

Rank: Master Flamecaster
Trained In: Picking Locks, Magic, Stealth, Close Quarters Combat (advanced), Ranged Weaponry, Dagger Throwing, Knife Play, Sword Play, sleight of hand, mounted combat.
Sensei/Instructor: Fenira’s School of the Magi.
Instructed: None yet.


Relationship Status: Single
Medications: None
Allergies: None
Likes: Feniran red wine, eating good food, ancient history, making money, ripping off fools.
Dislikes: Getting dirty, foul smells, toads.
Health Background:
-Healthy! (will update)

History:

Inventory-

Weapons: A Mythgarde forged cavalry broadsword, an iron dagger, a dragon leather whip, a wand, and her magic spells.



Equipment: 3x M24 Galideno Stick Grenades, 2x Tenik Stims.

Possessions: Travel supplies, Diary.

Prized Possessions: Her earrings and necklace made of Darkstone Gems.

Personal Items: Albert- A personal slime creature she created through her spellcraft.



Misc.-
Special Abilities:
-Animal Affinity: Due to Feniran traits, she is able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). She can also communicate with them mentally (NPC and Player based)
-Enhanced and Powerful Magic: Due to Feniran traits, her ability to pull off magic is not only easier, but the conjured magic is considerably more powerful in effect than someone not of Feniran birth.
-Absorb Magic: She can absorb elements and offensive magic into her body, channeling the energy while taking some of the damage.
-The Sight: a telepathic and supernatural form of vision which is only inherited by true born Gunslingers. This allows the user's Godlike keen eyesight to accurately measure distance, length, height, weight, age, and even can read minds sometimes.


Skills:
-Sexy Clothing: Due to the nature of her clothing, she can easily distract foes attracted to her.
-Seduction: She uses the power of sex and provocation to lull some of her enemies into a false sense of security.
-Free-Running: She can climb and perform daring acrobatics without any issues.
-Acid Resistance: She has a mild resistance to caustic damage.
-Resist Magic: She can concentrate and shield herself with protective rights to help reduce the effect of offensive magic attacks targeting her.



Magic Abilities:
-Pyrokinesis: Jeanette’s natural affinity is fire, hence her ‘Scarlet Magician’ stage name. She is able to create and control fire. She cannot control flames she didn't create however and is not immune to other types of fire.

  • Create Fire: Jeanette can create fire.
  • Fire Attacks: Jeanette can infuse her attacks with fire. She can also completely cloak herself with her flames.
  • Fire Channel: Jeanette can channel fire through her clothes, weapon and anything she touches.
  • Fire Burst: Jeanette can cause explosions and eruptions of fire.
  • Fire Tornado: Jeanette can create a torrent of flame that spirals from the ground like a tornado and draws everything in, increasing its size with the more oxygen that is consumed.
  • Flame Thrower(s): Jeanette can shoot a concentrated spurt of fire from her open palms, shooting out a constant flame up to 35 feet.
  • Fire Ball: Jeanette can create a malleable ball of flame which she can throw at her enemies like a softball. The fire remains after hitting its target, and will burn the environment if there is enough fuel to feed it’s flame.
  • Flame Whip: Jeanette can channel fire into a bullwhip like shape, manipulating it with a tangible elasticity that burns and entangles enemies upon contact.



-Dark Energy Manipulation: Jeanette has the power to control a special dark energy.

  • Dark Energy Attacks: She can can infuse her basic attacks (punches, kicks...) with dark energy for increased damage.
  • Dark Energy Projectile: She can can create waves of dark energy to attack distant enemies.
  • Dark Paralysis: She can imbue her projectiles, that when they strike they can cover and paralyze opponents with darkness, leaving them open to her other attacks.
  • Absorb powers: She has the ability to absorb the powers from other people to increase her strength.
  • Dark Flames: She can create & control dark flames.
  • Possession: She has the ability to merge with and possess other individuals. Her influence varies.
  • Dark Flame Whip: Jeanette can channel dark flames into a bullwhip like shape, manipulating it with a tangible elasticity that burns and entangles enemies upon contact.

-Light Energy Manipulation: Jeanette has the power to control a special light based energy.

  • Light Energy Attacks: She can can infuse her basic attacks (punches, kicks...) with holy energy for increased damage against specific creatures.
  • Light Energy Projectile: She can can create waves or balls of light energy to attack distant enemies.
  • Blind: She can temporarily blind her opponents by conjuring intense light into her palms.
  • Absorb Light: She can absorb artificial light, or flames.
  • Healing: She can heal wounds with a holy light.
  • Exorcise: She has the ability to separate evil spirits possessing other individuals. Her influence varies.
  • Holy Flame Whip: Jeanette can channel holy flames into a bullwhip like shape, manipulating it with a tangible elasticity that burns and entangles enemies upon contact.

-Eldritch Blast: She can perform, non-elemental mystical attacks by manipulating energy, and use it to blast her enemies. Can also imbue physical weapons for an ‘added effect’.
-Eldritch Whip: Jeanette can summon a freaky tentacle appendage that whips enemies with its slithering barbed appendages via illusion magic.
-Magic Fireworks: She can dazzle enemies with projection magic in which she creates an explosion of light and fire.
-Astral Map: She can conjure a map of the world and project it from her palms.
-Magic Lantern: She can conjure small glowing orbs that produce luminescence in the absence of light.
-Charm Curse: She can charm humanoids by imbuing her natural sex appeal with her advanced magical capabilities via an enchanted kiss. Effects are temporary, and don’t have to be lip to lip contact, (but it seems to last longer if it is).
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Re: Characters: Human

Post  Randi Cliffwolf on Wed Apr 11, 2018 3:12 am

Name: Randi Cliffwolf

Physical Description-
Age: 18
Sex: Male
Height: 5’2
Weight: 140 lbs
Eyes: Brown
Hair: Blue (dyed)
Body/Physical Appearance: Slender, short, and young in appearance, this unlikely eighteen year old looks under aged. In spite of his given appearance, he's actually very toned individual with scars across his body. He wears his hair in a center part, short and it is blue in coloration. He has large brown eyes, and a boyish face which makes him look younger than he actually is.

Clothes:
Wandering Gunman: Cowboy boots, denim jeans, brown leather gloves, a white t-shirt with torn sleeves, a red vest with torn sleeves, a bandolier belt under said vest, a red bandanna.


Background-
Hometown: Jemial City, Gailden
Alliance: Himself
Alignment: Good

Employment: Adventurer, Gunsmith, Shootist

Rank: N/A
Trained In: Stealth, Close Quarters Combat (advanced), Ranged Weaponry, Dagger Throwing, Knife Play, Sword Play, mounted combat.
Sensei/Instructor: Mostly self taught
Instructed: None yet.

