Characters: Human

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Characters: Human

Post  Steven Chesluk on Fri Oct 07, 2016 9:48 am

Arcanda wrote:Humans: known taxonomically as Homo sapiens (Latin: "wise man" or "knowing man"),[3][4] are the only living species in the Homo genus of bipedal primates in Hominidae, the great ape family. Anatomically modern humans originated in Africa about 200,000 years ago, reaching full behavioral modernity around 50,000 years ago.[5]

Humans have a highly developed brain, capable of abstract reasoning, language, introspection, and problem solving. This mental capability, combined with an erect body carriage that frees the hands for manipulating objects, has allowed humans to make far greater use of tools than any other living species on Earth. Other higher-level thought processes of humans, such as self-awareness, rationality and sapience,[6][7][8] are considered to be defining features of what constitutes a "person".[9][10]

Like most higher primates, humans are social animals. However, humans are uniquely adept at utilizing systems of communication for self-expression, the exchange of ideas, and organization. Humans create complex social structures composed of many cooperating and competing groups, from families to nations. Social interactions between humans have established an extremely wide variety of values, social norms, and rituals, which together form the basis of human society. With individuals widespread in every continent except Antarctica, humans are a cosmopolitan species. As of August 2010[update], the population of humans was estimated to be about 6.8 billion.[11]

Humans are noted for their desire to understand and influence their environment, seeking to explain and manipulate phenomena through science, philosophy, mythology and religion. This natural curiosity has led to the development of advanced tools and skills, which are passed down culturally; humans are the only species known to build fires, cook their food, clothe themselves, and use numerous other technologies. (Taken from Wikipedia.org).
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Jessica Sprinfield

Post  Jessica E. Springfield on Fri Oct 07, 2016 11:21 am

Name: Jessica Eva Springfield
Nick Name (optional): Eve, Jess


Physical Description-
Age: 26
Sex: Female
Height: 6'
Weight: 129 lbs
Eyes: Green
Hair: Ginger
Body/Physical Appearance: A tall, toned and curvaceous red head with a large bust, long slender (yet shapely) legs, and long ginger red hair with volume and shine. She has plush lips, and lidded jade green eyes.

Clothes: A strapless sheer red sequin evening dress with a side slit, white silk arm gloves, hosiery, and shiny red stiletto heels.  



Background-
Hometown: 'Claims to be from Galideno City' ( actually Kilwood Village, Scardia)
Alliance: Galideno City, Tenik Industrial
Alignment: Neutral

Employment: Singer, Actress, and Gangster, perhaps more Wink
Rank: Unknown

Trained In: Singing, Acting, Modelling, racketeering, black mail, firearms (small), and things I'd like to keep secret, a girl can't reveal all her secrets, you know? Wink
Sensei/Instructor: Unknown
Instructed: None

Relationship Status: Single
Medications: Unknown
Allergies: None
Health Background: Classified.


History: A famous songstress rumored to have high connections to the Galindeno Crime Families. Some rumors even paint her as an active high positioned member. Otherwise, she a redhead bombshell residing in Galideno City, known for being 'one of the sexiest women of 2282', with her depiction in various pinup books and in movies around the industrialized Galiavan. Her name is actually Jessyca Springfang, born and raised in Kilwood Scardia.

She works out of a Night Club simply called: "Bliss"


Inventory-

Weapons: Izheveskian 7.62 Revolver

Equipment: TBA

Possessions: TBA

Prized Possessions/Personal Items: Keys to 'Bliss'

Misc.-
Special Abilities: Scardian Speed, Strength, and Endurance as well as healing factors.

Magic Abilities: Ice based Magic

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Re: Characters: Human

Post  Generalissimo Krotos on Tue Oct 11, 2016 8:42 pm

Name: Nicodemus Krotos
Nick Name: Nico too close friends, Krotos or his title to everyone else.
Titles: Generalissimo/'General'

Physical Description-
Age: 36
Sex: Male
Height: 5'9
Weight: 230 lbs
Eyes: Black
Hair: Black
Body/Physical Appearance: A tall, battle scarred individual with a muscular frame. He has a Fu Manchu moustache and pointed goatee. He has deep Beijionese traits in terms of skin color and eye shape.

Clothes: Generalissimo Long Coat: A dark colored Galideno Military officer uniform, with calve high leather boots, and silk white gloves. A sturdy black double breasted long coat adorned with gold buttons with six large ones upon his chest, two upon his lapels, two on each of his cuffs and two on either of his shoulders. His military regalia, medals and military ribbons are pinned to his left breast. He wears a white silk scarf in the fashion of an ascot, and wears a peaked officers cap lined in gold and adorned with his military rank, and crest of the Galideno City Military. He wears a custom sheath for his Military Longsword around his hip.




Background-
Hometown: Beijio City
Alliance: Galideno City and Gailden Continent
Alignment: Neutral

Employment: Galideno Military Commanding Officer
Rank: "Generalissimo"- or General of the entire Army.

Trained In: Firearms, Military Vehicles, Tenik Technology, Swordsmanship, CQC, Fire, Lightning and Barrier Magic.
Instructor: The Military Academy of Galideno City.

Relationship Status: Widower
Medications: None
Allergies: None
Health Background:
-Several healed battlefield injuries and scars across his body
-Mild-PTSD


History:  
The Commander of the entire Galideno City Military, Generalissimo Nicodemus Krotos was born in Beijio in '46, but was brought to Galideno City as his family made the move to the modern city. He was never given a Beijionese name, as his father named him Nicodemus so that he would be able to adjust in Galideno City, and his parents also changed their last name to 'Krotos' to complete the transformation to the start of their new life. Nicodemus was born with Gunslinger abilities, and when they started appearing he was taken in by the Gunslinger Association where he learned to hone his skills. However, by 18 he left the Association and instead volunteered for the Galideno City Military. It was 2264, and a 70 day conflict occurred off the coast of Domescadia between Galideno and the Domescadian forces. It is here he witnessed combat for the first time. During the chaos of battle, his unit and several others got separated from their commanding officers. While everyone else panicked, he took charge, and managed to band them together till they found the front lines again. He had a way of leading others that got him recognized by one of the Commanding Officers participating, who suggested the cadet join the Military Academy. By the conflicts end, Nico entered the Academy and learned how to hone his officer skills. He graduated, and became an officer. After several years and promotions due to his conduct and valor, he eventually was awarded the rank of Generalissimo, the highest military rank available and the commander of the entire Galideno Military.

He makes it a point to visit his soldiers who have recently undergone battle, to praise them for their victories and sooth them for their losses. He does his very best to keep the morale of the army high, as he has been quoted: "An army without a spirit is a dull blade."

Inventory-

Weapons: Galideno Service Revolver Mk.2, Tenik 'Pegasus' Submachine Gun (Galideno/Izheveskian Military Variant) strapped to his chest, Galideno Longsword on hip.

Equipment: Flip Lighter, Flask, battery powered torch, 2x Tenik Stims, 1x Tenik Revive, Canteen and Mess Kit, Portable Radio.

Possessions: TBD

Prized Possessions/Personal Items: Military Regalia, medals and ribbons of his feats of valor for Galideno City.

Misc.-
Special Abilities:
-Magic Resistance: He has a certain level of Magic Resistance thanks to his Beijionese blood.
-Beijionese Breathing: He can hold her breath very long compared to other mortals, thanks to his Beijionese Blood.
-Chi Sense: He can sense the 'chi' flow of individuals nearby, especially those with ill intent.
-Thick Skinned: He has mastered a level of physical training where he can resist the effects of physical attacks dished out to him, making him sturdy and able to keep standing even after heavy blows.
-Bullet Cut: He can slice bullets and repel them with multiple, concise, strikes.
-Dead Eye: A Gunslinger ability that allows him to see the on coming projectiles of enemy combatants in an altered state of time, and have the quick reflexes to evade or draw his weapon or he can use this ability to strike first.
-Rapid Reload: He can reload weapons efficiently and with a speedy grace.

Magic Abilities:
-Lighting Vein: Summons tendrils of lightning from his right hand, covering a cone shaped field of about 20 feet with electricity with varying amperage he can control, from non-lethal tazing take down to shorting out electrical equipment.
-Fire Ball: Summons a ball of fire in his right palm, when thrown it will bounce about, setting environmental fire damage. The ball gets larger with each bounce, and by the third it explodes with a large plume of explosive fire similar to a grenade in a 20 foot radius.
-Barrier: He can summon a spherical barrier around him and three others for a short while (2 posts), before it shatters and he will need to cool down (6 posts). The barrier resists bullets, environmental damaging assets, and magic, but with enough force or dispelling/anti-material weaponry it can be broken through.
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Re: Characters: Human

Post  George Tenik .Jr on Mon Oct 17, 2016 8:00 pm

Name: George Alexander Tenik Jr.
Nick Name: George Jr., Junior.
Titles: President

Physical Description-
Age: 34
Sex: Male
Height: 6'2
Weight: 149 lbs
Eyes: Blue
Hair: Blond
Body/Physical Appearance: A tall but slender man. He is average in terms of athleticism, and with no active physical traits that label him as a fighter. He has long blond hair in a mullet style, with long bangs that curtain his face. He also has narrow, calculating blue eyes, with an inquisitive look about them. He wears under framed glasses.

Clothes:
President Suit: He has a dark pinstripe jacket with grey cuffs, a light pink silk dress shirt, a lavender silk ascot like tie, white gloves, white dress pants with a silver buckle in the shape of a wolf attached to a silver chain that extends to his left pocket, containing his Grandfather's pocket watch. Dark brown leather shoes.






Background-
Hometown: Galideno City, Gailden
Alliance: Galideno City/Gailden/Tenik Industrial
Alignment: Neutral-Good

Employment: President of Tenik Industrial, and President of Galideno City and Gailden's areas (with exception of Beijio)
Rank: Commander in Chief, President.

Sensei/Instructor: His father, George Alexander Tenik Senior.
Instructed: Alexander Tenik, his son.

Relationship Status: Married, with a four year old son
Medications: None
Allergies: None
Health Background: Classified.

History: TBD

Inventory-

Weapons: Unknown.

Equipment: Tenik Industries Mobile Phone.

Prized Possessions/Personal Items: Grandfather's Watch.

Misc.-
Special Abilities:
-Quick Healing: His body can quickly heal from moderate and light damage. Broken limbs take less time to heal back to normal.
-Quick Reflexes: His body can react quickly, at quite an alarming rate.
-Magic Resistance: He is immune to most forms of elemental magic.

Magic Abilities:
-Unknown

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Re: Characters: Human

Post  Haruko Kobeyashi on Mon Oct 17, 2016 10:55 pm

Name: Haruko Kobeyashi
Nick Name: Haru

Physical Description-
Age: 18
Sex: Female
Height: 5'7
Weight: 121 lbs
Eyes: Brown
Hair: Brown with violet highlights
Body/Physical Appearance: An average sized, curvaceous teen with shapely legs, well rounded buttocks, and prominant bouncy breasts. She has small eyebrows, and beautiful long eyelashes. Her body is toned and with some minor scars here and there from other battles.

Clothes: Ninja Gi: A revealing tabard style mini white sleeveless kimono with a double high hip slit and an opening for under boob cleavage and part of her abs, all held by a scarlet and black obi belt. She wears a see through yet obscuring black mesh veil as a ninja mas, black thigh high thigh band fishnet stockings, white tabi socks and sandals. She also wears black and white fingerless bridal gauntlets, with ninja layered armor on the gloves. She wears a high leg black G-string. The entire outfit has a "Sakura Flower" vibe with Sakura Petals adorning the outfit everywhere.



Background-
Hometown: Somewhere in the Beijio Empire's Beiji-Scardia Islands
Alliance: Beijio, those who pay well (but not against the Emperor)
Alignment: Neutral

Employment: Ninja/Mercenary
Rank: Unknown

Trained In: Stealth, Close Quarters Combat, Ranged Weaponry, Archery, Dagger/Boomerang Throwing, Knife Play, Sword Play, Ninjutsu.
Sensei/Instructor: "Waiting for her to appear..."
Instructed: None

Relationship Status: Single
Medications: Unknown
Allergies: None
Health Background: Classified.


History:
A young Shinobu who has strayed far from her home as a mercenary spy as well as an ally to the Emperor of Beijio. Shes spunky, reckless, yet determined. She is a master of her boomerang style shuriken, which she uses for ranged attacks.

Inventory-

Weapons: A large four bladed shuriken, several kunai.

Equipment: x5 Smoke Pellets, 1x Tenik Revive, 2x Tenik Stims, 1x 'Fake Death Pill'

Possessions: TBA

Prized Possessions/Personal Items: TBA

Misc.-
Special Abilities:
-Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
-Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
-Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
-Chi Weapons: She can summon Chi infused weapons.

Magic Abilities:
-Shadow Clone Jutsu: Can make several copies of herself to fool her enemies.
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Re: Characters: Human

Post  Valudar Blade-Breaker on Fri Nov 18, 2016 3:11 am

Name: Valundar Blade-Breaker
Nick Name: The bloody handed fighting god





 
Additional images:




Physical Description-
Age: late 30s /Late teens 20 years ago
Sex: Male
Height: 197cm (6'5") / Was 183 cm (6'0") 20 years ago
Weight: 145kg (320lbs) / Was 74 kg (163 lbs) 20 years ago
Eyes: Left eye is a natural bright blue, Right eye is a red cybernetic sight orb implant after a vicious injury during a previous battle 20 years ago. Prior to that, both eyes were a natural bright blue.
Hair: medium length blonde hair.
Body/Physical Appearance: a very tall and well muscled nobleman from Scardia. Was slightly shorter and more lithe 20 years ago.




Clothes: Suit.
Formal Suit:




Battle shirt.
Battle Shirt:




Royal Coat.
Royal Coat:




Valundar 20 years ago.
Young Valundar:




Background-
Hometown: Unknown
Alliance: Kingdom of Lux, Kingdom of Scardia, Secretly the head of the Brutal God Council
Alignment: Unknown

Sensei/Instructor: Self Taught for the most part, but has had numerous instructors and trainers thanks to his upbringing, most notable was the last White Sword of Scardia, Hrothor the Honored.
Instructed: None

Relationship Status: Currently courting Queen Heres Lunaspear, The current ruler of the Lux Kingdom.
Medications: Unknown
Allergies: None
Health Background: Classified.




Valued possessions: Valundar is very wealthy and owns many items, but two items he always carries with him, is the Blade-Breaker Signet Ring, and a simple, unassuming silver locket.
Valundar's personal treasures:





History: Valundar descends from a powerful noble clan of Scardia that specialized in a form of unarmed combat that enabled them to compete decisively against even their sword wielding peers. Not much is known about Valundar himself beyond his prodigy status among the clans in that he displayed exceptional talents far beyond his kin at a very young age. The story of his requiring a cybernetic eye has never been revealed to the general populace.

UPDATE #1: The story of the cybernetic eye, and a small part of Valundar's past has been revealed. 20 years prior, in the year 2262, a much younger Valundar, heir of the Blade-Breaker clan accepted the challenge of one Lord Hravar Dragonsworn, the head of and current Patriarch of the Dragonsworn noble family and clan. The reasons for this battle were unclear, but seem to stem from an event only a few years prior that became a source of contention between the two noble houses. The colossal fight lasted hours, and spread from the King's Arena to the palace of Kings, then right into the streets of Cretu itself. In the end Lord Hravar had the heir of his rival house at his mercy, and took Valundar's eye. But instead of ending the match, Valundar's rage consumed him for a moment, and he seemingly murdered Hravar with a fatal technique that sent the lord of the Dragonsword flying off the Palace of Kings' pinnacle tower balcony.

With the fight concluded, Hravar's life was spared, but he was now forever a cripple. Nevertheless, he saw in Valundar a capable and driven young man, and thus helped him reveal the secrets of the nobility's Scrolls of Prophecy. Powerful artifacts entrusted by Scar'd to his lieutenants, and passe down those bloodlines to the current noble families of today.

UPDATE #2: Valundar is one of the very few whom had received direct training with the last White Sword of Scardia, an ancient order of knights that could trace their lineage back to the personal entourage of Scar'd himself. He was trained alongside Daichi Beijiosaki.

The Tale of the Fate of Rose blade-Breaker and Valundar's Vengeance:
The Tale of the Fate of Rose blade-Breaker and Valundar's Vengeance
In the year 2268, the region of Scardia’s south-lands were affected by a terrible pandemic that had swept through Gailden. The disease was Beijionese Tuberculosis, and it struck low paupers and nobles alike. While the disease could be survived by a few adults with strong immune systems and access to treatment, it proved utterly fatal to children who could not access the curative or vaccine. Such was the fate of Rose Blade-Breaker.

When you young girl came down with the symptoms of B.T.B. there was a bureaucratic crisis involving the cessation of deliveries of the curative to Scardia. No reason was ever explained, no cause found, but the shipments were held in the docks and warehouses, under guard. The High King of Scardia and the president of Gailden had been negotiating for weeks, but political blockages continued, and victims of the plague were dying. Having had enough of the red tape and no explanations, the heir of the Blade Breaker clan, Valundar, in defiance of his father’s decree that he not do anything rash, stormed out of Cretu, and made his way to the nearest Tenik storage facility, and using all the power and training at his disposal, broke into the restricted medical stores and stole a crate full of vials of the curative and another crate of the vaccine.

Valundar had not escaped without incident though, and the young man came under fire. The T.I.R.S weapons managed to grant Valundar his first scars in the shape of bullet wounds. However, the hardy Blade Breaker’s inconceivably high endurance prevented serious injury, with the exception of pride, he fled with his prize, and his identity intact.

Fate, however, proved to have a cruel hand. For Val had given the Scardian doctors the curative, and just as Rose’s drip feed was given the injection to supply the cure to her bloodstream, her eyes dulled, and her heart stopped. The hand Valundar was holding turned colder and was limp. And for the first time, Valundar felt the sting of failure, and the cost of failure in the loss of one he held most dear.

UPDATE: This failure and the desire for vengeance against those who perpetuated the death of his sister, Valundar disappeared into the rainy night, his eyes a deadly crimson and his skin a mottled morbid grey.

Unknown to his parents, his butler, or any of the authorities of Scardia, Valundar had walked all the way back to the Tenik facility. And in a night of blood, Valundar allowed his darkening power to be consumed by murderous intent, and he stained his fists with the blood of death. His skin darkened, and his power killed everyone in the facility, even as it caused the collapse of the base itself. By morning, nothing was left but a burning crater that was utterly void of life. It was Thompson, Valundar's loyal keeper and servant that found the young heir in the remaining debris. Unconscious, but relatively unharmed.

Valundar had awakened two days later, to face his father's judgement, and the ire of much of the nobility, for Tenik corp had put considerable political pressure on the King, whom after the denial of the vital medical supplies was less than co-operative with Tenik's representative. In the end, Tenik corp was forced to abandon retribution on Valundar, as Scardia's value as an ally far overshadowed this one political incident, but the representative warned that this would not be forgotten.




Misc.-
Traits:
Scardian Abilities: Like any true Scardian and those born within her borders, Scardians by their very nature have the following stats, thanks to the will of the High King Scar’d upon his ascension into the War God Ranks, centuries ago. It's also these abilities which disqualify many Scardians from world sporting events such as the Mu-Irzik arena, unless specified otherwise.
Scardian Speed/Agility: All Scardians (those born in her borders), are given unsurpassed speed and agility, much like the War God himself. No matter body type or size, as long as they are still able to use their legs, after the age of thirteen Scardians will feel as though they are the very winds themselves.
Scardian Healing/Frost & Water Discipline: All Scardians can heal shallow to moderately deep wounds with snow, frost, and water; much like Scar’d had when he was a lad. They are also immune to the cold pinch of the frozen landscapes, the tundras to the north a non-existent obstacle for the average Scardian who can take the cold, and not feel it’s icy bite. Heavier wounds become shallower when ice/water is applied, but will need further medical attention to effectively stop bleeding.
Scardian Strength: All Scardian born also show an extreme strength that is unlike other races of man or beast-kin. Even beast-kin of Scardian born are given this trait, making them appear like monsters with the ability to lift more than the average human.




