Characters: Spiritual Lifeforms

View previous topic View next topic Go down

Characters: Spiritual Lifeforms

Post  Darkstorm Zero on Tue Nov 29, 2016 5:25 am

For the creation of spiritual entities, not the undead kind but natural spirits
avatar
Darkstorm Zero
Senior Administrator
Senior Administrator

Posts : 113
Join date : 2016-10-07
Age : 36

Character Inventory and Stats
Weapons On Hand :
Items & Equipment (Potions, Special Ammo, Poisons, etc):
Currency (in Gilex [gX]): 10000

View user profile

Back to top Go down

Re: Characters: Spiritual Lifeforms

Post  Hijiko on Sat Mar 04, 2017 11:27 pm

Name: Hijiko  
Nick Name: Hiji?

Physical Description-
Age: Unknown
Sex: Female
Height: 6'1”
Weight: 130 lbs.
Species: Myobu Kitsune
Eyes: Gold
Hair: Silver
Body: Voluptuous, yet tall and slender, she has her long silver hair held back into a high ponytail, with asymmetric bangs at either side of her head. Her tall fox ears set high above her head, and her eight tails flow behind her in a sophisticated manner, which keeps them from getting in the way. She has red isometric tattoos under her eyes and one in the shape of a sacred flame upon her chest, between her neck and shoulder blades. Her body is toned, shiny in appearance, with plush pink painted lips and pink painted finger & toe nails. He eyes are large and golden, and definitely appear more fox-like than human.

Clothes:
She wears cropped asymmetric robes, with only her left sleeve in tact while leaving her right arm exposed. She wears the robes of the Beijionese Priestess', though highly modified to appear even more skimpier than their attire (which can be saying something...). She wears toe and heelless foot wrappings, and wears a black bikini top and black high leg thong underneath. She wears her skirt in such a manner that leaves nearly her entire right leg up to her upper thigh exposed; and her breasts cleavage and her naval are clearly visible, along with the strings of her bikini and thong.



Background-
Hometown: Ryunoshi Island
Alliance: Unknown
Alignment: Neutral

Employment: Lady of Ryunoshi's Bamboo Forests ("So...naturally, Kitsune leader of all of Ryunoshi Wink")
Rank: 9-Tailed Kitsune
Trained In: magic, swordplay, illusion, slyness, alcohol & tobacco tolerance, breaking the forth wall...at times silly reader Wink, archery, guns and some vehicles... well, I'll say I can fly the airship...but no guarantee that I can make it land the way others would like to...
Sensei/Instructor: Ancestors, self-taught.
Instructed: "Hmm?"

Relationship Status: Single? "Should this concept apply to that of the Kitsune race~?"
Medications: None
Allergies: Wolves, Dogs, and their respected Beast-Kin equivalents.
Health Background:
-She smokes pipe tobacco occasionally and drinks Alcohol which has no effect on her body, mind or vision.

History:
Playful, yet mysterious. Hijiko, The Lady of the Wood is the spiritual leader and guardian of Ryunoshi Island in the Beijio Scardia Island chain. Of the highest rank possible aside from an Inari, she is one of a few powerful Kitsunes on Galiavan's soil. The mischievous fox usually assumes the form of a lovely nubile woman with fox-like features as her preferred form of manifestation. With this form, she gets the most pleasure and mischief from both mortals and immortals alike, using her 'obvious traits' to help emphasize her gags. Though highly mischievous, for most Kitsune are, she is generally a neutral individual when it comes to politics, no matter the plane of existence. However, she tends to extort mortals for her own pleasure, reveling in both their misfortunes due to her machinations while on another side, sometimes siphons their spiritual energy via means of the more...carnal nature Wink

She is not above delivering her lecherous needs to unsuspecting men of her fancy, be them mortal, spirit, demon or Youkai, her lust sometimes get the best of her, similar to how Succubi in the Demon Realms must behave on a daily basis. Besides being a pervert, as the leader of her 'neck of the woods' she is responsible for the protection of Ryunoshi, and of the prosperous, hidden country of Kitsune and mystical creatures which lay within its sacred bamboo woodland...

Inventory-

Weapons: Her magic, and physical capabilities; as she does not rely on one specific physical weapon, and usually employs her physical and magical prowess in combat; often becoming a mix of burlesque and comedy at a first glance, but once warmed up her fighting style becomes less mischievous and can turn, on a dime, deadly.

Possessions:
Platinum Flask- Contains incredibly strong alcohol of Lamia make.
Kiseru- A Beijionese Tobacco Pipe.
Gold Tobacco Inero- A Gold Plated oval shaped box usually made for carrying money; converted to carry tobacco instead.
Red Silk Fan- A Beijionese decorated red silk fan with gold designs upon it. She often uses this to enhance her beauty and charm...or to simply cheat when playing certain card games, or to hide her disgust, or to fan herself when its very-VERY HOT. Its an essential item to have.
Misc.-
Special Abilities*:

Highly acrobatically inclined with a decent level of skill in both physical and magic based combat. Some may think she is a demon, others may think she is a Beast-Kin. As a Yokai, she is technically leaning towards the side of demons, but in a more spiritual light; creatures such as she are based through the nature of the land, tied to it even. As one of these Guardians, she can fend her own and those under her protection with extreme, albeit, mischievous prejudice. To fight a Kitsune of 9 tails unprepared, is a great way to make yourself disappear and never be seen again... or... at least, perhaps not in the next three weeks, to a half hour, or three centuries... Kitsunes have their uses of such stupid people ;3  

Kitsune MagiK

Fox-Fire- An ability granted to all Kitsune. She can conjure a ball of reddish fire from up to 6 feet away from her body. The flame is searing hot and can burn on contact.

Tail Fire- As it is possible for some Kitsune, she can shoot fire from each of her tails, in various directions.

Illusion- To a kitsune, their illusions are reality. What they make, for them, and for others, is as real as anything found or crafted in nature. Anything that a kitsune builds or transforms, becomes what the kitsune desired. A kitsune can make people, animals, and objects, which can't be distinguished from the real thing. The more kitsune team up to make things, the more can be made. A handful of kitsune can build a city if they desired. For a quick escape, she often likes to blow her Kiseru, which causes a sudden explosion of acrid tobacco smoke, then seemingly she vanishes from the murk...

Realms- Kitsune, as spirits, have abilities that are hard to explain. One is the kitsune's domain. Kitsune are able to make small pockets in reality, folding space and time to suit their needs. They can turn a hole under a floorboard into a small estate, and turn a small field into a kingdom, complete with people, animals, and weather. Time seems to flow faster inside these realms. For every day in the real world, up to seven years can pass in the realm, for those who are in it. She has a servant fox named "Genji" and various clones of herself in goofy or odd looking forms.

Skulker- Kitsune are able to hide undetected from others with ease, given the appropriate cover.