Relationship Status: Single
Medications: None
Allergies: None
Likes: Kisaragi Hinomoto, eating good food, ancient history, discovering new things, improving his skills.
Dislikes: 'Bad Guys', those who push others around.
Health Background:
-Healthy

History:
A young man who is childhood friends with Kisaragi Hinomoto. The pair were as thick as thieves till she left to be educated in the big city state of Galideno with her sister, but he still occasionally visits when he can. He makes a living venturing into the uncharted sections of Amaine, selling treasure and enhancing weapons and acting as a gun for hire, like caravan protection or other body guard like duties. His short size and youthful appearance makes him appear rather unassuming and naive at times.
Inventory-

Weapons: A Mythgarde forged cutlass, an iron dagger, a custom triple barrel shotgun.

Equipment: 3x M24 Galideno Stick Grenades, 2x Tenik Stims.

Possessions: Travel supplies, Journal.

Prized Possessions: Bandanna.


Misc.-
Special Abilities:
-Animal Affinity: He is able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs).
-Absorb Magic: He can absorb elements and offensive magic into his body, channeling the energy while taking some of the damage.
-The Sight: a telepathic and supernatural form of vision which is only inherited by true born Gunslingers. This allows the user's Godlike keen eyesight to accurately measure distance, length, height, weight, age, and even can read minds sometimes.


Skills:
-Free-Running: He can climb and perform daring acrobatics without any issues.
-Quick Reload: He can reload his firearms very quickly.
-Trick Shot: He can pull off a variety of trick shots, and feats of marksmanship to fend off enemies.


Magic Abilities:
-Flame Shot
-Dark Energy Shot
-Holy Shot
-Fireworks: A shotgun shot which creates an explosion of light and fire.
-Flare Shot: Shoots a ball of flame that continues to glow after launch.

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Re: Characters: Human

Post  Mei Chen on Mon Apr 23, 2018 8:06 pm

Name: Mei Chen
Titles: Lady Chen
D.O.B.: Junius 12, 2262

Physical Description-
Age: 19
Sex: Female
Height: 5’6
Weight: 121 lbs
Eyes: Brown
Hair: Brown
Body/Physical Appearance: Nubile, and pleasing to the eyes. She is a young, curvaceous Beijionese woman with medium breasts, wide hips, and shapely legs. She has long brown hair held into a high ponytail. Her eyes are large, brown in color, with long dark lashes.



Clothes: She wears various plate and leather armor pieces upon her person, which are low cut for cleavage but offer neck and chest protection, with an armored skirt.




Background-
Hometown: Beijio Empire, The Grand City of Beijio
Alliance: The Chen Clan
Alignment: Good

Employment: Heiress to Chen Clan, Warrior Princess

Trained In: Traditional Ninjutsu, Battojutsu, Iaijutsu, Iaido, Naginatajutsu, Gendai budō, some mixed martial arts, firearms, magic and explosives. She is rather skilled with the use of developing tech and machinery.
Sensei/Instructor: Her father
Instructed: No one yet.

Relationship Status: Single
Medications: None
Allergies: None

Health Background:
-Unknown

History:
The young heiress of the Chen Clan, a small clan that lies within the Beijionese Empire. She was trained to eventually take over her clan given her parents were unable to conceive a male heir. A beautiful young woman, and a competent warrior, Mei is just what the Chen need in the coming tide. However, a strange illness is befalling her people. Her people are turning into stone, and without reason. Doctors from the Imperial Castle are baffled by its cause; as such the Princess has ventured out to seek a cure. She read from ancient texts relating to this disease that the same plague had befallen an ancient army before the Beijio Empire, and that a cure was stored in an ancient fortress within the Amaine. Against the will of her father, she sets out on her own to save them.

Inventory-

Weapons: A Tanto Dagger, a kurisigama with a very long chain, kunai, a special buckler, a hidden spike launcher in buckler, Steel Jian.
Equipment: 3x Tenik Stims, 3x Tenik Revive, 3x Galideno M24 Stick Grenades, 12x Kunai, 5x Smoke Bombs, pepper pills.

Possessions: Beijionese Makeup Kit, Gilex and Okane-Tsuba (Beijionese Currency), Travel Rations (Food, Refreshments).

Prized Possessions/Personal Items: Spirit Orb: A rounded bauble she wears around her neck, made of a dense blue glass. She’s had it since she was a child, belonging to her mother who passed away when she was yet young. It radiates a faint light when she is in danger.

Misc.-
Special Abilities:
Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
Fortified Strength: Despite her size, Mei has honed her body in a manner which outwardly hides her fearsome strength. She is capable of lifting individuals heavier than herself above her head as well as perform powerful blows in the form of elbow thrusts which can penetrate even thick armor and defenses with a micro shock wave delivered from the blow.  
Pyrokinesis: Mei is able to create and control fire. She cannot control flames she didn't create however and is not immune to other types of fire.

  • Create Fire: Mei can create fire.
  • Fire Attacks: Mei can infuse her attacks with fire. She can also completely cloak herself with her flames.
  • Fire Channel: Mei can channel fire through her clothes, weapon and anything she touches.
  • Fire Burst: Mei can cause explosions and eruptions of fire.

Aerial Control: Mei has the ability to temporarily stay airborne and control her movements in the air. This allows her to float, glide, change directions in mid-air or gain temporary flight.

Skills:
Changing: With only one gesture, Mei can change clothes within a second.
Climbing: Due to her ninja training, Mei is an expert with climbing surfaces and is skilled at free running.
Wall Run: She can run across the flat surfaces of walls for a short period of time, tied in with her climbing abilities.
Stealth: Also because of her training, Mei is a master of stealth.
Sword Step: Can support her weight on any blade/pole
Sword Grab: Concentrating her energy, she can catch the blade of an opponent's downward swing without injury.
Boomerang Projectile:  Mei can launch a projectile that will fly back towards her after a short distance, hitting her enemies that attempt to jump over it.
Double Jump: can naturally jump higher than a normal human being
Bushin: Mei can temporarily project shadow images of herself and her weapon.
Super-speed: Mei can move herself at amazing speeds.
Pyrotechnical Attacks: Mei can explode a bomb to fend off her opponent.
Bonebreaking Taijutsu: Mei can use specific hand-to-hand fighting skills, grabs and acrobatic moves to break the bones of her opponents.