Powers:
Gather energy - Valundar can channel energy from the planet and other sources.
Sense - Valundar can sense the life energy of those nearby.
Energy Projectile - Valundar can fire projectiles of energy from his hands. - See Reppuken Reppukyaku and Kaiser Wave
Energy Reflector - Valundar can create a barrier that reflects projectiles. - See Dark Barrier
Energy Punch - Valundar can charge up dark energy into himself and rush forward with a powerful punch imbued with said energy. - See Reppuken, Heavy Beads Destruction, and Deadlight Execution
Slashing Hands - Valundar's hands can cut and pierce an enemy. - See vanishing Rush, Heavy Beads Destruction and Deadlight Execution
Slashing Aura - Valundar can create a cutting aura around his limbs. - See Genocide Cutter, Dark Genocide and Heavy Beads Destruction

Negative Energy - Valundar can slam a foe out of pure hatred, producing a pillar of dim light with a large skull inside, this attribute sometimes manifests itself in a burst of deep crimson as well. - See Gigantic Pressure

Electric and/or Gravity Projectile/Shield - Channeling gravitational power, Valundar can create a ball of electricity around his body and then fire it. - See Gravity Smash
Super Speed - Valundar can run and strike at incredible speeds. - See Vanishing Rush
Dark Power Surge - By piercing his enemy with his Slashing Hands power, Valundar can let loose his Dark power within them, poisoning them from the inside. - See Dark Execution and Deadlight Execution
Dark Power - Valundar can inject his opponents with Dark Power which explodes soon after. - See Dark Execution
Evil Energy - With the Evil Energy, Valundar has also gained these powers:
Teleport - Valundar can shift short distances, ghosting images of himself along the way. - See God Lane
Soul Destruction - Valundar can grasp his oponent, and immediately deliver a fatal soul destroying attack that can strike up to 33 vital points on the body with both evil energy and dark power, before all the points simultaneously detonate in spirit consuming violet flames. - See Final Judgement




Skills:    
Mimicry - Valundar is able to mimic and learn moves of other fighters just by observing them.
Management and Manipulation - His occupation is that of an international arms dealer who secretly holds dangerously powerful influence over global politics.
Administration - Valundar is the CEO of the Deadeye Armaments Corp., and has managed to successfully maintain his own image as well as that of the company.
Counter Attack - Thanks to his training in various martial arts, Valundar is able to reverse almost every strike intended to land on him.
Transformation - Valundar is able to increase his power depending on which form he operates with.




Techniques:

Scorpion Deathlock: - A grappling technique of the Blade breaker clan developed by Valundar. The technique consists of Valundar grabbing the neck of his opponent in a choke hold with one hand, lifting them from the ground and channeling his chi forcefully into the opponent as a high wattage high voltage electric charge. then, once completed with the choke hold, Valundar throws the opponent away from him.


Scorpion Throw: - A standard throwing technique utilized by general Scardian grapplers.





Double Tomahawk: - A common fighting technique that consists of a low hooking roundhouse kick followed by an overhead heel dropping axe kick to the head.





Reppuken:Air Gale Fist - A technique Valundar had copied from it's originator, a fellow Scardian named Howard Baracus. Originally a younger Valundar had to adapt this technique from the less proficient Reppukyaku, but has since perfected the basic form of the technique to use it as standard with his hands. The Technique consists of swinging the dominant arm, powered by Ki, in an uppercut swinging motion, using the Ki to create a powerful cutting wind surging forth along the ground toward the opponent. When struck by the wave, the Reppuken will lacerate the target, and cause bleeding damage.





Reppukyaku: - Air Gale Kick - A variation of the technique Valundar copied from Howard Baracus' Reppuken. Originally used by Valundar more than twenty years ago, but has since been abandoned in favor of the more versatile basic Reppuken. The technique is launched from the foot, which is swung from behind all the way up front and to the head. The projectile and it's effects are exactly the same as the Reppuken.





Gravity Smash: - The Gravity Smash is an electrification technique, where Valundar surrounds himself in an impenetrable field of energized ki, before launching the accumulated power as a penetrating electro burst projectile.





Dark Smash: - Similar in many respects to the aerial Gravity Smash, the Dark Smash differs in that Valundar launches himself in the wake of energy, and strikes the opponent in the electrified gout of energy.





Kaiser Wave: A mainstay of Valundar's list of techniques, the powerful Kaiser Wave is a deadly, destructive, and versatile energy bast wave technique. Rearing back on his feet, Valundar can quickly produce a blast of energy that can send opponents flying and buildings toppling to the ground. However, if he chooses to hold the energy in his grasp, he can greatly empower the wave by charging it, or even alter it's destructive properties. Back when he first developed the  Kaiser Wave, Valundar had difficulty controlling the enormous power produced by the technique, but has since made the move his own.





Genocide Cutter: - One of Valundar's signature techniques. The Genocide Cutter is a powerful kicking technique empowered by his cutting aura. The technique is so powerful it is said he can bisect a person or even cut them in half entirely. This technique receives a significant boost in power when performed as the Dark Genocide, as seen below.





Dark Genocide: - The Dark genocide is an empowered variation of the Genocide Cutter. The standard Dark Genocide adds an additional kick that can impale a man right through, on top of the power of a standard Genocide Cutter, while the heavy Dark genocide also adds yet a further double footed crescent kick, that will send what is left of the opponent to the ground with force.





Dark Barrier: - The Dark Barrier is Valundar's main defensive technique. A barrier of energy that he forms when merely blocking will not do. Will stop blades, bullets and physical attacks dead, but more than that, the Dark Barrier will reflect energy attacks back to their source.





Vanishing Rush: - The Vanishing Rush is a high speed movement technique that renders Valundar so quick he becomes completely invisible to ordinary mortal eyes, and only those who are used to extremely high speed combat will be able to track him. What makes this different from standard flash step movements however, is that Valundar will pass through opponents, which blasts them with multiple cutting strikes.





Dark Execution: - The Dark Execution is a vicious technique that combines elements of the Scorpion Deathlock with the Vanishing Rush. The high speed rush in will see Valundar clutch the neck of the opponent. However, unlike the Scorpion Deathlock, the energy poured into the opponent is both poisonous, and explosive. This technique is generally quite fatal.





Heavy Beads Destruction: - The heavy Beads Bestruction is another technique that has evolved from a kicking rush Valundar had developed on his own. Originally it was a CQC kicking combination that was designed to end fights on it's own. However, he has since developed the technique into a potent chain of cutting kicks that can be followed into more powerful techniques, should that prove necessary.





God Press: - The God Press is a rushing technique Valundar uses to slam opponents into objects like walls. While potent, the technique itself is not really remarkable beyond the foot gliding ability on display, plus Valundar's physical strength.





God Lane: - This technique represents a truly rare ability. It is a form of rapid translocation using the air dance techniques where Valundar glides along the round rather than via stepping. However, what makes this technique a rare utility is that while he maintains the form, he is intangible to any foe. He cannot be struck or intercepted via ordinary means.





Gigantic Pressure: - The Gigantic pressure is a massive step up from the God Press. Essentially the same technique, however Valundar can impart far more energy, which results in a scarlet geyser of energy erupting from the point of impact. This technique has been part of Valundar's arsenal for about the same length of time as the God press.





Dead End Screamer: - The Dead End Screamer is an unusual technique that has Valundar leap upon the head and shoulders of his target, crushing them into the ground, before using his ki to force a spiral, drilling them into the hard ground for several moments, breaking bone and tearing flesh roughly.





Deadlight Execution: - The Deadlight Execution is an empowered version of the Dark Execution, however, unlike the earlier technique, the deadlight Execution  begins by pre chanelling the poisonous energy as a bright green flame, before lunging forward and impaling the target with a blazing knife hand stab. Once impaled, Valundar lifts the opponent up, and begins pouring the energy directly into the wound. The target does not explode with this technique however, as they are forced off the impaling hand by the energy. Usually quite fatal.





Destruction Omega: - The Destruction Omega is a rapid series of strikes, beginning with an immobilising grab, and ending in any variant of the Genocide Cutter technique. Essentially a combination of attacks.





Genocide Haven: - A quick series of cutting aura empowered kicks followed by a Genocide Cutter. An alternative to the Destruction Omega.





Kaiser Phoenix: - This technique is a rapid series of empowered and various Kaiser Waves. Designed to take down entire groups and even armies of foes, this technique will drain Valundar temporarily, but is utterly lethal to the targets.





God End: - Valundar's penultimate technique. The God End can only be performed by Valundar's full powered state. Impaling his blood drenched hand through the foe's abdomen, Valundar proceeds to lift them over his head, then in a series of energy waves, he blasts them up to fifteen times, causing fifteen scarlet eruptions of chaotic energy geysers. The final pillar will blast the foe right off of the hand impaling them. The amount of energy used in this strike was once said to be powerful enough to fell even the Gods themselves.





Last Judgement: - Valundar's ultimate technique. The Last Judgement can only be performed by his full powered state. The technique consists of using the god Lane directly into the target, whom is them grabbed by Valundar. The area darkness to blackness via the sheer energy output of the technique, before Oblivion opens, and Valundar strikes up to 33 vital points on the targets body near simultaneously with this evil power. The final blow strikes the heart, and every previously struck point detonates in a fountain of energy, destroying the opponents body as the darkness lifts. The opponents body is immolated in purple death flame as it emerges from the darkness. Thus far, whenever the technique has been used, it has yet to fail killing the target.





Explanation of Valundar's forms:



= When Valundar and his royal coat are hooked up to the primary node of the Brutal God Project mainframe, Valundar's mind can sift through all the fighting data and accumulated energy mentally, but he is completely immobile while he does so.

= Once unplugged, the Royal Coat acts as additional armor, and can provide direct battle data assimilation during combat. However, Valundar will not fight beyond base power to avoid damaging the coat.

= The smart and classy formal dress is Valundar's usual style of clothing. More than capable of handling the rigors of his general combat style, Valundar will often test opponents without even removing his coat.

= However, when a foe proves capable enough, Valundar will discard his coat and overshirt to reveal his fighting battleshirt beneath. In this state, Valundar can bring the full power of his base form to bear, and can also begin to tap his more dangerous powers if need be.

= This is where we begin to see Valundar use his dark power. His skin and hair both pale considerably, his organic eye sharpens and becomes very accute, and his combat capabilities steadily increases the longer a fight goes on.

= When fully awakened the Dark power pales the skin even further and it becomes cold. The hair pales into a platinum silver white coloration, and the organic eyes iris turns into a scarlet coloration. Combat capabilities are much higher than before, the energies he produces are harmful, destructive and poisonous to ordinary people. Now he emits a slight whispy aura of violet vorpal flame like energy.

= If the prior form proves to be not enough, Valundar can activate one last trump card, and allow his power to be consumed by murderous intent. The "Evil Energy" mixes with the Dark Power already within the body, causing a massive upsurge in lethal destructive potential. The skin darkens considerably. The silver hair flares wildly like living flame, and both eyes, organic and inorganic now glow constantly in bright red light. The violent energy constantly surges from the body in powerful wisps and waves of flamelike energy. In this state, it is possible for Valundar to lose himself entirely to the urge to destroy everything around him. And with the substantial energy increase, he is very capable of accomplishing this. Blade-Breakers of the past have been capable of shattering mountains when lost to the rage.

Some examples of Valundar in battle:

Themes to use:

#1: Kettou R&D
#2: Ketchaku R&D
#3: Omega and Rugal
#4: The RR
#5: XXX
#6: Last Dance
#7: Unlimited R
#8: True Spirit
#8: The Lord God


Last edited by Valudar Blade-Breaker on Tue Mar 21, 2017 12:06 am; edited 15 times in total
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Re: Characters: Human

Post  Olivia Dragonbelly on Sat Nov 19, 2016 8:49 am

Name: Olivia Winifred Lionheart
Nick Name: Olive, Liv, Livvy, Li Li, 'Wini'
Titles: 'Olivia Dragonbelly'/'Li Li Dragonbelly'



Physical Description-
Age: 30
Sex: Female
Height: 6'
Weight: 177 lbs
Eyes: Crystal Blue
Hair: Raven Black
Body/Physical Appearance: Tall, curvaceous and toned. She has long, silky, raven black hair and large, seductive crystal blue eyes. She has a somewhat tanned appearance, giving reason to her having grown in sunnier climates.


Clothes: Magician’s Coattails, corset and fishnet stockings. Black magician’s top hat.




Background-
Hometown: Coreal Islands, though was born in Castilia Reo
Alliance: Unknown yet
Alignment: Neutral


Employment: Magician/Entertainer (also a Cat Burglar, Gun Runner, and Coreal Rebel)
Rank: Unknown





Trained In: Magic, Picking Locks (if magic is ever canceled out for some reason), Dragon Taming, Stealth, Close Quarters Combat (advanced), Ranged Weaponry, Dagger/Boomerang Throwing, Knife Play, Sword Play.
Sensei/Instructor: Her mother.
Instructed: None


Relationship Status: Single
Medications: Unknown
Allergies: None
Health Background: Unknown




History:
An entertainer by the stagename ‘Olivia Dragonbelly’, Olivia Winifred Lionheart is a magician, and a rather endowed Feniran born sorceress who hailed from the Coreal Islands. Since the occupation of her homeland by both the Galideno and Domescadian military, she has relocated to Galideno City. In the ‘Gilded Gem’ (whatever that means) of Gailden, she has an occasional gig at the Bliss Hotel and Casino, whenever the proprietress hires her. Olive also works for her ‘off the books’, which often deals with something having to, excuse the pun: “Vanish then Reappear”  


As to the origin of her stagename, Olivia as a popular act, trains dragons. She can have them perform acts upon command, some seemingly without ever having any training beforehand, and after performing various tricks with them will have them swallow her alive. Once consumed, she utilizes her ‘abilities’ to survive, then magically reappear, usually unscathed, most of the time, untouched.


For the woman herself personally, she can appear as energetic and spunky, but she also has a cool, and sexy personality as well. However she can be hot headed as well, and there is a force deep within her she keeps suppressed.


Inventory-

Weapons: Quicksilver Mod 1, Throwing Knives.

Equipment: Galideno Service Revolver Mk.1 (Prop related purposes), Prop Throwing Knives, 1x Tenik Revive, 4x Tenik Stims, 1x 'Fake Death Pill'

Possessions: TBA


Prized Possessions/Personal Items: TBA


Misc.-
Special Abilities:
-Hypnosis: She can hypnotize almost anyone and command them to do anything she pleases (NPCs).
-Animal Affinity: Due to Feniran traits, she is able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). She can also communicate with them mentally (NPC and Player based)
-Prestidigitation: Is able to pull off her illusions and sleight of hand with relative ease, pulling off her feats with professional finesse.
-Mnemonic Incantation: Has to vocalize most of her spells. Cuz it’ll be fun Razz


Magic Abilities:
-Geokinesis: Olivia has the power to control earth to a limited extent.

  1. Petrification: By touching her foe, Olivia can petrify organic beings, turning them to stone, of various types (ie. Marble, Sandstone, etc).
  2. Petrifying Blast: Olivia can fire a blast of gray energy through the air. If this blast touches anyone that is not her, that person will be petrified.
  3. Rock Body - Olivia can cover her entire body with rock like armor.

-Telekinesis: She can move and manipulate objects with her mind.
-Electrokinesis: She can manipulate magical electrical/lightning based energy

  1. Static - Olivia can create static around her body.
  2. Create Electricity - Olivia can create electricity from thin air.
  3. Electric Body - Olivia can create an electric ball around her fists, and other parts of her body as well.
  4. Thunder - Olivia can summon lightning from the sky. Olivia can also form sparks on the ground and move them upwards.
  5. Discharge - Olivia can release an electric discharge by touching her enemies.

-Photokinesis: She can magically manipulate light.
-Umbrakinesis She can magically manipulate shadows.
-Chronokinesis (manipulated): She can manipulate time, but only to a slight degree. She cannot go back in time, nor move forward, but can in a sense ‘slow it down’. Puts strain on her physically.
-Telepathy: She can read minds and memories of individuals, with exception of Gods.
-Teleportation: She can send herself and/or another individual/object(s) elsewhere, as long as it remains on the same continent with ease, and has to be a place she’s seen/visited. Any farther, or by crossing water, puts physical strain upon her.  
-Pocket Dimensional Travel: She can store/travel through a pocket dimension furnished like a library and then travel elsewhere like teleportation.
-Eldritch Blast: She can perform, non-elemental mystical attacks by manipulating energy, and use it to blast her enemies. Can also imbue physical weapons for an ‘added effect’.
-Energy Transference: TBA
-Forcefield: can create magical shields to withstand bullets, blasts, blows and explosions. The greater the size or density of the shield the more effort it takes her to hold.
-Phasing: She can make her body intangible, allowing her to ‘ghost’ through objects organic or otherwise.
-Size Alteration: She can alter her own size as well as others to almost any conceivable size.
-Transformation: Zatanna can turn anything into anything else, essentially. For instance, she has turned bullets into paper airplanes as well changing her clothes instantly.
-Healing: She can heal herself and or others of most injuries.

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Re: Characters: Human

Post  Regis Black-Fire on Sun Nov 20, 2016 4:15 am

Name: Regis Black-Fire
Nick Name: The Flame of Destiny



Physical Description-
Age: early 20s
Sex: Male
Height: 183 cm (6'0")
Weight: 76 kg (168 lbs)
Eyes: Both are a deep crimson brown shade.
Hair: medium length blonde wavy hair.
Body/Physical Appearance: a tall and lithe physical formed nobleman from Scardia.

Clothes: Suit.



Background-
Hometown: Unknown
Alliance: None
Alignment: Unknown

Sensei/Instructor: Self Taught for the most part, but has had numerous instructors and trainers thanks to his upbringing
Instructed: None

Relationship Status: Single (Dating Olivia Dragonbelly)
Medications: Unknown
Allergies: None
Health Background: Classified.


History:
Regis is the illegitimate nephew of Valundar Blade-Breaker. Separated from the family due to his status as a bastard, Regis has all the traits of his family, with only a little of the same upbringing. As a result, their fighting styles and methods are distinctly different, yet no less powerful. Regis inherited the Blade-Breaker's unique clan based traits, and his while he cannot call himself a Blade-Breaker by name, he can still do so through action.

Much of his prior history is unknown, but he has become involved with some less reputable members of society out of necessity.

UPDATE #1: Regis was orphaned young, when his mother was victim of the then resurgent Beijionese Tiberculosis.


Misc.-
Traits:
 - Scardian Abilities: Like any true Scardian and those born within her borders, Scardians by their very nature have the following stats, thanks to the will of the High King Scar’d upon his ascension into the War God Ranks, centuries ago. It's also these abilities which disqualify many Scardians from world sporting events such as the Mu-Irzik arena, unless specified otherwise.

 - Scardian Speed/Agility: All Scardians (those born in her borders), are given unsurpassed speed and agility, much like the War God himself. No matter body type or size, as long as they are still able to use their legs, after the age of thirteen Scardians will feel as though they are the very winds themselves.
 - Scardian Healing/Frost & Water Discipline: All Scardians can heal shallow to moderately deep wounds with snow, frost, and water; much like Scar’d had when he was a lad. They are also immune to the cold pinch of the frozen landscapes, the tundras to the north a non-existent obstacle for the average Scardian who can take the cold, and not feel it’s icy bite. Heavier wounds become shallower when ice/water is applied, but will need further medical attention to effectively stop bleeding.
 - Scardian Strength: All Scardian born also show an extreme strength that is unlike other races of man or beast-kin. Even beast-kin of Scardian born are given this trait, making them appear like monsters with the ability to lift more than the average human.


Powers:
  Slashing hands - Regis' hands can cut and pierce an enemy.
   Pyrokinesis - Regis can create and control a blue-colored fire.
     -  Create Fire - Regis can create blue fire from thin air.
     -  Fiery Projectile - Regis can fire up to two projectiles of fire at a time. See Schwarze Flamme and Schwarze Recht
     -  Fiery Attacks - Regis deliver punches and kicks of fire. See Schwarze Flamme, Schwarze Panzer and Schwarze Recht
     -  Fiery Body - Regis can engulf himself in blue fire. See Schwarze Panzer, Schwarze Recht and Schwarze Lanze

   Sense - Regis can sense people nearby through their ki.
  Gather energy - Regis can channel energy from the planet and other sources.
   Energy Attacks - Regis can infuse his attacks with ki energy.
   Energy Projectiles - Regis can fire two types of energy projectiles: a ball that he fires from his hands and one that comes down from the sky.
 Mimicry - Regis is able to mimic and learn moves of other fighters just by observing them.

Techniques:
Schwarze Flamme - Regis' variable projectile attack. Consisting of the blue/purple flame, this attack can immolate foes.


Schwarze Panzer - A lunging kick technique that surrounds Regis in flames. A very powerful high velocity technique that has proven lethal even against other fighters.


Schwarze Recht - The powerful strike used against incoming airborne foes. the Recht knocks the target from the sky, before bombarding them with a flaming energy wave.


Schwarze Lanze - The flmaing dash technique that leaves a trail of blazes behind it. Can be used to power tackle foes on the way through and will knock most opponents off their feet. A brute force technique as much as a high speed one.


Himmlischer Atem - The Himmlischer Atem is a technique that allows Regis to rain down energy blasts from the sky above. A powerful tactical attack that most foes will not anticipate until it is too late. Cannot be performed indoors, lest it shatters the roof above to reach the target.


Himmlischer Seele - The Himmlischer Seele is an orb comprised of resonating cutting energies. Regis uses this technique as a form of entrapment, forcing foes into positions of his choosing.