Low-Light Vision- Kitsune can see twice as far as humans in conditions of dim light.

Spirit Qualities- A character with Spirit Qualities is immune to all charm effects except for those of other spirits. She is hedged out by effects that hedge out outsiders.

Swift- A creature which is Swift moves at a faster speed than its physical abilities would seem to permit.

Support Magic

Kitsune Seduction- A form of mind control, the kitsune ability of 'seduction' is one of the most commonly-mentioned skills in legends. By using her tail or tails in a swaying manner, or by meeting the gaze of a target, the kitsune is capable of taking over their mind. While under the control of the kitsune, the victim sees, thinks, and lives in a world designed by the kitsune, all inside the target's mind. The target is controlled until someone breaks the magic the kitsune's using. This mind control is purely by magic, mind you, and can be broken by certain magics, or wards. Hijiko likes to employ this technique towards mortal or kitsune men of her fancy, though the latter isn't usually susceptible to her full powers of seduction, being a Kit themselves.

Kitsune Void Pocket- A small space which can be easily accessed by Hijiko or a Kitsune of similar rank. This particular space is accessed via the intimate space between her robes, that is, bluntly, between the cleavage of her breasts. She can store various items, like weapons, pouches and what not into this pocket of nearly limitless space. The only limit is an entire person, though this has never been attempted, the chance is highly unlikely since the 'opening' into this pocket is roughly about the diameter of her arm, but she could always shrink them Wink *squish squish* O w O  

Fox Lantern- summons 'fox lanterns', which are floating dancing lanterns that can light her path.

Shapeshifting- She can shape shift her body to any way she likes.

Shifting Mind- A kitsune's shapeshifting abilities make her resistant to mental attacks.

Giant Fox Shape (Kitsune)- She can take the form of a giant fox of 25 feet in length. While transforming, her body erupts in flames, her appearance becoming more feral and ferocious. Once complete, her fur becomes almost as tough as iron, and is engulfed in crimson flame, her clothes burning away as she transforms into the beast. While in this form, her size also becomes an asset, as well as natural weapons and magic becoming vastly enhanced, and incredibly deadly.

Fast Shifter- She was born with an innate talent for switching between her natural and mortal forms, and can do so almost instantaneously.

Shrink-Spell- She can shrink people down, including herself to various sizes. Mostly as a spot of fun, or to undermine a fool hearty enemy whom she then punishes...usually in a perverted fashion but not always the case. Just be sure to not piss her off, you do not want to feel several tonnes of a kitsune fall upon you with a single stomp. *wet squish* Twisted Evil

_________________
avatar
Hijiko
Recruit
Recruit

Posts : 5
Join date : 2017-03-04

View user profile

Back to top Go down

Re: Characters: Spiritual Lifeforms

Post  Chiharu on Tue Mar 14, 2017 9:24 pm

Name: Chiharu
Nickname: Cheehee (Chesluk), Tomoe, and various other aliases

Physical Description-
Species: Kitsune (Standard Variety)
Age: 150 years old
Sex: Female
Height: 5’3
Weight: 115
Eyes: Light Amber/Gold eyes
Hair: Usually Pinkish Red
Body/Physical Appearance: She is depicted as a beautiful, nubile woman in her 20s, that is short in height with toned yet supple features; she has long pinkish hair that is either worn down or in a pair of side tails/twintails. She has fuzzy red and white ears atop her head with a matching fuzzy tail which extends from the base of her spine down her lower back which is similar in coloration and pattern to a red fox.

Clothes:  
-Courtly Geisha: Her favorite of her outfits, it is a mix of Scardian/Feniran Ball Gown and Beijionese Kimono in style with deep blue, black, gold and white influences in the color scheme. It consists of a strapless corset like kimono which shows off her breasts like a ball gown, with ventilated hips, simple tabard like flaps falling between her thighs down to her knees, and a black and gold silk obi sash tied under her large breasts, tied into a bow behind her with the excess ribbon falling at her sides behind her thighs. Dark blue thigh high tabi socks, detached sleeves with black and gold silk frill, and a blue ribbon in her hair which holds her hair back and side tails in place. She has a detached collar, and black elevated sandals. She wears either a black or white strappy thong under it all.



other images:







-T.I.R.S. Uniform: Unlike most other uniforms, Chiharu’s didn’t consist of a suit, rather a ribbed black turtleneck sweater, a navy businessy looking skort and corset with suspenders, black thigh high socks and mary janes. She carried her holster for her side arm above her tail.


Background-
Hometown: Ryunoshi Island
Alignment: Chaotic Good

Employment: Exorcist, Informant, Priestess (Frmerly), T.I.R.S. Agent (Frmerly)
Rank: T.I.R.S. Jr. Agent. (Frmerly)

Trained In: Beijionese Priestess training, T.I.R.S. Training, Kitsune Magic.
Sensei/Instructor: Steven Chesluk & T.I.R.S. Program, Beijio City Shrine to Freyd the Wise
Instructed: None.

Relationship Status: None (lol)
Medications: None
Allergies: None; but she can say she has a disinterest in wolves and dogs and associated Beast-Kin, for they are easily able to see through the Kitsune’s illusions.
Health Background:
-She overindulges herself when it comes to food and liquor, and through this misuse and mischief often pays for it in the long run.

History:

A charming, clever, food and alcohol loving Kitsune who has been in the service of humans for much of her adult kitsune life. She was one of the initial T.I.R.S. Members under Rufus-Alexander’s Leadership due to her Kitsune skills seventy years ago, when she was still young and mischievous (not that she has grown out of that personality). She protected both the President and Steven Chesluk, who was one of her first mortal friends and the reason she joined the T.I.R.S. in the first place. However, she decided to leave in 2240, feeling it was best not to put further damage to her soul after some of the things she committed and with new blood being against her for being a Yokai. She left for Beijio, disguising herself as a mortal woman and join the priesthood as a Shrine Maiden. She learned how to exorcise foul spirits through Frey’d the Wise’s will, and ceremonial practices and was accepted by the Shrine till they discovered her origins. Chased out from another organization, she met up with Steven Chesluk again who encouraged her to be an informant for the T.I.R.S. if she still didn’t want to return to her previous life. So she took him up on that offer, and while travelling about acting as an aide or exorcist she gathers intelligence like she used to and sends word to Steven Chesluk via mobile.

Lately, she has been accused by zealots of the former king within the Kingdom of Lux as a dark witch who cursed the King of Lux, and because of such is trying to flee the country with her life intact.


Inventory-

Weapons: A dusty Snub-Nosed Sidewinder .454 revolver, mostly her magic.

Equipment: Spirit Mirror, Sacred Bells, Sacred Sutra Talismans,

Possessions: 10,000 Gilex Coins; A Tenik Cellular Phone.