Magic Abilities:
Chi Mending: An ability which she channels the chakra, or chi, of her body to mend the wounds of allies or herself. However, the constant practice is physically demanding and eats at her body, causing fatigue and hunger when in prolonged use.
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Re: Characters: Human

Post  Berna Lunavale on Fri May 11, 2018 5:53 am

Name:  Bernice Lunavale
Nickname:  Berna



Physical Description-
Age: 19
Sex: Female
Height: 5’4
Weight: 139 lbs
Eyes: Red
Hair: Pink
Body/Physical Appearance: Short of stature, with toned, curvaceous build, Berna has wide hips, thick thighs, large, DD breasts and somewhat tanned flesh. She has large, blood red eyes, and short pink hair with long bangs and a stray hair antenna above her head. Her clothes are very taut, leaving little to the imagination and often emboss the thin, yet protective materials they’re made of.


Clothes: Usually consisting of a skimpy attire, with an orange cloak scarf. A black bikini is worn underneath.



Alt:








Background-
Hometown: Fenira
Alliance: Unknown
Alignment: Chaotic Neutral


Employment: Thief
Rank: Unknown

Trained In: Picking Locks (if magic is ever canceled out for some reason), Stealth, Close Quarters Combat, Ranged Weaponry, Dagger Throwing, Knife Play, Sword Play, sleight of hand, assassination.
Sensei/Instructor: Unknown
Instructed: Unknown


Relationship Status: Single
Medications: Back Ointment
Allergies: None
Likes: Treasure, flirting, attention, misleading people, helping out folks in need.
Dislikes: Her royal title, being treated like a child.
Health Background:
-Healthy
-Is easily buzzed


History:

A beautiful young cutpurse, Bernice Lunavale, known by ‘Berna’ by her close associates is a runaway princess from Fenira’s currently warring countryside. Given the strong debate of how Fenira shall be ruled, and under whom, she is one of many princes and princesses popping out of Fenira given the circumstances, if only by title. She is the youngest of her former household, ‘former’ due to her distaste for her father’s corrupt leadership. She ran away from home before she was to be arranged marriage to another lord’s daughter, and not exactly ‘swinging that way’ was happy to run away. “Besides, she looked like something the neighbor’s cow spat up…”

Berna isn’t exactly a naive when it comes to the world of thievery, for she is very close to Scardian smuggler and thief, Cypria Farswallow, her best friend, mentor and older sister figure she actually enjoyed hanging out with. Cypra taught her many things a young Feniran lady shouldn’t know in their early teens, of how to distract men with her looks and how to slip your hand in someone’s jacket without being detected. She also taught her how to handle daggers, whom Berna quickly adapted to using, becoming Cypria’s equal if not better. So given their closeness, it was no surprise for Cypra when Berna arrived at her dock and pleaded for passage and companionship.

Its been three years since she’s seen home, traveling, drinking and thieving alongside Cypra, shes never felt more free in her short nineteen years. She has mastered the art of mimicking physical techniques if given enough time and practice on the idea behind the trait, even uncovering secret techniques and pulling them off more or less accurately without proper mentorship. She has developed new techniques as well, and is able to channel magic into her blades.

Inventory-

Weapons: Daggers.

Equipment: Travel Bag with bandolier shoulder strap with pouches and hidden pouches, lockpicks, poison vials, pepper powder, pepper-smoke bomb, smoke bombs, paper bombs.

Possessions: Travel supplies, rations, sellable treasures.

Prized Possessions/Personal Items: Floral hair pin accessory.

Misc.-
Special Abilities:
-Animal Affinity: Due to Feniran traits, she is able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). She can also communicate with them mentally (NPC and Player based)
-Enhanced and Powerful Magic: Due to Feniran traits, her ability to pull off magic is not only easier, but the conjured magic is considerably more powerful in effect than someone not of Feniran birth.
-Prestidigitation: Is able to pull off her illusions and sleight of hand with relative ease, pulling off her feats with professional finesse.
-Cat-Like Acrobatics: She is gifted with the grace and movement of a cat, able to balance herself on one leg should she need to.

Skills:
-Sexy Clothing: Due to the nature of her clothing, she can easily distract foes attracted to her.
-Seduction: She uses the power of sex and provocation to lull some of her enemies into a false sense of security.
-Free-Running: She can climb and perform daring acrobatics without any issues.
-Swift Changing: She can swiftly swap one scantily clad attire for the other in the blink of an eye, but then again she can do this with all clothings, especially disguises.
-Sleight of hand: The ability to slip objects into or out of the hand subtlety and silently as to avoid detection. A skill used by magicians for coin and card tricks - but also for thieves, pickpockets and assassins.
-Distraction: She has more of a chance at distracting enemies.
-Copy-Cat Technique: Stretch Muffler: This technique Berna learned among fellow thieves, through observation rather than mentorship. The technique involves has herself squeezing the neck and throat of the target between her thighs in a vicious leg scissors. Her opponent can be standing and unaware, or even after being knocked to the ground by a prior attack. This can act as a lethal chokehold, or may lead to a sudden twist of her hips, breaking the target’s neck horribly.
-Copy-Cat Technique: Smothering Suffocation: One of Hiyori’s favoured subjugation and assassination techniques makes use of her rather generous assets, combining her seduction and kunoichi skills. She usually performs the technique by pinning her target beneath her, and simply smothering them between her breasts, suffocating them slowly. How Berna was able to uncover Lady Hiyori of Ryunoshi’s abilities and pull it off (lacking the bio-electricity) is a mystery she’s keeping to the grave. Instead of using an electrical charge, Berna instead uses her pyrokinesis to turn the embrace into a flaming inferno.
-Copy-Cat Technique: Prison of Death - Suffocation: This technique is one of Hiyori’s more intimate assassination techniques, and how Berna came across it without dying is a mystery. This has Berna pin the victim to the ground, and has her then press her groin or rump directly onto the mouth and nose of the opponent, cutting off their oxygen beneath her weight. This technique can be applied gently, forcefully, or roughly, and leaves the limbs all free to either apply other techniques simultaneously, or even to fend off other opponents as needed. How Berna sits or crouches on her target is solely at her discretion as well, making the technique quite variable for what it is. Much like the Smothering Suffocation, Berna is capable of activating her pyrokinesis, rendering the helplessly pinned victim into a mass of ash in moments, or simply making a warm embrace…. Warmer, as she wants - making it an effective interrogation technique as well.
-Spin-Off Technique: Prison of Flames - Anaconda Vice: This variation of Lady Hiyori’s Prison of Death is more involved, with a slight twist. Berna will squeeze the neck and throat of the target between her thighs in a vicious leg scissors. This can act as a lethal chokehold, or may lead to a sudden twist of her hips, breaking the target’s neck horribly. Like the Smothering Suffocation technique, Berna is able to generate her cloaking flames while scissoring her opponent, thereby rendering the target helpless to her merciless, immolating embrace.
-Signature Technique: Fenira’s Kiss - Internal Immolation: A technique Berna created herself, or so she thinks. Like a distant memory for her, the technique comes clear to mind but is somewhat difficult to pull off. Since she mastered fire magic, she is no longer injured by her own flame, she came up with the idea for an intimate assassination technique to use on the fly. For the most part, it is a passionate kiss, nothing more simple. However, she channels the flames through her breath, and while gripping her victim, exhales the flames through their body. The magic fire burns them from the inside, turning their internal organs to ash. Their eyes spout flames as the enchanted fire makes its final swoop. Upon leaving their corpse, they continue to burn, till they are nothing more than ash.