Last edited by Regis Black-Fire on Tue Nov 29, 2016 3:09 am; edited 2 times in total

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"I may be a bastard, but by blood and by honor I am still a son of the Clan Blade-Breaker."
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Re: Characters: Human

Post  Viviana Deltora on Wed Nov 23, 2016 11:50 pm

Name: Viviana Chinai Deltora
Nick Name: Viv
Title: Outcast (Domescadia)

Physical Description-
Age: 25
Sex: Female
Height: 5'8
Weight: 129 lbs
Eyes: Grey
Hair: Brown
Body/Physical Appearance: A woman of average height and a slight curvaceous build. She has long brown hair with side locks and fringe with her hair tied back into a knotted ponytail. She has large grey eyes, and a somewhat olive/tanned appearance with freckles upon her face.

Clothes: A taut olive drab sleeveless mini-dress, a high leg black spandex sleeveless turtle neck body suit with thong appearance, black leather thigh straps and arm gaurds, black leather fingerless gloves, black spandex thigh high stockings, black leather lace-up calve high high heeled boots, a black leather holster off left hip, and a brown leather sleeveless wide collar duster jacket.  



Background-
Hometown:
Alliance: Mercenary (Will work for anyone)
Alignment: Neutral

Employment: Various. Works as a freelance merc most of the time, but has dabbled into various other 'danger paying' jobs.
Rank: None

Trained In: Firearms (small arms), Close Quarters Combat, Acrobatics, Repelling, Mountain Climbing, Diving, Operating Vehicles (Land, Sea, Air), Handling Military Equipment, Lockpicking, and sleight of hand.  
Sensei/Instructor: Comes with the jobs she's taken
Instructed: None

Relationship Status: Single
Medications: Unknown
Allergies: None
Health Background: Unknown.


History: She's a Domescadian born Mercenary who will take up almost any job. She fancies herself as bit of an adventurer, and has been in the business of escorting clients and organizing hired soldiers since she was 13. She is exiled from Domescadia, carrying a brand on her lower back that forebids her to marry into any of Domescadia's noble classes and in turn, also marks her a candidate for slavery if caught within Domescadia's borders. She is a rough and tumble kind of gal, but she doesn't let her ideals of personal freedom get in the way of results. She is half Domescadian, and half Feniran.


Inventory-

Weapons: Tenik Griffin Handgun (non-revolver version), Tenik 'Pegasus' Submachine Gun (Izheveskian Style), Domescadian Military Combat Knife

Equipment: 5x Galideno M24 Stick Grenades, 2x Tenik Stims, Tenik Mobile Phone

Possessions: TBA

Prized Possessions/Personal Items: Nothing Yet

Misc.-
Special Abilities: TBA

Magic Abilities: TBA
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Posts : 11
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Re: Characters: Human

Post  Cyrus Dragonsworn on Mon Nov 28, 2016 11:09 pm

Name: Cyrus Dragonsworn
Titles: Lord Dragonsworn


Physical Description-
Age: 27
Sex: Male
Height: 6'3
Weight: 190 lbs
Eyes: Blue
Hair: Brown
Body/Physical Appearance: Tall, athletic and slender in frame, he is a typical Northern Scardian in build. He has unkempt medium length brown hair, and deep blue eyes. His body shows how often he's trained himself in the arts of war. He is typically described as a handsome and stylish young man, if not a bit of a fire brand.




Clothes: A reddish brown, 12 button up duster long coat with light grey leather lining with gold adornments, a black leather buckled and zip-able vest with gold adornments (buttons and zipper), a white silk dress shirt which extends past the cuffs of his duster, a red bandanna wrapped around his neck, a pair of brown leather gloves, a pair of dark, denim blue jeans, a gold pocket watch chain looping around his pants to his brown leather sword and gun belt, and calf high brown leather riding boots adorned with bronze buttons.







Background-
Hometown: Cretu, Scardia
Alliance: Dragonsworn Clan, Scardia
Alignment: Lawful Neutral




Employment: Clan leader, Adventurer, Courier.
Rank: Lord


Trained In: Magic, Picking Locks , Dragon Slaying, Stealth, Close Quarters Combat (advanced), Ranged Weaponry, Knife Play, Swordplay, Diving, Arcane Lore, sailing.
Sensei/Instructor: His father and uncle.
Instructed: None




Relationship Status: Single
Medications: Unknown
Allergies: None
Health Background: Unknown




History:
A Noble from Scardia, and like many of the nobles in Scardia in these present times, is a descendant of one of the several clans who fought alongside the High King now War God Scar’d centuries ago. Cyrus, however possessing an adventurous heart, has strayed away from his comfy estate in Cretu, and has undertaken the adventurous job as a Courier.


A Courier in these present times of 2282 is a job not many are qualified, and though technology is on the rise allowing one to speak to others from across continents with the ease of a Radio or Tenik Mobile Phone, there are areas of Galiavan which still are ‘dark’. Couriers deliver messages and packages to these far out, and usually dangerous areas. Most are Scardian due to their speed and strength, so the official Courier Dispatch is located in Cretu Scardia. The pay is outrageous and the call to adventure is alluring. For a man like Cyrus, who comes from wealth, he enjoys undertaking the jobs as a way to ‘stretch his legs’ and to fuel that desire to seek out new and interesting locations within his heart.


Due to the dangerous nature of said Courier positions, all Couriers are given training by the Scardian Royal Military & Navy for four years, and have to be at least eighteen to apply.


Cyrus himself, can be described as a handsome, athletic and outgoing individual. He does however, like the other Dragonsworn members, have a ‘short-fuse’ and a competitive personality. He more often gets into unwarranted fights due to his firebrand nature, which can be seen as one of his potential downfalls.  


He has learned how to ride horses, modern vehicles, old and new ships, and has seen his way around an airship and airplane before. He is an adept swordsman, and at the academy was given the dignified title of ‘Marksman’ in competitive shooting. His elderly father, Hravar Dragonsworn, looks upon Cyrus’s actions with worry as he expects his son to take over as the next head of state, as he bears no other heirs, and fears one of the other clans taking over their birthright given to them by Scar’d if he were to die when Cyrus is away. Cyrus knows of this, but feels to see his father’s words as simply that of senility. Still, Cyrus respects his father, and yet can’t imagine the powerful man as weak as he has recently been acting.




Inventory-


Weapons:Cyrus’ Pistol, A Scardian Scimitar ('Scardian Blade')


Equipment: Courier’s Delivery Bag, Radio Interceptor, Tenik Mobile Phone, Hunting Knife, Handmade Lockpicks, 2x Tenik Stims, 3x Galideno Stick Grenades


Possessions: TBA




Prized Possessions/Personal Items: Father’s Gold Pocket Watch




Misc.-
Special Abilities:
Scardian Abilities: Like any true Scardian and those born within her borders, Scardians by their very nature have the following stats, thanks to the will of the High King Scar’d upon his ascension into the War God Ranks, centuries ago. It's also these abilities which disqualify many Scardians from world sporting events such as the Mu-Irzik arena, unless specified otherwise.

-Scardian Speed/Agility: All Scardians (those born in her borders), are given unsurpassed speed and agility, much like the War God himself. No matter body type or size, as long as they are still able to use their legs, after the age of thirteen Scardians will feel as though they are the very winds themselves.
-Scardian Healing/Frost & Water Discipline: All Scardians can heal shallow to moderately deep wounds with snow, frost, and water; much like Scar’d had when he was a lad. They are also immune to the cold pinch of the frozen landscapes, the tundras to the north a non-existent obstacle for the average Scardian who can take the cold, and not feel it’s icy bite. Heavier wounds become shallower when ice/water is applied, but will need further medical attention to effectively stop bleeding.
-Scardian Strength: All Scardian born also show an extreme strength that is unlike other races of man or beast-kin. Even beast-kin of Scardian born are given this trait, making them appear like monsters with the ability to lift more than the average human.


Magic Abilities:
-Cryokinesis: Cyrus has the power to control frost, ice and snow to a limited extent.
  • Create ice - can create ice out of thin air.
  • Ice breath - he can blow freezing cold air out of his mouth.
  • Ice shield - he can create a shield of ice. The shield is hard enough to withstand superhuman strength.
  • Freeze - he can completely but temporarily encase his opponent in ice.
  • Ice Spikes - he can create large, dangerous, pointed spikes made of ice.

-Blue Fire Pyrokinesis: He wields blue fire and has a slight affinity for the element of fire. He can also turn ordinary flames into blue flames when he is nearby.

  • Blue Fire Breath: The user is able to manipulate the fire in their lungs and exhaling them in form of blue fire. This is far more hot and intense than ordinary fire. Users have thermal resistance in their throats and mouths.
  • Blue Fireball Projection:
  • Blue Fire Constructs: Constructs weapons from Blue fire, ranging from weapons, armor and shields. Will also imbue said constructs with his flames, giving them an added edge; including projectiles like arrow and bullet heads.
  • Blue Fire Explosion: Can cause the left over flames upon the battlefield to explode.  
  • Black Dragon Arm: Can turn his right arm, with the aid of his flames, into the large claw of a black scaled dragon with a glowing blue aura that is also doused in blue flames. The claws can dig into tough armor, and it’s been an ability passed down the Dragonsworn legacy to the conquering of Scardia, and perhaps the reason to their namesake.
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Re: Characters: Human

Post  Silvia Winifred Dionysia on Fri Mar 03, 2017 10:15 am

Full Name: Silvia Winifred Letitia Burnet Dionysia
Travel Names/Alias: Ruth Steele
Nick Name: Sylvie, or Winnie
Titles: Madam Gunslinger

Physical Description-
Age: 26
Sex: Female
Height: 5'6
Weight: 118 lbs
Eyes: Black
Hair: Black
Body/Physical Appearance: A slender formed yet appealing woman with an hourglass figure, thick thighs, child bearing hips and a modest bosom. She is fair skinned, with plush pink lips, thick dark eyebrows, and dark mascara and eye shadow around her eyes. She has her hair cut into a short bob style parted towards the right, and seems to have a dark aura about her. Her right arm is actually missing above the elbow from mid bicep after an incident involving a rather hungry dragon. Her missing arm was replaced by a mechanical armored mandible given to her by Tenik Industrial for testing out the latest in their prosthesis'.

Clothes: Gunslinger: She wears a pair of tight khaki pants, a partially unbuttoned halter style top that is red and wraps around a detachable white popped collar, giving the impression her red shirt is actually a rather unconventional tie. Overtop, she wears a popped collar brown leather long coat with two straps which fasten the coat to her form across her belly, she also wears a brown leather gun belt with the gun at an easy angle for her left hand to grasp, and brown leather knee high slightly high heeled boots. Her right arm is a mythril prosthesis made to appear as armor, with three retractable blades which can jut out from her forearm. On her other hand, she wears a full fingered brown leather glove.




Background-
Hometown: Bries Harbor, Rolan
Alliance: Gunslinger Association
Alignment: Neutral

Employment: Gunslinger
Rank: Gunslinger Master Rank (Able to perform solo missions and choose whom she can train)

Trained In: All known Firearms, some experience with the newer vehicles, maintenance of her arm, close quarters battle techniques, sniping, assassination, taming dangerous animals with lasso techniques, advanced tracking through various terrain (snow, desert, forest, etc.), sabotage, gunsmithing, ammo smithing, dungeoneering, the lore of certain ancient areas, and setting up and creation of advanced and complex traps.
Instructor: The Military & Gunslinger Academy of Galideno City; Master Hee-Ten Tai-Boon

Relationship Status: Single
Medications: None
Allergies: None
Health Background:
-Prosthetic right arm: Gained after losing her primary gun arm to a hungry dragon preying on settlers moving across Gailden. Tenik Industrial applauded her sacrifice and presented her this 'replacement' for compensation, giving her free maintenance and upgrades as she helps Tenik Industrial on the side gather data of its use. Fully articulated (even more so than a standard mortal's arm), she had it customized with a Scardian Steel frame, and Mithril plating imported from Northern Scardia. It has weaponized features, such as three rather sharp and retractable double edged blades and also has been enchanted to allow her to store magic or environmental elements (example: Fire, Electricity), then re-channel it elsewhere (example: her bullets or to a surface or computerized door to blow its circuits, etc.).


History: A woman who hails originally from a wealthy mercantile background in Bries Harbor; the former Lady Dionysia has for many years abandoned her title of ‘Lady-in-Waiting’ for that of ‘Madam Gunslinger’. Silvia was joint raised by her mercantile parents and the Gunslinger Association since she’s been young enough to walk, given that she showed signs of ‘the Talent’ which generally accompanies great Gunslingers. Her parents did not expect her to choose the life of a professional gunman over that of the affluent lifestyle her parents were privileged with. She became a full fledged apprentice at the age of fourteen, and journeyed with her Master Hee-Ten Tai-Boon for the remainder of her training, travelling across the many lands across Galiavan, learning the Gunslinger trade. She managed to complete her training, or rather, evolve into a Master Gunwoman at the age of twenty three (as a Gunslinger’s training is never complete), rather young than most Gunslingers who attain the rank of Master or Madam (usually in their thirties by then).

She was journeying soon after becoming a Madam Gunslinger, and ran into a dragon visciously attacking settlers leaving Galideno City. She managed to fend off the Dragon, allowing for them to escape, but was almost eaten in the process, the beast however only managed to tear off her arm and was unable to find the rest of her before flying off, injured and beaten. Silvia was then taken to Jemial City where she recuperated and took her time to heal. Word of her deeds made it to President Tenik, who had his R&D team reward her with the latest in Tenik Industrial Technology, giving her a highly modified and prosthesis according to her specifications. It took about two years to rehabilitate and get used to the new arm, and it's been a full year now since she’s began to feel rather comfortable with the new piece of hardware fashioned similarly to a gauntlet.    


Inventory-

Weapons: Sylvie's Stainless Galideno Service Revolver Mk.2*, Mk.1 Galideno Service Rifle, Serrated Bowie Knife, Lasso, Coach Gun Sawnoff Shotgun, her right arm

*She re-machined the weapon's cylinder and barrel, allowing it to hold the larger .45LC round in a custom six shot cylinder.

Equipment: Unlimited .45LC pouch, Gunslinger's Satchel, Flip Lighter, Flask, 2x Tenik Stims, 1x Tenik Revive, Canteen and Mess Kit, Portable Radio.

Possessions: 20x 20ga. Shotguns Shells, 180x .458 Tenik Rifle Rounds.


Prized Possessions/Personal Items: Her arm.

Misc.-
Special Abilities:
-Spiritual Shot: transforms the bullets one's using into a shard of purified light, causing severe damage to enemies made of darkness..(demons).
-Rain of Lead: Leaping several of feet into the air, guns aimed down upon the enemy and while spinning and firing at once. Gunslingers seem to 'hang' in the air longer than untrained individuals. This is a Gunslinger Trait through and through.
-Fireworks: A magic like ability which causes single bullets to become multiple, wide shot firing projectiles that leave the barrel of the weapon in a cone shaped pattern.
-Spiral Rain/Shot: A horizontal version of 'Rain of lead', in which the Gunslinger charges at the enemy and torpedoes into them firing their weapons.
-Artillery Shot: A magic like ability that causes the projectile one's using to become armour piercing.
-Ocelot's Game: A technique used to ricochet bullets off of walls/barriers/the environment in general and still allows to hit the target at the cost of reduced damage to the target.
-Super Sonic Rapid-Fire: fires guns at rates which they are not accustomed to. Example: Bolt action weapons, or single action weapons become automatic.
-Dead Eye: Move only Gunslingers have that allow them to see oncoming bullets.
-True Grit: A magical like skill that physically toughens the Gunslinger's body, allowing them to take more damage that would be considered 'fatal' to non gunslingers.
-Rapid Reload: Reloads Guns almost instantly, no matter the capacity.
-Gunslinger Hypnotism: Uses a medallion or bullet to induce supernaturally heavy sleep on whoever is being hypnotized, and they will follow the user's every whim in terms of handling information until the medallion/bullet stops its movement.
-Bullet Barrage: Fires bullets into bullets that have already been landed, causing deadly shrapnel to form within the target.
-Sonic Reload: An advanced form of rapid reload. The user is so quick with reloading weapons, it's as if the gun was never empty (no reloads)
-The Sight: a telepathic and supernatural form of vision which is only inherited by true born Gunslingers. This allows the user's Godlike keen eyesight to accurately measure distance, length, height, weight, age, and even can read minds sometimes.

Magic Abilities:
-Resist Magic: Her arm can be used to help reduce the effect of offensive magic attacks targeting her.
-Absorb Magic: She can temporarily absorb elements and offensive magic into her arm.
-Redirect Magic: She can redirect magic cast at her after absorbing it into her arm.
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Silvia Winifred Dionysia
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Re: Characters: Human

Post  Sasha Simpleswallow on Sun Mar 05, 2017 10:32 pm

Name: Sasha Simpleswallow
Nickname: 'Sargent Simple'

Physical Description-
Age: 24
Sex: Female
Height: 5'8
Weight: 126 lbs
Eyes: Brown/Amber
Hair: Brown
Body/Physical Appearance: A woman of average height, slightly pale complexion, and curvaceous body (uniform is much more noticeable). She wears her hair into a high ponytail.

Clothes:

Military Uniform:


Casual Dress:


Izula Island Skimpy Wear:


Background-
Hometown: Simpleswallow Farmstead, Rolan Continent
Alliance: Galideno City & Rolan
Alignment: Good

Employment: Galideno Military
Rank: Sargent

Trained In: Firearms, Hand-to-Hand, sword & knifeplay, Tenik Industrial Technology, explosives, cooking, supply running/support, hunting and archery.
Sensei/Instructor: Galideno Military Boot Camp, Home Situation
Instructed: None

Relationship Status: Single
Medications: Unknown
Allergies: None
Health Background: Healthy.


History:
A girl from the Rolan Continent, she was raised on her farm and homestead out in the vast fields of Rolan. She learned to forage the lands and hunt with her father and brother from a very young age. However, with the rising threat of Domescadia building it's forces to the continent north of her country, she felt a burning need to protect her country and family. Since Rolan doesn't have a large fighting force of its own, she joined the Galideno Military who has been the next best defense against Domescadia besides the Scardian Royal Military. Signing up at nineteen, she had a slightly hard time in training while at boot camp. She was criticized for her simple farming background by some of the soldiers; most of which were city slickers and pompous men and women who were only enlisted to complete their civil service. However, she stuck to her ideals and the support of troops who were not judgmental of her. Her worth as a soldier was tested a year later, during the Coreal Island Skirmish of 2278. Shipped out to the front line against Domescadia, she watched as many of those who had been haughty were either dying or shitting themselves as the battle intensified. She played a more supportive roll, but saw no less action than anyone else who served in that skirmish. Once the battle had eased, she was promoted for her actions and eventually was shipped back to Galideno. Sometimes referred to by Sargent Simple, by both her superiors and trainees, her actions still haven't fully dissolved the social class graces, but she simply has gotten used to it; even so it did beat saying Sargent Simpleswallow all the time.  

Inventory-

Weapons: 1x Tenik Industries Mk.4 "Jaeger" Assault Carbine, 1x Quicksilver Mod 1, 2x Galideno Military Trench Knife


Equipment: 1x Quicksilver Mod 1 (spare handgun), 3-Dimensional Scouting Gear, Military Bag, Survival Kit, 1x Water Canteen, 1x collapsible shovel, 350 ft of reinforced rope, 1x compass, Map of Gailden Continent.

Possessions: 6x Compressed Gas Canisters, 12x Magazines for Jaeger Assault Carbine, 3x Standard Rations, 2x Tenik Stim Packs, 1x Tenik Revive

Misc.-
Special Abilities:

Magic Abilities:
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Sasha Simpleswallow
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Weapons On Hand :
Items & Equipment (Potions, Special Ammo, Poisons, etc):
Currency (in Gilex [gX]): 10000

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Re: Characters: Human

Post  Karya Phoenixwood on Mon Mar 06, 2017 5:50 pm

Name: Karya Phoenixwood
Nick Name: Kay, Ms. Kay

Physical Description-
Age: 27
Sex: Female
Height: 5'9
Weight: 135 lbs
Eyes: Amber
Hair: Pink
Body/Physical Appearance: A tall woman of a slender build, however supports an impressive bosom. She has medium short hair held back in a Beijionese Style bun. She has long lashes and large, tired amber eyes.  

Clothes: A brown dress jacket, a white long sleeved v-neck sweater, a blue silk corset with red laces, a red silk pencil skirt, dark nylon pantyhose, thong, and purple heels.



Background-
Home Country: Fenira
Alliance: Galideno City
Alignment: Neutral

Employment: School Teacher

Trained In: Barrier Magic, Fire Magic, Healing Magic, Firearms (small arms), Lockpicking, and sleight of hand.  
Sensei/Instructor: Casparian Magic Academy in Fenira.
Instructed: Grade School Children and pre-teens.  

Relationship Status: Single
Medications: Unknown
Allergies: None
Health Background: Healthy.


