Characters: Human

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Re: Characters: Human

Post  Rhorke Graywatch on Mon Oct 23, 2017 10:05 pm

Name: Rhorke Graywatch

Physical Description-
Age: 23
Sex: Male
Height: 6’3
Weight: 188 lbs
Eyes: Brown
Hair: Blond
Body/Physical Appearance: Tall, muscular, athletic. He is a typical Southern Scardian in build with a chiseled yet stocky mass of pure muscle and long blond hair. His unkempt hair is blown back, and has a scar that runs across his left eye. He has a handsome face, a charming and confident smile that makes him quite the bachelor from Kilwood.

Clothes: A white and brown leather long coat cut off at the shoulders, a sleeveless striped button down shirt, a sleeveless black v-neck shirt, a white sleeveless undershirt, brown fatigues, a single suspender hanging off right thigh, a leather side satchel on left thigh, brown leather combat boots, black leather fingerless gloves and arm bands. He likes to show off his arms.



Background-
Hometown: Kilwood, Scardia
Alliance: Kingdom of Scardia, Kilwood Village
Alignment: Chaotic Neutral


Employment: Hunter
Rank: Unknown

Trained In: Water Magic, Air Magic, Stealth, Spearmanship, Swordsmanship, Equestrianism, Scardian Chivalry, Scardian Warfare, Scardian Combat Training, Ranged Weaponry, Improvised Weapon Use, Fencing, Long Jumping, Dancing, Wrestling, Climbing, Swimming & Diving, Tournament Fighting, Armor Training (while paired with all above skills), Navigating.
Sensei/Instructor:  Hrothor the Honored, The White Tower, his family.
Instructed: ‘Umbra’



Relationship Status: Single
Medications: None
Allergies: None
Likes: Scardian Chivalry, Eating Hearty or Spicy Food, showing off, sex and wine, hunting and combat practice.
Dislikes: Taking orders, anything that ignores him, general disrespect.
Health Background: Healthy.


History:
He is the second son of the Chief of Kilwood. As the youngest, he has been given a bit more freedom when it comes to the politics of Kilwood, meaning he generally ignores his duties unless countlessly hassled by his father. He seeks enjoyment in showing off, and it’s hard to ignore being a handsome and athletic young man in a village of worthy female suitors. He also is the primary hunter for the village, and hunts alongside his massive dark furred Dire-Cat, ‘Umbra’. He has trained Umbra since she was a cub, having found her on his first hunting expedition with his father and older brother. Umbra has become a loyal, steadfast companion and mount for Rhorke, who also shelters him when on the road.

Rhorke is a cocky, somewhat entitled young man who does what he likes, but generally has good intentions when it comes to people. He shows mercy to enemies, giving them a choice to do things ‘his way’ before he will force ‘his way’ on them in a merciless and oftentimes savage manner.

Inventory-

Weapons: Quicksilver Mod 1, Scardian Hunting Spear, Mythgarde forged Battleaxe, and a Mythgarde forged cavalry broadsword.


Equipment: Small backpack, Tenik Mobile Phone, 2x Tenik Stims, rope, cape, electric lantern, flashlight.


Possessions: 3x Galideno Stick Grenades

Prized Possessions/Personal Items: Unknown

Misc.-
Special Abilities:
Scardian Abilities: Like any true Scardian and those born within her borders, Scardians by their very nature have the following stats, thanks to the will of the High King Scar’d upon his ascension into the War God Ranks, centuries ago. It's also these abilities which disqualify many Scardians from world sporting events such as the Mu-Irzik arena, unless specified otherwise.

-Scardian Speed/Agility: All Scardians (those born in her borders), are given unsurpassed speed and agility, much like the War God himself. No matter body type or size, as long as they are still able to use their legs, after the age of thirteen Scardians will feel as though they are the very winds themselves.
-Scardian Healing/Frost & Water Discipline: All Scardians can heal shallow to moderately deep wounds with snow, frost, and water; much like Scar’d had when he was a lad. They are also immune to the cold pinch of the frozen landscapes, the tundras to the north a non-existent obstacle for the average Scardian who can take the cold, and not feel it’s icy bite. Heavier wounds become shallower when ice/water is applied, but will need further medical attention to effectively stop bleeding.
-Scardian Strength: All Scardian born also show an extreme strength that is unlike other races of man or beast-kin. Even beast-kin of Scardian born are given this trait, making them appear like monsters with the ability to lift more than the average human.
-Animal Affinity: He is able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). He has a very close connection with his Dire-cat, Umbra, but since he is not Feniran, cannot communicate mentally with her; however she seems to understand his mannerisms to a tee regardless.

Skills:
-Impale: He can pierce just about anything with a melee weapon; a skill he learned from his Scardian bloodline.
-Enhanced Spearmanship: He demonstrates a natural aptitude in the way of polearms. He is able to wield any kind of polearm with great speed, power, and skill. As one of the largest (or at least longest) classes of weapon that can be carried by normal humans, users of this ability excel in keeping enemies at bay and maintaining a superior position in combat, having a great advantage, at a distance, over opponents wielding smaller melée weapons.
-Stealth Mater: His hunting expertise in Kilwood village made him a master of stealth, able to sneak up on unsuspecting enemies in dense woodland with the finesse of an Elf.
-Herbalogist: He knows medicinal flora well and how to apply it in a survival situation.