Magic Abilities:
-Pyrokinesis: Berna is able to create and control fire. She cannot control flames she didn't create however and is not immune to other types of fire.

  • Create Fire: Berna can create fire.
  • Fire Attacks: Berna can infuse her attacks with fire.
  • Fire Channel: Berna can channel fire through her clothes, weapon and anything she touches.
  • Fire Burst: Berna can cause explosions and eruptions of fire.
  • Fire Tornado: Berna can create a torrent of flame that spirals from the ground like a tornado and draws everything in, increasing its size with the more oxygen that is consumed.
  • Flame Thrower(s): Berna can shoot a concentrated spurt of fire from her open palms, shooting out a constant flame up to 35 feet.
  • Fire Ball: Berna can create a malleable ball of flame which she can throw at her enemies like a softball. The fire remains after hitting its target, and will burn the environment if there is enough fuel to feed it’s flame.
  • Innate Magical Healing: Berna’s natural magical inclination allows her to innately heal minor wounds and sickness. How she achieves this subconscious feat is unknown, but it does allow her to ignore most benign injuries.
  • Magically Heal Serious Injuries: When innate healing isn’t enough, Berna can actively cast a healing spell to treat more serious wounds, sickness and poison inflictions.
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Re: Characters: Human

Post  Cypria Farswallow on Sat May 12, 2018 4:15 am

Name: Cypria Farswallow
Nicknames: Cypra



Physical Description-
Age: 24
Sex: Female
Height: 5’7
Weight: ‘Unknown’
Eyes: Green
Hair: Blue
Body/Physical Appearance: She has average height, with a bit of meat on her, but has visible abs and toned flesh. Her blue hair is neck length, and has large green-blue eyes.    

Clothes:




Smuggler:



Background-
Hometown: Kraggiotria City, Scardia

Alliance: Unknown
Alignment: Neutral


Employment: Thief, Smuggler
Rank: Unknown

Trained In: Stealth, Swordsmanship, Assassination, Knife Play, Poison Mixing, Ranged Weaponry, Improvised Weapon Use, Climbing, Swimming & Diving, Sailing, Navigating.
Sensei/Instructor: Unknown
Instructed: Berna Lunavale


Relationship Status: Single
Medications: None
Allergies: None
Likes: Winning, pleasure, treasure, good alcohol, sharpening her blades, eating well, fooling her marks
Dislikes: losing profit
Health Background:
-Can handle her liquor
-Scardian Regeneration

History:
Cypria was born in Kraggiotria, a port city in Scardia where many smugglers make their living far from the eyes of the Capital. She grew up on her father’s ship, The Dutchess, where she learned how to navigate and sail the old fashioned manner. She also, learned his trade as merchant, and smuggler. Falling into that kind of employment, Cypria learned the fine art of thievery and slight of hand.

She is Bernice ‘Berna’ Lunavale’s mentor, partner in crime and best friend, making money from shipping freight and smuggling as well as conning people they do not like. She herself received much of her martial training in Beijio from various dojos.

Inventory-

Weapons: Daggers, Tantos

Equipment: Travel Bag with bandolier shoulder strap with pouches and hidden pouches, lockpicks, poison vials, pepper powder, pepper-smoke bomb, smoke bombs, paper bombs.

Possessions: What she has on her.

Prized Possessions/Personal Items: Fire Amulet

Misc.-
Special Abilities:
Scardian Abilities: Like any true Scardian and those born within her borders, Scardians by their very nature have the following stats, thanks to the will of the High King Scar’d upon his ascension into the War God Ranks, centuries ago. It's also these abilities which disqualify many Scardians from world sporting events such as the Mu-Irzik arena, unless specified otherwise.

-Scardian Speed/Agility: All Scardians (those born in her borders), are given unsurpassed speed and agility, much like the War God himself. No matter body type or size, as long as they are still able to use their legs, after the age of thirteen Scardians will feel as though they are the very winds themselves.
-Scardian Healing/Frost & Water Discipline: All Scardians can heal shallow to moderately deep wounds with snow, frost, and water; much like Scar’d had when he was a lad. They are also immune to the cold pinch of the frozen landscapes, the tundras to the north a non-existent obstacle for the average Scardian who can take the cold, and not feel it’s icy bite. Heavier wounds become shallower when ice/water is applied, but will need further medical attention to effectively stop bleeding.
-Scardian Strength: All Scardian born also show an extreme strength that is unlike other races of man or beast-kin. Even beast-kin of Scardian born are given this trait, making them appear like monsters with the ability to lift more than the average human.
-Cat-Like Acrobatics: She is gifted with the grace and movement of a cat, able to balance herself on one leg should she need to.


Skills:
-Stealth Master: Her training as a thief and assassin allowed her to be a master of avoiding detection.
-Sexy Clothing: Due to the nature of her clothing, she can easily distract foes attracted to her.
-Seduction: She uses the power of sex and provocation to lull some of her enemies into a false sense of security.
-Free-Running: She can climb and perform daring acrobatics without any issues.
-Swift Changing: She can swiftly swap one scantily clad attire for the other in the blink of an eye, but then again she can do this with all clothings, especially disguises.
-Sleight of hand: The ability to slip objects into or out of the hand subtle and silent as to avoid detection. A skill used by magicians for coin and card tricks - but also for thieves, pickpockets and assassins.
- Bonebreaking Taijutsu: Cypria  can use specific hand-to-hand fighting skills, grabs and acrobatic moves to break the bones of her opponents.
- Original Stretch Muffler: This technique Cypria learned among fellow thieves, over time. The technique has her squeezing the neck and throat of the target between her thighs in a vicious leg scissors. Her opponent can be standing and unaware, or even after being knocked to the ground by a prior attack. This can act as a lethal chokehold, or may lead to a sudden twist of her hips, breaking the target’s neck horribly. Because of Cypria’s enhanced strength, she is much more capable of simply twisting and shattering bone, or squeezing so hard that the head can actually explode. She has not tested this theory, preferring not to leave a mess.
-

Magic Abilities:
-None
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Re: Characters: Human

Post  Connor Greyarrow on Sat May 12, 2018 5:58 am

Alias: Connor
Real Name: Tysnolf Greyarrow
Nicknames: Ty

Physical Description-
Age: 26
Sex: Male
Height: 5’8
Weight: 144 lbs
Eyes: Green
Hair: Reddish Blond
Body/Physical Appearance: He has the appearance of a tall and lean young man with grey-green eyes and messy spiky orange hair that partially covers his right eye.