History:
A former student of Magic at Casparian Academy in Fenira, this Feniran born teacher has a licence to teach children in Galideno City area, having moved there three years ago. She was reported to be a skilled Mage in training, but due to the events occurring in Fenira between the revolting provinces, decided to leave before the fighting got too out of hand. Though she may seem tired, and dispassionate in appearance, she is rather passionate and protective of the student's she teaches. Her school house is within Galideno's borders, just outside the city so has weapons necessary to defend her students if necessary.  

Despite her teaching side, there are rumors in the T.I.R.S. that she was an informant of theirs who has fled Fenira because of her position at the Academy was compromised.

Inventory-

Weapons: Izheveskian 7.62 Revolver (IZ-5), Steel Dagger



Equipment: 2x Tenik Stims, Tenik Mobile Phone

Possessions: TBA

Prized Possessions/Personal Items: Worn out Locket

Misc.-
Special Abilities:
-Enhanced and Powerful Magic: Due to Feniran traits, her ability to pull off magic is not only easier, but the conjured magic is considerably more powerful in effect than someone not of Feniran birth.
-Animal Affinity: Due to Feniran traits, she is able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). She can also communicate with them mentally (NPC and Player based)
-Prestidigitation: Is able to pull off her illusions and sleight of hand with relative ease, pulling off her feats with professional finesse.

Magic Abilities:

-Fire Abilities (will go into detail later)
-Barrier Magic (will go into detail later)
-Healing Magic (will go into detail later)
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Re: Characters: Human

Post  Violetta Lockheart on Fri Mar 17, 2017 5:14 am

Name: Violetta Esther Lockheart
Nick Name: Violet

Physical Description-
Age: 23
Sex: Female
Height: 5'7
Weight: 135 lbs
Eyes: Red
Hair: Black
Body/Physical Appearance: A beautiful young woman who still appears to have a youthful face of a child, despite her actual age. She has large, well endowed breasts, an athletic yet voluptuous body with wide hips and thick thighs. Her body is toned, showing off her muscle and abs subtly. From her wide, child bearing hips down her thick thighs lead to shapely, yet slender legs. She has a long black hair, and a semi-present Beijionese appearance, with large red eyes partially slanted and with long black eyelashes and somewhat thick dark brows.

Clothes: A frilled white silk shirt, brown leather arm guards, brown leather lace up corset/waistcoat, black leather skirt, nylon pantyhose, brown leather knee high boots, white newsboy cap; gold shoulder bracers, a black leather double loop satchel belt with backpack with gold pocket watch attached via chain, and shoulder holster which extends behind her back with straps, holding her trick long sword. She usually wears her special spectacles about her neck as well.



Background-
Home Country: Fenira
Alliance: Not Determined yet.
Alignment: Neutral

Employment: Adventurer, Inventor, Researcher.

Trained In: Swordplay, Physical Boosting Magic, Firearms (small arms), Lockpicking, physical combat, Ancient Script.
Sensei/Instructor: Casparian Magic Academy in Fenira.
Instructed: None  

Relationship Status: Single
Medications: None
Allergies: None
Health Background: Healthy.


History:
A young Feniran woman traveling around Galiavan to fill the gap in her heart that wishes for an adventure. Aside from becoming a famous explorer and world renowned archaeologist of course. She is also a bit of a tinkerer, and has a love a machines and other such devices, be them old or new technology. She was a graduate from a Feniran Mage Academy and is skilled in healing magic mostly, and has used her knowledge of both machines and magic be her guide in discovering new possibilities.  

Inventory-

Weapons: Trick Longsword: Her primary blade weapon, it is a long, single edged blade that can be drawn as such, but by grabbing the the tip of the scabbard and twisting clockwise while the blade is still sheathed will produce the user with two half-swords. The magic of the fusion is because of the material of the blade which makes it reform and pull apart via a sort of magnetism.
Equipment: 2x Tenik Stims, Tenik Mobile Phone, 3x Galideno Stick Grenades

Possessions: Feniran 7.62 Semi-Auto Handgun Ninety-Third Attempt' (F-93 Handgun), ammunition.


Prized Possessions/Personal Items: None

Misc.-
Special Abilities:
-Enhanced and Powerful Magic: Due to Feniran traits, her ability to pull off magic is not only easier, but the conjured magic is considerably more powerful in effect than someone not of Feniran birth.
-Animal Affinity: Due to Feniran traits, she is able to quell the hearts of beasts, small and monstrous alike with more effect (NPCs). She can also communicate with them mentally (NPC and Player based)

Magic Abilities:
-TBA

-Healing Magic


Last edited by Violetta Lockheart on Fri Jun 16, 2017 5:30 am; edited 2 times in total
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Violetta Lockheart
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Re: Characters: Human

Post  Milosh Shadowstalker on Sat Mar 18, 2017 10:49 pm

Name: Milosh Shadowstalker
Titles: Abdel's Huntsman/Head Hunter, First Shield
Nick Name: Milo

Physical Description-
Species: Wraith/Terroronian
Age: 26
Sex: Male
Height: 6'5
Weight: 250 lbs
Eyes: Blue
Hair: White
Body/Physical Appearance: Tall, tanned and somewhat handsome in appearance. He is slender but rather toned with ripped chiseled abs, and strong arms and legs. He has long white hair that once was black, and has a tattoo of a cobra lamia and a buster sword on his right bicep. He has a long scar across his right eye and runs past his forehead and cheek as well.

Clothes:

Armor: He wears purple an black furred armor with a black leather chest plate, and haori jacket, black leather arm and leg bracers, brown leather and silver decorated boots.


Default (Underarmor): A black and silver haori coat (sleeveless) with furt lined tall collar, a purple tight-fitting, silk tabard with silver trim, black silk harem style pants, black silk yambraces, a white and gold rope belt, brown leather and silver decorated boots.


Background-
Home Country: Domescadia
Alliance: God King, Emperor Abdel Adham
Alignment: Chaotic Evil

Employment: Bodyguard and Headhunter for the Domescan Emperor

Trained In: Sword & CQC Master, highly responsive reflex exorcises, returning Abdel's runaway possessions, tracking, hunting, firearms, riding dangerous mounts, taming vicious animals.

Sensei/Instructor: Self-Trained
Instructed: None.

Relationship Status: "I can have anyone - that the Emperor allows me to have! He calls dibs first!"
Medications: None
Allergies: None
Health Background:
-'Enlightened' by Abdel Adham
-'Reborn' by Abdel Adham
-'Minor Brain Damage' from drinking contaminated water for six months straight...

History:
Emperor Abdel Adham's right hand man, the spunky if not admirable psychopath Milosh Shadowstalker, or simply 'Milo' by 'friends'. He was once a prisoner of Abdel Adham's, who took his sister as his concubine. Filled with rage, he used his Beijionese Style training to fight the Emperor and well, lost. He was sent into 'Haawiyah', The Abyss. He had the unfortunate pleasure of experiencing the 300 foot drop into the lowest cycle of the Abyss, the Abyss itself. Injured, but living, he remained in the Abyss for several weeks, unable to climb one of the three named pikes which extend through all three floors within 'Haawiyah', the Three Virtues: Fealty, Discipline, and Strength. However, the ray of natural light which comes from Abdel's skylight in his Throne Room, became a light of hope. He began to understand the virtues of Abdel and managed to make it to the second cycle. Once he made it through all three cycles of Hell, and became the reigning champion of the Cycle One Arena, Milosh had been allowed to return to the surface after being down there for six months. Upon hearing the young man swearing fealty to him alone, Abdel tested him by bringing his sister to Milosh, and asking for her head. Milosh's reply was simply: "With a sword, axe, knife or scissors?" After killing his own flesh and blood, which was no longer needed for he had Abdel Adham, he swore his undying soul to the God King Emperor, and... well its been fun times ever since!

Inventory-

Weapons: Domescadian Curved Tipped Long Sword: A standard Domescadian great sword, and one from Abdel Adham's personal collection. The blade is approximately 5ft 6 inches long [4' double edged blade, then tapers dramatically into a single edge foot and a half long], altogether [the blade, hilt and pommel], the sword is equal to 6' 4" long; the blade is also 5 inches wide, 1 inch thin at thickest. Looks similar to a Katana from Beijio... but its not.




Equipment: TBA

Possessions: TBA

Prized Possessions/Personal Items: The sword God King Abdel gave him :3

Misc.-
Special Abilities:
TBA

Magic Abilities:
TBA
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Re: Characters: Human

Post  George Tenik .Jr on Mon Mar 20, 2017 9:57 pm

Name: George Alexander Tenik .Jr
Nicknames: Junior
Titles: President Tenik

Physical Description-
Age: 34
Sex: Male
Height: 6'2
Weight: 149 lbs
Eyes: Blue
Hair: Blond
Body/Physical Appearance: A tall, slim and groomed individual. Unlike his Father or Grandfather before him, he is less physically imposing. He has some Beijionese features such as the eyes, which are similar in form to his mothers. He wears his hair out in somewhat exaggerated parted bangs, with a groomed mullet. He wears glasses and is somewhat frail and pale in complexion.

Clothes:

Background-
Hometown: Galideno City
Alliance: Galideno City, Tenik Industrial, his family above all else.
Alignment: Lawful Neutral

Employment: President of Tenik Industrial, Commander in Chief of Galideno City, President of the Galideno City Concordat
Rank: President and Commander in Chief

Trained In: Unknown
Sensei/Instructor: Unknown
Instructed: His son.

Relationship Status: Married to Telina Tenik, a High Elf from Minktail. He also has a four year old son, (and unbeknownst to all in the future, the man who will make the world tremble under his control), Alexander Tenik [The First]
Medications: Tenik Stims
Allergies: None
Health Background:

Beijio-Tuberculosis: an infectious disease that usually affects the lungs. Compared with other diseases caused by a single infectious agent, tuberculosis is the second biggest killer, globally. Discovered in Beijio, most Beijionese are immune, but to some outsiders it can become a problem and will mutate into the DNA of its host. Eventually, if enough genetic time has passed it will no longer be an issue. George Sr. had the dreaded disease, infecting his son. This is the reason why George isn’t as an imposing of a figure than the previous Tenik heads. His twin sister, Samantha, also has the disease. Unbeknownst to the public, each only has ten years left to live at the current stage both are in.


History:
“The only thing I value more than my life is my Family, it is why I still carry a double barrel shotgun, should I need to defend them, I will. That Domescan cur has outright attacked the citizens of Galideno, who are an extension of my family! As your shepherd, your father, I will protect my family! Rise up and we shall push this menace from our boarders! Be the shells to which I load my shotgun, let us, as a machine bring that Vile Emperor to his knees!” -Presidential Announcement, year 2274; reflecting upon the Coreal Islands.

George Alexander Tenik Junior is the third head of the Tenik Family, and is the twin brother of Samantha Tenik. He is married to a beautiful High Elf, Telina Tenik, and the two have a four year old boy, who will one day grow up to be infamous, Alexander Tenik. As the President of Tenik Industrial, he is also the political ruler of the Galideno City Concordat, Commander in Chief of her Armies, and a powerful man with access to both the Military and the T.I.R.S. at his disposal.

Despite this, and unlike his Grandfather and Father respectfully before him, he is less intimidating and looks frailer, more feminine in many ways; leading his enemies (both political and otherwise) to easily target him. His father died when he was only ten, and was doted by his mother till her death ten years later. However, the man is quite intelligent, having spent most of his boyhood days learning and reading. There is… a darker reason why he is not as active.

A family secret (OOC: which is shown but not known to any of you, even you greatest of minds and as for Valundar is because we haven’t met yet) that even the T.I.R.S. are not aware about is the true state of the current President and his twin sister Samantha Tenik’s health. The family was contaminated by ‘B.T.B.’ (Beijionese Tuberculosis) during the epidemic of 2253. It claimed the lives of the President five years later, and their mother in 2268, when the disease spread once again, even into parts of Scardia. At that time, both aged 14, Samantha and George Jr were in such a critical state, the other leaders within Tenik’s infrastructure panicked.

Rerouting much of Chesluk’s Experimental Curative in favor of the Tenik Family, many throughout the world perished because of the T.I.R.S. action; a statement explaining that only ‘Developed Regions within Galiavan will get access to the Curative’. No telling how ruffled up Steven Chesluk had been, the T.I.R.S. Director and Scientist having been in Scardia to help with the rescue effort, given many shipments were targeted by pirates and the Galideno City Families.

Sadly, in the end, it appeared that the curative only managed to quell the symptoms which ailed the young President and his sister; their disease apparently mutated. Nearly 700,000 died worldwide from the epidemic, a darkness which haunts the current President despite its secret. Since that day, the Tenik Stim, which is addictive in high quantities, had been refined and made to counter the disease in various patients still carrying the mutated strain; and the Stims are what gives both the President and his sister the strength to carry on.

Due to the nature of BTB, it can be passed down genetically. Before she died, Lady Tenik had the T.I.R.S. seek out a High Elf from Minktail by any means necessary. Given how Elves are well known to be resistant to diseases, the Lady arranged that George should he survive, will marry this woman, and that she will give him a son. The half-elf resulting from the pair would lead to a child resistant to the disease and all others in the descendants he passed down.

Telina Skylan, a young Elven woman was brought to Galideno City… the victim of an unfortunate ‘pirate attack’ while she and her family had been travelling across the Black Moth Ocean. Adopted by Lady Tenik, Telina’s future was now interwoven with George’s.

George has not yet been made aware of his mother’s actions save the business decision to reroute most of the curative to Galideno City; so Telina and George got to know one another, and truly fell in love. They married in 2274, before the Coreal Island skirmish. He showed off his might as a military commander that year, successfully increasing Military Volunteers with his ‘Family’ speech. In 2278, the President and Lady had their first child, Alexander.

Four years have since past, and the President has been making less of an appearance in public with his disease keeping him sheltered most of the time. Now the Black Emperor in the North is becoming more and more of a threat, the ailing President needs a trump card from his science department before the war reaches Gailden.

Inventory-

Weapons: Coach Gun Sawnoff Shotgun

Equipment: Several Tenik Stims, Tenik Mobile Phone, Glasses

Possessions: Platinum Pocket Watch, hung by a silver chain.

Prized Possessions/Personal Items: Tenik Family Signet Ring

Misc.-
Special Abilities: Unknown

Magic Abilities: Unknown

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Re: Characters: Human

Post  Irisdina Willowsteel on Tue Mar 28, 2017 5:52 am

Name: Irisdina Anastasia Willowsteel
Nicknames: Iris, or Anna
Titles: Captain Willowsteel
D.O.B.:  September 08, 2259

Physical Description-
Age: 22
Sex: Female
Height: 5’9
Weight: 137 lbs
Eyes: Blue
Hair: Blonde
Body/Physical Appearance: A woman with a tall build, long blonde hair, large shining blue eyes and pale features. She has a mix of Scardian and Izheveskian traits, and supports upon her lean, athletically toned body a rather endowed and large set of breasts and an ample bottom. She has strong features as well, and isn’t as frail as she may seem from a first glance.

Clothes:

Izheveskian Standard BDU: A standard Izheveskian Battle Dress Uniform. Similar to the style of the Galideno Military Uniform, it has a decent ballistic protection and wards against minor offensive magic, but unlike their heat resistances, the Izheveskian uniform grants its user better cold resistances. This makes the uniform comfortable to wear in cold outdoors, however it is itchy and can be irritating to wear in hotter environments. (Because of this, in hotter environments, Irisdina usually unbuttons the top, rolls up the sleeves, or foregoes it entirely), it comes with suspenders and waist belt with a pistol holster for the standard IZ-5 Revolver. Irisdina wears a white tank top underneath, and with the uniform comes a pair of cargo fatigue pants which are neatly tucked into the calve high black leather boots. Under alll of this, Iris wears her black 'bikini' shown below.




Officer Uniform: Accompanied with the BDU, this uniform is designated for an Izhevesk Military Officer under the designated rank of ''Captain'' as shown by twin silver and blue bars on the lapels of the jacket. Also worn with formal attire, such as a dress shirt and tie, it also consists of white silk gloves, and a peaked officer cap with the logo of the Izheveskian Military upon its band.



Formal (Office): Attire worn for semi-formal or formal events. Given her workaholic attitude, she lacks any ball gowns or evening dresses. Consists of a black suit and mini-pencil skirt, a white silk dress shirt, black nylon stockings with black thigh bands, and white heels. She wears black lace panties with this ensemble, much like her civies.


Civies (contains two): Civilian designated clothing. She has a few sets of clothes for use when off duty. Her more 'reserved' outfit consists of a white silk long sleeved dress shirt with Juliet sleeves, a short black tie, and a navy full length skirt with a black leather belt affixed around her waist. She wears nylon hosiery, and brown leather mary janes.

Her other set mostly for the warm air of Galideno, consists of a sleeveless white dress shirt with a red neck tie or a violet ribbon tie, a pleated navy mini-skirt, black knee socks, and brown leather mary janes. She wears a set of white panties with this particular outfit.  


Biking Leathers: As an avid biker, she wears a full leather body fitting riding suit. It is uncomfortable to wear a bra with the uniform, so she sticks with her black bikini thong for under garments.


Bikinis (contains two, one undergarment the other swimming): She has two sets, one actually is the undergarments she wears with her BDU. The black set is a strappy triangle top which allows comfort for Iris while wearing her BDU. It comes with a low leg thong as well.

Her actual bikini she brought given how Gailden has lovely beaches around its coasts, is a traditional string side tie bikini that is white with gold metallic pieces throughout the top and bottom. Due to her flirtatious attitude, she bought it an extra size smaller for the price of only minor discomfort Wink


Background-
Hometown: Kuleg, Izhevsk Capital City
Alliance: Izhevesk, Galideno City (tentative), Domescadia (Neutral)
Alignment: Lawful Neutral

Employment: Commissioned Officer of Izheveskian Armored Corps Division
Rank: Captain

Trained In: As a soldier, she was trained in many forms of combat, from sabotage and sniping, to outright physical hand to hand combat and blitzkrieg tactics. She has been in skirmishes against the Empire to the South before, and has battle experience.
Sensei/Instructor: Izhevesk Military Academy
Instructed: Unknown

Relationship Status: Single, Flirty
Medications: None
Allergies: None
Health Background: Healthy.


History:

A young Izheveskian woman who hails from Scardian ancestry on her father’s side. She is a Captain in the Izheveskian Royal Military’s Armored Corps Division, tasked with Artillery both mobile and fixed and tactical bombardment of enemy strongholds. She attained the officer rank of Captain by her feats of combat and her leadership qualities, despite her young age; though it is in her blood as her father, Vahn Willowsteel was a decorated Scardian Warrior, so it runs in her blood. Despite lacking the mystical skills of a Scardian, her pedigree still allows her body to be pushed well above a standard mortals, as well as an ability to be resistant to the harsh cold of the North and its seas.

A proud member of the Izhevesk Nation, she is willing to lay down her life for her country and such she was sent to Galideno on behest of the Royal family and Military Council of Izhevesk. Acting as an envoy of sorts, she is to ascertain the possibility of ‘friendly relations’ with Galideno while Izhevesk still remains neutral towards both the Galideno Concordat and Abdel’s Empire.

She is doing her best to keep the possibility of an alliance open, should the Black Emperor turn on the Far North.  

She can described as being a serious woman most of the time, sometimes as cold as ice. However… when attracted, she is openly flirtatious with men whom she has a liking to. She also has a brother who lives in Scardia. She learned some rituals from her mother, for protection and to repel the damned, but only practices such skills behind closed doors.

Inventory-

Weapons: Izheveskian 7.62 Revolver (IZ-5), Domescadian Combat Knife, Izheveskian 'Pegasus' Submachine Gun.

Equipment: 3x Tenik Stims, 1x Tenik Revive, 5x Galideno M24 Stick Grenades, Canteen, Field Kit, Briefcase, Long Range Radio Transceiver.


Possessions: Lots of 7.62 rounds, Gilex and military papers.

Prized Possessions/Personal Items: The Scardian Ruby Cross of Valor: Was her Father’s, a silver cross with inlay rubies, an incredibly high honor bestowed to a Scardian Warrior by the High King himself.

Misc.-
Special Abilities:
-Frost/Cold Environment Resistance
-Enhanced Physical Capabilities


Magic Abilities:

Frost Touch: She can conjure Ice based magic into her hands, coating organic material with a moderate layer of ice. She can also use this move to heal Scardian born individuals.
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Irisdina Willowsteel
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Re: Characters: Human

Post  Tsuki Takatsuji on Wed Mar 29, 2017 11:25 pm

Name: Tsuki Takatsuji
Nicknames: The Nadeshiko of Beijio
D.O.B.: Januarius 01, 2261

Physical Description-
Age: 21
Sex: Female
Height: 5’5
Weight: 106 lbs
Eyes: Chestnut Brown
Hair: Reddish Brown
Body/Physical Appearance: A young, vibrant, and toned Beijionese woman with slightly tanned shiny skin, wide hips, thick thighs and a prominent chest with a trademark ‘bounce’. She has long reddish brown hair with blunt and parted bangs and side locks, it’s long length is usually held up in a traditional high ponytail. She has thin, dark eyebrows and long dark eyelashes. She has grown into quite the attractive young woman. Oh yeah, her measurements are 87, 55, 91 cm.