Magic Abilities:
-Hydrokinesis: Rhorke can create/generate, shape and manipulate water.

  • Create Water: Creates water. He can move, shape and animate water; including compress and manipulate its properties.
  • Steam Blast: He can cause water to explode into volatile steam.
  • Freeze: He can make the water he animates freeze solid.
  • Healing Waters: He can gather water upon the surface of his hands, and apply it easily to wounds, making the water glow with a bright blue as it mends injuries on an almost surgical level.


-Aerokinesis: He wields magical wind and has an affinity for the element of wind.

  • High Jump: He can jump to an alarming height with a conjured compressed air around his body which produces an insane amount of lift.
  • Double Jump: He can jump in mid air, using magically produced air to form a barrier at his feet to help produce more lift.
  • Air Blast: Can send a blast of air like a barrier at his opponents to knock them onto their backs. Can also use this to increase the velocity of his arrows.
  • Air Explosion: Can cause the air to ‘explode’ in a non-lethal concussive blast which ‘pops’ the hearing of his targets.  
  • Healing Wind: Flows a cool breeze which is condensed with a healing aura and helps regenerate wounds to him and/or his allies.

Rhorke Graywatch
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Re: Characters: Human

Post  Felicia Onozuka on Tue Oct 24, 2017 9:40 pm

Name: Felicia Onozuka
Nickname: ‘Charon’, ‘The Ferryman’



Physical Description-
Age: 17
Sex: Female
Height: 5’9
Weight: 125 lbs
Eyes: Glowing Crimson
Hair: Red
Body/Physical Appearance: A tall, curvaceous redhead with large glowing red eyes. She is of mixed Feniran and Beijionese descent, with a semi-pale complexion. She doesn’t appear Beijionese at a glance, but she is proud of her Beijionese heritage. She has medium long red hair that is unruly with fringe and long locks splayed about without apparent order, but is managed somewhat by being placed into a pair of side ponytails at either side of her head with a pair of red cherry looking hair bobbles. She supports a generously nubile body with rather large breasts that can be a bit too much to handle for her at times. Though she was born in Fenira, she was raised all over, before her parents decided to become Teronian, and she did as well, hence her glowing red eyes.



Clothes:

Teronian Shadow Robes: It varies, but generally wears a short sleeved blue kimono with a traditional Beijionese Obi (sash) fastened in place with tight rope and a Beijionese Okane Tsuba coin. The sash rarely keeps her large bust from parting her kimono, so generally her cleavage escapes and is shown off. She wears a blue and white skirt or hakama with her outfit, white tabi socks and sandals. She wears Beijionese vambrace. She wears to conceal herself a long hooded cloak with a brown velveteen outside and red silk lining. She wears sarashi wrappings and a traditional fundoshi Beijionese thong.

(with cloak)





(without cloak)








Teronian Master Shadow Robes: Consists of a black fur lined kimono with a brown obi sash fastened with pearls and an ornamental skull. White fur lines the neck and shoulders, while black bear fur lines the edges of the sleeves. It shows off her cleavage and exposes her entire right leg up to the hip when worn. She wears white foot wrappings and black sandals. Her underwear is a fundoshi.



Sakura Kimono: A mini pink kimono without sleeves with double side slits and with a sakura petal design. A yellow obi is tied around her waist and fastened by sakura petal accessory. She wears white thigh highs and sandals and a white fundoshi.


Inconspicuous: A white and red kimono with red flames as a design on the left sleeve (shows off cleavage), a black sleeveless haori jacket, a red obi tied over both, a pleated blue long skirt, white tabi socks and sandals. Wears a Fundoshi underneath.


Beijio City Downtown: A blue and white frilled mini-kimono, an obi sash, a sleeveless black spandex turtleneck belly top, black fingerless gloves, white fundoshi, blue leg guards with white tabi socks, sandals. Used in the Market districts when she wants to draw further attention.


Blue Yukata: A beautiful and ornate blue yukata for special events.



Revealing Bathing Thong: Not very shy about her curvaceous body, this faded violet bikini and side tied high leg bathing thong leave almost nothing to imagination. Used at the Bliss.



Background-
Hometown: Teronia  
Alliance: The Shadow Council of Teronia
Alignment: Chaotic Neutral


Employment: Shadowblade Master

Rank: Master Shadowblade
Trained In: Picking Locks (if magic is ever canceled out for some reason), Dark Magic, Stealth, Close Quarters Combat (advanced), Ranged Weaponry, Dagger Throwing, Knife Play, Sword Play, sleight of hand, assassination.
Sensei/Instructor: The Shadow Council of Terroronia
Instructed: None yet.