Prized Possessions/Personal Items: None yet

Misc.-

Special Abilities:

-Yokai:  As a Yokai, she is technically leaning towards the side of demons, but in a more spiritual light; creatures such as she are based through the nature of the land, tied to it even. These halflings are blessed and cursed, not accepted by either humanity who sees them as witches of evil intent (though many Kitsune are actually closet priests/priestess’), or demonic realms who are jealous of them, because like humans, they have the ability to choose where demons have no choice but be damned when they are born. As spirits in a sense, they can chose to be supportive of man and beast or of demonic influence, regardless of how the latter may initially perceive them.

-Enhanced Natural Regeneration- She can regenerate her wounds, no matter how fatal they can potentially be, given time or safety.

-Enhanced Durability- She can take quite a beating before being too weak to carry on. She can even take an arrow to the throat and survive it’s lethal potential.

-Enhanced Strength- A kitsune is a being of supernatural manifestation and are generally imbued with greater strength than most humans, mostly comparable to that of a beast kin mind you, but more so than a human; however this doesn’t mean they can easily outmatch a human in a feat of strength.

-Enhanced Agility/Speed- If anything, Kistune are quite agile, and fast on their feet. They can bound quicker than most mortals, perhaps save for Scardians, and are slippery to catch if one is chasing a Kitsune, given she or he hasn’t used illusions to aid in their escape, a physical feat of their own which they are generally quite proud of.

-Supernatural Acrobatics- She is inclined with superb acrobatic abilities, showing extreme flexibility, speed and grace as she moves from tree to tree with a grace of a dancer or a leaf that is carried by the wind.

-Enhanced Senses- Her ability of hearing, tasting, seeing, smelling, and touch are greatly enhanced; she can sense a person’s intent or will by touching someone and reading their heart beat/anxiety levels, an ability to taste contaminated food or drink by dabbing her tongue and without having to risk swishing a mouthful of poison, the ability to see farther than most humans are capable of in even the worse of conditions, an ability to smell particular scents be it food, poison, a potential mate or friend in a sense that a dog or beast-kin may, and the ability to pick up sounds a great distance away, or determine if the voice of person also carries ill intent. An old Beijionese warning to travelers goes like this: “It is unwise to lie to a Kitsune, being creatures of deceit. Before you even meet their gaze, they will have already seen through your machinations, and will lay your plan bare as you fall into their own clever plot.”  

-Low Light Vision- Kitsune can see twice as better than humans in conditions of dim light.

-Telepathic Communication- She has the capacity to commune with someone via thoughts, if she is particularly bonded with them. However, she is also able to speak to beings of spiritual or demonic superiority as well via thoughts, regardless of bond.

-Spirit Qualities- A character with Spirit Qualities is immune to all charm effects except for those of other spirits. She is hedged out by effects that hedge out outsiders.

-Shifting Mind- A kitsune's shapeshifting abilities make her resistant to mental attacks, particularly false illusions.

-Skulker- Kitsune are able to hide undetected from others with ease, given the appropriate cover.

-Shapeshifting- She can shape shift her body (or any part of it) to any way she likes.
-Fast Shifter- She was born with an innate talent for switching between her natural and mortal forms, and can do so almost instantaneously.

-Kitsune Seduction- A form of mind control, the kitsune ability of 'seduction' is one of the most commonly-mentioned skills in legends. By using her tail or tails in a swaying manner, or by meeting the gaze of a target, the kitsune is capable of taking over their mind. While under the control of the kitsune, the victim sees, thinks, and lives in a world designed by the kitsune, all inside the target's mind. The target is controlled until someone breaks the magic the kitsune's using. This mind control is purely by magic, mind you, and can be broken by certain magics, or wards.

Kitsune MagiK

-Fox-Fire- An ability granted to all Kitsune. She can conjure a ball of bluish green fire from up to 6 feet away from her body. The flame is searing hot and can burn on contact.

-Tail Fire- As it is possible for some Kitsune, she can shoot fire from each of her tails, in various directions.

-Illusion- To a kitsune, their illusions are reality. What they make, for them, and for others, is as real as anything found or crafted in nature. Anything that a kitsune builds or transforms, becomes what the kitsune desired. A kitsune can make people, animals, and objects, which can't be distinguished from the real thing.

-Fox Lantern- summons 'fox lanterns', which are floating dancing lanterns that can light her path.

-Kitsune Void Pocket- A space devoted to carrying objects and personal effects, but unlike a bag of holding it is accessed via magic.



Support Magic

-Shrink-Spell- She can shrink people down, including herself to various sizes.
avatar
Chiharu
Private First Class
Private First Class

Posts : 24
Join date : 2017-03-14

View user profile

Back to top Go down

Re: Characters: Spiritual Lifeforms

Post  Neicel on Wed Apr 05, 2017 1:44 pm

Name: Neicel
Nick Name: None
Titles: Holy Beast

Physical Description-
Age: Unknown, likely measured in the billions.
Sex: Male
Height: 1'8
Weight: 32 lbs
Species: Holy Beast
Eyes: Black
Hair: White Fur
Body/Physical Appearance: A small creature with unnaturally beautiful and pure white fur. He is comfortable on both two and four legs, but tends to move like a quadraped, but as he usually keeps to the air, it doesn't much matter. His eyes are large, black, and somewhat alien, but also have an enduring curious quality to them.

Clothes: None



Background-
Hometown: Spirit World, most commonly seen around Renoa Forest.
Alliance: None
Alignment: Neutral (Will protect the balance of nature at any cost.)

Employment: None

Trained In: None
Sensei/Instructor: None
Instructed: None

Relationship Status: None; he doesn't believe in relationships... let's just say that he has over 100,000 half-spirit children and leave it at that.
Medications: None
Allergies: None
Health Background: Perfect; in fact nature itself designed him to be immune to any sort of health decline.

History: A powerful spirit of nature known as the "Holy Beast", he originates in the spirit world and was created as a guardian and embodiment of nature and it's laws. He mostly appears on the mortal plane when there is some great threat to nature, or something truly evil or destructive needs divine attention. While he is generally friendly he considers the protection and enrichment of nature and it's balance to be the only thing that truly matters. He's nice, make no mistake, but he would still happily wipe out all intelligent life if he felt it was too great a threat to the planet. Fortunately it hasn't come to that, and he still believes that things can look up, and those who respect nature and treat him with proper reverence will find that he's generally good company. Despite his impossibly ancient age, he tends to be very curious and excitable at times. He's very fond of food and tends to be bribable with it, and when he has nothing else to do he will sample local delicasies. He's also fond of females of all species, hence his over 100,000 kids though he doesn't pay any real attention to them, and can be quite a flirt at times. If summoning or dealing with him, incidentally, cute shrine maidens will always enhance your odds. Just be sure that she's wearing a silver necklace or hairpin. There are old laws to these rituals, and mikos without an item of silver will be considered a welcome feast for the spirit. Unfortunately the instructions often tend to forget this. But you live, you learn, right?