Clothes: She wears various clothing and disguises, but generally falls back to her Ninja Garb, a highly sensual article of clothing which was made with the purpose of distracting her enemies.



Tsuki’s Ninja Garb: A modified incredibly revealing kimono that would be considered ‘highly racy’ to those not from Beijio or the Scardia Islands. Made to distract her enemies, it is essentially a red dridder silk tabard style tunic with white trim that is backless and supported via halter style design and is made to show enough skin as possible, showing off Tsuki’s supple and lovely curves from her breasts side boob and cleavage to her naval and entire back ant hips. Flaps cover her crotch and buttocks to about mid thigh, and is supported in place by a white spider silk obi belt wrapped into a bow behind her, extending down into a tassel which has a large orb attached. The sleeveless kimono is form fitting and snug enough to support her incredibly endowed hourglass figure. She wears a white or red high leg loincloth thong or fundoshi, red leather and cotton yambraces, red or black short tabi socks and red toeless and heel-less foot guards. She wears her hair up in a Samurai/High Ponytail with a white traditional Beijionese knot, and braided rope tasuki to help aid in the ‘support’ of her Kimono around her shoulders.  

Background-
Hometown: Beijio Empire, The Grand City of Beijio
Alliance: Valudar Blade-Breaker
Alignment: Neutral

Employment: Shinobu

Trained In: Traditional Ninjutsu, Battojutsu, Iaijutsu, Iaido, Naginatajutsu, Gendai budō, some mixed martial arts, firearms, magic and explosives. She’s also a culinary genius and expert seamstress.
Sensei/Instructor: Hanzo Takatsuji (grandfather), Mai Shiranui, Kitsune Peoples of Ryunoshi, Valudar Blade-Breaker
Instructed: No one yet. Still learning in many things and has many years left ahead.

Relationship Status: Single
Medications: None
Allergies: None
Dislikes: Bugs and Spiders (especially Spiders)



Health Background:
-Figure of Harmony (Beijionese): Her bust and hips are well balanced with a beautifully defined waist, gently rounded shoulders that align nicely with her hips. Her waist is obvious and gracefully curves out to her hips with a rounded bottom and has a beautiful side as well as front profile. Overall her upper body is proportionate in length to her legs which are shapely; and to the Beijionese from top to bottom, she is a picture of harmony and balance. This is why she is sometimes considered: The Nadeshiko of Beijio



-Beijionese Tuberculosis Resistant: She recieved a preventative serum when she was born, and now is resistant from further exposure.



History:
Born on the first day of the White Light Festival, one would hope it would be a joyous occasion. However, Tsuki was born in the year of the Beijionese Tuberculosis Plague which ravaged Gailden, Rolan, Fenira and Scardia. Many died due to a lack of serum, but Tsuki was one of the lucky ones thanks to a young Scardian by the name of Valudar Blade-Breaker. With her parents having succumbed to the disease, she was left in the care of her Grandfather, one of the chief Ninjas in charge of defending the Emperor and his family.

To repay the debt owed, he trained Tsuki much of her clan’s secretive Ninjutsu techniques as she grew older, to one day have her serve Lord Blade-Breaker as his personal bodyguard and spy, given that such a tool at the behest of a Noble such as a Ninja trained in the arts which protect the Emperor of Beijio would be highly useful. Not only that, but despite being an infant, she still traditionally owes Val her life having rescued hers.
Not that she minds. Growing up, she was told of how she had a guardian angel who had gone through tribulations and suffering, this young man procured this serum which inevitably saved her life. She learned of his name by the age of seventeen, and was then told she would serve him once she had completed her training.

On the topic of training, she transferred from her Grandfather’s teachings to a Shinobu friend of his when she turned twelve, and was… beginning to ‘develop’. This female Ninja by the name of Mai taught her the methods of assassination and of the Geisha. She learned how to hone her body not only for physical combat, but the art of distraction, to appear sexy and yet frail, to be easy prey only to then turn the tables when her prey least expected it. She also learned how to kill using her breasts, or bottom, and it is a practice the Shinobu still practices to this day. She also had the privilege to learn special skills among the mischievous Kitsune of Ryunoshi island after rescuing one from a predatory beast. She learned how to control what she dubs as ‘Hammer Space’, or, essentially, a Kitsune Void Pocket which acts as a magical non-physical alternative to carrying a ‘bag/pouch of holding’.  

As for the Assassin herself, she is peppy, cheerful, and yet… temperamental. She can tend to act somewhat of an airhead at times, as she is still unable to understand the technology developing around her in this rapidly advancing industrial age. She openly admires any kind of beauty or attractiveness, especially her own which sometimes comes across as being vain. She also has a perverted behavior which can go beyond flirtatious, and at times teases attractive boys who flirt with her or acknowledge her beauty, she herself acknowledging their attractiveness but usually ending with a comment saying they're 'not as cute’ as she’d prefer them. Her physical traits are quite desirable within Beijio, and she is aware of the envy of some of these women in her homeland towards her; treating this limelight with a haughty, if not, again, prideful disposition.

It is to be noted, that from her training with Mai, she is an excellent seamstress and cook, having sewn her own robes and clothing from scratch and knowing several hundred recipes both Traditional Beijionese Cuisine or otherwise. She is also morbidly afraid of spiders, and of bugs in general, which has persisted since childhood.

She is loyal to Val, having been away to complete more of her training; willing to go so far as to put his life above her own. Around Val, her demeanor is slightly subdued, and slightly more professional rather how she normally acts if she was on her own.

Valundar had offered to teach Tsuki a modicum of his own energy manipulation techniques, which manifested as a form of pyrokinesis. This, combined with her Shinobu Ninjutsu style of fighting makes Tsuki quite formidable.

Her current assignment is the procurement of technical plans and blueprints for several technological devices for Valundar’s “project sanctuary”. Oddly, despite being a ‘bane to technology’ and ‘technologically impaired’, she knows what to look for when Val sets her out to infiltrate corporations for their blueprints and plans. Most of the time however, her boobs do most of the talking, and staff at some of these places recklessly show her what they are working on. Not always the case, but her body, charm and training has not let her down yet.  

Inventory-

Weapons: 2x Kachō Sen, Tanto Dagger, 2x Wakizashi, an Uchigatana, a Naginata… she collects various weapons in her travels.  


Equipment: 3x Tenik Stims, 3x Tenik Revive, 3x Galideno M24 Stick Grenades, Beijionese Umbrella, 12x Kunai, 30x Throwing Stars, a Tenik Mobile Phone (still trying to understand how it works), Rope and other such things necessary for a ninja on the road.

Possessions: Beijionese Makeup Kit, Gilex and Okane-Tsuba (Beijionese Currency), Travel Rations (Food, Refreshments), 20x Spell Sutra Talismans

Prized Possessions/Personal Items: To Be Determined

Misc.-
Special Abilities:
Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
Chi Weapons: She can summon Chi infused weapons.
Fortified Strength: Despite her size, Tsuki has honed her body in a manner which outwardly hides her fearsome strength. She is capable of lifting individuals heavier than herself above her head as well as perform powerful blows in the form of elbow thrusts which can penetrate even thick armor and defenses with a micro shock wave delivered from the blow.  
Pyrokinesis: Tsuki is able to create and control fire. She cannot control flames she didn't create however and is not immune to other types of fire.

  • Create Fire: Tsuki can create fire.
  • Fire Attacks: Tsuki can infuse her attacks with fire. She can also completely cloak herself with her flames.
  • Fire Channel: Tsuki can channel fire through her clothes, weapon and anything she touches.
  • Fire Burst: Tsuki can cause explosions and eruptions of fire.

Aerial Control: Tsuki has the ability to temporarily stay airborne and control her movements in the air. This allows her to float, glide, change directions in mid-air or gain temporary flight.
Kitsune Void Pocket (Hammer Space): Tsuki can hide/pull out infinite weapons and items from her clothing and cleavage, from seemingly nowhere. She keeps multiple fans (her weapon of choice) with her that can't be seen. She also sometimes carries clothes, giant fans, and usually an umbrella.
Bushin: Tsuki can temporarily project shadow images of herself and her weapon.

Skills:
Changing: With only one gesture, Tsuki can change clothes within a second.
Climbing: Due to her ninja training, Tsuki is an expert with climbing surfaces.
Stealth: Also because of her training, Tsuki is a master of stealth.
Clothing: with her revealing outfit its easy for her male opponents to get distracted giving her the opportunity to defeat them.

Misc. Info: Her fighting style resembles normal ninjutsu but with more graceful and majestic moves, somewhat in reference to traditional Beijionese dance. She also uses paper fans as weapons, integrating them into her combat technique and using them to perform several combinations and moves. Her clothing, specifically, the tassel on her ninja garb, is also used to attack the opponent. She's also exceptional in hand to hand combat using different throws and techniques to gain the upper hand. Tsuki has shown great strength as well being strong enough to throw enemies heavier than her and using her strong elbow strike which is capable of breaking through her enemies defense's, and incapacitating them. Trained to sensually tease her ‘prey’ into a false sense of security before striking them with cold precision. Tsuki can also perform special, and in otherwise different circumstances, sensually stimulating abilities to incapacitate her prey/enemy.



Magic Abilities:
Chi Mending: An ability which she channels the chakra, or chi, of her body to mend the wounds of allies or herself. However, the constant practice is physically demanding and eats at her body, causing fatigue and hunger when in prolonged use.
Takatsuji Technique - ‘Breathless Incapacitation’: A Ninjutsu technique unique to her clan. It needs to be used in close proximity with offending target, as she coats her lips with her chakra, then kisses her intended target. The lungs of her target momentarily seize, and unable to breathe, they are brought to submission by asphyxiation. She can perform a quick peck for a non-lethal way to knock her enemy’s unconscious, or a longer almost passionate kiss which will likely result in death. Those well studied in Chi/Chakra can cancel out the paralysis of their lungs via their own Chakra.
Takatsuji Technique - ‘Size Alteration’: Tsuki can physically alter her size, and the possessions she carries. This is limited to only herself and her possessions she’s carrying, which shrink or grow to accommodate her altered size. She cannot go above her standard height of 5’5, and at minimum, can only shrink down to a size of five inches. The technique doesn’t last very long, before she will return to her standard size, and once she does cannot perform the technique till she has given herself enough time to rest, for the change in height takes time to adjust without feeling sick to her stomach and yet hungry at the same time.
Takatsuji Technique - ‘Soul Barrier’: Manifesting all her Chi/Chakra into a solid, grounded stance, Tsuki can create a barrier which can shield an area at maximum fifty feet tall by fifty feet wide, and can be projected as a dome, sphere or a wall. As the Takatsuji Clan are tasked with protecting the Emperor’s life for many centuries, the clan had studied and researched what could be ‘the ultimate barrier’ in which to shield the Emperor from all forms of harm. This barrier is almost impenetrable by both physical and magical means so long the barrier is held. However, such power is manifested from the user itself. Once their Chi is drained, the barrier is deconstructed. However, the user can extend the barrier’s life by fusing their lifeforce with the barrier’s. Though, such a practice is potentially lethal given it will take the years off the user’s life, and if held long enough, take the user’s life. In such an event, the barrier will deconstruct, and so will the user, leaving nothing behind. Only three of the Takatsuji Clan have pushed the barrier this far in current history.
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Tsuki Takatsuji
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Re: Characters: Human

Post  Hiyori Busujima on Sat Apr 01, 2017 5:38 am

Name: Hiyori Busujima
Nicknames: The Thunder Goddess, Lady Raijū
Titles: Lady Busujima
D.O.B.: Octobris 13, 2253



Physical Description-
Age: 28
Sex: Female
Height: 5’8
Weight: 136 lbs
Eyes: Blue
Hair: Black, but with a deep purple hue
Body/Physical Appearance: Lady Hiyori can be described as a physically attractive, tall and desirable Beijionese woman. She has deep blue eyes, almost the shade of midnight purple, and can be mistaken for violet or purple in certain lighting. Her hair, is a dark, almost deep purple in color and stylized with blunt bangs and center part with sidelocks. The length of her hair extends down, stopping above her ankles with an ornamental hair piece holding her long silky hair together.
Her skin is flawless, and palid in complexion given her origins from Ryunoshi Island where the temperature can fluctuate between frigid and humid, and speaks of a sheltered Noble Life. Her eyebrows are dark and stylized in the traditional manner, and her lips are painted pink and long seducing lashes stylized and amplified with dark eyeliner so that they will draw attention to them.
What cannot be ignored above all (even had she wished for such attention), however, is her toned Beijionese body. Unlike most Beijionese women, she was blessed with a curvaceous and well rounded body honed by the privilege of being a Beijionese Noble. More about that will be discovered in her personal history.
She has an hourglass frame, with rounded, gently sloped shoulders, wide hips and thick thighs, but she carries more ‘meat’ than she used to, and is slightly more rounded than toned. She has a well rounded derrière and an obvious, rather exceptionally large pair of breasts which have been the bane of men and women alike, for various reasons.





Clothes: Lady Busujima’s armor was uniquely designed, and inspired, by both regiments of her specialized training drilled into her by her father, yet also reflects its user’s personality. The standard armor she wears is designed to be lightweight, durable and aesthetic which comes from her Kunoichi upbringing, with a taut, form fitting bodysuit. The suit was modified to have individual compartments to house each of her jiggling assets to serve as a distraction for her enemies. The bodysuit was woven from supple and extremely flexible Scardian Eel Hide which acts as a leather that is highly resistant to electricity and static charge with a silkweave lining made from Arachne/Dridder Silk, allowing flexible and comfortable movement while also acting as a layer of ballistic and slashing protection, trapping piercing weapons in its layers. She adorns this bodysuit with mixed pieces of Samurai armor, from which was her other trained discipline.  

Lady Hiyori Busujima’s Armor:
Hand crafted to Lady Busujima’s exact dimensions and painstakingly crafted to perfection to offer both a unique defense as well as to distract her enemies. This Beijionese style armor can only be worn by Hiyori alone, and consists of the materials mentioned above. Her outfit is entirely purple in color scheme, with her body suit being a light purple in tone with a shiny yet silky appearance given the Eel Skin and Arachne silk weave.
(Interesting to note, is that the Eel skin is almost sharklike and can extrude a static charge when it comes to touch, it feels soft, flexible and smooth to run across in one direction if done gently; but if grabbed in a certainly rough manner it possibly will braise the flesh of the offender with its static charge or chafe their flesh with its sandpaper like touch. Delicate handling must be taken into account if one tries to grope Lady Hiyori, which, without her permission, will not end well for you regardless. I stress this, you will die)
She adorns the body suit with a tabard skirt of deeper purple silk with a short flap that stops at her thighs in the front and extends like a dress to above her ankles from behind; the garment is fastened together as well as connected to the detached puffy sleeves and collar around her neck by thick crimson cord which tapers to a tied bow above her breasts.
She wears a cropped silk tunic/tabard with a stiff high collar seldomly over her breasts; the tabard has a crest of the Busujima household and has crimson tassels hanging from its hems. She wears black Arenea silk fingerless elbow length gloves that are padded and have a hidden compartment for small items between the padding of her forearms. Atop that, she generally wears black lacquered Dragonhide Kote (Vambrace), and Dragonhide Tekko (Gauntlets) that are trimmed with gold paint and fastened by crimson spider silk.
She also wears matching Dragonhide Suneate (Greaves) which are fastened by red spider silk cordage to her armored waraji (monk sandals) that are given a boost via a modified heel making her appear about 5’9 in height when worn. She wears short, black silk toeless heelless socks. She may additionally adorn herself with pleated Domescadian Steel Sode (Spaulders), that are thinly padded with red silk, rayskin bound by green lacquered bamboo, and beautifully plated in gold at its metallic edges.
She may also wear a Scardian Steel headdress fashioned in the shape of wings, appearing almost valkyrie in appearance. Another purpose of the multiple crimson cordage wrapped across her body other than to hold the fabric of her ‘dress’ overtop her bodysuit, is to hold her gold adorned scabbard made of lacquered Ryunoshi Red-Bamboo Wood, with the sleeve of a Tiger’s Tail affixed over it to act as a secondary cover to the decorated katana sheath; as well as additionally hold a low hanging quiver, both of which are positioned behind her, with the quiver hanging behind, but from the side of her right thigh, while the scabbard for her blade is held below her buttocks, and against her back lower thighs.
-The price of which for this outfit and its optional additions costs over 75,000,000 Okane-Tsuba, or roughly over 669,810 Gilex/Platinum Coins.    




Spoiler:




Background-
Hometown: Beijio Empire, Ryunoshi Island
Alliance: The Grand Empire of Beijio
Alignment: Not Known



Employment: Beijionese Noble, Member of the Imperial Beijionese Court, and Protector of the Beijio Emperor and Prince.

Trained In: Traditional Ninjutsu, Battojutsu, Iaijutsu, Iaido, Naginatajutsu, Gendai budō, some mixed martial arts, Archery, Electrically Based Magic.
Sensei/Instructor: Raijin Busujima (Father), Hanzo Takatsuji.
Instructed: The Crown Prince of Beijio, a few things or two.

Relationship Status: Complicated if you get into the rough with it. She has a child, but she is not in possession of him, and she is not married. So, she is single.
Medications: None
Allergies: None
Dislikes: Repulsive things, disorder.



Health Background:

-Figure of Harmony (Beijionese): Her bust and hips are well balanced with a beautifully defined waist, gently rounded shoulders that align nicely with her hips. Her waist is obvious and gracefully curves out to her hips with a rounded bottom and has a beautiful side as well as front profile. Overall her upper body is proportionate in length to her legs which are shapely; and to the Beijionese from top to bottom, she is a picture of harmony and balance. However, age and pregnancy has made her feel envious as she is no longer looked the same way as other women, especially her mentor’s daughter, Tsuki Takatsuji, who has taken the role of The Nadeshiko of Beijio.
-Perfectionist: She has a compulsion to be absolutely perfect in everything she does. Sometimes, at an unhealthy level. This is due to her father’s insistence and tactically plotting her development as she grew up.  

-Deep Seeded Resentments and Thirst for power: Since she was young, she’s hated her father, but at the same time respected his teachings, for, without them, she wouldn’t be where she is now. Like her father, she has grown a thirst for power, and can sense weakness. Combined with her perfectionist attitude, she highly dislikes when allies leave themselves open for attack and/or if they turn down an advantageous opportunity. She wants to personally lead the Emperor’s forces against Domescadia, and bring honor to the Busujima Clan.

-Fits of Rage: Either silent or expressed in the form of a cold stare, Hiyori is prone to fits of subdued or extroverted rage depending if she is alone. She has the fortitude to not strike out at others less they are enemies, however it wanes on her sanity to bottle it up. If alone, she may push this stress into sword practice or go hunting large predators in order to ‘cool off’. Considering her strengths and abilities as well as her equipment, it is best not to be the object of her ‘rage’.

-Psionics: Without her own knowledge, she has the capacity to utilize psychic powers, however being untrained with exception of honing her blade, she, and the rest of her family who carry the same ability, are unaware of the full potential they could truly muster.

History:
The second born child of the Busujima Clan, Hiyori Busujima was born during the initial Beijionese Tuberculosis plague of 2253. However, given their Clan’s wealth and power, were able to escape exposure due to their remote manor located deep within Ryunoshi Island. Her father, Raijin Busujima was a highly respected Noble and ruthless Commander within the Beijionese Empire’s Samurai order. Her older brother, Shinji, is ten years older than her, was training to become a Samurai like their father, and was the next to run the Clan. Though as tradition dictated, all members of the family were expected to bare arms in service for the Emperor’s bloodline.

Her father started her as early as three, to the simple practice of holding a wooden sword. She was capable of wielding the traditional long blade katana by the age of seven. Her father strictly drilled her, making doubly sure that her form was absolutely perfect, even pushing her to the point of collapse many times. When she was about 8, she began to develop physical traits which would gain her an edge when she was older in the more ‘physical sense’. Using this for an advantage, her father sent her away to train alongside his comrade, Hanzo Takatsuji; while Shinji was now a Samurai of the Order.

Training with Hanzo in the art of Ninjutsu was odd, considering he was a little easier on her than her father. His son in law and daughter had passed away a month or so before her training began, due to a resurgence of the B.T.B. (Beijionese Tuberculosis) plague. This left him with his granddaughter (Tsuki Takatsuji), whom she also helped raise considering his awkward position he was placed under. She learned much under his tutelage, and in fact loved him more than she had her own father, developing a close filial bond.