Relationship Status: Single
Medications: Unknown
Allergies: Unknown
Likes: Training, drinking, eating, sleeping, Shadowbanish Wine, Pure Beijionese Sake, being playful, killing her enemies.
Dislikes: Working.
Health Background: Healthy, but due to Teroronian Heritage:

-Resistance to Darkness based Magics
-Resistance to some Poison/Toxins
-Minor Physical Damage Resistances



History: A red headed Teronian Shadowblade that is of Feniran and Beijionese descent. Her father, hailing from Beijio, met her mother while shipping goods to Fenira. She has mixed traits because of this, and doesn’t appear Beijiones at a glance. At some point, her parents decided to live in Teronia, and become part of the population there. Felicia’s glowing red eyes were a gift given to her by the War God Sirius, and was later allowed to become a Shadowblade Assassin.

After becoming a Master Shadowblade by completing her trials, she has since been sent about Galiavan completing contracts sent to the Shadow Council which are in turn, sent to her. She grew up knowing Vern Silverfallow who occasionally crossed paths with her in the times before she became a Shadowblade.

She is a carefree individual who likes to be laid back with a jug of sake or shadowbanish wine when she can. Though she gripes about having to work, ultimately she enjoys the killing aspect, which may have to do with both the Beijionese and Terronian upbringings. She is skilled in shadow projection and flame spells, with her primary weapon of choice being that of a large Scythe; which is uncommon for Shadowblade Assassins. As such, she is sometimes referred to as ‘Charon’ or ‘The Ferryman’.

Inventory-

Weapons: 2x Standard Teronian Shadowblade Kukris, 1x Teronian one-handed double edged blade, Great Scythe.

Equipment: Teronian ‘Fangs’, 3x M24 Galideno Stick Grenades, 1x Tenik Revive, 3x Tenik Stims

Possessions: Travel supplies, rations, Kiseru, Tobacco, Sake Jug.

Prized Possessions/Personal Items: Hair Bobbles: An accessory she always wears or has in her possession.

Misc.-
Special Abilities:
-Animal Affinity: Due to Feniran traits, she is able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). She can also communicate with them mentally (NPC and Player based)
-Enhanced and Powerful Magic: Due to Feniran traits, her ability to pull off magic is not only easier, but the conjured magic is considerably more powerful in effect than someone not of Feniran birth.
-Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
-Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
-Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Culture.
-Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
-Prestidigitation: Is able to pull off her illusions and sleight of hand with relative ease, pulling off her feats with professional finesse.
-Shadow Warp: She can warp herself or other individuals with her physical or magically conjured shadows to almost anywhere. Apprentices can warp anywhere in the same location (a city, town, etc.), Masters, like herself, can warp anywhere in the same region (a Country). The darkness from which they form generally appears as a fog or smoke of black coloration with deep blue electrifying sparks riddled throughout the cloud. They can also warp people or objects into other creatures or objects if they are of Master level.
-Shadowblade Conjuration: They can summon and forge hardened blades made of shadow, and can summon endless supplies of them.
-Shadow Pocket: They can hold items in ‘hammer space’ created from their darkness. Pulling blades or other useful items from this space whenever they need it.
-Warp Strike: They can throw weapons and then warp to the location of the weapon that was thrown.
-Cat-Like Acrobatics: Many are gifted with the grace and movement of a cat, able to balance themselves should they need to.
-Shadow Breathing: Should they be in an environment where they cannot breathe, they can cover their nose and mouth with their shadows and open a pocket of air closeby in order to breathe.
-Redirecting Shadows: When trained well enough, Shadowblades can redirect projectiles of varying speeds with a mixture of Shadow Pocket and Shadow Warping abilities; objects that travel through their smoke maintain their velocity as they had when entering the void space, allowing the Shadowblade to ‘redirect’ the projectiles by placing shadows tactically close to offending party, releasing their own projectiles upon them.
-Shadow Gate: They can fully, or partially appear from any form of shadow they themselves conjure or from preexisting shadows.
-Dark Vision: a Shadowblade’s eyes are so well enhanced that they can see farther than most mortals or even demonic creatures. They can also see in total absence of light, and make out shapes just as easily had there been a light on in such an environment.

Skills:
-Sexy Clothing: Due to the nature of her clothing, she can easily distract foes attracted to her.
-Seduction: She uses the power of sex and provocation to lull some of her enemies into a false sense of security.
-Death’s Scythe: She can send an arc of Teronian shadow energy at her opponents from a distance with her scythe, cutting down anything that obstructs its path.
-Shadow Sickle: She make copies of her scythes, and use them as ranged weapons.
-Boomerang Scythe: She throws her scythe out and it will return like a boomerang.
-Free-Running: She can climb and perform daring acrobatics without any issues.
-Acid Resistance: She has a mild resistance to caustic damage.


Magic Abilities:
-Pyrokinesis: Felicia is able to create and control fire. She cannot control flames she didn't create however and is not immune to other types of fire.