Inventory-

Weapons: None

Possessions: None

Prized Possessions/Personal Items: None

Misc.-

Special Abilities:

Flight: Neicel is capable of flying at will, usually levitating around close to the ground. While he can fly up high, he does so rarely and prefers land scenery. He usually sticks to tree tops at the highest.

Perfect Health: Neicel is an embodiment of nature and blessed with incorruptable health. He of course never gets sick, but beyond that he has a total immunity to ailments and debuffs. In fact trying a magical one will cause him to breath it out as a purple mist that inflicts the ailment back on YOU instead! And yes, this does indeed include shrinking magic.

Variable Density: Neicel is quite small and light, but is able to increase his weight and density as necesarry. This can add some extra oomph to his melee attacks, or give him that little bit of extra tankiness to stay in a fight. It also allows him to soften and harden certain parts of his body; enabling him to swallow much larger creatures whole.

Holy Beast: Neicel is a sacred lifeform, treated with all of the privaleges and honors befitting a high-ranked angel or lesser deity. He generally isn't worshiped, but is treated with considerable respect, and is permitted within any spirit or holy space and is capable of shifting realms at will. This can be a great benefit if he likes you; as a simple "they're with me" could allow you entrance to places mortals aren't usually allowed.

Magic Abilities:

Divine Light: Neicel's magic is light based, but it is not light element. It instead registers as Non-Elemental and has no real strengths or weaknesses.

Shining Bolt: A blast of light which can curve or change direction as Neicel wishes. It only lasts about 7 seconds though, so he can't just chase you with it indefinitely.

Holy Barrier: A shield of light that protects Neicel and his companions. It can block physical and magical damage, but does not do any in return.

All-Consuming Light: The other barrier that Neicel uses. This one converts whatever it touches into light which is then absorbed by Neicel. He can use this to "eat" projectiles, block attacks, or absorb weak enemies, boosting his magic power temporarily. It's much stronger then his Holy Barrier, but is limited to his immediate person. Any allies he tried to shield would be consumed, and so it's useless to protect his group.

Nature Aide: Neicel can stimulate nature in an area, increasing the health and growth rate of plantlife. The boost is only temporary, but can help kickstart an area that is mostly barren.

Lightspeed Lunch: Neicel transforms the target into light, absorbs it into his body, and then reforms them inside his belly at a shrunken size. The opponent generally needs to be on their last legs before he can do this, but it's extremely effective as it both shrinks and eats the enemy in one attack. He can chose to simply shrink them, but usually sends them to his stomach.

Glittering Apocalypse: A barrage of homing light shots fired in every direction, which then all converge on a single target. It's powerful and incredibly destructive, but also has a bit of startup while the shots are preparing to home in, allowing time to avoid the move.

Celestial Bomb: Neicel's ultimate attack, a massive explosion of light that leaves plants and most natural materials untouched or even enhanced, but deals catastrophic damage to other lifeforms and anything made of metal or most synthetic materials. It's intended to both destroy his enemies, and to burn away out of control civilizations and restore nature in one fell swoop.

avatar
Neicel
Recruit
Recruit

Posts : 1
Join date : 2017-04-05

Character Inventory and Stats
Weapons On Hand :
Items & Equipment (Potions, Special Ammo, Poisons, etc):
Currency (in Gilex [gX]): 10000

View user profile

Back to top Go down

Re: Characters: Spiritual Lifeforms

Post  Bastet on Thu Apr 06, 2017 2:58 am

Name: Khata-Zalik a Damina Bastet  
Nick Name: Bast
Title: Gazatine High Commander (formerly)



Physical Description-
Age: ??
Sex: Female
Height: 5'8''
Weight: ???
Species: Domescan/Nekomimi/War Goddess  
Eyes: Garnet Red
Hair: Short, dark brown  
Body: Physique of a War Goddess, tanned, athletically toned, seductive and sexy legs (I won't lie  :winkrazz:), as well as other lovely features. Cat ears adorn her head of dark brown hair. She has a couple earrings on her upper left ear. She has a set of sharp fangs and regular mortal like teeth as well. Her large, rounded eyes are a deep garnet red, and she has plush, shiny lips that almost naturally curl into a feline grin.



Clothes:



-Default: As shown above, she wears a white bikini like outfit that is adorned with gold and jewels, bridal gauntlets made of a thin black material that go up to mid forearm where they are fastened by gold and turquoise fitted arm bands, gold intricate bracers, necklace and earrings, a long sheer white silk loincloth that is fastened by a gilded buckle in the shape of an "Eye of Ra", and gold silk shoes fastened by polished ruby jewels. Black straps which hold the entire outfit together, while also doubling as a 'thong' and 'leg straps' of sorts; the straps fasten against the white cloth undergarment behind the loincloth she wears.  




-Nightie: An entity who is amused and curious about modern clothing, she herself has purchased, and customized, her very own nightwear consisting of: a loose but comfortably snug white babydoll, with a matching pair of tiny thin strap panties (thong), and a choker with a hanging gilded coin hanging from it.





-Anubian Wear: An outfit similar to her counterpart, just lacking the number of jewelry and the loincloth. She will also wear a long body covering silk robe to cover herself once she is done, for she uses this outfit to casually bathe or sleep.









Background-
Hometown: Domescadia  
Alliance: Domescadia, Beastkin (especially Nekomimi and feline based subspecies with slightly higher regard), Cats.
Alignment: Lawful Neutral

Employment: Self Employed (Unemployed), Former Famous Domescadian General
Rank: War Lord

Trained In: Ancient Swordsmanship, Earth Manipulation, Salt Manipulation, Sand Manipulation, Energy Transfer Abilities, Desalination, Sling and Bowmanship.
Sensei/Instructor: ???
Instructed: ???

Relationship Status: Single; but in her time had many lovers. She wouldn’t be surprised if her descendants are still about, she had about twenty children during her time as a conqueror.


   
Likes: Bananas, Wine, Cute Things, Prepared Salmon, Fried Herring, Bold Qualities, Gold and Jewels (Wealth in General), Individuals with Skill, being playful, and lustful pursuits.
Dislikes: Moralizing (if it is preachy), Rivals, Cold Climates, Snakes/Lamia, Sand in her panties/bra.



Medications: None
Allergies: None
Health Background:
-Physique of a War Goddess: She is incredibly tone and despite her appearance hides a the hidden power of the War God’s themselves. Because of this she no longer physically ages, she is immune to diseases and harmful vices, doesn’t necessarily need to eat or sleep. She is immune to most forms of poison, but not the immediate effects; meaning she’ll survive venom, but its symptoms are still suffered. She can also regenerate wounds and even in some cases severed limbs. If defeated fully, she returns to the Alabaster Palace with no memory of how she ‘perished’.