However close, Hanzo never divulged much of his clan’s secretive Ninjutsu techniques, which was in fact, her father’s only reason for having sent her. When he found that she was not being trained the Takatsuji Clan’s secretive techniques, her father ordered her to return. The then fourteen year old was then brutally pushed back into a strict, practiced and rehearsed environment focusing on swordsmanship, the court and the use of what he called ‘Thunder Magic’. She was more receptive to magic use than her brother, Shinji who couldn’t hone magic abilities, and her father for once, was proud of her.  

Another Ninja and Geisha was brought to teach her both the way of the court and of the art of seduction. She learned how to distract, and be the spider to the fly, spinning her webs in which her enemies would find themselves defenseless to recover from. By seventeen, she was a beauty of perfection, desired by many Nobles. Her father made sure, however to keep suitors at bay, as he intended her for royalty. It was around this time she was called the Nadeshiko of Beijio, a title given to any female of particular beauty among the Beijionese people, save for the Empress’ or Princess’, who are ‘divinely beautiful’ (no matter the circumstance).

Such a title, along with her expert use of her family’s magic, went to Hiyori’s head. The warrior’s personality is intellectual, calm, meek, devoted and yet… arrogant and bold. She acts, as best is she can, a proper lady first and foremost, but also has a sexy and salacious side as she seduces men with the grace of a swan. She is open to the newer technologies and the prospect of beneficial science, but still holds tradition close to her heart. This contradicts much of the Beijionese thoughts towards Tenik and other corporations of this era, save for perhaps the Prince or the Emperor. She has a fond admiration for any kind of beauty or attractiveness, and often in times of conflict where her life is on the line is oft heard saying: “I look forward to a beautiful death.” This is an… odd outlook on death, but as a soldier and a practitioner of beauty. She was once quite the charmer, her ideal form was the bane of women who envied her traits, jealous as she caused the heads of their ideal man turn to admire Hiyori’s beauty. However, as she got older, she saw less of that attention.

It happened when Tsuki, her mentor’s granddaughter, began to make her beauty known. Ever the perfectionist, this makes Hiyori insanely jealous, especially given how the title of the Nadeshiko was her own. Despite the eight year or so difference, having helped raise her,  she considers the younger blood a rival, and treats her with sarcastic disdain, and prideful arrogance.  

Hiyori has an almost bizarre sense of loyalty for the sake of love. Her loyalty and devotion would go so far, she would go so far as to eliminate anything for the sake of her beloved, attempting to protect him in a fanatic manner. This contradicts the calm, and meek personality she extrudes; but then again her training, her perfectionist attitude and regiment has taught her well how to hide such crazed behaviors.

She has much combat experience in her years, fighting off rival clans from Gendoshima Island, and protecting the Emperor, having taken her father’s old job at the jealousy of her older brother. It was during this time, that she also began teaching the Prince of Beijio, whom she was bred to hopefully one day wed in her father’s vision. She taught him some of the basics of swordsmanship, in a gentler, yet still strict manner. She has, fantasized the prospect of being an Empress, should the Prince be given in by her beauty, yet at the same time, feels undeserving given how she wasn’t perfect enough for someone like the future Emperor.  

About a year ago, however, Hiyori’s father's health began to decline. Racked with Beijionese Tuberculosis, in a bizarre twist of fate given what methods he imposed to avoid it. He didn’t have long to live. Even worse, her brother, Shinji was injured in a fight that crippled his mental functions. Many in the family felt both Shinji and Raijin were to die. Her father demanded she provide the family an heir, and be it from Shinji’s seed. She was opposed, for the first time standing up to her father, but his harsh reactions made her cower back into meekness, as he physically and verbally abused her.

Pressured by her father, and by other members of the Manor staff and family, she slept with her brother to produce an heir. The act has, horrified her since, and for the entire year has been absent, with only rumors of her pregnancy. Her father died before she gave birth to the boy he pressured her into having. She felt mixed about the boy, Hisashi. He was her own, yet… the product of something hideous and ugly which she just couldn’t agree with. However she was now the head of the family, given her ‘noble sacrifice’ as dictated in her father’s will, till Hisashi was of age. Because of this he was sent away to live with his crippled father and her Uncle, given how they wanted to keep the incident secret. In the meantime, she was managing the Clan as the Matriarch, and this new power agreed with her, and allowed her to bury the emotional instability deeper inside. At least, till Hisashi was of age. However, Hiyori has made plans to remedy that she remains where she stands now.


Inventory-

Weapons:
-The Busujima Longblade: A blade that appears physical yet transparent, it is made with a rare element called ‘Voidglass’, and has been mixed with quicksilver. Said to be a weapon effective against demons, it is a weapon of a Holy Beijionese Monk or Shrinemaiden. The weapon, despite it’s length is very light, with a decorated tsuba, tsuka, ito, same, and kashira made of gold, with the tsuka, or the handle, being made of dragon ivory. Acting as the menuki, are a pair of ornamental balls which represents the fall and spring harvest, given to her by the prince.


 
-Duplex Longbow: A Beijionese longbow wrapped made from Scardian Iron Wood at its core wrapped in leather and Ryunoshi Red-Bamboo Wood. The bow is crafted in a manner which allows the user the ability to fire two large arrows at once and launch them at an amazing distance.




Equipment: 3x Kunai, 30x Harpoon Arrows, 5x Geranite Arrows*, 10x Inubrix Arrows**
*Geranite (AKA Horacalcum), is a super rare material only found deep in the Beijionese territory which seems to bend time around it, either speeding it up or slowing it down. In the case of weapons and projectiles it is refined to speed up to maximum velocity or lightning quick speeds.
**Inubrix (AKA Ghostmetal), is a skymetal capable of traversing iron and steel without touching them, warping reality around it, but it is fragile. These arrowheads can phase through metal to pierce the flesh of an enemy clad in thick armor with ease. It is said that it was a product of the Forerunners. No one is sure how it is refined, so instead trinkets and objects left behind by the forerunners are melted down and fashioned into these arrow heads.

Possessions: Beijionese Makeup Kit, Gilex and Okane-Tsuba (Beijionese Currency), a platinum mirror, dragon bone ivory comb.

Prized Possessions/Personal Items: The Busujima Longblade.

Misc.-
Special Abilities:
Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Blood. It really helps supporting her generously gifted assets as well.
Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
Chi Weapons: She can summon Chi infused weapons.
Chi-Swing: She uses her inner spiritual, magical and physical strength to channel the psionic enhancing abilities of the Busujima Long Blade, causing it resonate with her mind given its voidglass properties. This will then allow her to utilize the optimal use of her razor sharp sword.
Disguise Aura: She can mask her presence, and her energy to that of a non-hostile.
Fortified Strength: Despite her size, Tsuki has honed her body in a manner which outwardly hides her fearsome strength. She is capable of lifting individuals heavier than herself above her head as well as perform powerful blows in the form of elbow thrusts which can penetrate even thick armor and defenses with a micro shock wave delivered from the blow.  
Cutting Energy: Hiyori can envelop her hands with cutting energy.
Energy Reflector: Hiyori can reflect projectiles back towards her opponent.
Wind Projectile: - Hiyori can strike the air with enough power that the air pressure damages her target from a distance.
Dark Poisoning: - Hiyori casts a spell that can leave her opponents confused or poisoned.
Electrokinesis/‘Thunder Magic’: Hiyori is able to create and control electricity and lightning. She is highly resistant to naturally occurring electricity and is immune to most other types of magically induced lightning.

  • Static: Hiyori can create static around her body.
  • Create Electricity: Hiyori can create electricity. Even from the air.
  • Busujima Ryu, ‘Lightning Blade’: Hiyori can infuse her attacks with lightning, much like her father. This has given rise to her nickname, Raiju’ or ‘Thunder-Beast’, which was the nickname of her father as well. However, unlike him she is sometimes playfully referred to as ‘The Goddess of Thunder’. Along with turning the Busujima blade into a lightsaber made of pure electricity, she can also completely cloak herself with her electricity.
  • Electrical Energy Channel: Hiyori can channel lightning, magical or man-made electricity through her clothes, weapon and anything she touches.
  • Electric Projectile: Hiyori can fire two different kinds of electric projectiles. The first is blade shaped and it has medium range. Hiyori must first strike with an electric attack in a slashing motion, and then release the energy in this blade-like projectile. The second is a very small ball of condensed electricity that Hiyori blows towards the opponent. When it reaches a specific point in space, the ball expands, causing damage to any creature nearby. Hiyori can also fire a projectile of electric energy through the ground.
  • Electric Attacks: Hiyori can infuse her attacks with electricity. Her most powerful attack is a variation of this power. She concentrates all of her electric energy on her hand, which creates a powerful electric sphere discharge.
  • Discharge: Hiyori can release an electric discharge by touching her enemy.
  • Thunder Burst: Hiyori can cause explosions and eruptions of electricity in the form of a thunderbolt apparently appearing from nowhere.
  • Thunder: Hiyori can summon thunder from the sky.
  • Lightning Dragon: Hiyori can summon powerful lightning bolts that take the form of serpentine dragons. These dragon-like lightning bolts can only be summoned with effort, and may cause severe damage to her opponents.

Moonlight Projectile: By reflecting the moonlight off her blade, Hiyori can send a small wave of light along the ground toward her opponent. If she gathers more energy, she can release it as a large pillar of light.
Busujima Mind Eye (Busujima Shingan): A special technique allowing Hiyori to instantly counterattack her opponents.
Bushin: Hiyori can temporarily project shadow images of herself and her weapon.
Super-Speed: Hiyori can move herself so quickly that she leaves several images of herself when she moves.
Energy Arrow: Hiyori can shoot arrows fueled with ki energy.
Teleportation: Hiyori  can teleport short distances.



Skills:
Sword Step: Can support her weight on any blade/pole
Sword Grab: Concentrating her energy, she can catch the blade of an opponent's downward swing without injury.
Boomerang Projectile:  Hiyori can launch a projectile that will fly back towards her after a short distance, hitting her enemies that attempt to jump over it.
Climbing: Due to her ninja training, Hiyori is an expert with climbing surfaces, and is skilled at free running.
Wall Run: She can run across the flat surfaces of walls for a short period of time, tied in with her climbing abilities.
Double Jump: can naturally jump higher than a normal human being
Stealth: Also because of her training, Hiyori is a master of stealth.
Clothing: with her revealing outfit its easy for her male opponents to get distracted giving her the opportunity to defeat them.
Weapon Mastery: Hiyori is an expert in multiple weapons including various sword styles, axes and polearms, as well as archery.
Translocation: Hiyori is can dash herself forward at incredible speeds, able to move herself from one place to another nearby almost instantly.
Quick Draw: Hiyori can draw and sheath her sword at quicker rate than other characters.
Multiple Attacks: Hiyori can deliver several slashes at once.
Multiple Strikes: Hiyori can deliver several punches at almost the same time.
Super-speed: Hiyori can move herself at amazing speeds.
Afterimage: Hiyori can give off afterimages of herself via illusions.
Hurricane Attack: Hiyori can create a small hurricane with a slash of her sword. Upon contact, the hurricane sends the enemy flying, and electrified.
Deflection: Hiyori’s blade can somehow be used to deflect projectiles of all sorts with proper timing.
Celerity: Hiyori is extremely fast, a feat demonstrated by her Iaijutsu technique. Not only that, but she can also move in bursts of speed, and by doing so, may appear behind an opponent in the blink of an eye. By focusing all her might, she may attack the opponent with a blinding barrage of slashes, all in such high-speed that the opponent can do nothing to react.
Pyrotechnical Attacks: Hiyori  can explode a bomb to fend off her opponent.
Bonebreaking Taijutsu: Hiyori  can use specific hand-to-hand fighting skills, grabs and acrobatic moves to break the bones of her opponents.
Signature Technique: Smothering Suffocation: One of Hiyori’s favoured subjugation and assassination techniques makes use of her rather generous assets, combining her seduction and kunoichi skills. She usually performs the technique by pinning her target beneath her, and simply smothering them between her breasts, suffocating them slowly. There are various iterations of the technique, but among Hiyori’s favourites is to generate her bio electricity while smothering her opponent, thereby rendering the target helpless to her merciless embrace.
'Signature Technique'~ :
Signature Technique: Prison of Death - Suffocation: This technique is one of Hiyori’s more intimate assassination techniques. This has Hiyori pin the victim to the ground, and has her then press her groin or rump directly onto the mouth and nose of the opponent, cutting off their oxygen beneath her weight. This technique can be applied gently, forcefully, or roughly, and leaves the limbs all free to either apply other techniques simultaneously, or even to fend off other opponents as needed. How Hiyori sits or crouches on her target is solely at her discretion as well, making the technique quite variable for what it is. Like the Smothering Suffocation technique, Hiyori is able to generate her bio electricity while smothering her opponent, thereby rendering the target helpless to her merciless embrace.
Signature Technique: Prison of Death - Anaconda Vice: This variation of the Prison of Death is more involved. Hiyori will squeeze the neck and throat of the target between her thighs in a vicious leg scissors. This can act as a lethal chokehold, or may lead to a sudden twist of her hips, breaking the target’s neck horribly. Like the Smothering Suffocation technique, Hiyori is able to generate her bio electricity while scissoring her opponent, thereby rendering the target helpless to her merciless embrace.

Signature Technique: Kiss of Death - Poison Fangs: Hiyori routinely practices the infusion of chi into her lips and her teeth for these techniques. Capable of springing the Kiss of Death upon anyone even during regular intimacy if needed, Hiyori immediately locks her teeth and jaws around the lips and mouth of her target. The technique causes immediate paralysis by locking the targets energy in it’s current state, and this variation immediately injects a powerful ki based venom into the target, resulting in continued paralysis along with agonizing pain. This allows Hiyori to move onto any other technique of her choice, or even to leave the target right there until they either die from the powerful toxin, or they survive and the effect wears off.
Signature Technique: Kiss of Death - Soul Consumption: This variation of the Kiss of Death technique is usually reserved for the finale of Hiyori’s tortures if the victim survives the other techniques. Once Hiyori has locked her teeth and jaws onto the mouth of her target, her ki draws in that of the target, creating a type of energy vampire effect. Hiyori can draw on the enemy's energy reserves, and then their life forces, before finally the technique extracts the targets very living soul, which is immediately consumed and used to increase her power. This technique destroys and calcifies the body, rendering them nothing but ash after Hiyori releases the technique and leaves. The consumed souls impart all knowledge and power of the target back to Hiyori. Memories are sorted and shifted to grant her knowledge, while specific powers and techniques are added to her growing repertoire. This kind of power and technique assimilation makes Hiyori seem demonic, but it is merely the logical continuation of her clan’s teachings - she is just the first to take it to this extreme.

Magic Abilities:
Chi Mending: An ability which she channels the chakra, or chi, of her body to mend the wounds of allies or herself. However, the constant practice is physically demanding and eats at her body, causing fatigue and hunger when in prolonged use.
Solid Illusion Image: Hiyori can make a copy of herself through ninjutsu.
Seals: Hiyori has an array of seals to her disposal. She can reverse a victim's motor functions to perform the exact opposite motion of what was intended (Example: walking backwards), prevent her enemy's powers for a time, or prevent her opponent from attacking for a time.
Soul of Nue: Hiyori can release a Will-o'-the-wisp (a ghost light) from her chest that tracks her opponents. Nue is a Japanese chimera that causes nightmares.
Shadow Pin: Legendary ninja skill of immobilizing opponent by pinning her shadow to ground by shuriken.

Adapted/Absorbed Abilities: Abilities which have been manifested into Hiyori's skill set be it magic or technical based.
Spoiler:
Wind Slicer: - One of the precursors to the Reppuken, Howard formed this technique as a means of eviscerating foes with a single attack.


Anti Gravity Levitation Punch: - This technique has Howard punch the opponent in the abdomen, imparting some of his energy as a gravitational nullification, thereby rendering them helpless to the follow up attack.


Reppuken: - As the originator of the technique, Howard is by far the most skilled, if not necessarily the most powerful in it’s use. Unlike others who utilise the technique, Howard’s form of the Reppuken is made almost entirely of cutting chi energy and is generally more devastating in his hand than any other.


Shippuken: - The Shippuken is Howards answer to ground bombardment from the sky. He launches an energy wave similar to the Reppuken from a mid air position that can strike the foe or target with destructive cutting winds powered by his chi.



Akemi Nage: - The akemi nage is a powerful slamming technique that has Howard pick the opponent up from a prone position, and slam them back down in an electrifying blast.


Flying Shadow Slice: - The Flying Shadow Slice is a technique Howard uses against foes that like to leap in on him, where he leaps up to greet them with a deadly energy blade technique.


Raising Storm: - The Raising Storm is a deadly and huge cutting energy technique that creates a shell around Howard that cuts apart anything that it touches.


Victory Rave: - A powerful rushing combination that Howard devised. Uses several martial arts strikes and finishes with a powerful chi blast.



Last edited by Hiyori Busujima on Thu Apr 13, 2017 11:57 pm; edited 1 time in total
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Re: Characters: Human

Post  Oromov the Black Serpent on Sun Apr 02, 2017 11:58 pm

Name: Oromov (full name unknown)
Nick Names: The Black Serpent / The Black Gale

Physical Description-
Age: 29
Sex: Male
Height: 188cm (6'2")
Weight: 83kg (183 lbs)
Eyes: Obsidian black
Hair: brushed back platinum silver hair.
Body/Physical Appearance: a tall and lith, somewhat lanky physical form. Is of mixed Half Domescadian -Half Izheveskian heritage.

Clothes:
Battlesuit Overcoat:


Battleuit Undercoat:


Battlesuit:


Background-
Hometown: Unknown
Alliance: Black Empire of Abdel / Brutal God Council.
Alignment: Unknown

Sensei/Instructor: Self Taught for the most part, but has had numerous instructors and trainers thanks to his upbringing. Also uses battle data in his suit acquired during fights.
Instructed: None

Relationship Status: Single
Medications: Unknown
Allergies: None
Health Background: Classified.

History:
very little is known about this individual. Outside of his name and allegiance to Abdel's forces, he has no history in any records we've been able to locate in either assumed country of origin. This anonymity has proven to be dangerous on more than one occasion. Several destroyed bases and assets can be attributed to this man and any units he commands. Considered a high priority target until further notice.

Weapon:  The Black Serpent Blade.

This sword, when powered by Oromov's energy emits a dangerous vorpal death aura than can obliterate the very soul of any opponent it strikes. The weapon was originally a Beijionese Straight Sword, but has been reforged and tempered in every country across the globe. Each adding to the weapons unique traits. It is suspected that Oromov had stolen the fabled weapon, and come to adopt it as his own.

Misc.-
Traits:
   Mixed blood trait: - Heat and cold resistance: because of his mixed heritage, Oromov is highly resistant to both extreme heat and cold weathers and environments. This also translates to sudden changes caused by spells or elemental attacks.
   Domescadian trait: - Aethletic and acrobatic - Oromov is quite nimble and agile thanks in part to his Domescadian heritage.
   Domescadian trait: - Blade Dancer - Oromov is quite proficient in the use of bladework. His own personal fighting style allows him to emulate sword techniques with his cutting aura.
   Izheveskian trait: - Hearty - Oromov is very resilient to physical fatigue and stress, as well as damage thanks to his Izheveskian heritage.
   

Powers:
   Pyrokinesis: - Oromov can create and control fire. See End of heaven and End of Eden

       Create Fire: - Oromov can create fire from thin air. See End of heaven and End of Eden
       Fire Body: - Oromov can put his body on fire. See End of heaven and End of Eden

       Explosion: - Oromov can create an explosion around him or his opponent. See End of heaven and End of Eden
   Energy Projectile: - Oromov can fire a projectile of energy. See Negative Impact
   Energy Attacks: - Oromov can infuse his attacks with energy. See Desperate Overdrive and Rising Darkmoon
   Slashing Hands: - Oromov's hands can pierce and cut. See Rising Darkmoon
   Cutting Aura: - Oromov can create an aura of cutting energy around his hands. See Rising Darkmoon
   Cutting Wind: - Oromov can create an air current that can also cut anyone it touches. See Typhoon Rage
   Multiple Attacks: - Oromov can attack several times at high speed. See Desperate Overdrive




Techniques:
Dead Fall: - The Dead Fall makes use of Oromov's flexibility and agility, plus his strength as he lifts his opponent onto his foot, before slamming them to the dirt with force.





Cut Spin: - The precursor to the Typhoon Rage, the Cut Spin is a spinning roundhouse kick that makes use of Oromov's slashing ability.





Negative Anguish: - The Negative Anguish is the initial chi energy projectile technique used by Oromov. He flings the energy with a single hand, and, once the oponent is struck, the charge manifests itself as a powerful electric current.





Demon Landing: - Able to redirect his momentum in mid air, Oromov can suddenly dive like a torpedo foot first at his foe.





Typhoon Rage: - The Typhoon Rage is Oromov's premiere projectile attack. Using the Cut Spin as a launch point, Oromov channels his Ki into a powerful spinning whirlwind that can cut opponents apart in it's embrace.