  • Create Fire: Felicia can create fire.
  • Fire Attacks: Felicia can infuse her attacks with fire. She can also completely cloak herself with her flames.
  • Fire Channel: Felicia can channel fire through her clothes, weapon and anything she touches.
  • Fire Burst: Felicia can cause explosions and eruptions of fire.
  • Fire Tornado: Felicia can create a torrent of flame that spirals from the ground like a tornado and draws everything in, increasing its size with the more oxigen that is consumed.
  • Flame Thrower(s): Felicia can shoot a concentrated spurt of fire from her open palms, shooting out a constant flame up to 35 feet.
  • Fire Ball: Felicia can create a malleable ball of flame which she can throw at her enemies like a softball. The fire remains after hitting its target, and will burn the environment if there is enough fuel to feed it’s flame.

-Eldritch Blast: She can perform, non-elemental mystical attacks by manipulating energy, and use it to blast her enemies. Can also imbue physical weapons for an ‘added effect’.
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Re: Characters: Human

Post  Ursa Deltora on Mon Oct 30, 2017 11:25 pm

Name: Ursa Francesca Deltora
Nickname: ‘Gun Mage Deltora’
Titles: Madam Gunslinger (no longer revered), Rogue Gunslinger



Physical Description-
Age: 31
Sex: Female
Height: 6’1
Weight: 130 lbs
Eyes: Brown
Hair: Black
Body/Physical Appearance: A Feniran woman of tall stature, with short dark hair in a styled bob, large brown eyes accentuated by dark glittery eyeshadow and dark eyeliner along her fluffy long lashes, a plush pair of lips painted a glossy light pink. She has medium large breasts accentuated by her revealing dark outfit, showing off plenty of cleavage. Her hips are wide, thighs are thick and legs are long and shapely. She has a toned body of a woman in her early twenties yet, and appears beautiful and refined like all women who hail from Castilia Reo.

Clothes: A Beijionese black silk Gi with a Feniran flair. A sleeveless, backless Gi combined with a hakama with double leg ventilated slots and a v-plunge neckline (showing off her cleavage tightly packed) and a v-plunge that stops mid crotch; the gi and hakama are fastened by an iron wolf head shaped buckle. She wears a cropped high collared jacket with ventilated juliet sleeves and the ‘badge’ of the Gunslinger Association’s Enforcers on her upper left shoulder with her full name engraved upon it. She wears knee high black leather high heeled boots. She has a knife sheath above her ass (for her Teronian Double-Edged Dagger), and a double looped black leather pair of holsters with cartridge bandoliers on them (for .44) with silver buttons and engravings in the leather. She carries a fanny style small pack which conceals her aforementioned dagger; another dagger is hidden in one of her boots.



Background-
Hometown: Castilia Reo, Castilia Reo Empire (Separatist Fenira)
Alliance: Unknown, her Family
Alignment: Chaotic

Employment: Rogue Gunslinger Master

Rank: Madam De Gunslinair (Master)
Trained In: Picking Locks, Magic, Stealth, Close Quarters Combat (advanced), Ranged Weaponry, Dagger Throwing, Knife Play, Sword Play, sleight of hand, mounted combat.
Sensei/Instructor: The Gunslinger Academy of the Gunslinger Association, Fenira’s School of the Magi.
Instructed: None yet.


Relationship Status: Married to Hiram Julio Deltora (separated), Mother of two children: her son Vicent Deltora (10) and her daughter Francesca Deltora (6).
Medications: Tenik Stims
Allergies: None
Likes: Her children, drinking a pleasant Feniran Red, eating good food, Ancient History, killing her enemies.
Dislikes: Threats made about her children, her husband, eldritch monsters, evil natured actions (save if it occurs to the ‘evil’ individuals), Tenik Industrial.
Health Background:
-Magic Circuit Conductor: She has a unique and rare Feniran trait which allows those who possess this trait the ability to absorb and ‘charge’ stored offensive casted magic within their bodies at the cost of enduring pain. They can release the absorbed magic at double the intensity at their opponents at will. Keeping stored energy constantly damages the user till it is released, but becomes more powerful the more one absorbs the volatile energy.


History:
A beautiful Feniran Mage and Gunslinger, who originally hailed from the Reo Castilia Empire that separated itself from Fenira as a whole. From a young age, she trained in various arts of magic in the Capital of Fenira, before the separation of Reo Castilia forced her to drop out. By then she was already married and with child, and finding a new source of income was tough for the couple. It was by fate a travelling Gunslinger witnessed the couple being accosted by Soldiers from Gilded Tree. He witnessed Ursa’s handling of a firearm and knew she was capable of the craft.
Ursa was thrilled to have found a new calling, but her husband became increasingly jealous of her skills and developing closeness with the Gunslinger Association.

She soared through her training as a Gunslinger, being known around the Academy as the ‘Gun Mage’ as she mixed both her magic with her gunplay. Even during her pregnancy for both her children she would train and make a name for herself within the association. However, time away made her family life unstable, which eventually lead to her separating from her husband. However, she was denied full custody of her children due to the Academy’s strict rules of non-Gunslingers having permanent residents on the campus.

By twenty seven, she became a full fledged Master Gunslinger, and was able to leave the Academy’s dorms. She acted mostly as an ‘Enforcer’, those tasked with keeping peace on a police level rather than as a military dog that most Gunslingers ultimately become over time.