Clothes: His attire consists of lincoln green clothing and a dark green cloak, along with bandages on his left arm, and brown boots.






Background-
Hometown: Kilwood, Scardia
Alliance: Kingdom of Scardia, Kilwood Village
Alignment: Chaotic Neutral/Neutral Good


Employment: Ranger, Hunter, Mercenary.
Rank: Unknown

Trained In: Druid Magic, Air Magic, Stealth, Spearmanship, Swordsmanship, Equestrianism, Scardian Chivalry, Scardian Warfare, Scardian Combat Training, Ranged Weaponry, Improvised Weapon Use, Fencing, Long Jumping, Dancing, Wrestling, Climbing, Swimming & Diving, Tournament Fighting, Armor Training (while paired with all above skills), Navigating.
Sensei/Instructor: His father, woodland spirits, himself.
Instructed: None

Relationship Status: Single
Medications: None
Allergies: None
Likes: Picking up girls, Eating Hearty or Spicy Food, showing off, verdant stone mead, wine, whiskey, hunting, cooking, farming, smoking.
Dislikes: Taking orders, general disrespect, Scardian Chivalry, Chivalry, Façade, Timid Girls.
Health Background:
-Smokes tobacco


History:
Connor, a drifting woodsman and ranger who works odd jobs and performs mercenary work. Real name Tysnolf Greyarrow, he is a Kilwood native and was raised by his father, a Paladin of the White Tower. Like his father before him, Ty trained at the White Tower but unlike him, did not clash well with the training. Not willing to alter his own personality, he left the White Tower much to the dishonor of his family name, thus changed his name and fled to the wilderness. Yet but a boy at this period of his life, he found forest life was harsh and unforgiving.

Cold, hungry, and dying of exposure, the young boy resigned himself to his fate, only to be rescued by Faeries and Nymphs of the forest. Raised into a third lifestyle, they were a free people who taught him many things not many mortals are capable of understanding. He befriended them, began to understand them far deeper than he did with his own kind. He respected them, and they to him. As mentioned they taught him many things, but most important of all was that of Druidic Magic.  

He doesn’t venture out of woodlands often, and only interacts with human society for a limited time. Thankfully, all forests seem to be ‘connected’ in one manner or another, so his ‘family’ are never too far away.

He carries with him a small, blue bird he named Pris, who is a travel companion of sorts.


Inventory-

Weapons: Scardian compound bow, Shadowblade Kukri, Izhevesk 76 (Iz-76) 'Mauser'/'White Wolf', Arm Mounted Crossbow.  

Equipment: Small backpack, Tenik Mobile Phone, 2x Tenik Stims, rope, cape, electric lantern, flashlight.

Possessions: 3x Galideno Stick Grenades

Prized Possessions/Personal Items: Necklace

Misc.-
Special Abilities:
Scardian Abilities: Like any true Scardian and those born within her borders, Scardians by their very nature have the following stats, thanks to the will of the High King Scar’d upon his ascension into the War God Ranks, centuries ago. It's also these abilities which disqualify many Scardians from world sporting events such as the Mu-Irzik arena, unless specified otherwise.

-Scardian Speed/Agility: All Scardians (those born in her borders), are given unsurpassed speed and agility, much like the War God himself. No matter body type or size, as long as they are still able to use their legs, after the age of thirteen Scardians will feel as though they are the very winds themselves.
-Scardian Healing/Frost & Water Discipline: All Scardians can heal shallow to moderately deep wounds with snow, frost, and water; much like Scar’d had when he was a lad. They are also immune to the cold pinch of the frozen landscapes, the tundras to the north a non-existent obstacle for the average Scardian who can take the cold, and not feel it’s icy bite. Heavier wounds become shallower when ice/water is applied, but will need further medical attention to effectively stop bleeding.
-Scardian Strength: All Scardian born also show an extreme strength that is unlike other races of man or beast-kin. Even beast-kin of Scardian born are given this trait, making them appear like monsters with the ability to lift more than the average human.
-Animal Affinity: He is able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs).

Skills:
-Impale: He can pierce just about anything with a melee weapon; a skill he learned from his Scardian bloodline.
-Enhanced Spearmanship: He demonstrates a natural aptitude in the way of polearms. He is able to wield any kind of polearm with great speed, power, and skill. As one of the largest (or at least longest) classes of weapon that can be carried by normal humans, users of this ability excel in keeping enemies at bay and maintaining a superior position in combat, having a great advantage, at a distance, over opponents wielding smaller melée weapons.
-Stealth Master: His hunting expertise in Kilwood village made him a master of stealth, able to sneak up on unsuspecting enemies in dense woodland with the finesse of an Elf.
-Herbalist: He knows medicinal flora well and how to apply it in a survival situation.
-Sleight of hand: The ability to slip objects into or out of the hand subtle and silent as to avoid detection. A skill used by magicians for coin and card tricks - but also for thieves, pickpockets and assassins.
-Poison Arrows: He knows what is hazardous to humans and beasts alike, coating his bolts and arrows in potent poisonous/venomous materials.

Magic Abilities:

-Aerokinesis: He wields magical wind and has an affinity for the element of wind.

  • High Jump: He can jump to an alarming height with a conjured compressed air around his body which produces an insane amount of lift.
  • Double Jump: He can jump in mid air, using magically produced air to form a barrier at his feet to help produce more lift.
  • Air Blast: Can send a blast of air like a barrier at his opponents to knock them onto their backs. Can also use this to increase the velocity of his arrows.
  • Air Explosion: Can cause the air to ‘explode’ in a non-lethal concussive blast which ‘pops’ the hearing of his targets.  
  • Healing Wind: Flows a cool breeze which is condensed with a healing aura and helps regenerate wounds to him and/or his allies.