Rising Darkmoon: - The Rising Darkmoon was Oromov's take on the Dark Genocide of Valundar Blade-Breaker's fame. Performed with the hands instead of the feet, Oromov starts with a rising backhand slash, followed by a stabbing knife hand thrust at the pinnacle of the leap. The technique is enhanced by Oromov's cutting energy aura.





Desperate Moment: - Essentially, this technique allows Oromov to throw the opponent off balance while getting in behind them. This technique can be a setup for many nasty follow up attacks, most commonly a Rising Darkmoon, but it can be followed by even more devastating techniques in Oromov's arsenal.





Moment Penetration: - This is essentially the same as the above technique, but with the addition of a powerful palm thrust at the end, negating followup opportunities in compensation. Oromov's strength in this technique will send most foes hit by it flying.





Desperate Overdrive: - The Desperate Overdrive has Oromov crash the opponent into a nearby wall or object, before he unleashes many high speed rapid punches, before finishing the flurry with either an energy infused power punch, or a dark flame double knifehand stab that will detonate from within the opponent. The second method is usually quite fatal.





End of Heaven/End of Eden: - The End of Heaven technique causes Oromov to detonate his pyrokinesis as a massive column of flame, before using the accumulated fire in a massive cross cut. A fatal immolation technique. However, the End of Eden expands upon this technique, he performs the fire column, however, he then bursts a pair of flame wings, before rushing at the opponent in an explosive conflagration that will reduce most foes to ashes and bloodied chunks in a moments notice.





Skills:
   Battlesuit Energy Absorbtion: - Oromov's suit can leech the energy of his opponents techniques ambient energy, increasing his power.
   Battlesuit Fighting Data Accumulation: - Oromov's suit records and stores detailed data of battles it observes or participates in. This allows a form of artificial mimicry, and also provides counter maneuvers to any attack it has previously been exposed to.


Last edited by Oromov the Black Serpent on Wed Apr 12, 2017 2:50 am; edited 6 times in total
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Re: Characters: Human

Post  Galaerion on Tue Apr 04, 2017 12:28 am

Name: Galaerion (full name unknown)
Nick Names: The Brother of Shadow / The Golden Blade.

Physical Description-
Age: 44
Sex: Male
Height: 193cm (6'4")
Weight: 88kg (194 lbs)
Eyes: Scarlet Red
Hair: brushed back dark auburn hair and black moustache.
Body/Physical Appearance: a tall and well built.

Clothes: Bladed battlesuit


Background-
Hometown: Unknown
Alliance: Teronia / Brutal God Council.
Alignment: Unknown

Sensei/Instructor:
Self Taught for the most part. Mostly body blow and cutter attacks. But also uses powerful Dark rituals.
Instructed: None

Relationship Status: Single (Widower), His daughter is Vivienne Wu
Medications: Unknown
Allergies: None
Health Background: Classified.

History:
Very little is known about this individual. Outside of his name and status as a Teronian, he has no history in any records we've been able to locate in either assumed country of origin.

UPDATE #1: It is now known that Galaerion once served as Lord Protector to the Emperor of Beijio. In that capacity, he was sent to thwart Emperor Abdel's plans in any way he can. In the proccess, Galaerion had been cut off from his family for over 10 years. In that time he became a Teronian.

Weapon:  Bladed Battle Suit.

Treasured Item: A faded polaroid photograph of his family. Himself, Istion, his wife and his then teenage daughter Vivienne Wu.

Misc.-
Traits: Teronian
- Shadow Warp: They can warp themselves or other individuals with their shadows to almost anywhere. Apprentices can warp anywhere in the same location (a city, town, etc.), Masters can warp anywhere in the same region (a Country), and those who are ‘Avatars of Shadow’ can warp with no restriction given if they know the location they are headed (Abdel Adham, T.O.M.). The darkness from which they form generally appears as a fog or smoke of black coloration with deep blue electrifying sparks riddled throughout the cloud. They can also warp people or objects into other creatures or objects if they are of Master level.
Shadowblade Conjuration: They can summon and forge hardened blades made of shadow, and can summon endless supplies of them.
- Shadow Pocket: They can hold items in ‘hammer space’ created from their darkness. Pulling blades or other useful items from this space whenever they need it.
- Warp Strike: They can throw weapons and then warp to the location of the weapon that was thrown.
- Cat-Like Acrobatics: Many are gifted with the grace and movement of a cat, able to balance themselves should they need to.
Shadow Breathing: Should they be in an environment where they cannot breathe, they can cover their nose and mouth with their shadows and open a pocket of air close by in order to breathe.
- Redirecting Shadows: When trained well enough, Shadowblades can redirect projectiles of varying speeds with a mixture of Shadow Pocket and Shadow Warping abilities; objects that travel through their smoke maintain their velocity as they had when entering the void space, allowing the Shadowblade to ‘redirect’ the projectiles by placing shadows tactically close to offending party, releasing their own projectiles upon them.
- Shadow Gate: They can fully, or partially appear from any form of shadow they themselves conjure or from preexisting shadows. Capturing one is a very tricky practice, so is keeping one in your stomach if you’re into that sorta thing Wink
- Dark Vision: a Shadowblade’s eyes are so well enhanced that they can see farther than most mortals or even demonic creatures. They can also see in total absence of light, and make out shapes just as easily had there been a light on in such an environment.

Powers:
The Dark Arts - Galaerion has several powers related to Darkness.
Energy Shield - Galaerion can create a shield of energy in front of him.
Black Hole - Galaerion can create a small hole that is strong enough to absorb inanimate objects, and opponents alike.
Shadow Trap - Galaerion can stretch his own shadow and make it hold the enemy's feet.
Shadow Explosion - Galaerion can create a small explosion of dark energy.
Shadow Manipulation - Galaerion is proficient at manipulating surrounding shadows into solid mass forms, such as his favoured shadow pet Galugan the Black Lion.
Fast Attacks- Galaerion can attack multiple times at fast speed.

Techniques:

Jagai Kusetsu: - An overhead smash punch designed to get around low guards.


Zankaze Enpa: Ouga: - One of the four battlesuit skirt blade attacks. This variant of the technique is both the launcher, that sends opponent skyward as it eviscerates, and the reflector, as the power of the blades enable it to redirect energy projectiles directed at Galaerion.


Zankaze Enpa: Shouha: - Of the for skirt blade attacks, this one has the most reach from a stationary position. A powerful eviscerating attack.


Zankaze Enpa: Hankyou: - Acrobatics and agility combined with the eviscerating bladed hemline makes this variant an overpowering distorting attack.


Zankaze Enpa: Satsuma: - Identical to the Hankyou variant, The Satsuma gains considerable height in it's launch, granting it much more destructive power.


Shikka Koujin: - One of the shadow art techniques, the Shikka Koujin has Galaerion trap the foe in shadowy energy, before generating a powerful shockwave that blows them away.


Mabukousou: - This Shadow Art is more simple than the Shikka Koujin, in that it merely holds the foe in place, while Galaerion warps in, and unleashes four devastating strikes to the foe, laying them flat on the ground with several broken bones.


Gokusa Zanjin: - This technique combines several of the Bladed Hemline techniques into a combination of flurrying blades. To most targets, this technique is not only fatal, but can reduce the body to quivering giblets.


Hakura Messhou: - Of all the shadow arts in Galaerion's repetoire, the Hakura Messhou is perhaps the most deadly and by far the most destructive. Galaerion generates a localized black hole through the power of his shadow arts, and within it's vortex, dark energies strike any foe within 200 feet of him.




Skills:
Battlesuit Energy Absorbtion - Galaerion's suit can leech the energy of his opponents techniques ambient energy, increasing his power.
Battlesuit Fighting Data Accumulation - Galaerion's suit records and stores detailed data of battles it observes or participates in. This allows a form of artificial mimicry, and also provides counter maneuvers to any attack it has previously been exposed to.


Last edited by Galaerion on Wed Jun 14, 2017 11:12 pm; edited 1 time in total
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Re: Characters: Human

Post  Istion on Tue Apr 04, 2017 12:59 am

Name: Istion (full name unknown)
Nick Names: The Brother of Light / The Golden Sword.

Physical Description-
Age: 44
Sex: Male
Height: 193cm (6'4")
Weight: 88kg (194 lbs)
Eyes: Obsidian Black
Hair: brushed back silver hair.
Body/Physical Appearance: a tall and well built.

Clothes: Bladed Battlesuit



Background-
Hometown: Unknown
Alliance: Empire of Beijio / Brutal God Council.
Alignment: Unknown

Sensei/Instructor: Self Taught for the most part. Mostly body blow and cutter attacks. But also uses powerful Shadow and Darkness rituals and darkness based energy attacks.
Instructed: None

Relationship Status: Single
Medications: Unknown
Allergies: None
Health Background: Classified.

History:
Very little is known about this individual. Outside of his name and allegiance to Beijio, he has no history in any records we've been able to locate in either assumed country of origin. His role as an advisor and bodyguard to the court of the Emperor of Beijio has thus far been flawless.

Weapon:  Bladed Battle Suit.


Misc.-
Traits: Hazorian/Beijionese
Demonic Banishment - Hazorian natural skill at banishing demons and unholy entities.
Healing and Purification - Hazorians are capable of healing themselves and others naturally, and can also sanctify the undead, putting them to rest.
Magic Resistance - Istion has a certain level of Magic Resistance thanks to his Beijionese blood.
Beijionese Breathing - Istion can hold his breath very long compared to other mortals, thanks to his Beijionese Blood.
Beijionese Bone Structure - Istion bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to his Beijionese Blood.
Chi Sense - Istion can sense the 'chi' flow of individuals nearby, especially those with ill intent.

Powers:
The Light Arts - Istion has several powers related to Light. See Hakura Messhou
Energy Shield - Istion can create a shield of energy in front of him. -
White Hole - Istion can create a small hole that is strong enough to absorb inanimate objects, and opponents alike. See Hakura Messhou
Fast Attacks - Istion can attack multiple times at high speed. -

Techniques:
Jagai Kusetsu: - An overhead smash punch designed to get around low guards.





Zankaze Enpa: Ouga: - One of the four battlesuit skirt blade attacks. This variant of the technique is both the launcher, that sends opponent skyward as it eviscerates, and the reflector, as the power of the blades enable it to redirect energy projectiles directed at Istion.





Zankaze Enpa: Shouha: - Of the for skirt blade attacks, this one has the most reach from a stationary position. A powerful eviscerating attack.





Zankaze Enpa: Hankyou: - Acrobatics and agility combined with the eviscerating bladed hemline makes this variant an overpowering distorting attack.





Zankaze Enpa: Satsuma: - Identical to the Hankyou variant, The Satsuma gainst considerable height in it's launch, rangting it much more destructive power. Unlike his brother Galaerion's Satsuma however, Istion wastes no movement with additional flamboyance, and this is much faster in performing this variation than Galaerion is.





Gokusa Zanjin: - This technique combines several of the Bladed Hemline techniques into a combination of flurrying blades. To most targets, this technique is not only fatal, but can reduce the body to quivering giblets. Again, as with the Zankaze Enpa: Satsuma, istion performs this tehcnique much faster and with less flair for the dramatic than his brother Galaerion.





Hakura Messhou: - Unlike Galaerion's shadow arts, Istion uses the light arts, as exemplified by his version of the Hakura Messhou. He creates a vortex of light energy, rather than darkness. While the effect remains the same in essence, the light actually damages the opponent via photonic resonance (Bombarding the foe with light particles). Istion also appears to be able to perform this technique more easily than Galaerion performs his.





Skills:
Battlesuit Energy Absorbtion -Istion's suit can leech the energy of his opponents techniques ambient energy, increasing his power.
Battlesuit Fighting Data Accumulation - Istion's suit records and stores detailed data of battles it observes or participates in. This allows a form of artificial mimicry, and also provides counter maneuvers to any attack it has previously been exposed to.
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Re: Characters: Human

Post  Mitsuhide Kurogasa on Tue Apr 04, 2017 2:22 am

Name: Mitsuhide Kurogasa
Nicknames: Mitsu
D.O.B.: Octobris 31, 2256


Physical Description-
Age: 25
Sex: Male
Height: 5’7
Weight: 149 lbs
Eyes: Blue
Hair: Black
Body/Physical Appearance: A man of average height, with pale Beijionese features and long black hair that is parted at the center with long bangs, generally held up or down in a traditional Beijionese Samurai’s high/low ponytail. He has various scars and calluses upon his body, signs of intense physical labor or training. He is, or at least he believes himself to be handsome, despite his lack of luck with wooing beautiful women.  


Clothes:
Mitsu’s Busujima Clan Armor: Mitsuhide wears a white gi with purple trim (purple being the color of the Busujima clan), with a purple Beijionese Spider Silk sleeveless Haori Jacket that is decorated and laced at the sides and held in place by a white obi and purple sash belt which his katana is affixed to. He has a thin cuirass of lacquered bamboo, dragon hide and metal rods under his haori, and over his gi. He has gold tassels which hang over his left hip, a white spider silk hakama, and wears black lacquered leather Kote (Vambrace), and matching Tekko (Gauntlets), fastened by blue spider silk cordage. He also wears matching Suneate (Greaves) which are fastened by blue spider silk cordage to his armored waraji (monk sandals). He wears short, white tabi socks. He wears pleated Steel Sode (Spaulders), that are thinly padded with black silk, rayskin bound by purple and blue lacquered bamboo, and beautifully plated in gold at its metallic edges.



Spoiler:

Mitsu’s Gi: An everyday attire Mitsu wears when not in immediate combat. Consists of a black gi, a blue turtleneck which extends into vambrace at the sleeves, a white hakama, blue tabi socks, and sandals.



Background-
Hometown: Beijio Empire, Ryunoshi Island
Alliance: The Grand Empire of Beijio, Busujima Clan
Alignment: Lawful Neutral

Employment: Beijionese Samurai, Warrior of the Busujima Clan

Trained In: Battojutsu, Iaijutsu, Iaido, Naginatajutsu, Gendai budō, some mixed martial arts, Archery, Ninjutsu (studied it), marksmanship, Beijionese Matchlock operation and repair, Kurogasa blacksmithing techniques, ‘his own style’.
Sensei/Instructor: Takeshi Kurogasa (Father), self-taught.
Instructed: None yet, needs to perfect the style he’s crafting.  

Relationship Status: Hopelessly Single.
Medications: None
Allergies: None
Dislikes: Failure, especially if it his own.

Health Background:

Signs of Intense Training: He had endured intense training as a child, which allowed him the better use of his legs.

Shukuchi User: One of a few rare Beijionese which can utilize this ancient martial art which can match, if not out-pace a Scardian at full speed.


History:
A warrior of the Busujima clan, his family’s clan was absorbed by the Busujima Clan about 80 years ago after a hostile takeover, and has since, become integrated and loyal servants to the household. Lacking any real political power, they are still a wealthy and reasonably known members of the affluent Beijionese society. Mitsuhide was born into this clan on the eve of Spirits of the Dead Festival, but no birth record exists for him in Beijio or any of the islands, oddly. He was raised on Ryunoshi to be a warrior for the Busujima clan’s disposal, under his father's tutelage.

His father had filled Mitsuhide’s head with many stories between his training growing up. His father was a veteran samurai of the clan, but still held many of their families original traditions and sword styles. He was also an adventurer, and before he was born, apparently spent time wandering Scardia and taking in the cultural flavor there. Mitsuhide who really hasn’t ventured far from either Ryunoshi or the occasional trips to Beijio, was fascinated by the different cultures his father described, and of the combat styles of the other races; and the women. Especially his father’s details of the women he supposedly have met.

These days, the old warrior is simply the blacksmith for the Busujima Clan. However, he is no mere blacksmith, his art is rather famous in certain warrior and bladesmith circles. It is said he can tell where there is weakness in a blade from simply feeling it, or hearing it resonate as he taps it. It’s a trait Mitsuhide has also learned, and he knows his way around a forge as well. Unlike his father, he’s still an amateur yet in the creation of epic blades.

Mitsuhide is a bit of a book worm, having read various ninjutsu techniques as he plans to build a new sword style which blends the samurai and ninjutsu skills into a flawless, single art capable of taking advantage of your foe head on, but giving enough flexibility to how you incapacitate your opponent (either lethally or non-lethally). He is hopeful that the art could be used and translated from teacher to student at a mass scale, so it could be a standard technique used for the Emperor’s Imperial Army. However, hopeful, he still has much to work out from this ‘nameless-style’ with the placeholder being the Kurogasa Style. His father, helped, but Mitsuhide believes it is only because he is humoring him.

Mitsuhide, given his occupation/indentured service to the Busujima clan is not allowed to express his desires or good intentions, at times being forced to kill, which he doesn’t think is always necessary. He is loyal however, in his own way. Unlike his father, who was ‘presumably’ a rather popular man among the ‘women he’s supposedly met’, Mitsuhide is the exact opposite. Either by luck or circumstance, his chances in being in a relationship have been hindered time and again by odd and otherwise unforeseen circumstances. He believes himself cursed, and tested the theory by attempting to visit one of the houses of pleasure in Beijio City’s red light districts. It burnt down. Not the house in particular, the entire red light district. A mass fire caused by some freak accident involving a homeless man and a dog.    



Inventory-

Weapons: Father’s Katana, Ryu-Kasai*

*Ryu-Kasai: A Beijionese Matchlock rifle that has been passed down through the generations in the Kurogasa family. It reportedly saw use during the Era of Scar’d, used against his troops as they battled it out at sea. Unlike most flintlocks, this one has been made of Feniran Ruby Ash, a reddish wood that is used mostly for the construction of staffs or wands, and is capable of withstanding magical effects. This makes Ryu-Kasai able to fire heavily enhanced magical shot and even alchemical powders that be too volatile for regular muskets or matchlocks. The weapon also has a lacquered firing pan which allows it to be fired in humid and rainy environments. A Dragon-Whisker wick is used as the match (like all Beijionese Match Locks) which keeps the wick’s embers glowing no matter the environmental situation, and a Domescadian steel barrel and metal parts which are capable of withstanding more volatile and powerful loads. It was once adopted to allow the use of flint-locks as well. It fires a large 101mm (about 4 inches) diameter round ball or conical rifle shaped round, and other similarly sized muzzle loading loads. Can also fire ‘Birdshot’ by mixing smaller pellets in with the powder and plugged with a paper seal.  

Equipment: 30x 101mm (4 inch diameter) Standard Round Shot, 5x  101mm (4 inch diameter) Geranite Shot*, 10x  101mm (4 inch diameter) Inubrix Shot**, 20x  101mm (4 inch diameter) Rifle Shot, a pound of small steel ball bearings, 6 pounds of Quick Powder, 30 feet of threaded Dragon-Whisker wick, 15x Arrows.

*Geranite (AKA Horacalcum), is a super rare material only found deep in the Beijionese territory which seems to bend time around it, either speeding it up or slowing it down. In the case of weapons and projectiles it is refined to speed up to maximum velocity or lightning quick speeds.

**Inubrix (AKA Ghostmetal), is a skymetal capable of traversing iron and steel without touching them, warping reality around it, but it is fragile. These round balls can phase through metal to pierce the flesh of an enemy clad in thick armor with ease. It is said that it was a product of the Forerunners. No one is sure how it is refined, so instead trinkets and objects left behind by the forerunners are melted down and fashioned into these ball bearing projectiles.

Possessions: Gilex and Okane-Tsuba (Beijionese Currency)

Prized Possessions/Personal Items: Ryu-Kasai

Misc.-
Special Abilities:
Magic Resistance: He has a certain level of Magic Resistance thanks to his Beijionese blood.
Beijionese Breathing: He can hold his breath very long compared to other mortals, thanks to his Beijionese Blood.
Beijionese Bone Structure: His bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to his Beijionese Blood.
Chi Sense: he can sense the 'chi' flow of individuals nearby, especially those with ill intent.
Chi Weapons: he can summon Chi infused weapons.
Wind Projectile: Mitsuhide can strike the air with enough power that the air pressure damages his target from a distance.
Moonlight Projectile: By reflecting the moonlight off his blade, Mitsuhide can send a small wave of light along the ground toward his opponent. If he gathers more energy, he can release it as a large pillar of light.
Kurogasa Shingan: A special technique allowing Mitsuhide to instantly counterattack his opponents, yet at the same time, paralyze them momentarily due to a stunning bright flash from his blade, which forces the enemy’s ki to work against them, and rooting them fully in the position they were in when Mitsuhide initiated the attack. Its meant to be permanent less the user has a high will, but he still has to work out the kinks, as it only temporarily keeps them frozen in place.  
Kurogasa Mirror-Spell: Mitsuhide can, with a flash of blinding light from his blade, temporarily project mirror images of himself and his weapon as he surrounds his target. With the use of Shukuchi, he can cause a nauseating after-image accompanying his multiple mirror copies. Still working out the kinks, so one could still sense his ki and then isolate him out of the copies yet.
Shukuchi: A famed and illustrious Beijionese martial art which allows him to move fast enough that no human eye could detect his movement. Primarily noted for being a technique of mobility, those who can utilize this ability move at beyond god-like speed, which only shows footsteps crashing into the floor. This also allows users to run on walls. Mitsuhide also uses reduced forms of the technique, and it can even allow one to keep up with the modern vehicles of this era. Only a handful of Samurai or Ninja are truly capable of utilizing this feat in recorded history, Mitsuhide’s father one of them. He tends to keep this ability to himself unless necessary however.
Super-Speed: Mitsuhide can move himself at amazing, almost Scardian like speeds. So quickly that he leaves several images of himself when he moves.
Kurogasa Shuntensatsu (瞬天殺) (Instant Heaven Kill): This is the only Kurogasa attack style that is famed and perfected, and named by his father (who developed it). It involves using Batoujutsu combined with the speed of Shukuchi. It is named for its ability to instantly kill its target victim, a process that wouldn't even be painful due to the speed with which the target is dispatched.