For reasons (OOC: that I don’t know lol) unknown, Ursa abandons the Gunslinger Association in early 2282, becoming ‘Rogue’. This meant she betrayed the Gunslinger Association’s codes, and for her betrayal, she is sentenced to be hunted down by the Association's active members and brought back to answer for her crimes at any nearby G.A. Headquarters. If she becomes hostile or refuses to be taken in by said G.A. Enforcers, she is to be handled by said Enforcers ‘however is appropriate and applicable’.

Inventory-

Weapons: A pair of Galideno Model 2208 (M2208A .44 vers), a Grey Arms 'Scorpio' .44 Magnum Lever-Rifle, a Basic Glass Dagger (boot knife), a Teronian Dagger.

Equipment: 5x M24 Galideno Stick Grenades, 3x Tenik Stims, 30x .44 silver bullets.

Possessions: Travel supplies, Diary.

Prized Possessions/Personal Items: Photo of Family: A photo of her family, her son Vicent and daughter Francesca are smiling; the older gentleman’s face has been rubbed away.

Misc.-
Special Abilities:
-Animal Affinity: Due to Feniran traits, she is able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). She can also communicate with them mentally (NPC and Player based)
-Enhanced and Powerful Magic: Due to Feniran traits, her ability to pull off magic is not only easier, but the conjured magic is considerably more powerful in effect than someone not of Feniran birth.
-Absorb Magic: She can absorb elements and offensive magic into her body, channeling the energy while taking some of the damage.
-Redirect Magic: She can redirect absorbed magic (see above) cast at her, and send it back at her enemy with double the effect!
-Spiritual Shot: transforms the bullets one's using into a shard of purified light, causing severe damage to enemies made of darkness..(demons).
-Dead Eye: Move only Gunslingers have that allow them to see oncoming bullets.
-True Grit: A magical like skill that physically toughens the Gunslinger's body, allowing them to take more damage that would be considered 'fatal' to non gunslingers.
-The Sight: a telepathic and supernatural form of vision which is only inherited by true born Gunslingers. This allows the user's Godlike keen eyesight to accurately measure distance, length, height, weight, age, and even can read minds sometimes.


Skills:
-Sexy Clothing: Due to the nature of her clothing, she can easily distract foes attracted to her.
-Seduction: She uses the power of sex and provocation to lull some of her enemies into a false sense of security.
-Rain of Lead: Leaping several of feet into the air, guns aimed down upon the enemy and while spinning and firing at once. Gunslingers seem to 'hang' in the air longer than untrained individuals. This is a Gunslinger Trait through and through.
-Spiral Rain/Shot: A horizontal version of 'Rain of lead', in which the Gunslinger charges at the enemy and torpedoes into them firing their weapons.
-Ocelot's Game: A technique used to ricochet bullets off of walls/barriers/the environment in general and still allows to hit the target at the cost of reduced damage to the target.
-First Drawl: When in a gunfight, has the right to draw first
-Rapid Reload: Reloads Guns almost instantly, no matter the capacity
-Super Sonic Rapid-Fire: fires guns at rates which they are not accustomed to. Example: Bolt action weapons, or single action weapons become automatic.
-Twosome Tyme: rapid fire in all directions with both hands equipped with a gun
-Free-Running: She can climb and perform daring acrobatics without any issues.
-Acid Resistance: She has a mild resistance to caustic damage.
-Resist Magic: She can concentrate and shield herself with protective rights to help reduce the effect of offensive magic attacks targeting her.


Magic Abilities:
-Pyrokinesis: Ursa is able to create and control fire. She cannot control flames she didn't create however and is not immune to other types of fire.

  • Create Fire: Ursa can create fire.
  • Fire Attacks: Ursa can infuse her attacks with fire. She can also completely cloak herself with her flames.
  • Fire Channel: Ursa can channel fire through her clothes, weapon and anything she touches.
  • Fire Burst: Ursa can cause explosions and eruptions of fire.
  • Fire Tornado: Ursa can create a torrent of flame that spirals from the ground like a tornado and draws everything in, increasing its size with the more oxygen that is consumed.
  • Flame Thrower(s): Ursa can shoot a concentrated spurt of fire from her open palms, shooting out a constant flame up to 35 feet.
  • Fire Ball: Ursa can create a malleable ball of flame which she can throw at her enemies like a softball. The fire remains after hitting its target, and will burn the environment if there is enough fuel to feed it’s flame.
  • Flame Whip: Ursa can channel fire into a bullwhip like shape, manipulating it with a tangible elasticity that burns and entangles enemies upon contact.

-Hydrokinesis: Ursa can create/generate, shape and manipulate water.

  • Create Water: Creates water. She can move, shape and animate water; including compress and manipulate its properties.
  • Steam Blast: She can cause water to explode into volatile steam.
  • Freeze: She can make the water she animates freeze solid.
  • Healing Waters: She can gather water upon the surface of her hands, and apply it easily to wounds, making the water glow with a bright blue as it mends injuries on an almost surgical level.

-Cryokinesis: Ursa has the power to control frost, ice and snow to a limited extent.