-Druidic Magic/Ecokinesis: Learned from the Nymphs and woodland sprites, its the ability to use the forces of the Ancient Priesthood, able to channel, manipulate the natural elements around him into defensive or offensive magical spells, as well as the arts of Alchemy, Dowsing, Potion and Poison Creation. Because of such connections, Connor can manipulate the natural world around him. Since Connor’s emotions affect the nature directly, control is essential.

  • Green Magic: He can manipulate plantlife, wood and brush to create barriers or act as projectiles or snags.
  • Ecokinetic Invisibility: He can become invisible when in/on/touching nature.
  • Beast Lordship: He has domain and control over forest beasts and animals around the world, He controls them to do their bidding like, help them during situations, use them against foes, use them to see locations and get information about a particular place, use them for flight. He can see through the creatures eyes that is controlled, allowing them to spy on others. He can also understand or communicate with them, hence creating and strengthening friendships; however it is a two way street, and they don’t necessarily have to oblige his call; also it seems not to work on demonic creatures or monsters for they are of a different sect.
  • Magic Negation: Can temporarily negate magic used within the confines of the natural environment (woods) for a short period and or dampen the effect.
  • Contaminant Immunity: He is immune to some, if not all, known poisons, toxins, venoms, viruses, bacteria, allergen, etc.  
  • Nature Channeling: Nature channeling is an ability used by most Faeries that allows them to project and manipulate mystical, arcane energy. Connor hasn’t yet mastered the ability, in his life. The ability has been described as 'nature itself' and can easily harm any human within close range. A Fae with this ability can channel nature through their body and project it in a concentrated and powerful blast of light which seems to manifest as magical energy or a kinetic force, conclusively throwing or repelling objects a considerable distance. This power has been displayed to contain mysterious supernatural effects, such as breaking illusion and reversing/removing spells. Nature channeling is also the core feature of Fae magic and can be used for a number of purposes other than offensive blasts, but Connor is unable to, for as stated he has yet to fully master the art.
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Connor Greyarrow
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Re: Characters: Human

Post  Crowe on Sat Jun 09, 2018 11:16 pm

Nick Name: Crowe/Crow
Name: Gwendolyn Shadowtalon


Physical Description-
Age: 24
Sex: Female
Height: 5’9
Weight: 138 lbs
Eyes: Glowing Crimson
Hair: Black
Body/Physical Appearance: A tall, lithe Teronian woman with short black hair styled in an angled bob cut with swept bangs across her right eye. She has large, crimson red eyes which glow in the darkness (trademark of Teronian Shadowblades). She is pale in complexion, her body is athletic and toned with various healed scars which came from her heavy training to become a Teronian Shadowblade, with a noticeable scar which runs down her left eyebrow and forehead. She has a pair of side-cheek piercings under her left eye, and double hooped earrings on her left ear. Her fingernails and toenails are manicured and painted in a matte black coat of varnish.  

Clothes:

Teroronian Shadow Armor: Unique armor set to Crowe, consists of a black leather form fitting bodysuit and corset, black tight fitting jacket, brown leather bracers, brown leather fingerless gloves, brown leather and steel sword belt, side pack, with thigh holsters for her knife on her right thigh and her arakh (sickle-sword), on her left. She wears a pair of brown leather calf high heeled boots with buckles and straps fastening them. She wears a black crow feather mantle with a long, tattered cape that hangs over her right shoulder with a hood and face mask scarf. There are chain plate pauldrons upon her shoulders adorned with crow feathers. Her outfit has a cleavage window and corset like designs. She wears a crescent shaped necklace around her neck made of silver and fastened about her neck wit a thin cord of silver.





Background-
Hometown: Teronia  
Alliance: The Shadow Council of Teronia
Alignment: Neutral


Employment: Shadowblade Master
Rank: Master Shadowblade
Trained In: Picking Locks (if magic is ever canceled out for some reason), Dark Magic, Stealth, Close Quarters Combat (advanced), Ranged Weaponry, Dagger Throwing, Knife Play, Sword Play, sleight of hand, assassination.
Sensei/Instructor: The Shadow Council of Terroronia, Galaerion
Instructed: None yet.


Relationship Status: Single
Medications: Unknown
Allergies: Unknown
Likes: Training, her country, killing (in general), playing tricks on people, ‘Augustus Darkstalker’, her mentor Galaerion Black, Lady Gilgamesh, Shadowbanish Wine, Chicken Curry & Rice, swimming in the nude.
Dislikes: Those who lack ‘her’ sense of humor.
Health Background: Healthy, but due to Teroronian Heritage:

-Resistance to Darkness based Magics
-Resistance to some Poison/Toxins
-Minor Physical Damage Resistances



History: A Teronian Master Shadowblade, and assassin trained in Teronia by the Shadow Council, given powers by the War God Sirius, ‘The Shadow’; patron God of Teronia, to kill her enemies. Like all Shadowblades, they are hired to assassinate anyone, under negotiated prices sent to the Council and once they take the job are bound till its completion or its abortion from the Council.

Crowe is a unique among the Shadowblades, being noted for being one of its quickest if not most agile members in the current ranks of Master Shadowblades. She is nicknamed ‘Crow’ namely for her attire of satin black crow feathers, and her abilities which make her look like she’s ‘flying’ when warp striking. She uses her personal sickle-sword to cleave the heads of her enemies while travelling at superhuman speeds while traversing the shadows. She has some personal, supposedly intimate history with a man named Augustus Darkstalker, and prior to her ‘Trial of the 13’ Initiation into becoming a Master Shadowblade, was trained by Galaerion ‘Black’ who has a seat on the Shadow Council of 13.

Inventory-

Weapons: 1x Teronian Ebony Dagger, 2x Standard Teronian Kukri’s, Murder (her arakh)

Equipment: Teronian ‘Fangs’ Throwing Knives, 5x M24 Galideno Stick Grenades, 1x Tenik Revive, 3x Tenik Stims

Possessions: 10,000 Gilex


Prized Possessions/Personal Items: Murder: A unique half-sword half-sickle blade that was designed from common Teronian foraging tools, but given a Shadowblade makeover. It’s shape is also similar to the talons of a bird of prey. Supposedly, its origin was spawned by the specifications of Crowe’s mentor before she became a Master Shadowblade herself, and is perfect for a woman both acrobatic and quick moving as Crowe.
“Its simple name derives from its simple purpose, and ultimately describes its intended use.” -Crowe