Skills:
Sword Step: He can support his weight on any blade/pole
Sword Grab: Concentrating his energy, he can catch the blade of an opponent's downward swing without injury.
Hadome - (刃止め, Sword Halt) A variation of the Shirahadori blade catch common to all five hundred styles of kenjutsu, Hadome halts an opponent's blade differently. While Shirahadori catches the blade between the palms, Hadome is performed by crossing one's wrists above one's head and stopping a downward karatake strike with the backs of the hands before the blade strikes the wrists or the skull. When done in this manner, a swordsman becomes able to catch an opponent's sword while still maintaining a grip on his own, unlike shirahadori which requires the user to discard his sword in favor of two free hands.

  • Hawatari - (刃渡り, Sword Crossing): An optional second step to the Hadome, Hawatari is a strike that is delivered after the Hadome has been performed successfully. With the opponent's sword immobilized, the user takes his opportunity to move forward, sliding the backs of his hands along the sides of the blade to keep it in check and striking unopposed upon forcing the opponent into his range.
  • Hadachi - (刃断, Sword Break): Yet another (if not potentially fatal for the user) variation of the Hadome developed by Mitsu’s father after the latter returned from travelling abroad to Scardia; he halts an opponent's blade between the thumb and fingers of his right hand and then, finding the sword's weakest point, snaps the blade with his hand.
  • Tsuka no Gedan: Hiza Hishigi: A last resort technique, used when the blade of the sword is broken. It is used by breaking the hilt against the opponent's leg to incapacitate them.

Boomerang Projectile: Mitsuhide can launch a projectile that will fly back towards him after a short distance, hitting his enemies that attempt to jump over it.
Climbing: Due to his unique training, Mitsuhide is an expert with climbing surfaces, and is skilled at free running.
Wall Run: He can run across the flat surfaces of walls for a short period of time, tied in with his climbing abilities.
Double Jump: He can naturally jump higher than a normal human being
Stealth: Also because of his training, Mitsuhide is an adept practitioner of stealth.
Weapon Mastery: Mitsuhide is an expert in multiple weapons including various sword styles, ancient firearms and polearms, as well as archery.
Translocation: Mitsuhide can dash himself forward at incredible speeds, able to move himself from one place to another nearby almost instantly.
Quick Draw: Mitsuhide can draw and sheath his sword at quicker rate than other samurai of his class.
Multiple Attacks: Mitsuhide can deliver several slashes at once.
Afterimage: Mitsuhide can give off afterimages of himself via illusions.
Deflection: Mitsuhide’s blade can somehow be used to deflect projectiles of all sorts with proper timing.
Kurogasa’s Celerity: Mitsuhide is extremely fast, a feat demonstrated by his Iaijutsu and Shukuchi technique. Not only that, but he can also move in bursts of speed, and by doing so, may appear behind an opponent in the blink of an eye. By focusing all his might, he may attack the opponent with a blinding barrage of slashes, all in such high-speed that the opponent can do nothing to react.
Harpoon Shot: Mitsuhide can craft a durable, yet short, harpoon that is able to be fired from his Ryu-Kasai. The head of the harpoon can be modified to hold a length of rope or chain as well.
Quick Reload: Mitsuhide’s training with the matchlock allows him to reload the weapon and prime it for fire within a very quick duration.  

Magic Abilities:
Chi Mending: An ability which he channels the chakra, or chi, or Ki of his body to mend the wounds of allies or himself. However, the constant practice is physically demanding and eats at his body, causing fatigue and hunger when in prolonged use.
Shadow Pin: Legendary ninja skill of immobilizing opponent by pinning their shadow to the ground by their shadow.
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Re: Characters: Human

Post  Momo Kujou on Sun Apr 09, 2017 12:40 am

Name: Momo Kujou
D.O.B.: Aprilis 23, 2258



Physical Description-
Age: 23
Sex: Female
Height: 5’8
Weight: 123 lbs
Eyes: Black
Hair: Black
Body/Physical Appearance: A young woman of about average height with a curvaceous body. She has medium length black hair that is parted to the right, with thin eyebrows and large onyx eyes. She may appear petite, but she is surprisingly durable. She also wears glasses.  


Clothes:
Shrine Maiden: A mix of modern and traditional Miko Attire, which reflects the youthful nature of this new age Shrine Maiden.


Sweater: A comfortable black wool ribbed sweater with pantihose and short shorts and mary janes.


Student: She often wears her student uniform while not attending her duties as a Shrine Maiden.



Background-
Hometown: Beijio Empire, Hiten Island
Alliance: The Grand Empire of Beijio
Alignment: Good

Employment: Beijionese Shrine Maiden, Exorcist and Priestess

Trained In: Battojutsu, Iaido, Naginatajutsu, Archery, marksmanship, Beijionese Matchlock operation and repair, Purification Scripture, Exorcising Spirits, purifying the land.
Sensei/Instructor: Priests from the Ryunoshji Inari Temple & Shrine
Instructed: None yet, needs to perfect the style he’s crafting.  

Relationship Status: Hopelessly Single.
Medications: None
Allergies: None
Likes: Sweets, Cute Things, Developing Technology, Radios and Microphones.
Dislikes: Personal Indecency, tentacles...

Health Background:
Healthy.

History:
Meek, intellectual, and generally withdrawn, Momo Kujou is a unique Shrine Maiden hailing from Hiiten. She is an exorcist who has been sent to various locations across the globe for the Beijio Temple to respond to demonic activity or to appease spiritual unease in locations. As a Shrine Maiden, she is described as a devoted and spirited young woman who, once she puts her mind to something, doesn't stop what she's doing till it's completed. Because of this, she can sometimes be away from home for days, weeks if not months. She does her best to resolve all of her missions without the need or assistance of another Miko. Because of the dangerous nature of her work, she is traditionally trained to defend herself against mortal and spiritual entities alike.


Inventory-

Weapons: Tanto Dagger, Jeweled & Bladed Dridder Silk long bow, Beijionese Matchlock Pistol  

Equipment: 10x 4 inch diameter Standard Round Musket Shot, 5x 4 inch diameter Pure Silver Musket Shot, 6 lb bag of gunpowder, 2x pounds of Quick Powder, 10 feet of threaded Dragon-Whisker wick, 45x Arrows, Purification Charms/Talismans.

Possessions: Gilex and Okane-Tsuba (Beijionese Currency)

Prized Possessions/Personal Items: Glasses

Misc.-
Special Abilities:
Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Blood.
Chi Sense: she can sense the 'chi' flow of individuals nearby, especially those with ill intent.
Chi Weapons: she can summon Chi infused weapons.


Skills:
Spiritual Shot: She can charge her ranged attacks with spirit energy, to aid in the effective battle and banishing of demonic entities; but how well that works isn’t fully explored.
Climbing: Due to her training, she is an expert with climbing surfaces, and is skilled at free running.
Wall Run: She can run across the flat surfaces of walls for a short period of time, tied in with her climbing abilities.
Quick Draw: Momo can draw and sheath her blade at a quick rate, but less than the speed of a skilled warrior like a samurai or ninja.
Multiple Attacks: Momo can deliver several slashes at once.
Deflection: Momo’s blade can be used to deflect projectiles of all sorts with proper timing.

Magic Abilities:
Chi Mending: An ability which she channels the chakra, or chi, or Ki of her body to mend the wounds of allies or herself. However, the constant practice is physically demanding and eats at her body, causing fatigue and hunger when in prolonged use.
Banishing Blade: She can coat her blade with purifying light which strikes weak demonic entities with a cutting aura. These enemies are quickly ‘banished’ and removed from the mortal plane, sent back to the Demon Realm in one quick swipe.
Sacred Sutras: She can lay down a trap of purification talismans which will then react, glow and explode in paranormal flame when in contact with the undead/demonic.
Spirit Barrier: She can erect a spirit barrier that will project a healing light to herself or her allies as long as the barrier is active, however it slowly puts strain on her body as well due to the continuous use of ki.
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Re: Characters: Human

Post  Akemi Higa on Mon Apr 10, 2017 8:13 am

Name: Akemi Higa
Nicknames: ‘Kemi’ or ‘Kimi’ she knows her name can be weird for the tongue.



D.O.B.: Martius 23, 2262

Physical Description-
Age: 20
Sex: Female
Height: 5’3 (5’9?)
Weight: 145 lbs
Eyes: Gold-Hazel
Hair: Dark Blue
Body/Physical Appearance: Akemi has gold-hazel eyes and dark blue hair, which is most of the time put up in a ponytail. She wears a white scarf with a loose red kimono with the top slightly open, and sometimes she has a sarashi cloth wrap underneath it, and serves to contain her breasts' size. She also has black arm guards with dark blue fingerless gloves underneath, as well as dark blue thigh-highs accompanied by sandals.

Her body is well developed naturally, as she has wide hips, somewhat thick thighs, and large breasts (about DD in bust).



Clothes:


Higa Clan Gi (Personalized): She wears a white muffler scarf that is reinforced with spider silk with a loose red kimono with the top slightly open, and sometimes she has a sarashi cloth wrap underneath it, and serves to contain her breasts' size. She also has black arm guards with dark blue fingerless gloves underneath, as well as dark blue thigh-highs accompanied by sandals. She wears a white high leg fundoshi/loincloth thong underneath. She sometimes also wears a white tube top cloth.



Kimono: Sometimes worn when sleeping or when she’s in public, it is a pink floral kimono with a white sash.




Background-
Hometown: Beijio Empire, The Grand Empire of Beijio
Alliance: The Grand Empire of Beijio
Alignment: Good

Employment: Higa Clan Warrior

Trained In: Traditional Ninjutsu, Battojutsu, Iaijutsu, Iaido, many mixed martial arts, Archery, Electrically Based Magic, boomerang fighting.
Sensei/Instructor: Her Older Brother, her Clan’s teachings.
Instructed: None.

Relationship Status: She is single.
Medications: None
Allergies: None
Likes: Eating (Spicy things are a plus), cute & adorable things, helping others, being openly flirty.
Dislikes: Busujima Clan, Bugs and Spiders (especially Spiders), tentacles...


Health Background:
Mark of Lust: Is a ‘curse/gift’ which has generally been a major hindrance to Akemi’s abilities in combat. However, what the form lacks in combat support is made up for in full when it comes to the pleasures of the flesh, which can help relieve stress and improve life for her due to: extraordinarily sensitive erogenous zones, incredibly stiff and constantly erect nipples, more pronounced nipples and areola, increased libido, can reach climax via breast and nipple stimulation alone, increased metabolism (heart rate, sweating, salivating). It has also made her increasingly ticklish.




History:
She is the youngest of her siblings, her eldest brother is in fact the head of a different Clan, the Beijiosaki Clan after being married into it. She is hotheaded, rash and temperamental but is incredibly loyal and kind-hearted. Having been trained in the samurai and ninjutsu belief from a young age, she is a well adept warrior in service to the Higa Clan. They are loyal to the Emperor thanks to her brother’s involvement, but she and many of the other Higa are not in favor of the Busujima Clan who are also closely tied with the Emperor. The reasons for such are numerous as a whole, but for Akemi it is simply because she does not like the way the Busujima Clan carry themselves.  

Though she is generally a kind and caring young woman, she has shown to be quite violent; retaliating with a punch or such whenever someone gropes or touches her without permission (which has happened a bit unfortunately in her unruly end of Beijio). She is though, a very determined woman when she sets her mind to something, rarely giving up on her tasks at hand. She is also, despite her remarkable clumsiness at times, a very capable fighter and has fended off multiple attackers in several occasions. Her looks and firebrand nature has led her into many conflicts unfortunately, and being a proud, determined warrior she rarely lets ‘bygones be bygones’. This has led once to where she was shot by her own sister, Kagefusa, but remarkably she survived the encounter.

It is best not to offer Akemi a free meal, as she may drain your wallet dry; being a voracious eater and having a high appreciation for both fine and humble meals alike. Her alcohol tolerance however, is low; so she avoids such most of the time since her body doesn’t agree well with such even in small quantities.

She seems to have some maternal instincts under her hot-headed demeanor, and often looks out for the well being of the orphan kids in the poor district of Beijio where she lives. Another reason why she dislikes the Busujima Clan who have wealth, but are not making better use of such to benefit Beijio’s society.

No one is sure when she received the Mark of Lust or by who, but it appears as a tadpole like birthmark on the underside of her left breast. Since its appearance, Akemi has… well its best not to say such things out loud.

Inventory-

Weapons:
-Beijionese Katana (Higa Clan): A balanced Beijonese style blade with a curved sharpened edge. The only thing which makes it stand out from your standard katana is the crest of the Higa clan on the hilt.
-Kaze & Feng: A pair of serrated kukri style angled blades that can be used as both melee close range weapons or thrown like a boomerang, returning to Akemi.
-Beijionese Matchlock Pistol: A small, but powerful single-shot pistol. Uses the same 4 inch musket shot like most other muzzle loaders.

Equipment: 10x Kunai, 6x Musket Shot, Gunpowder, 3x Beijionese Smoke Bombs, Senbon needles, travel bags, Camping Gear.

Possessions: Matchlock repair kit, blade repair kit, Gilex and Okane-Tsuba (Beijionese Currency).

Prized Possessions/Personal Items: Higa Clan Scroll.

Misc.-
Special Abilities:
Magic Resistance: She has a certain level of Magic Resistance thanks to her Beijionese blood.
Beijionese Breathing: She can hold her breath very long compared to other mortals, thanks to her Beijionese Blood.
Beijionese Bone Structure: Her bones are quite strong and durable, traditional Beijionese traits given their diet and thanks to her Beijionese Blood. It really helps supporting her generously gifted assets as well.
Chi Sense: She can sense the 'chi' flow of individuals nearby, especially those with ill intent.
Chi Weapons: She can summon Chi infused weapons.


  • Swordsmanship: Akemi was trained from a young age to be a samurai. As a swordsman, she relies largely on the Higa Slice technique as her main offense, usually avoiding her enemies' attacks until she finds the right opening to use it and end the fight quickly. Even while wielding only a knife, she was able to defeat an esteemed Beijionese swordsman.
  • Physical Condition: Akemi is in excellent physical condition due to her vigorous training as a samurai.

    • Strength: Akemi has been shown to have enough strength to cut clean through tree branches with little effort and slice clean through logs—a task that not only requires excellent physical strength, but general physical fitness.
    • Durability: Akemi has been shown to have remarkable physical durability, having been formidable enough to survive a high fall into a river after having been shot by her sister, Kagefusa, who then went on to remark on how such a thing would never kill her.
    • Stamina: Akemi has been shown to have endurance for harsh treatment in many forms. She has been able to go four days straight without consuming any food while traveling on foot the entire time for three of those days before passing out. She has also remarked on how much of a burden on her back her breasts had become; regardless, she endured it.
    • Agility: Akemi has remarkably great agility in combat. She was agile enough that she was able to keep up with the speed of a giant octopus while underwater. This is an important aspect of her fighting style, as she usually evades or block her enemies' attacks until she finds the right opening to end her fights quickly using the Higa Slice technique.
    • Accuracy: Akemi has been shown using kunai knives and other weapons several times when necessary and hitting her mark spot on when doing so, including the large bore Beijionese Matchlock.
    • Acrobatics: Akemi has been shown to be a remarkable acrobat, in and out of combat. She managed to balance atop a ladder without too much difficulty, while simultaneously performing many acrobatic acts, including a one handed handstand.


  • Mind's Eye: Akemi has displayed the ability to tap into her "Mind's Eye" when she can't rely on her other senses. She used this ability to keep track of a giant octopus while she was fighting it underwater, after it had hindered her vision using its ink.

Energy Reflector: Akemi can reflect projectiles back towards her opponent, imbued with her spiritual energy.
Wind Projectile: Akemi can strike the air with enough power that the air pressure damages her target from a distance.
Bushin: Akemi can temporarily project shadow images of herself and her weapon.
Super-Speed: Akemi can move herself so quickly that she leaves several images of herself when she moves.
Energy Arrow/Bullet: Akemi can shoot arrows or bullets fueled with ki energy.
Teleportation: Akemi  can teleport short distances.

Skills:
Boomerang Projectile(s): Akemi can launch Kaze &/or Feng towards her enemies, and over time will fly back towards her after a short distance, hitting her enemies that attempt to jump over it. These blades are sharp enough to cut through logs and and obstacles yet continue onto their path back to Akemi.
Climbing: Due to her ninja training, Akemi is an expert with climbing surfaces, and is skilled at free running.
Wall Run: She can run across the flat surfaces of walls for a short period of time, tied in with her climbing abilities.
Double Jump: Akemi can naturally jump higher than a normal human being
Stealth: Also because of her training, Akemi is a master of stealth.
Clothing: with her revealing outfit it's easy for attracted opponents to get distracted giving her the opportunity to defeat them; however this was not intentional...
Weapon Mastery: Akemi is an expert in multiple weapons including various sword styles, axes and polearms, as well as archery & guns.
Translocation: Akemi is can dash herself forward at incredible speeds, able to move herself from one place to another nearby almost instantly.
Quick Draw: Akemi can draw and sheath her sword quickly thanks to her training; the same can be said about using the pistol or her boomerangs which she can draw from her holster with a quick pace and ease.
Quick Reload: She can reload firearms, musket based loads especially with an accelerated and graceful speed due to her usage of such.
Deflection: Akemi can use blades or her armored vambrace to deflect projectiles of all sorts with proper timing.
Pyrotechnical Attacks: Akemi can explode a bomb to fend off her opponent.
Bone Breaking Taijutsu: Akemi  can use specific hand-to-hand fighting skills, grabs and acrobatic moves to break the bones of her opponents.
Higa Shinobu Technique - DISTRACTION~! (Sexy No Jutsu?): Akemi, as a last resort, can distract enemies with her well endowed assets, which could potentially give her/her allies a momentary increase of time.
Spoiler:

Higa Shinobu Technique - Breast Suppression: A technique that utilizes Akemi’s well endowed chest to choke out and/or suppress noise from captured enemies. Can be used to render captured foes unconscious with prolonged use, or even death.
Higa Shinobu Technique - "Bonsai Festival ZERO": A non-lethal attack that uses smoke bombs and an 'anatomically correct' clone that loves the target and starts to hug, embrace, and sometimes kiss the target to death before exploding with a concussion inducing explosion.
(NOTE: the strength of the clone is incredible, and will latch on with a death grip)
Higa Shinobu Technique - "Bonsai Festival OMEGA": Exactly like Bonsai Festival ZERO, but instead explodes with a thousand kunai/daggers/spikes/shuriken/and other sharp concealed objects that will impale the target as well.



Magic Abilities:
Chi Mending: An ability which she channels the chakra, or chi, of her body to mend the wounds of allies or herself. However, the constant practice is physically demanding and eats at her body, causing fatigue and hunger when in prolonged use.
Solid Illusion Image: Akemi can make a copy of herself through ninjutsu, and is slightly more effective than Shadow Clone Jutsu.
Shadow Pin: Legendary ninja skill of immobilizing opponent by pinning her shadow to ground by shuriken/kunai.
Higa Shinobu Technique - Fusion Technique: she may fuse with another person knowing the technique, for a short duration. Elements of both characters are utilized, bolstering strengths as well as weaknesses.
Signature Technique - Healing Kiss: Akemi has enhanced a version of Chi Mending allowing only those she kisses to temporarily increase their natural healing recovery, healing broken limbs and bad injuries within seconds. Cannot bring back the dead however, and can’t be used on herself for obvious reasons. Like Chi Mending, her body is fatigued if not on an increased level of fatigue/hunger.
Kanashibari no Jutsu, 金縛りの術, literally "Temporary Paralysis Technique": This jutsu paralyzes an opponent, leaving them open for attack.
Execution by Kiss technique: A ninjutsu technique used to drain her victims of chakra and kill them.
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Akemi Higa
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