  • Create Ice: She can create ice out of thin air.
  • Ice Blast: She can blow freezing cold air out of her palms.
  • Ice Shield: She can create a shield of ice. The shield is hard enough to withstand superhuman strength.
  • Freeze: She can completely but temporarily encase her opponent in ice.
  • Ice Spikes: She can create large, dangerous, pointed spikes made of ice.

-Electrokinesis: Ursa is able to create and control electricity and lightning.

  • Static: Ursa can create static around her body.
  • Create Electricity: Ursa can create electricity. Even from the air.
  • Electrical Energy Channel: Ursa can channel lightning, magical or man-made electricity through her clothes, weapon and anything she touches.
  • Electric Projectile: Ursa can fire a very small ball of condensed electricity that blows towards the opponent. When it reaches a specific point in space, the ball expands, causing damage to any creature nearby. Ursa can also fire a projectile of electric energy through the ground.
  • Electric Attacks: Ursa can infuse her attacks with electricity. Her most powerful attack is a variation of this power. She concentrates all of her electric energy on her hand, which creates a powerful electric sphere discharge.
  • Discharge: Ursa can release an electric discharge by touching her enemy.
  • Thunder Burst: Ursa can cause explosions and eruptions of electricity in the form of a thunderbolt apparently appearing from nowhere.
  • Thunder Whip: Ursa can channel electricity into a bullwhip like shape, manipulating it with a tangible elasticity that stuns, electrocutes and entangles enemies upon contact.

-Geokinesis: Ursa has the power to control earth to a limited extent.

  • Petrification: By touching her foe, Ursa can petrify organic beings, turning them to stone, of various types (ie. Marble, Sandstone, etc).
  • Petrifying Blast: Ursa can fire a blast of gray energy through the air. If this blast touches anyone that is not her, that person will be petrified.
  • Rock Body: Ursa can cover her entire body with rock like armor.
  • Rock Spikes: Ursa can create stony pillars to jut from the earth when on solid ground.
  • Fissure: Ursa can split the earth beneath enemies, when applying her palms to the solid ground or earthly properties.
  • Vine Whip: Ursa can transmute any stick, vine or branch into a bullwhip like shape, manipulating it with a tangible elasticity that snags and entangles enemies upon contact.

-Aerokinesis: She wields magical wind and can conjure elemental wind.

  • High Jump: She can jump to an alarming height with a conjured compressed air around her body which produces an insane amount of lift.
  • Double Jump: She can jump in mid air, using magically produced air to form a barrier at her feet to help produce more lift.
  • Air Blast: She can send a blast of air like a barrier at her opponents to knock them onto their backs.
  • Air Explosion: She can cause the air to ‘explode’ in a non-lethal concussive blast which ‘pops’ the hearing of her targets.  
  • Healing Wind: She conjures a cool breeze which is condensed with a healing aura and helps regenerate wounds to herself and/or her allies.
  • Air Whip: Ursa can channel the air around her hands into a bullwhip like shape, manipulating it with a tangible elasticity that pushes back or entangles enemies (via a vacuum) upon contact.

-Eleokinesis: Ursa can create/generate, shape and manipulate oils and substances refined from them, which are defined as substances that are liquids at ambient temperatures and do not mix with water but may mix with other oils and organic solvents..

  • Shape Oil: She can move, shape and animate oil; including compress and manipulate its properties.
  • Transmute Oil: She can transmute oil into both the flammable Napalm, or a poisonous kerosine.
  • Detection: She can detect oil.
  • Oleoportation: She can transport oil, merge it, and turn it into tar. Effective at slowing her enemies movements.
  • Adhesive Manipulation: She can create, shape and manipulate any/all types of adhesives, substance that is applied to the surfaces of materials that binds them together and resists separation, including glue, cement, mucilage, or paste.

-Dark Energy Manipulation: Ursa has the power to control a special dark energy.

  • Dark Energy Attacks: She can can infuse her basic attacks (punches, kicks...) with dark energy for increased damage.
  • Dark Energy Projectile: She can can create waves of dark energy to attack distant enemies.
  • Dark Paralysis: She can imbue her projectiles, that when they strike they can cover and paralyze opponents with darkness, leaving them open to her other attacks.
  • Absorb powers: She can has the ability to absorb the powers from other people to increase her strength.
  • Dark Flames: She can create & control dark flames.
  • Possession: She has the ability to merge with and possess other individuals. Her influence varies.
  • Dark Flame Whip: Ursa can channel dark flames into a bullwhip like shape, manipulating it with a tangible elasticity that burns and entangles enemies upon contact.

-Eldritch Blast: She can perform, non-elemental mystical attacks by manipulating energy, and use it to blast her enemies. Can also imbue physical weapons for an ‘added effect’.
-Eldritch Whip: Ursa can summon a freaky tentacle appendage that whips enemies with its slithering barbed appendages via illusion magic.
-Fireworks: A magic like ability which causes single bullets to become multiple, wide shot firing projectiles that leave the barrel of the weapon in a cone shaped pattern.
-Artillery Shot: A magic like ability that causes the projectile one's using to become armour piercing.
-Elemental Shot: She can channel her learned and studied magics of elemental value into her projectiles (fire, ice, electricity, wind, earth, etc.)
-Astral Map: She can conjure a map of the world and project it from her palms.
-Magic Lantern: She can conjure small glowing orbs that produce luminescence in the absence of light.