-Resistant to Heat and Humidity: She is immune to the effects of intense heat and fire, as such she isn’t affected by flame or intense humidity, and is in fact very at home in such environments. This extends to her clothing, which seem to be unphased by fire as well.

-Weak to Cold: She has a weakness to colder climates and magic. Also given her skimpy attire, it only makes sense. Nights in the desert she is generally curled up beside a fire or will find other means to keep herself warm.

-Weak to Nagisane Weed: Should she or any feline beast-kin catch a whiff of the smoke or taste the fruit of a plant called “Nagisane Weed”, they'll fall into a state of intoxication, their sense of reason will be diminished, and for a while, they'll enter a state that's even more ferocious than when they're in heat. The capricious nature of a Nekomimi or Cat Family Beast-Kin will abruptly change; during this period, their delirious head will become full of thoughts of fawning on a man/woman and having sex, eating, sleeping or being extremely playful in an even more exaggerated whimsical display. In a state of maximum arousal, they'll rub their hot body against a man/woman, seeking intercourse; and can very in attitude shall it be denied or receptive. Bastet is immune to the effects of addiction, because this plant is addictive to many feline beast-kin; but she’s not immune to its inebriating effects on her mind. She, like many other felines before her, will ‘wake up’ sooner or later, usually with a massive headache and memory loss. During her time as a mortal, she wasn’t immune to its effects or addictive properties.


History:
Formerly addressed as Bastet (or Bast), she was a heroic General of the Gazatine Empire centuries ago, around the late 1400’s during the Era of Scar’d when he was uniting Scardia under his banner. In Domescadia during that era,  military feats were legendary, quickly becoming a War Hero and not too long after, a War Lord. As a War Lord she called upon the War Deities to be judged, to be given their power that is required to become a full fledged War Goddess, like they had with Fenira. To become which she so desperately wanted, she had to perform 75 tedious and dangerous tasks called Pillars. These Pillars would not only raise her popularity, but would ultimately help her learn and understand the strength and responsibility that is required to ascend to the level of the War Gods.

She has accomplished the pillars, or at least believes she had. She has some memory of doing such, but has only recently awoke to find herself in a world where her empire had fallen to the lesser Adham house of her time, and a rather strange, industrialized world. The Alabaster Palace, her personal home is in ruins, having woken up as the Domescan Army excavated it.



Inventory-
Weapons: Bastet's Khopesh (Bubastis) (click), Bastet's Feral/Knuckles (Ra's Hand) (click), Bastet's Ancient Gazatine Dagger (Scorpio) (click)

Possessions: The Alabaster Palace, Bubastis (Khopesh), wealth.

Misc.-

Special Abilities Due to Race: Extrasensory Detail, Feather Fall, Controlled landings, Parkour, and unsurpassed superior agility and speed when compared to a human's best effort.

Misc.-
Special Abilities:
-Domescadian trait: Athletic and acrobatic - Bastet is quite nimble and agile thanks in part to her Domescadian heritage.
-Domescadian trait: Blade Dancer - Bast is quite proficient in the use of bladework. Her own personal fighting style allows her to emulate sword techniques with her cutting aura
-Domescadian trait: Heat resistance: because of her heritage, Bastet is highly resistant to both extreme heat and humid environments. This also translates to sudden changes caused by spells or elemental attacks. This leaves her more susceptible to colder attacks.
-Enhanced Scent Tracking: She can catch a scent, blood, sweat, what have you, and be able to track it with her nose. Common Beast-Kin trait for Beasts with scent tracking capabilities.
-Natural Weapons: She has traits similar to the beast she is based upon, (ex. fangs, claws). Common Beast Kin trait.
-Enhanced Strength: She is physically more stronger than most mortals without physical training. Common Beast-Kin trait.
-Lowlight Vision: She can see in the dark as if it was full twin moons, all the time, in even the darkest of places. Only disabled if there is a true absence of light. Common Beast-Kin trait.
-Enhanced Speed: She moves quickly, unhindered and with more grace than a human, but isn't as fast as a Scardian. Common Beast-Kin trait.
-Enhanced Jump: She can leap and jump higher than most other beast kin and humans. A common trait between Nekomimi & Usagimimi (Cat-Kin and Rabbit-Kin).
-Enhanced Balance: She has the ability to balance her entire weight upon a narrow wire with one leg up in the air and bent over. Such traits are famous for Nekomimi.
-Enhanced Reflexes: She can change her movement and the position of her body in a blink of an eye. A common trait of Nekomimi.
-Feather Fall: While falling, her body which is lighter than it appears thanks to her lighter skeleton, causes her body to drop slower than any other beast kin or mortal when from afar height, increasing her capability of survival when she lands. A common Nekomimi trait.
-Enhanced Hearing: She can rotate her ears to pick up the slightest of noises and channel another octave higher than most mortals are allowed to hear. She can even rotate her ears individually to pick up on the sound. A common trait for Nekomimi and Usagimimi.
-Hide Tail: Normally hidden from view, she can have her jewel adorned tail appear or vanish at will. Even when ‘not present’ her superior balance remains the same.
-Boomerang Khopesh: She can use her Khopesh like a boomerang, which either returns once it hits something, whether it be her target or not.
-Weapon Healing: Her personal weapons can be broken, but will ‘regenerate’ over time. They explode into fragments of light shall they break.
-Teleport Weapon: She can have certain weapons of her personal use ‘return’ to her hands.
-Ancient Technique: Kiss of Death: A move once common to all feline-kin, but rarely used by the modern Neko. Bast will use her sharp fangs and lips to bite down over the victim’s lips to seal off the victims airways. Bast can also use her dehydration powers in this state, and absorb the ‘moisture’ for herself.

Magic Abilities:

-Earth Manipulation: Bast can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.

  • Cause Avalanches, Earthquakes, Mudslides or Quicksand.
  • Earth Attacks
  • Ground Liquification
  • Seismic Sense: sense/perceive vibrations in the earth.
  • Seismic Impact: Bast empowers her throws by triggering this power. When her opponent reaches the floor after being thrown, Bastet creates small bursts of energy from the earth beneath them, causing even more damage to her opponent.
  • Ground Rupturing
  • Petrification: Can transform enemies into statues made of stone.

-Salt Manipulation: A variation of Earth Manipulation, Bast can create, shape and manipulate salt

  • Shape, compress, and/or otherwise manipulate salt.
  • Efficacy Manipulation including speed, density, hardness and/or sharpness.
  • Crystal Attacks: using salt.
  • Move/lift salt at nearly any speed whether in/on surface, air or water. One could even do this on vacuum of space if one has way to survive the experience.
  • Geokinetic Flight: using salt.
  • Matter Surfing by riding a mass of salt.
  • Elemental Constructs using salt, including weapons, walls, armor or allies/servants.
  • Dehydration: She can increase the salt content in organic matter, robbing them of their moisture.
  • Rehydration: She can decrease the salt content in organic and inorganic material, make seawater drinkable and to allow dehydrated elements.