Misc.-
Special Abilities:
-Shadow Warp: She can warp herself or other individuals with her physical or magically conjured shadows to almost anywhere. Apprentices can warp anywhere in the same location (a city, town, etc.), Masters, like herself, can warp anywhere in the same region (a Country). The darkness from which they form generally appears as a fog or smoke of black coloration with deep blue electrifying sparks riddled throughout the cloud. They can also warp people or objects into other creatures or objects if they are of Master level.
-Shadowblade Conjuration: They can summon and forge hardened blades made of shadow, and can summon endless supplies of them.
-Shadow Pocket: They can hold items in ‘hammer space’ created from their darkness. Pulling blades or other useful items from this space whenever they need it.
-Warp Strike: They can throw weapons and then warp to the location of the weapon that was thrown.
-Cat-Like Acrobatics: Many are gifted with the grace and movement of a cat, able to balance themselves should they need to.
-Shadow Breathing: Should they be in an environment where they cannot breathe, they can cover their nose and mouth with their shadows and open a pocket of air closeby in order to breathe.
-Redirecting Shadows: When trained well enough, Shadowblades can redirect projectiles of varying speeds with a mixture of Shadow Pocket and Shadow Warping abilities; objects that travel through their smoke maintain their velocity as they had when entering the void space, allowing the Shadowblade to ‘redirect’ the projectiles by placing shadows tactically close to offending party, releasing their own projectiles upon them.
-Shadow Gate: They can fully, or partially appear from any form of shadow they themselves conjure or from preexisting shadows.
-Dark Vision: a Shadowblade’s eyes are so well enhanced that they can see farther than most mortals or even demonic creatures. They can also see in total absence of light, and make out shapes just as easily had there been a light on in such an environment.
-Personal Ability, Nightmare’s Sprint: She is 2282’s quickest Teronian, able to move as quickly and swiftly as a Scardian, despite being Teronian born. She can combine her speed and shadow warping abilities to soar above the ground from shadow to shadow, almost simulating ‘flight’ in the execution; swinging ‘Murder’ in hand, she can swiftly take out multiple enemies by ‘sprinting’ from the shadows cast beneath their feat, sprinting or flying from shadow to shadow. Crowe is not the strongest Teronian in Teronia’s Lore, bur perhaps was the fastest and most agile Teronian of all time… at least till her great-great-great-great grandson, Michael and her great-great-great-great-great grandson, Jack, (better known as ‘T.O.M’ in 2639 and 2657, respectively), rewrote the records.  

Skills:
-Sexy Clothing: Due to the nature of her clothing, she can easily distract foes attracted to her.
-Seduction: She uses the power of sex and provocation to lull some of her enemies into a false sense of security.

-Silent Swimming: She can swim without being detected.
-Superior Climbing and Acrobatics: Crowe is a specialist in acrobatics, and is the most agile Terronian Shadow Blade in 2282.  

Magic Abilities:
-Teronian Aerokinesis (Terror Wind): Crowe has the power to control wind, with a strong affinity for it, combining it with her Shadowblade abilities.

  1. Dark Wind: Crowe can summon a dark wind that ensnares her enemies, blowing them into her shadow warps and gates.
  2. Dark Paralysis Blast: Crowe can fire a blast of black dark energy through the air. If this blast touches anyone that is not her, that person will be blown onto their back, and ensnared by their own shadows.
  3. Black Tornado: Summons a tornado instead of a foggy Shadow Gate, sparking with dark Teronian energy which does not harm her nor those she’s holding; the tornado will warp her out while damaging those around her, sucking them into the black, electrified windtunnel and sending them to areas unknown.

-Eldritch Blast: She can perform, non-elemental mystical attacks by manipulating energy, and use it to blast her enemies. Can also imbue physical weapons for an ‘added effect’.
-Murder of Crows: Summons a murder of crows to attack her enemies. They are made of her shadow, with glowing red eyes and dissipate once she’s covered enough ground away from them.
-Shadow Spikes: She can summon spikes of shadow from pre-existing shadows.
-Gloom Sphere: Entraps a helpless foe inside a dome of dark energy from which they cannot escape from, nor can light penetrate out of or within. Has to be constantly charged.

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Re: Characters: Human

Post  Samantha Kamiya-Grey on Thu Sep 06, 2018 1:33 am

Name: Samantha (Kamiya) Grey
Birthname: Tsukiko Kamiya
Title: Lady Grey
D.O.B.: Octobris 13, 2254




Physical Description-
Age: 27
Sex: Female
Height: 5’9
Weight: 131 lbs
Eyes: Brown
Hair: Brown
Body/Physical Appearance: Very... 'adequately equipped' in the upper body region, beautiful and with a scent similar to coconut which is her natural scent as strange as that may seem. She has long brown hair with long sidelocks and is somewhat curly in appearance, held in a side ponytail to the right. She has large brown eyes, long fluffy dark eyelashes, pink glossy lips and sparkling white teeth. She has some dark rings under her eyes most days, rarely sleeping inside her deceased husband’s manor.



Clothes:

Lady Attire: A lavender silk button down with cuffed sleeves, an emerald brooch around the neck and a light purple ascot. She wears a purple satin corset beneath her endowed breasts, a long black, layered skirt. Nylon thigh high stockings, and black mary janes. She wears emerald earrings similar to her brooch.








Background-
Hometown: Beijio Empire, Ryunoshi Island
Alliance: Grey Firearms,The Trade Company
Alignment: Good

Employment: Former Beijionese Noblewoman, heiress to her husband’s company and holdings.
Trained In: Battojutsu, Iaido, Naginatajutsu, Archery, Marksmanship, firearms operation and repair, sniping.
Sensei/Instructor: Many instructors, including her husband. She taught herself how to properly shoot firearms primarily on her own.
Instructed: None.  

Relationship Status: Widowed
Medications: None
Allergies: None
Likes: Sweets, Cute Things, New Technology, moments of peace, being protective of people.
Dislikes: Personal indecency, tentacles, uninvited visitors to her Manor, the Manor itself...

Health Background:
Healthy, but somewhat lethargic as of late given her lack of sleep due to the number of uninvited guests to the manor.

History:

Born Tsukiko Kamiya, of the Kamiya family of Ryunoshi Island who forged an alliance with the Grey family of Bries Harbor. Years ago, Tsukiko was arranged to marry the head of the Grey family, Douglas Grey who was considerably much older than herself. She changed her name to ‘Samantha’ for the newer environment, and has always been mixed about the arranged marriage, especially to a man who was nearly twice her own age. She met and forged friendships with Steven Chesluk and Silas Quicksilver, both of which also being friends of Douglas; and were also competitors to their respective firearms and technology businesses, but occasionally collaborated on ideas. Chesluk and Quicksilver allowed her to open up more around Douglas, and for the time they were together, the gentleman never did her any wrong.