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still editing somewhat but its pretty much finalized in this state :)

Post  Cyrus Valor on Sun Nov 05, 2017 3:03 pm

Name: Cyrus Jebediah Valor
Nicknames: Cy

Physical Description-
Age: 55
Sex: Male
Height: 6’5
Weight: 193 lbs
Eyes: Blue
Hair: Brown
Body/Physical Appearance: Tall, muscular, athletic. Though his face is haggard somewhat with age, he is still very much the hunter renowned in his youth. He has long, unkempt brown hair held back into a ponytail, a scraggy brown beard and tired, wise blue eyes.

Clothes:
A brown leather duster, a red cotton button down, a brown leather vest, a red bandanna around his neck, brown leather gauntlets with gloves, denim pants, leather chaps, brown leather cuffed boots, bandoliers.



Background-
Hometown: Guardian Mountains, Gailden
Alliance: ‘The common man’
Alignment: Neutral


Employment: Demon Hunter
Rank: World Renowned

Trained In: Stealth, Spearmanship, Swordsmanship, Equestrianism, Enhanced Combat Training, Ranged Weaponry, Improvised Weapon Use, Fencing, Long Jumping, Wrestling, Climbing, Swimming & Diving, Navigating, Tracking and Hunting monsters and vampires.
Sensei/Instructor: His grandfather and father.
Instructed: His family, mostly his sons and grandson.



Relationship Status: Widower
Medications: None
Allergies: None
Likes: Unknown.
Dislikes: Vampires, Monsters, all other supernatural creatures; idiots and green horns messing with stuff they shouldn’t.
Health Background: Healthy.


History: The Valor family is world renowned for being a family that hunts the darkness that populate Galiavan’s surface. They are those who hunt demons, and the vile creatures of the night. Cyrus Jebediah Valor is the 55 year old patriarch of the family, who in his youth held somewhat of a hero status among most populated areas. Tales of his legendary feats spread wide, and he was and somewhat still is the number one cited source for the Demon Hunting lifestyle; being the author of 50+ Demon Hunting Manuals used by many novice hunters in our current day.


(Cyrus Valor, age 29. His eldest son looking much like him)

Though the times seem to be changing, as many become preoccupied with the war over what is clearly in the air around them. Cyrus could sense, could taste the evil in the air around Galideno, but no one seems to pay him any mind. He has found proof of a large Vampire Coven in the area of the Metropolis, but he is simply brushed off. He can sense dark forces conspiring in Galideno, yet again… everyone ignores the grizzled master hunter’s advice. He is a man who is tired of repeating himself, of working with imbeciles... but is doing what he can to get the word out.

Inventory-

Weapons: 10x Silver Throwing Daggers, 1x Feniran MKVII Lever Action Service Rifle, 1x Tenik 'Goliath' Anti-Tank Rifle, 1x Izheveskian 44 Chevalier, 2x Quicksilver Mod 1, 1x Izhevesk SG82 Combat Shotgun (SG-82/'Combat Shotgun'), 1x Teronian Kukri, Valor Family Double-Fordsia, Valor Whip: a dragon leather whip with a Mythgarde mythril forged interwoven chain with barbed ends.


Equipment: Small backpack, Tenik Mobile Phone, 5x Tenik Stims, Reinforced Rope, Duster Cape, phosphorous lantern, torches, ammunition.


Possessions: 5x Galideno Stick Grenades

Prized Possessions/Personal Items: Valor Family Double-Fordsia (Also known as Valor Fordsia), Valor Whip



Misc.-
Special Abilities:
-Animal Affinity: He is able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). He cannot mentally speak to them like most Feniran’s can, however.
-Enhanced Strength
-Enhanced Dexterity
-Enhanced Agility
-Enhanced Hearing and Sight

Skills:
-Stealth Master: His hunting expertise made him a master of stealth, able to sneak up on unsuspecting enemies in dense woodland with the finesse of an Elf.
-Herbalogist: He knows medicinal flora well and how to apply it in a survival situation.
-Phosphorous Ammunition: He can coat his ammunition with bluish green phosphorous flame made with silver nitrate and other mysterious compounds. They burn enemies upon contact, and are effective against supernatural enemies.
-Weapon Mastery: He is skilled in the use of various weapon styles from firearms to melee weapons. He is rather skilled with the use of the whip.

Magic Abilities:
-None

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Re: Characters: Human

Post  Esther Ainsworth on Sun Nov 05, 2017 7:33 pm

Name: Esther Ainsworth

Physical Description-
Age: 24
Sex: Female
Height: 5’1
Weight: 124 lbs
Eyes: Amber Gold (sometimes Blue when conjuring powers)
Hair: Blonde
Body/Physical Appearance: A Hazorian girl with long curly blonde hair, with low side tied ringlets/ringtails/twin drills. She has large golden eyes that turn blue when she uses her powers, and creme colored skin. She has a shapely figure, sporting large breasts, wide hips and shapely legs. She carries the scent of peppermint perfume.