-Sand Manipulation: Bast can create, shape and manipulate sand, a naturally occurring loose, fragmented/granular sedimentary material composed of finely divided rock and mineral particles

  • Create/generate/increase sand of any grain-side or shape (rough/smooth, dust-like/coarse).
  • Shape, compress, and/or otherwise manipulate sand; this includes compacted sand in the form of sandstone.
  • Efficacy Manipulation: including speed, density, hardness and/or sharpness.
  • Generate pits of quicksand.
  • Burrowing with choice between simply gliding through sand or leaving tunnel.
  • Sand Attacks
  • Ground Liquefaction: Can cause the ground to liquefy and cause structures above it to fall.
  • Move/lift sand at nearly any speed whether in/on surface, air or water.
  • Geokinetic Flight: using sand.
  • Matter Surfing: by riding a mass/wave of sand.
  • Create Sand Constructs, including weapons, walls, armor or allies/servants.
  • Seismic Sense sense/perceive vibrations in the sand.
  • Sand Shield Construction: The user can create shields of varying shapes and sizes out of the sand.
  • Sandstorm: Creates an artificial sandstorm of varying sizes.

-Syphon: Bastet can channel energy from her foes or organic material and then transfer it to herself.
avatar
Bastet
Recruit
Recruit

Posts : 4
Join date : 2017-04-04

View user profile

Back to top Go down

Re: Characters: Spiritual Lifeforms

Post  The Mysterious Stranger on Fri Apr 14, 2017 4:37 pm

Name: Unknown (Gabriel)
Nick Name: The Stranger
Title: Arch Seraphim of Water



Physical Description-
Age: Timeless
Sex: Female
Height: 6'0''
Weight: 150 lb
Species: Arch Seraphim
Eyes: Bright Sky Blue
Hair: Long Silver  
Body: Statuesque. Powerful, but lithe.

Clothes:


Spoiler:

Default: The stranger wears ornate white robes that flow and ripple like the purest waters. She wears the amulet of water, as well as a winged headdress, each made of bright sapphire.

Background-
Hometown: The Silver Spire, High Heavens
Alliance: The One Above All, High Heavens
Alignment: Lawful Good, Higher Plane

Employment: Arch Seraphim of Water
Rank: Arch Seraphim

Trained In: The powers given to her at the Dawn of All Creation by The One Above All
Sensei/Instructor: The One Above All
Instructed: Many lesser Seraphim, and others throughout all existence.

Relationship Status: Single

Likes: Water, Good people, The Light of the Heavens, Waterfalls, The sea.
Dislikes: Being angry, fighting, blood in her fountain, evil people, the Hell Horde.

Medications: None
Allergies: None

History: (Unknown to the people of Galiavan at this time)

Inventory-
Possessions: The Amulet of Water - The original amulet of the element Water granted by The one is the sigil of the Seraphim of Water, and Grants her absolute command over this element. This control breaches all borders and boundaries, all dimensions and universes, and overrides any others command of the element.

Misc.-


Skills: (NOTES: These are the list of powers and abilities when limited in the mortal realms. The Strangers powers are much expanded when her limiters are removed by order of the Angiris Council or The One Above All himself. Those marked by THIS COLOR are powers that are limited, only to be used when the limiters are off.)

Fast Attacks - The Stranger can attack with high speed.
Superhuman Strength - The Stranger has superhuman strength.
Great Strength and Resistance - The Stranger is shown being very strong and sturdy.
The Light Arts - The Stranger has several powers related to Light.
Archangel Physiology
Angel Mistress Physiology

  • Divine Force Manipulation
  • Angel Manipulation
  • Angel Creation/Summoning
  • Divine Magic
  • White Arts
  • Angel Physiology
  • Light Element Manipulation
  • Holy Fire Manipulation
  • Ethereal Angel Physiology
  • Transcendent Angel Physiology
  • Supernatural Condition


Magic Abilities: (NOTES: These are the list of powers and abilities when limited in the mortal realms. The Strangers powers are much expanded when her limiters are removed by order of the Angiris Council or The One Above All himself. Those marked by THIS COLOR are powers that are limited, only to be used when the limiters are off.)

Psychokinesis - The Stranger has a vast array of psychic abilities.

  • Telepathy - The Stranger can project thoughts and talk to people with her mind. She can freely read the minds of her enemies, with no hindrances.
  • Telekinesis - The Stranger can move objects with her mind.
  • Sentience Inducement - The Stranger can grant non sentient matter with sentience of their own.
  • Reflect Projectiles - Her robes can reflect projectiles.
  • Force Fields - The Stranger can create force fields, which act as shields or projectile reflectors.
  • Flight - The Stranger is capable of flight.


Hydrokinesis - The Stranger is the master of water and has the ability to create and control water at will. She is able to appear suddenly in a stream of water, create small bullets of hardened water, create bubbles of water, deliver attacks with water, summon great bodies of water and release them at her enemy as a powerful stream of water, project balls of water, encase herself in water, deliver slashes with water, create geysers of water, and create whirlpools around her that can be used as barriers to deflect attacks. Essentially, she is the goddess and master of this element.

  • Water Goddess Mode: The Stranger engulfs herself in water, and changes her body to resemble Water.
  • Water Attacks - By spinning around, The Stranger can infuse her attacks with watery energy, causing more damage to her opponents.
  • Water Teleportation - The Stranger can disappear into a puddle of water and reappear somewhere else.
  • Water Vortex - Focusing her power, The Stranger can spin around and create a powerful vortex of water around herself, strong enough to have her opponent locked inside it, causing severe damage.


Cryokinesis  - The Stranger also has control over ice. As an extension to her Hydrokinesis, the Stranger is able to manipulate its temperature to any she chooses. The Stranger has an impressive control over ice. When her powers are active, she is surrounded by an aura of cold air that constantly swirls around her. Thus far, her ice powers are strong enough to freeze and shatter a space station made of steel, which means she can lower down the temperature around her as low as minus 200°F, though the limits of her cryokinesis are still unknown.

  • Create ice - The Stranger can create ice out of thin air.
  • Cold Aura - The Stranger can create an aura of cold energy around her with varying degrees of intensity.
  • Ice breath - The Stranger can blow freezing cold air out of her mouth.
  • Crystals - The Stranger can create crystals of ice in her hand that could momentarily freeze her opponent, but its main use is to absorb incoming projectiles.
  • Ice strikes - The Stranger can create ice spikes around her hands and freeze her hair, making it become dangerous pointed spikes. She can also embed her attacks with freezing cold air instead of ice.
  • Slippery floor - The Stranger can freeze the floor, using it to slide and possibly trip her opponents.
  • Ice shield - The Stranger can create a shield of ice. The shield is hard enough to withstand superhuman strength.
  • Ice projectile - The Stranger can fire a projectile made of ice with a kick.
  • Snowflake Projectile - Aside from her ice projectile, The Stranger can fire snowflake-shaped projectiles that are larger in size than her normal ice projectiles.
  • Body of ice - The Stranger can transform her entire body into ice.
  • Freeze - The Stranger can completely but temporarily encase her opponent in ice.
  • Ice Spikes - The Stranger can create large, dangerous, pointed spikes made of ice.
  • Freeze air - The Stranger can transform the air around her into ice, damaging anyone except herself, in range.
  • Snowman - The Stranger can create a snowman and drop it on her enemy.
  • Ice control - The Stranger has control over her ice even when she has already used it on her opponent. She can completely freeze her opponent from quite a distance by encasing him/her in huge crystal of ice then shatters her ice crystal from a distance, dealing huge amount of damage to her opponent.