Then about two years ago, Douglas inherited his Grandfather’s Manor in Bries Harbor, and his boyhood home. His grandfather, Eldritch Grey, died at the the age of 115, outliving his Sons and Daughters, and a few of his grandchildren, save Douglas. Sam noticed that her husband was seemingly hesitant about accepting the grounds and property that was his boyhood home. He confessed that he felt that the place never sat well with him, which is why he frequented the Beiji-Scardia Islands from his teens to adulthood, and lived primarily out of suitcases.

Upon arriving at the beautiful estate, the worry in his eyes seemed to diminish. Then, a year ago, something happened to Douglas. He found his Grandfather’s study upon renovation of the Manor’s interiors, and began to lock himself away from the outside world, including Sam. When he wasn’t locked away in the study, Douglas was insociable, seemingly agitated, and paranoid. He had even at one point put a gun on a Maid who had bumped into him in the halls, and if the weapon was loaded, could have potentially murdered her. The worst was when she woke up to him nearly smothering her with a pillow! She became worried for the sanity of her husband, and above all for her own safety, and confided into both Steven and Silas who decided it was best that she leave the Manor for a few days. Douglas did not join her. “I have a responsibility, and if you are smart, you would stay too! I cannot leave, to do so will reap ruin to my family name, our family name! Leave me now, and it will be a grave mistake!” He had said to her, so threateningly that Steven’s T.I.R.S. associates had to keep Douglas at bay, allowing her, and the manor’s staff to flee. Douglas was left alone to handle whatever was ailing him, festering his mind with darkness, to his own devices.  

Things seemed to calm down after that. Her anxiety was vanishing, and she was able to get some sleep. She didn’t hear any other news about her seemingly deranged husband for nearly a week after that episode. About six days after, a fresh T.I.R.S. agent was sent to check up on Douglas, and he discovered the man dead inside Eldritch’s study with a Manticore Shotgun against what remained of his head and neck… No note was found, and he was buried in the family vault without further preamble nor investigation. With nowhere else to go, Samantha found herself in possession of the Manor. Since then, odd things began to occur around the manor. Things would vanish then reappear elsewhere, parts of the manor would be colder or even hotter than they should be. Staff were beginning to vanish as well. Investigations were held by authorities and even Spiritual Priests, Mages and Demon Hunters. When they too, began to vanish, most of the staff simply quit.

After this… is when the visitors began arriving. Deplorable, nasty individuals who seemed to be pulled to the Manor, who, without warning, would attack Samantha and fellow staff. Bries Harbor Authorities could only help so far, before they began losing officers of their own to these foul uninvited guests. They eventually stopped showing up, leaving the Manor to fend for itself, stating it was cursed. It was worse when the visitors included non-humans. Monsters and creatures seemingly travelled across the seas to invade this manor; but like all the rest, the reason for which is a mystery. Those who were apprehended and taken away from the Manor all seemed confused, as if out of a trance upon entering Bries Harbor in general. The same for the few monsters and demons who were pulled away from the manor- some of which have never harmed a human before visiting Grey Manor. None know how they get there, or why. A large keep out sign was erected on the road leading to the Manor, and those who lived nearby it have since abandoned their homes and moved into the City below the mountain cliffs. An entire district, relocated due to the unnatural events of Grey Manor.

Without any help from the locals, Samantha decided to take up arms in defense of the Manor, against better judgment. She cant help but feel that something is wrong with the Manor, and that those who have been drawn by its dark allure are only the tip of the iceberg. Her husband’s loss of sanity and suicide, the missing staff and investigators, all of it was connected somehow. She felt that if she left the manor like everyone else, that something dark could befall Bries Harbor, if not Rolan or the world itself. She has since, almost shadowing her late husband, remained in the Manor with the pledge to protect it from the invaders who continue to try and slip inside.  

She is not alone, thankfully. In the isolation the only other people who live inside the Manor aside from Samantha are Koyo Aihara, the head maid and bodyguard, and Reiri Kamura, a peculiar red eyed girl who is a sort of researcher of the horrifying and disturbing as well as the author of the world Bestiary. Occasional, non-violent visitors have been Steven and Silas, and a T.I.R.S. Agent or two now and then to check out the place at Steven’s behest.

Samantha’s sanity has been waning, but she remains steadfast in her cause to keep out the lurking evil, and investigate the truth about the Manor itself.


Inventory-

Weapons: Grey Arms Frontiersman Rifle Mare’s Leg Mod

Equipment: Lighter

Possessions: Money, 3x Firebombs, keys to the manor, its gardens and various dark and secretive rooms.

Prized Possessions/Personal Items: Unknown

Misc.-
Special Abilities:
Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Blood. It really helps supporting her generously gifted assets as well.
Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
Chi Weapons: She can summon Chi infused weapons.

  • Physical Condition: Sam is in excellent physical condition due to her vigorous training as and defense of the manor, mostly through her sheer willpower.

    • Strength: Sam has been shown to have enough strength to withstand the recoil of many of the Grey Arms weaponry hanging around the Mansion.
    • Durability: Sam has been shown to have remarkable physical durability, having been formidable enough to survive the conditions of physical punishment from adversaries and the digestion process of a large beast.
    • Stamina: Sam has been shown to have an unlimited supply of energy when pushed hard enough.
    • Accuracy: Sam has become a rather adept markswoman, and has little remorse towards unwanted guests. Fending for herself and her remaining staff, she has become a sharpshooter more out of necessity than sport.


  • Mind's Eye: Sam has displayed the ability to tap into her "Mind's Eye" when she can't rely on her other senses. She used this ability to keep her bearings once she was devoured, and allowed her minds eye and hearing to locate the heart and stab it with a hidden dagger.




Skills:
Spiritual Shot: She can charge her ranged attacks with spirit energy, to aid in the effective battle and banishing of demonic entities; but how well that works isn’t fully explored.
Stealth: Sam can hold her breath and remain quiet and stealthy, cowering to keep out of sight.
Firearms Mastery: Sam is an expert in multiple firearms including various military guns.
Quick Draw: Sam can draw and sheath her gun quickly thanks to her training
Quick Reload: She can reload firearms, musket based loads especially with an accelerated and graceful speed due to her usage of such.
Pyrotechnical Attacks: Sam can explode a bomb to fend off her opponent.


Magic Abilities:
Chi Mending: An ability which she channels the chakra, or chi, or Ki of her body to mend the wounds of allies or herself. However, the constant practice is physically demanding and eats at her body, causing fatigue and hunger when in prolonged use.
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