Clothes:
Signature Outfit: She has beige skirt with black tips, her top is a white shirt with Juliet sleeves. In between her skirt and her top, she has a brown leather corset. She also has a small brown hat with white fur coming out of it, as well as brown and gold striped leggings. She wears black and gold, knee-high boots. Brown leather fingerless gloves. She wears pink lace panties, but her undergarments vary.






Background-
Hometown: Galideno City, Gailden
Alliance: The War Goddess Hazoria
Alignment: Neutral

Employment: Demon Huntress

Trained In: Picking Locks, Magic, Stealth, Close Quarters Combat (advanced), Ranged Weaponry, Dagger Throwing, Knife Play, Sword Play, sleight of hand, mounted combat.
Sensei/Instructor: Unknown
Instructed: None yet.



Relationship Status: Single
Medications: None
Allergies: None
Likes: Killing demons, cooking, sweets, cute things, showing off.
Dislikes: Demons, not being number one, disgusting things.

Health Background:
-Hazorian

History: A young and cocky Demon Huntress hailing from Galideno City. She makes her living killing the denizens of the Demon Realm, including vampires, werewolves and other supernatural creatures without mercy. She claims to be the best in the field, and that someday her exploits will take precedence over the current standard. She is Hazorian, given blessings by the War Goddess Hazoria to slay evil and use her powers to fight demons.

She is very competitive in her field, making it a point to other Hunters that ‘it is a shame they were born in the same era as herself, for they won’t be remembered by its end’. However, she is seen to be nicer to non hunters.

Inventory-

Weapons: 2x Galideno Double Pistols, several Enchanted Muskets, a Grey Arms 'Scorpio' .44 Magnum Lever-Rifle

Equipment: 5x M24 Galideno Stick Grenades, 3x Tenik Stims, 30x .44 silver bullets.

Possessions: 5x Bottles of Holy Water

Prized Possessions/Personal Items: Gold Floral Hair Pin

Misc.-
Special Abilities:
-Demonic Banishment: Hazorian natural skill at banishing demons and unholy entities.
-Healing and Purification: Hazorians are capable of healing themselves and others naturally, and can also sanctify the undead, putting them to rest.
-Enhanced and Powerful Magic: Due to Feniran traits, her ability to pull off magic is not only easier, but the conjured magic is considerably more powerful in effect than someone not of Feniran birth.
-Spiritual Shot: transforms the bullets one's using into a shard of purified light, causing severe damage to enemies made of darkness..(demons).
-True Grit: A magical like skill that physically toughens the Gunslinger's body, allowing them to take more damage that would be considered 'fatal' to non gunslingers.

Skills:
-Sexy Clothing: Due to the nature of her clothing, she can easily distract foes attracted to her.
-Seduction: She uses the power of sex and provocation to lull some of her enemies into a false sense of security.
-Rain of Lead: Leaping several of feet into the air, guns aimed down upon the enemy and while spinning and firing at once. Gunslingers seem to 'hang' in the air longer than untrained individuals. This is a Gunslinger Trait through and through.
-Spiral Rain/Shot: A horizontal version of 'Rain of lead', in which the Gunslinger charges at the enemy and torpedoes into them firing their weapons.
-Ocelot's Game: A technique used to ricochet bullets off of walls/barriers/the environment in general and still allows to hit the target at the cost of reduced damage to the target.
-Rapid Reload: Reloads Guns almost instantly, no matter the capacity
-Super Sonic Rapid-Fire: fires guns at rates which they are not accustomed to. Example: Bolt action weapons, or single action weapons become automatic.
-Twosome Tyme: rapid fire in all directions with both hands equipped with a gun
-Free-Running: She can climb and perform daring acrobatics without any issues.


Magic Abilities:

-Aerokinesis: She wields magical wind and can conjure elemental wind.

  • High Jump: She can jump to an alarming height with a conjured compressed air around her body which produces an insane amount of lift.
  • Double Jump: She can jump in mid air, using magically produced air to form a barrier at her feet to help produce more lift.
  • Air Blast: She can send a blast of air like a barrier at her opponents to knock them onto their backs.
  • Air Explosion: She can cause the air to ‘explode’ in a non-lethal concussive blast which ‘pops’ the hearing of her targets.  
  • Healing Wind: She conjures a cool breeze which is condensed with a healing aura and helps regenerate wounds to herself and/or her allies.

-Fireworks: A magic like ability which causes single bullets to become multiple, wide shot firing projectiles that leave the barrel of the weapon in a cone shaped pattern.
-Artillery Shot: A magic like ability that causes the projectile one's using to become armour piercing.
-Elemental Shot: She can channel her learned and studied magics of elemental value into her projectiles (fire, ice, electricity, wind, earth, etc.)
-Magic Lantern: She can conjure small glowing orbs that produce luminescence in the absence of light.
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Re: Characters: Human

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