Ergokinesis - The Stranger can channel energy, naturally or through her amulet.

  • Energy Projectile - The Stranger can release a holy white projectile of energy from her hands.
  • Energy Pillar - The Stranger can create a pillar of holy white energy from the ground, or several of them simultaneously.
  • Energy Ball - The Stranger can create a powerful ball of holy white energy.
  • Energy Blast - Through her robes and her hydrokinesis, The Stranger can fire a blast of holy white energy from anywhere her waters reach.
  • Asterokinesis - The Stranger's Ergokinesis can take the form of Cosmic Manipulation, gathering energy from the universe and beyond as a source of her power.
  • Energy Absorption - The Stranger's amulet can absorb the energy of the galaxy she is currently in to destroy her opponent.
  • Divine Power - The Stranger's powers are divine, heavenly-like.
  • Divine Empowerment - The Stranger can use her divine powers to empower herself.
  • Divine Energy - The Stranger manipulates holy energy, using it either through herself or her special amulet. It takes the form of white energy.

Magic - The Stranger can use mystical abilities. There are theories that she uses this ability invoking the crystal ball that holds the opponent, a mystical symbol can be seen on the ground when The Stranger uses this ability. Theorised to entrap foes who enrage her, where she sends them to be judged by the council in the High Heavens.
Possession - The Stranger has the ability to possess any mortal being.
Translocation - The Stranger can translocate herself.
Light - The Stranger can create a powerful light that damages the enemy.
Regeneration - The Stranger can regenerate and heal herself.
Damage Soul - The Stranger can penetrate the enemy's soul, take a part of it and crush it.
Destroy Souls - The Stranger can penetrate the enemy's soul and destroy it.
Cutting Powers - The Stranger has cutting powers (slashing hands, cutting aura, slashing projectile).
Give Powers - The Stranger can grant great powers to any she deems worthy.

Nigh Omnipotence

  • Nigh-Complete Arsenal
  • Absolute Will
  • Biological Manipulation
  • Cosmic Manipulation
  • Creation
  • Cosmic Creation
  • Life Creation
  • Destruction
  • Flawless Restoration
  • Resurrection
  • Meta Matter Manipulation
  • Meta Space-Time Manipulation
  • Nigh Invulnerability
  • Nigh Omnipresence
  • Nigh Omniscience
  • Nothingness Manipulation
  • Magic Transcendence
  • Omnilingualism
  • Omni-Element Manipulation
  • Omni-Energy Manipulation
  • Oneiric Reality Manipulation
  • Psionic Manipulation
  • Reality Warping
  • Science-Magic Ascendancy
  • Shapeshifting/Omnifarious
  • Spatial-Temporal Lock
  • Supernatural Condition/Absolute Condition
  • Superpower Manipulation
  • Transmutation
  • Unfettered Body
  • Create Vortexes or wormholes to other planets, worlds, and any realms the user desires.
  • Some have Nigh Powers or even almost all Omni Powers.
  • Absolute Psionic Power
  • Almighty Object Fusion
  • Answer Manipulation
  • Cyberpotence
  • Existence Manipulation
  • Illusory Omnipotence
  • Multiversal Manipulation
  • Nigh Omnipotence Bestowal
  • Omni-Magic
  • Omniverse Manipulation
  • Physical Godhood
  • Power Embodiment
  • Psychopotence
  • Quantum Manipulation
  • Reality Embodiment
  • Reality Warping
  • Subjective Reality
  • Supernatural Manipulation
  • Tetralogy
  • Transcendent Science
  • Truth Manipulation
  • Unimind
  • Universal Embodiment
  • Universal Manipulation
  • Zenith
avatar
The Mysterious Stranger
Recruit
Recruit

Posts : 4
Join date : 2017-04-14
Age : 36

View user profile

Back to top Go down

Re: Characters: Spiritual Lifeforms

Post  Chinoka on Mon Jul 03, 2017 5:30 pm

Name: Chinoka
Title: Lady Chinoka

Physical Description-
Species: Kitsune (Standard Variety)
Age: 950 years old
Sex: Female
Height: 5’7
Weight: 115
Eyes: Green, almost emerald
Hair: A blondish red like that of fox fur
Body/Physical Appearance: She is depicted as a beautiful, nubile woman in her 20s, that is average in height with toned yet supple features; she has long reddish blond hair that is usually worn in a high samurai like ponytail and is styled with fringe and long sidelocks. She has tall, fuzzy red and white ears atop her head with nine matching fuzzy tails that extend from the base of her spine down her lower back in the similar coloration and pattern to a red fox. She supports a massive (constantly jiggly) bust and has an isometric red tattoo under her left eye and upper shoulder. Her large green eyes glimmer occasionally with the color of red.

NSFW~:



Clothes:
-Courtly Geisha: A nylon bodysuit (tight enough to show off her navel and abdomen) with a low neckline and cleavage plunge and long sleeves, exposing her bountiful cleavage, long neck, hands and toes. She wears a sleeveless, high collared black zip-up waistcoat with white frill lining over her bodysuit. She wears a black and gold mini kimono over the jacket and bodysuit, worn low for her cleavage window, and held in place by a decorative floral obi and white rope tied into a bow (which helps support her massive breasts). She has wide, detached kimono sleeves that are crimson in color with a Beijionese camellia flower on each sleeve; the sleeves are lined in gold and black silk, and are tied off at mid bicep. She wears a red pelvic curtain with a black pouch on her right hip and a red pouch on her left. Her left hip pouch has a large green gem which has some sentimental value for Chinoka, though hidden. She wears a red knee high leg covering on her left leg, armored sandals. She wears her hair into a high ponytail via a gold hair ornament with a red ribbon tied around it.




Background-
Hometown: Ryunoshi Island
Alignment: Chaotic Neutral

Employment: Unknown (appears like a Geisha)
Rank: 9 Tails

Trained In: Kitsune Magic, self defense, double kodachi style.
Sensei/Instructor: Herself
Instructed: Chiharu.
Family: Chiharu (Daughter)

Relationship Status: None (lol)
Medications: None
Allergies: None; but she can say she has a disinterest in wolves and dogs and associated Beast-Kin, for they are easily able to see through the Kitsune’s illusions.
Health Background:
-She overindulges herself when it comes to food and liquor, and through this misuse and mischief often pays for it in the long run.

History:

A seductress who is the likely culprit behind numerous disappearances of ideally attractive men, handsome battle hardened warriors, and cute youths throughout the last 900 years. She’s also credited as having almost caused the vanishing of Scar’d and his soldiers heading into Beijio in the late 1400’s, but that is rumor only in the world of the Kitsune, as Chinoka is a woman hardly known by outsiders of their existence.

To them, Chinoka is merely another Kitsune. Playful, mischievous, with a seducing, deadly charm. She is a powerful nine tailed fox of the standard kitsune variety, lacking the ‘purity’ to become a Miyobu, aka Inari servant. She collected each of her additional 8 tails by the age of 500, increasing her power by misleading attractive men and using them till she was satisfied. It just so happens those men become so deeply in love with her they never want to leave her little realm of existence she’s created for her salacious activities: Lilylake Chateau

Inventory-

Weapons: Kusari-fundo (Chain Weights), Double Kodachi (hidden in each of her sleeves), Beijionese Silk Fan.

Equipment: Unknown

Possessions: 10,000 Gilex Coins; A Tenik Cellular Phone.

Prized Possessions/Personal Items: Gate Orb: It allows her to pass between the real world, and her illusionary home of Lilylake Chateu.

Misc.-

Special Abilities:

-Yokai: As a Yokai, she is technically leaning towards the side of demons, but in a more spiritual light; creatures such as she are based through the nature of the land, tied to it even. These halflings are blessed and cursed, not accepted by either humanity who sees them as witches of evil intent (though many Kitsune are actually closet priests/priestess’), or demonic realms who are jealous of them, because like humans, they have the ability to choose where demons have no choice but be damned when they are born. As spirits in a sense, they can chose to be supportive of man and beast or of demonic influence, regardless of how the latter may initially perceive them.

-Enhanced Natural Regeneration- She can regenerate her wounds, no matter how fatal they can potentially be, given time or safety.

-Enhanced Durability- She can take quite a beating before being too weak to carry on. She can even take an arrow to the throat and survive it’s lethal potential.

-Enhanced Strength- A kitsune is a being of supernatural manifestation and are generally imbued with greater strength than most humans, mostly comparable to that of a beast kin mind you, but more so than a human; however this doesn’t mean they can easily outmatch a human in a feat of strength.

-Enhanced Agility/Speed- If anything, Kistune are quite agile, and fast on their feet. They can bound quicker than most mortals, perhaps save for Scardians, and are slippery to catch if one is chasing a Kitsune, given she or he hasn’t used illusions to aid in their escape, a physical feat of their own which they are generally quite proud of.

-Supernatural Acrobatics- She is inclined with superb acrobatic abilities, showing extreme flexibility, speed and grace as she moves from tree to tree with a grace of a dancer or a leaf that is carried by the wind.

-Enhanced Senses- Her ability of hearing, tasting, seeing, smelling, and touch are greatly enhanced; she can sense a person’s intent or will by touching someone and reading their heart beat/anxiety levels, an ability to taste contaminated food or drink by dabbing her tongue and without having to risk swishing a mouthful of poison, the ability to see farther than most humans are capable of in even the worse of conditions, an ability to smell particular scents be it food, poison, a potential mate or friend in a sense that a dog or beast-kin may, and the ability to pick up sounds a great distance away, or determine if the voice of person also carries ill intent. An old Beijionese warning to travelers goes like this: “It is unwise to lie to a Kitsune, being creatures of deceit. Before you even meet their gaze, they will have already seen through your machinations, and will lay your plan bare as you fall into their own clever plot.”

-Low Light Vision- Kitsune can see twice as better than humans in conditions of dim light.

-Telepathic Communication- She has the capacity to commune with someone via thoughts, if she is particularly bonded with them. However, she is also able to speak to beings of spiritual or demonic superiority as well via thoughts, regardless of bond.

-Spirit Qualities- A character with Spirit Qualities is immune to all charm effects except for those of other spirits. She is hedged out by effects that hedge out outsiders.

-Shifting Mind- A kitsune's shapeshifting abilities make her resistant to mental attacks, particularly false illusions.

-Skulker- Kitsune are able to hide undetected from others with ease, given the appropriate cover.

-Shapeshifting- She can shape shift her body (or any part of it) to any way she likes.
-Fast Shifter- She was born with an innate talent for switching between her natural and mortal forms, and can do so almost instantaneously.

-Kitsune Seduction- A form of mind control, the kitsune ability of 'seduction' is one of the most commonly-mentioned skills in legends. By using her tail or tails in a swaying manner, or by meeting the gaze of a target, the kitsune is capable of taking over their mind. While under the control of the kitsune, the victim sees, thinks, and lives in a world designed by the kitsune, all inside the target's mind. The target is controlled until someone breaks the magic the kitsune's using. This mind control is purely by magic, mind you, and can be broken by certain magics, or wards.

Kitsune Self Defense
-Tail Spike- Hair stiffens on tails like that of dense metal, striking with the rigidness of steel while retaining a measure of flexibility.
-Compact Tail- She can fold her tails, making them one or even make them vanish in order to avoid losing them.
-Venom Nails- She magically coats her nails with a potent venom that eats at the enemies Ki.
-Blades of Blood- She can transform her blood into blades which she throws at her enemies as projectiles. The blood manifests into arcs of iron, which vaporizes after striking anything.
-Nature to Weapon- She can turn ordinary leaves, blades of grass and reeds into deadly weapons and throwing knives, usually into a kunai of sorts.

Kitsune MagiK

-Fox-Fire- An ability granted to all Kitsune. She can conjure a ball of bluish green fire from up to 6 feet away from her body. The flame is searing hot and can burn on contact.

-Tail Fire- As it is possible for some Kitsune, she can shoot fire from each of her tails, in various directions.

-Illusion- To a kitsune, their illusions are reality. What they make, for them, and for others, is as real as anything found or crafted in nature. Anything that a kitsune builds or transforms, becomes what the kitsune desired. A kitsune can make people, animals, and objects, which can't be distinguished from the real thing.

-Fox Lantern- summons 'fox lanterns', which are floating dancing lanterns that can light her path.

-Kitsune Void Pocket- A space devoted to carrying objects and personal effects, but unlike a bag of holding it is accessed via magic.

-Change into Yokai Form- She transforms into a massive monster fox, and all the strength, speed, and ferocity that comes with it!

Support Magic

-Shrink-Spell- She can shrink people down, including herself to various sizes.

avatar
Chinoka
Recruit
Recruit

Posts : 5
Join date : 2017-06-16

View user profile

Back to top Go down

Re: Characters: Spiritual Lifeforms

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum